ホーム › Devices.Display › GetAutoRotationState
GetAutoRotationState
関数デバイスの画面自動回転の状態を取得する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL GetAutoRotationState(
AR_STATE* pState
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pState | AR_STATE* | out |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL GetAutoRotationState(
AR_STATE* pState
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool GetAutoRotationState(
out int pState // AR_STATE* out
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function GetAutoRotationState(
<Out> ByRef pState As Integer ' AR_STATE* out
) As Boolean
End Function' pState : AR_STATE* out
Declare PtrSafe Function GetAutoRotationState Lib "user32" ( _
ByRef pState As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetAutoRotationState = ctypes.windll.user32.GetAutoRotationState
GetAutoRotationState.restype = wintypes.BOOL
GetAutoRotationState.argtypes = [
ctypes.c_void_p, # pState : AR_STATE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
GetAutoRotationState = Fiddle::Function.new(
lib['GetAutoRotationState'],
[
Fiddle::TYPE_VOIDP, # pState : AR_STATE* out
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn GetAutoRotationState(
pState: *mut i32 // AR_STATE* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool GetAutoRotationState(out int pState);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_GetAutoRotationState' -Namespace Win32 -PassThru
# $api::GetAutoRotationState(pState)#uselib "USER32.dll"
#func global GetAutoRotationState "GetAutoRotationState" sptr
; GetAutoRotationState pState ; 戻り値は stat
; pState : AR_STATE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global GetAutoRotationState "GetAutoRotationState" int
; res = GetAutoRotationState(pState)
; pState : AR_STATE* out -> "int"; BOOL GetAutoRotationState(AR_STATE* pState)
#uselib "USER32.dll"
#cfunc global GetAutoRotationState "GetAutoRotationState" int
; res = GetAutoRotationState(pState)
; pState : AR_STATE* out -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procGetAutoRotationState = user32.NewProc("GetAutoRotationState")
)
// pState (AR_STATE* out)
r1, _, err := procGetAutoRotationState.Call(
uintptr(pState),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction GetAutoRotationState(
pState: Pointer // AR_STATE* out
): BOOL; stdcall;
external 'USER32.dll' name 'GetAutoRotationState';result := DllCall("USER32\GetAutoRotationState"
, "Ptr", pState ; AR_STATE* out
, "Int") ; return: BOOL●GetAutoRotationState(pState) = DLL("USER32.dll", "bool GetAutoRotationState(void*)")
# 呼び出し: GetAutoRotationState(pState)
# pState : AR_STATE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。