Win32 API 日本語リファレンス
ホームDevices.Display › BRUSHOBJ_ulGetBrushColor

BRUSHOBJ_ulGetBrushColor

関数
ブラシオブジェクトの単色塗りつぶし色を取得する。
DLLGDI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll
#include <windows.h>

DWORD BRUSHOBJ_ulGetBrushColor(
    BRUSHOBJ* pbo
);

パラメーター

名前方向
pboBRUSHOBJ*inout

戻り値の型: DWORD

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

DWORD BRUSHOBJ_ulGetBrushColor(
    BRUSHOBJ* pbo
);
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern uint BRUSHOBJ_ulGetBrushColor(
    IntPtr pbo   // BRUSHOBJ* in/out
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function BRUSHOBJ_ulGetBrushColor(
    pbo As IntPtr   ' BRUSHOBJ* in/out
) As UInteger
End Function
' pbo : BRUSHOBJ* in/out
Declare PtrSafe Function BRUSHOBJ_ulGetBrushColor Lib "gdi32" ( _
    ByVal pbo As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

BRUSHOBJ_ulGetBrushColor = ctypes.windll.gdi32.BRUSHOBJ_ulGetBrushColor
BRUSHOBJ_ulGetBrushColor.restype = wintypes.DWORD
BRUSHOBJ_ulGetBrushColor.argtypes = [
    ctypes.c_void_p,  # pbo : BRUSHOBJ* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
BRUSHOBJ_ulGetBrushColor = Fiddle::Function.new(
  lib['BRUSHOBJ_ulGetBrushColor'],
  [
    Fiddle::TYPE_VOIDP,  # pbo : BRUSHOBJ* in/out
  ],
  -Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn BRUSHOBJ_ulGetBrushColor(
        pbo: *mut BRUSHOBJ  // BRUSHOBJ* in/out
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GDI32.dll")]
public static extern uint BRUSHOBJ_ulGetBrushColor(IntPtr pbo);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_BRUSHOBJ_ulGetBrushColor' -Namespace Win32 -PassThru
# $api::BRUSHOBJ_ulGetBrushColor(pbo)
#uselib "GDI32.dll"
#func global BRUSHOBJ_ulGetBrushColor "BRUSHOBJ_ulGetBrushColor" sptr
; BRUSHOBJ_ulGetBrushColor varptr(pbo)   ; 戻り値は stat
; pbo : BRUSHOBJ* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "GDI32.dll"
#cfunc global BRUSHOBJ_ulGetBrushColor "BRUSHOBJ_ulGetBrushColor" var
; res = BRUSHOBJ_ulGetBrushColor(pbo)
; pbo : BRUSHOBJ* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; DWORD BRUSHOBJ_ulGetBrushColor(BRUSHOBJ* pbo)
#uselib "GDI32.dll"
#cfunc global BRUSHOBJ_ulGetBrushColor "BRUSHOBJ_ulGetBrushColor" var
; res = BRUSHOBJ_ulGetBrushColor(pbo)
; pbo : BRUSHOBJ* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procBRUSHOBJ_ulGetBrushColor = gdi32.NewProc("BRUSHOBJ_ulGetBrushColor")
)

// pbo (BRUSHOBJ* in/out)
r1, _, err := procBRUSHOBJ_ulGetBrushColor.Call(
	uintptr(pbo),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function BRUSHOBJ_ulGetBrushColor(
  pbo: Pointer   // BRUSHOBJ* in/out
): DWORD; stdcall;
  external 'GDI32.dll' name 'BRUSHOBJ_ulGetBrushColor';
result := DllCall("GDI32\BRUSHOBJ_ulGetBrushColor"
    , "Ptr", pbo   ; BRUSHOBJ* in/out
    , "UInt")   ; return: DWORD
●BRUSHOBJ_ulGetBrushColor(pbo) = DLL("GDI32.dll", "dword BRUSHOBJ_ulGetBrushColor(void*)")
# 呼び出し: BRUSHOBJ_ulGetBrushColor(pbo)
# pbo : BRUSHOBJ* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。