ShowPlayerPickerUIForUser
関数指定ユーザー向けにプレイヤー選択UIを表示する。
シグネチャ
// api-ms-win-gaming-tcui-l1-1-2.dll
#include <windows.h>
HRESULT ShowPlayerPickerUIForUser(
IInspectable* user,
HSTRING promptDisplayText,
const HSTRING* xuids,
UINT_PTR xuidsCount,
const HSTRING* preSelectedXuids, // optional
UINT_PTR preSelectedXuidsCount,
UINT_PTR minSelectionCount,
UINT_PTR maxSelectionCount,
PlayerPickerUICompletionRoutine completionRoutine,
void* context // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| user | IInspectable* | in | 操作主体のユーザーを表すIInspectableインターフェイスポインタ。 |
| promptDisplayText | HSTRING | in | プレイヤー選択UIに表示するプロンプト文を表すHSTRING。 |
| xuids | HSTRING* | in | 選択候補となるプレイヤーのXUID配列(HSTRING)。 |
| xuidsCount | UINT_PTR | in | xuids配列の要素数。 |
| preSelectedXuids | HSTRING* | inoptional | あらかじめ選択済みにするXUID配列。NULL可。 |
| preSelectedXuidsCount | UINT_PTR | in | preSelectedXuids配列の要素数。 |
| minSelectionCount | UINT_PTR | in | 選択を確定するために必要な最小選択数。 |
| maxSelectionCount | UINT_PTR | in | 選択可能な最大数。 |
| completionRoutine | PlayerPickerUICompletionRoutine | in | 選択完了時に呼ばれるコールバック関数。 |
| context | void* | inoptional | コールバックへ渡されるユーザー定義コンテキスト。NULL可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// api-ms-win-gaming-tcui-l1-1-2.dll
#include <windows.h>
HRESULT ShowPlayerPickerUIForUser(
IInspectable* user,
HSTRING promptDisplayText,
const HSTRING* xuids,
UINT_PTR xuidsCount,
const HSTRING* preSelectedXuids, // optional
UINT_PTR preSelectedXuidsCount,
UINT_PTR minSelectionCount,
UINT_PTR maxSelectionCount,
PlayerPickerUICompletionRoutine completionRoutine,
void* context // optional
);[DllImport("api-ms-win-gaming-tcui-l1-1-2.dll", ExactSpelling = true)]
static extern int ShowPlayerPickerUIForUser(
IntPtr user, // IInspectable*
IntPtr promptDisplayText, // HSTRING
IntPtr xuids, // HSTRING*
UIntPtr xuidsCount, // UINT_PTR
IntPtr preSelectedXuids, // HSTRING* optional
UIntPtr preSelectedXuidsCount, // UINT_PTR
UIntPtr minSelectionCount, // UINT_PTR
UIntPtr maxSelectionCount, // UINT_PTR
IntPtr completionRoutine, // PlayerPickerUICompletionRoutine
IntPtr context // void* optional
);<DllImport("api-ms-win-gaming-tcui-l1-1-2.dll", ExactSpelling:=True)>
Public Shared Function ShowPlayerPickerUIForUser(
user As IntPtr, ' IInspectable*
promptDisplayText As IntPtr, ' HSTRING
xuids As IntPtr, ' HSTRING*
xuidsCount As UIntPtr, ' UINT_PTR
preSelectedXuids As IntPtr, ' HSTRING* optional
preSelectedXuidsCount As UIntPtr, ' UINT_PTR
minSelectionCount As UIntPtr, ' UINT_PTR
maxSelectionCount As UIntPtr, ' UINT_PTR
completionRoutine As IntPtr, ' PlayerPickerUICompletionRoutine
context As IntPtr ' void* optional
) As Integer
End Function' user : IInspectable*
' promptDisplayText : HSTRING
' xuids : HSTRING*
' xuidsCount : UINT_PTR
' preSelectedXuids : HSTRING* optional
' preSelectedXuidsCount : UINT_PTR
' minSelectionCount : UINT_PTR
' maxSelectionCount : UINT_PTR
' completionRoutine : PlayerPickerUICompletionRoutine
' context : void* optional
Declare PtrSafe Function ShowPlayerPickerUIForUser Lib "api-ms-win-gaming-tcui-l1-1-2" ( _
ByVal user As LongPtr, _
ByVal promptDisplayText As LongPtr, _
ByVal xuids As LongPtr, _
ByVal xuidsCount As LongPtr, _
ByVal preSelectedXuids As LongPtr, _
ByVal preSelectedXuidsCount As LongPtr, _
ByVal minSelectionCount As LongPtr, _
ByVal maxSelectionCount As LongPtr, _
ByVal completionRoutine As LongPtr, _
ByVal context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ShowPlayerPickerUIForUser = ctypes.windll.LoadLibrary("api-ms-win-gaming-tcui-l1-1-2.dll").ShowPlayerPickerUIForUser
