ShowPlayerPickerUI
関数プレイヤーを選択するためのUIを表示する。
シグネチャ
// api-ms-win-gaming-tcui-l1-1-0.dll
#include <windows.h>
HRESULT ShowPlayerPickerUI(
HSTRING promptDisplayText,
const HSTRING* xuids,
UINT_PTR xuidsCount,
const HSTRING* preSelectedXuids, // optional
UINT_PTR preSelectedXuidsCount,
UINT_PTR minSelectionCount,
UINT_PTR maxSelectionCount,
PlayerPickerUICompletionRoutine completionRoutine,
void* context // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| promptDisplayText | HSTRING | in |
| xuids | HSTRING* | in |
| xuidsCount | UINT_PTR | in |
| preSelectedXuids | HSTRING* | inoptional |
| preSelectedXuidsCount | UINT_PTR | in |
| minSelectionCount | UINT_PTR | in |
| maxSelectionCount | UINT_PTR | in |
| completionRoutine | PlayerPickerUICompletionRoutine | in |
| context | void* | inoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-gaming-tcui-l1-1-0.dll
#include <windows.h>
HRESULT ShowPlayerPickerUI(
HSTRING promptDisplayText,
const HSTRING* xuids,
UINT_PTR xuidsCount,
const HSTRING* preSelectedXuids, // optional
UINT_PTR preSelectedXuidsCount,
UINT_PTR minSelectionCount,
UINT_PTR maxSelectionCount,
PlayerPickerUICompletionRoutine completionRoutine,
void* context // optional
);[DllImport("api-ms-win-gaming-tcui-l1-1-0.dll", ExactSpelling = true)]
static extern int ShowPlayerPickerUI(
IntPtr promptDisplayText, // HSTRING
IntPtr xuids, // HSTRING*
UIntPtr xuidsCount, // UINT_PTR
IntPtr preSelectedXuids, // HSTRING* optional
UIntPtr preSelectedXuidsCount, // UINT_PTR
UIntPtr minSelectionCount, // UINT_PTR
UIntPtr maxSelectionCount, // UINT_PTR
IntPtr completionRoutine, // PlayerPickerUICompletionRoutine
IntPtr context // void* optional
);<DllImport("api-ms-win-gaming-tcui-l1-1-0.dll", ExactSpelling:=True)>
Public Shared Function ShowPlayerPickerUI(
promptDisplayText As IntPtr, ' HSTRING
xuids As IntPtr, ' HSTRING*
xuidsCount As UIntPtr, ' UINT_PTR
preSelectedXuids As IntPtr, ' HSTRING* optional
preSelectedXuidsCount As UIntPtr, ' UINT_PTR
minSelectionCount As UIntPtr, ' UINT_PTR
maxSelectionCount As UIntPtr, ' UINT_PTR
completionRoutine As IntPtr, ' PlayerPickerUICompletionRoutine
context As IntPtr ' void* optional
) As Integer
End Function' promptDisplayText : HSTRING
' xuids : HSTRING*
' xuidsCount : UINT_PTR
' preSelectedXuids : HSTRING* optional
' preSelectedXuidsCount : UINT_PTR
' minSelectionCount : UINT_PTR
' maxSelectionCount : UINT_PTR
' completionRoutine : PlayerPickerUICompletionRoutine
' context : void* optional
Declare PtrSafe Function ShowPlayerPickerUI Lib "api-ms-win-gaming-tcui-l1-1-0" ( _
ByVal promptDisplayText As LongPtr, _
ByVal xuids As LongPtr, _
ByVal xuidsCount As LongPtr, _
ByVal preSelectedXuids As LongPtr, _
ByVal preSelectedXuidsCount As LongPtr, _
ByVal minSelectionCount As LongPtr, _
ByVal maxSelectionCount As LongPtr, _
ByVal completionRoutine As LongPtr, _
ByVal context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ShowPlayerPickerUI = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-0.dll").ShowPlayerPickerUI
ShowPlayerPickerUI.restype = ctypes.c_int
ShowPlayerPickerUI.argtypes = [
wintypes.HANDLE, # promptDisplayText : HSTRING
ctypes.c_void_p, # xuids : HSTRING*
ctypes.c_size_t, # xuidsCount : UINT_PTR