ShowPlayerPickerUIForUser.restype = ctypes.c_int
ShowPlayerPickerUIForUser.argtypes = [
ctypes.c_void_p, # user : IInspectable*
wintypes.HANDLE, # promptDisplayText : HSTRING
ctypes.c_void_p, # xuids : HSTRING*
ctypes.c_size_t, # xuidsCount : UINT_PTR
ctypes.c_void_p, # preSelectedXuids : HSTRING* optional
ctypes.c_size_t, # preSelectedXuidsCount : UINT_PTR
ctypes.c_size_t, # minSelectionCount : UINT_PTR
ctypes.c_size_t, # maxSelectionCount : UINT_PTR
ctypes.c_void_p, # completionRoutine : PlayerPickerUICompletionRoutine
ctypes.POINTER(None), # context : void* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('api-ms-win-gaming-tcui-l1-1-2.dll')
ShowPlayerPickerUIForUser = Fiddle::Function.new(
lib['ShowPlayerPickerUIForUser'],
[
Fiddle::TYPE_VOIDP, # user : IInspectable*
Fiddle::TYPE_VOIDP, # promptDisplayText : HSTRING
Fiddle::TYPE_VOIDP, # xuids : HSTRING*
Fiddle::TYPE_UINTPTR_T, # xuidsCount : UINT_PTR
Fiddle::TYPE_VOIDP, # preSelectedXuids : HSTRING* optional
Fiddle::TYPE_UINTPTR_T, # preSelectedXuidsCount : UINT_PTR
Fiddle::TYPE_UINTPTR_T, # minSelectionCount : UINT_PTR
Fiddle::TYPE_UINTPTR_T, # maxSelectionCount : UINT_PTR
Fiddle::TYPE_VOIDP, # completionRoutine : PlayerPickerUICompletionRoutine
Fiddle::TYPE_VOIDP, # context : void* optional
],
Fiddle::TYPE_INT)#[link(name = "api-ms-win-gaming-tcui-l1-1-2")]
extern "system" {
fn ShowPlayerPickerUIForUser(
user: *mut core::ffi::c_void, // IInspectable*
promptDisplayText: *mut core::ffi::c_void, // HSTRING
xuids: *mut *mut core::ffi::c_void, // HSTRING*
xuidsCount: usize, // UINT_PTR
preSelectedXuids: *mut *mut core::ffi::c_void, // HSTRING* optional
preSelectedXuidsCount: usize, // UINT_PTR
minSelectionCount: usize, // UINT_PTR
maxSelectionCount: usize, // UINT_PTR
completionRoutine: *const core::ffi::c_void, // PlayerPickerUICompletionRoutine
context: *mut () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("api-ms-win-gaming-tcui-l1-1-2.dll")]
public static extern int ShowPlayerPickerUIForUser(IntPtr user, IntPtr promptDisplayText, IntPtr xuids, UIntPtr xuidsCount, IntPtr preSelectedXuids, UIntPtr preSelectedXuidsCount, UIntPtr minSelectionCount, UIntPtr maxSelectionCount, IntPtr completionRoutine, IntPtr context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-gaming-tcui-l1-1-2_ShowPlayerPickerUIForUser' -Namespace Win32 -PassThru
# $api::ShowPlayerPickerUIForUser(user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)#uselib "api-ms-win-gaming-tcui-l1-1-2.dll"
#func global ShowPlayerPickerUIForUser "ShowPlayerPickerUIForUser" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; ShowPlayerPickerUIForUser user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context ; 戻り値は stat
; user : IInspectable* -> "sptr"
; promptDisplayText : HSTRING -> "sptr"
; xuids : HSTRING* -> "sptr"
; xuidsCount : UINT_PTR -> "sptr"
; preSelectedXuids : HSTRING* optional -> "sptr"
; preSelectedXuidsCount : UINT_PTR -> "sptr"
; minSelectionCount : UINT_PTR -> "sptr"
; maxSelectionCount : UINT_PTR -> "sptr"
; completionRoutine : PlayerPickerUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "api-ms-win-gaming-tcui-l1-1-2.dll"
#cfunc global ShowPlayerPickerUIForUser "ShowPlayerPickerUIForUser" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; res = ShowPlayerPickerUIForUser(user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)
; user : IInspectable* -> "sptr"
; promptDisplayText : HSTRING -> "sptr"
; xuids : HSTRING* -> "sptr"
; xuidsCount : UINT_PTR -> "sptr"
; preSelectedXuids : HSTRING* optional -> "sptr"
; preSelectedXuidsCount : UINT_PTR -> "sptr"
; minSelectionCount : UINT_PTR -> "sptr"
; maxSelectionCount : UINT_PTR -> "sptr"
; completionRoutine : PlayerPickerUICompletionRoutine -> "sptr"
; context : void* optional -> "sptr"; HRESULT ShowPlayerPickerUIForUser(IInspectable* user, HSTRING promptDisplayText, HSTRING* xuids, UINT_PTR xuidsCount, HSTRING* preSelectedXuids, UINT_PTR preSelectedXuidsCount, UINT_PTR minSelectionCount, UINT_PTR maxSelectionCount, PlayerPickerUICompletionRoutine completionRoutine, void* context)
#uselib "api-ms-win-gaming-tcui-l1-1-2.dll"
#cfunc global ShowPlayerPickerUIForUser "ShowPlayerPickerUIForUser" intptr, intptr, intptr, intptr, intptr, intptr, intptr, intptr, intptr, intptr
; res = ShowPlayerPickerUIForUser(user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)
; user : IInspectable* -> "intptr"
; promptDisplayText : HSTRING -> "intptr"
; xuids : HSTRING* -> "intptr"
; xuidsCount : UINT_PTR -> "intptr"
; preSelectedXuids : HSTRING* optional -> "intptr"
; preSelectedXuidsCount : UINT_PTR -> "intptr"
; minSelectionCount : UINT_PTR -> "intptr"
; maxSelectionCount : UINT_PTR -> "intptr"
; completionRoutine : PlayerPickerUICompletionRoutine -> "intptr"
; context : void* optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
api_ms_win_gaming_tcui_l1_1_2 = windows.NewLazySystemDLL("api-ms-win-gaming-tcui-l1-1-2.dll")
procShowPlayerPickerUIForUser = api_ms_win_gaming_tcui_l1_1_2.NewProc("ShowPlayerPickerUIForUser")
)
// user (IInspectable*), promptDisplayText (HSTRING), xuids (HSTRING*), xuidsCount (UINT_PTR), preSelectedXuids (HSTRING* optional), preSelectedXuidsCount (UINT_PTR), minSelectionCount (UINT_PTR), maxSelectionCount (UINT_PTR), completionRoutine (PlayerPickerUICompletionRoutine), context (void* optional)
r1, _, err := procShowPlayerPickerUIForUser.Call(
uintptr(user),
uintptr(promptDisplayText),
uintptr(xuids),
uintptr(xuidsCount),
uintptr(preSelectedXuids),
uintptr(preSelectedXuidsCount),
uintptr(minSelectionCount),
uintptr(maxSelectionCount),
uintptr(completionRoutine),
uintptr(context),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction ShowPlayerPickerUIForUser(
user: Pointer; // IInspectable*
promptDisplayText: THandle; // HSTRING
xuids: Pointer; // HSTRING*
xuidsCount: NativeUInt; // UINT_PTR
preSelectedXuids: Pointer; // HSTRING* optional
preSelectedXuidsCount: NativeUInt; // UINT_PTR
minSelectionCount: NativeUInt; // UINT_PTR
maxSelectionCount: NativeUInt; // UINT_PTR
completionRoutine: Pointer; // PlayerPickerUICompletionRoutine
context: Pointer // void* optional
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-2.dll' name 'ShowPlayerPickerUIForUser';result := DllCall("api-ms-win-gaming-tcui-l1-1-2\ShowPlayerPickerUIForUser"
, "Ptr", user ; IInspectable*
, "Ptr", promptDisplayText ; HSTRING
, "Ptr", xuids ; HSTRING*
, "UPtr", xuidsCount ; UINT_PTR
, "Ptr", preSelectedXuids ; HSTRING* optional
, "UPtr", preSelectedXuidsCount ; UINT_PTR
, "UPtr", minSelectionCount ; UINT_PTR
, "UPtr", maxSelectionCount ; UINT_PTR
, "Ptr", completionRoutine ; PlayerPickerUICompletionRoutine
, "Ptr", context ; void* optional
, "Int") ; return: HRESULT●ShowPlayerPickerUIForUser(user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context) = DLL("api-ms-win-gaming-tcui-l1-1-2.dll", "int ShowPlayerPickerUIForUser(void*, void*, void*, int, void*, int, int, int, void*, void*)")