ctypes.c_void_p, # preSelectedXuids : HSTRING* optional
ctypes.c_size_t, # preSelectedXuidsCount : UINT_PTR
ctypes.c_size_t, # minSelectionCount : UINT_PTR
ctypes.c_size_t, # maxSelectionCount : UINT_PTR
ctypes.c_void_p, # completionRoutine : PlayerPickerUICompletionRoutine
ctypes.POINTER(None), # context : void* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-0.dll')
ShowPlayerPickerUI = Fiddle::Function.new(
lib['ShowPlayerPickerUI'],
[
Fiddle::TYPE_VOIDP, # promptDisplayText : HSTRING
Fiddle::TYPE_VOIDP, # xuids : HSTRING*
Fiddle::TYPE_UINTPTR_T, # xuidsCount : UINT_PTR
Fiddle::TYPE_VOIDP, # preSelectedXuids : HSTRING* optional
Fiddle::TYPE_UINTPTR_T, # preSelectedXuidsCount : UINT_PTR
Fiddle::TYPE_UINTPTR_T, # minSelectionCount : UINT_PTR
Fiddle::TYPE_UINTPTR_T, # maxSelectionCount : UINT_PTR
Fiddle::TYPE_VOIDP, # completionRoutine : PlayerPickerUICompletionRoutine
Fiddle::TYPE_VOIDP, # context : void* optional
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-gaming-tcui-l1-1-0")]
extern "system" {
fn ShowPlayerPickerUI(
promptDisplayText: *mut core::ffi::c_void, // HSTRING
xuids: *mut *mut core::ffi::c_void, // HSTRING*
xuidsCount: usize, // UINT_PTR
preSelectedXuids: *mut *mut core::ffi::c_void, // HSTRING* optional
preSelectedXuidsCount: usize, // UINT_PTR
minSelectionCount: usize, // UINT_PTR
maxSelectionCount: usize, // UINT_PTR
completionRoutine: *const core::ffi::c_void, // PlayerPickerUICompletionRoutine
context: *mut () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-0.dll")]
public static extern int ShowPlayerPickerUI(IntPtr promptDisplayText, IntPtr xuids, UIntPtr xuidsCount, IntPtr preSelectedXuids, UIntPtr preSelectedXuidsCount, UIntPtr minSelectionCount, UIntPtr maxSelectionCount, IntPtr completionRoutine, IntPtr context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-0_ShowPlayerPickerUI' -Namespace Win32 -PassThru
# $api::ShowPlayerPickerUI(promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#func global ShowPlayerPickerUI "ShowPlayerPickerUI" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; ShowPlayerPickerUI promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context ; 戻り値は stat
; promptDisplayText : HSTRING -> "sptr"
; xuids : HSTRING* -> "sptr"
; xuidsCount : UINT_PTR -> "sptr"
; preSelectedXuids : HSTRING* optional -> "sptr"
; preSelectedXuidsCount : UINT_PTR -> "sptr"
; minSelectionCount : UINT_PTR -> "sptr"
; maxSelectionCount : UINT_PTR -> "sptr"
; completionRoutine : PlayerPickerUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#cfunc global ShowPlayerPickerUI "ShowPlayerPickerUI" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; res = ShowPlayerPickerUI(promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)
; promptDisplayText : HSTRING -> "sptr"
; xuids : HSTRING* -> "sptr"
; xuidsCount : UINT_PTR -> "sptr"
; preSelectedXuids : HSTRING* optional -> "sptr"
; preSelectedXuidsCount : UINT_PTR -> "sptr"
; minSelectionCount : UINT_PTR -> "sptr"
; maxSelectionCount : UINT_PTR -> "sptr"
; completionRoutine : PlayerPickerUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"; HRESULT ShowPlayerPickerUI(HSTRING promptDisplayText, HSTRING* xuids, UINT_PTR xuidsCount, HSTRING* preSelectedXuids, UINT_PTR preSelectedXuidsCount, UINT_PTR minSelectionCount, UINT_PTR maxSelectionCount, PlayerPickerUICompletionRoutine completionRoutine, void* context)