# 呼び出し: ShowPlayerPickerUIForUser(user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)
# user : IInspectable* -> "void*"
# promptDisplayText : HSTRING -> "void*"
# xuids : HSTRING* -> "void*"
# xuidsCount : UINT_PTR -> "int"
# preSelectedXuids : HSTRING* optional -> "void*"
# preSelectedXuidsCount : UINT_PTR -> "int"
# minSelectionCount : UINT_PTR -> "int"
# maxSelectionCount : UINT_PTR -> "int"
# completionRoutine : PlayerPickerUICompletionRoutine -> "void*"
# context : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "api-ms-win-gaming-tcui-l1-1-2" fn ShowPlayerPickerUIForUser(
user: ?*anyopaque, // IInspectable*
promptDisplayText: ?*anyopaque, // HSTRING
xuids: ?*anyopaque, // HSTRING*
xuidsCount: usize, // UINT_PTR
preSelectedXuids: ?*anyopaque, // HSTRING* optional
preSelectedXuidsCount: usize, // UINT_PTR
minSelectionCount: usize, // UINT_PTR
maxSelectionCount: usize, // UINT_PTR
completionRoutine: ?*anyopaque, // PlayerPickerUICompletionRoutine
context: ?*anyopaque // void* optional
) callconv(std.os.windows.WINAPI) i32;proc ShowPlayerPickerUIForUser(
user: pointer, # IInspectable*
promptDisplayText: pointer, # HSTRING
xuids: pointer, # HSTRING*
xuidsCount: uint, # UINT_PTR
preSelectedXuids: pointer, # HSTRING* optional
preSelectedXuidsCount: uint, # UINT_PTR
minSelectionCount: uint, # UINT_PTR
maxSelectionCount: uint, # UINT_PTR
completionRoutine: pointer, # PlayerPickerUICompletionRoutine
context: pointer # void* optional
): int32 {.importc: "ShowPlayerPickerUIForUser", stdcall, dynlib: "api-ms-win-gaming-tcui-l1-1-2.dll".}pragma(lib, "api-ms-win-gaming-tcui-l1-1-2");
extern(Windows)
int ShowPlayerPickerUIForUser(
void* user, // IInspectable*
void* promptDisplayText, // HSTRING
void* xuids, // HSTRING*
size_t xuidsCount, // UINT_PTR
void* preSelectedXuids, // HSTRING* optional
size_t preSelectedXuidsCount, // UINT_PTR
size_t minSelectionCount, // UINT_PTR
size_t maxSelectionCount, // UINT_PTR
void* completionRoutine, // PlayerPickerUICompletionRoutine
void* context // void* optional
);ccall((:ShowPlayerPickerUIForUser, "api-ms-win-gaming-tcui-l1-1-2.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}, Csize_t, Ptr{Cvoid}, Csize_t, Csize_t, Csize_t, Ptr{Cvoid}, Ptr{Cvoid}),
user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)
# user : IInspectable* -> Ptr{Cvoid}
# promptDisplayText : HSTRING -> Ptr{Cvoid}
# xuids : HSTRING* -> Ptr{Cvoid}
# xuidsCount : UINT_PTR -> Csize_t
# preSelectedXuids : HSTRING* optional -> Ptr{Cvoid}
# preSelectedXuidsCount : UINT_PTR -> Csize_t
# minSelectionCount : UINT_PTR -> Csize_t
# maxSelectionCount : UINT_PTR -> Csize_t
# completionRoutine : PlayerPickerUICompletionRoutine -> Ptr{Cvoid}
# context : void* optional -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t ShowPlayerPickerUIForUser(
void* user,
void* promptDisplayText,
void* xuids,
uintptr_t xuidsCount,
void* preSelectedXuids,
uintptr_t preSelectedXuidsCount,
uintptr_t minSelectionCount,
uintptr_t maxSelectionCount,
void* completionRoutine,
void* context);
]]
local api-ms-win-gaming-tcui-l1-1-2 = ffi.load("api-ms-win-gaming-tcui-l1-1-2")
-- api-ms-win-gaming-tcui-l1-1-2.ShowPlayerPickerUIForUser(user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)
-- user : IInspectable*
-- promptDisplayText : HSTRING
-- xuids : HSTRING*
-- xuidsCount : UINT_PTR
-- preSelectedXuids : HSTRING* optional
-- preSelectedXuidsCount : UINT_PTR
-- minSelectionCount : UINT_PTR
-- maxSelectionCount : UINT_PTR
-- completionRoutine : PlayerPickerUICompletionRoutine
-- context : void* optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('api-ms-win-gaming-tcui-l1-1-2.dll');
const ShowPlayerPickerUIForUser = lib.func('__stdcall', 'ShowPlayerPickerUIForUser', 'int32_t', ['void *', 'void *', 'void *', 'uintptr_t', 'void *', 'uintptr_t', 'uintptr_t', 'uintptr_t', 'void *', 'void *']);
// ShowPlayerPickerUIForUser(user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)
// user : IInspectable* -> 'void *'
// promptDisplayText : HSTRING -> 'void *'
// xuids : HSTRING* -> 'void *'
// xuidsCount : UINT_PTR -> 'uintptr_t'
// preSelectedXuids : HSTRING* optional -> 'void *'
// preSelectedXuidsCount : UINT_PTR -> 'uintptr_t'
// minSelectionCount : UINT_PTR -> 'uintptr_t'
// maxSelectionCount : UINT_PTR -> 'uintptr_t'
// completionRoutine : PlayerPickerUICompletionRoutine -> 'void *'
// context : void* optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
// コールバック(関数ポインタ)は koffi.proto/koffi.register で型を定義して渡す(素の void* では JS 関数を渡せない)。const lib = Deno.dlopen("api-ms-win-gaming-tcui-l1-1-2.dll", {
ShowPlayerPickerUIForUser: { parameters: ["pointer", "pointer", "pointer", "usize", "pointer", "usize", "usize", "usize", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.ShowPlayerPickerUIForUser(user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context)
// user : IInspectable* -> "pointer"
// promptDisplayText : HSTRING -> "pointer"
// xuids : HSTRING* -> "pointer"
// xuidsCount : UINT_PTR -> "usize"
// preSelectedXuids : HSTRING* optional -> "pointer"
// preSelectedXuidsCount : UINT_PTR -> "usize"
// minSelectionCount : UINT_PTR -> "usize"
// maxSelectionCount : UINT_PTR -> "usize"
// completionRoutine : PlayerPickerUICompletionRoutine -> "pointer"
// context : void* optional -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t ShowPlayerPickerUIForUser(
void* user,
void* promptDisplayText,
void* xuids,
size_t xuidsCount,
void* preSelectedXuids,
size_t preSelectedXuidsCount,
size_t minSelectionCount,
size_t maxSelectionCount,
void* completionRoutine,
void* context);
C, "api-ms-win-gaming-tcui-l1-1-2.dll");
// $ffi->ShowPlayerPickerUIForUser(user, promptDisplayText, xuids, xuidsCount, preSelectedXuids, preSelectedXuidsCount, minSelectionCount, maxSelectionCount, completionRoutine, context);
// user : IInspectable*
// promptDisplayText : HSTRING
// xuids : HSTRING*
// xuidsCount : UINT_PTR
// preSelectedXuids : HSTRING* optional
// preSelectedXuidsCount : UINT_PTR
// minSelectionCount : UINT_PTR
// maxSelectionCount : UINT_PTR
// completionRoutine : PlayerPickerUICompletionRoutine
// context : void* optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Api-ms-win-gaming-tcui-l1-1-2 extends StdCallLibrary {
Api-ms-win-gaming-tcui-l1-1-2 INSTANCE = Native.load("api-ms-win-gaming-tcui-l1-1-2", Api-ms-win-gaming-tcui-l1-1-2.class);
int ShowPlayerPickerUIForUser(
Pointer user, // IInspectable*
Pointer promptDisplayText, // HSTRING
Pointer xuids, // HSTRING*
long xuidsCount, // UINT_PTR
Pointer preSelectedXuids, // HSTRING* optional
long preSelectedXuidsCount, // UINT_PTR
long minSelectionCount, // UINT_PTR
long maxSelectionCount, // UINT_PTR
Callback completionRoutine, // PlayerPickerUICompletionRoutine
Pointer context // void* optional
);
}@[Link("api-ms-win-gaming-tcui-l1-1-2")]
lib Libapi-ms-win-gaming-tcui-l1-1-2
fun ShowPlayerPickerUIForUser = ShowPlayerPickerUIForUser(
user : Void*, # IInspectable*
promptDisplayText : Void*, # HSTRING
xuids : Void*, # HSTRING*
xuidsCount : LibC::SizeT, # UINT_PTR
preSelectedXuids : Void*, # HSTRING* optional