#uselib "api-ms-win-gaming-tcui-l1-1-0.dll"
#cfunc global ShowPlayerPickerUI "ShowPlayerPickerUI" intptr, intptr, intptr, intptr, intptr, intptr, intptr, intptr, intptr
; res = ShowPlayerPickerUI(promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)
; promptDisplayText : HSTRING -> "intptr"
; xuids : HSTRING* -> "intptr"
; xuidsCount : UINT_PTR -> "intptr"
; preSelectedXuids : HSTRING* optional -> "intptr"
; preSelectedXuidsCount : UINT_PTR -> "intptr"
; minSelectionCount : UINT_PTR -> "intptr"
; maxSelectionCount : UINT_PTR -> "intptr"
; completionRoutine : PlayerPickerUICompletionRoutine -> "intptr"
; context : void* optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_gaming_tcui_l1_1_0 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-0.dll")
procShowPlayerPickerUI = api_ms_win_gaming_tcui_l1_1_0.NewProc("ShowPlayerPickerUI")
)
// promptDisplayText (HSTRING), xuids (HSTRING*), xuidsCount (UINT_PTR), preSelectedXuids (HSTRING* optional), preSelectedXuidsCount (UINT_PTR), minSelectionCount (UINT_PTR), maxSelectionCount (UINT_PTR), completionRoutine (PlayerPickerUICompletionRoutine), context (void* optional)
r1, _, err := procShowPlayerPickerUI.Call(
uintptr(promptDisplayText),
uintptr(xuids),
uintptr(xuidsCount),
uintptr(preSelectedXuids),
uintptr(preSelectedXuidsCount),
uintptr(minSelectionCount),
uintptr(maxSelectionCount),
uintptr(completionRoutine),
uintptr(context),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction ShowPlayerPickerUI(
promptDisplayText: THandle; // HSTRING
xuids: Pointer; // HSTRING*
xuidsCount: NativeUInt; // UINT_PTR
preSelectedXuids: Pointer; // HSTRING* optional
preSelectedXuidsCount: NativeUInt; // UINT_PTR
minSelectionCount: NativeUInt; // UINT_PTR
maxSelectionCount: NativeUInt; // UINT_PTR
completionRoutine: Pointer; // PlayerPickerUICompletionRoutine
context: Pointer // void* optional
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-0.dll' name 'ShowPlayerPickerUI';result := DllCall("api-ms-win-gaming-tcui-l1-1-0\ShowPlayerPickerUI"
, "Ptr", promptDisplayText ; HSTRING
, "Ptr", xuids ; HSTRING*
, "UPtr", xuidsCount ; UINT_PTR
, "Ptr", preSelectedXuids ; HSTRING* optional
, "UPtr", preSelectedXuidsCount ; UINT_PTR
, "UPtr", minSelectionCount ; UINT_PTR
, "UPtr", maxSelectionCount ; UINT_PTR
, "Ptr", completionRoutine ; PlayerPickerUICompletionRoutine
, "Ptr", context ; void* optional
, "Int") ; return: HRESULT●ShowPlayerPickerUI(promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context) = DLL("api-ms-win-gaming-tcui-l1-1-0.dll", "int ShowPlayerPickerUI(void*, void*, int, void*, int, int, int, void*, void*)")
# 呼び出し: ShowPlayerPickerUI(promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)
# promptDisplayText : HSTRING -> "void*"
# xuids : HSTRING* -> "void*"
# xuidsCount : UINT_PTR -> "int"
# preSelectedXuids : HSTRING* optional -> "void*"
# preSelectedXuidsCount : UINT_PTR -> "int"
# minSelectionCount : UINT_PTR -> "int"
# maxSelectionCount : UINT_PTR -> "int"
# completionRoutine : PlayerPickerUICompletionRoutine -> "void*"
# context : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。