preSelectedXuidsCount : LibC::SizeT, # UINT_PTR
minSelectionCount : LibC::SizeT, # UINT_PTR
maxSelectionCount : LibC::SizeT, # UINT_PTR
completionRoutine : Void*, # PlayerPickerUICompletionRoutine
context : Void* # void* optional
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ShowPlayerPickerUIForUserNative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>, UintPtr, Pointer<Void>, UintPtr, UintPtr, UintPtr, Pointer<Void>, Pointer<Void>);
typedef ShowPlayerPickerUIForUserDart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>, int, Pointer<Void>, int, int, int, Pointer<Void>, Pointer<Void>);
final ShowPlayerPickerUIForUser = DynamicLibrary.open('api-ms-win-gaming-tcui-l1-1-2.dll')
.lookupFunction<ShowPlayerPickerUIForUserNative, ShowPlayerPickerUIForUserDart>('ShowPlayerPickerUIForUser');
// user : IInspectable* -> Pointer<Void>
// promptDisplayText : HSTRING -> Pointer<Void>
// xuids : HSTRING* -> Pointer<Void>
// xuidsCount : UINT_PTR -> UintPtr
// preSelectedXuids : HSTRING* optional -> Pointer<Void>
// preSelectedXuidsCount : UINT_PTR -> UintPtr
// minSelectionCount : UINT_PTR -> UintPtr
// maxSelectionCount : UINT_PTR -> UintPtr
// completionRoutine : PlayerPickerUICompletionRoutine -> Pointer<Void>
// context : void* optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ShowPlayerPickerUIForUser(
user: Pointer; // IInspectable*
promptDisplayText: THandle; // HSTRING
xuids: Pointer; // HSTRING*
xuidsCount: NativeUInt; // UINT_PTR
preSelectedXuids: Pointer; // HSTRING* optional
preSelectedXuidsCount: NativeUInt; // UINT_PTR
minSelectionCount: NativeUInt; // UINT_PTR
maxSelectionCount: NativeUInt; // UINT_PTR
completionRoutine: Pointer; // PlayerPickerUICompletionRoutine
context: Pointer // void* optional
): Integer; stdcall;
external 'api-ms-win-gaming-tcui-l1-1-2.dll' name 'ShowPlayerPickerUIForUser';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ShowPlayerPickerUIForUser"
c_ShowPlayerPickerUIForUser :: Ptr () -> Ptr () -> Ptr () -> CUIntPtr -> Ptr () -> CUIntPtr -> CUIntPtr -> CUIntPtr -> Ptr () -> Ptr () -> IO Int32
-- user : IInspectable* -> Ptr ()
-- promptDisplayText : HSTRING -> Ptr ()
-- xuids : HSTRING* -> Ptr ()
-- xuidsCount : UINT_PTR -> CUIntPtr
-- preSelectedXuids : HSTRING* optional -> Ptr ()
-- preSelectedXuidsCount : UINT_PTR -> CUIntPtr
-- minSelectionCount : UINT_PTR -> CUIntPtr
-- maxSelectionCount : UINT_PTR -> CUIntPtr
-- completionRoutine : PlayerPickerUICompletionRoutine -> Ptr ()
-- context : void* optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let showplayerpickeruiforuser =
foreign "ShowPlayerPickerUIForUser"
((ptr void) @-> (ptr void) @-> (ptr void) @-> size_t @-> (ptr void) @-> size_t @-> size_t @-> size_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* user : IInspectable* -> (ptr void) *)
(* promptDisplayText : HSTRING -> (ptr void) *)
(* xuids : HSTRING* -> (ptr void) *)
(* xuidsCount : UINT_PTR -> size_t *)
(* preSelectedXuids : HSTRING* optional -> (ptr void) *)
(* preSelectedXuidsCount : UINT_PTR -> size_t *)
(* minSelectionCount : UINT_PTR -> size_t *)
(* maxSelectionCount : UINT_PTR -> size_t *)
(* completionRoutine : PlayerPickerUICompletionRoutine -> (ptr void) *)
(* context : void* optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library api-ms-win-gaming-tcui-l1-1-2 (t "api-ms-win-gaming-tcui-l1-1-2.dll"))
(cffi:use-foreign-library api-ms-win-gaming-tcui-l1-1-2)
(cffi:defcfun ("ShowPlayerPickerUIForUser" show-player-picker-uifor-user :convention :stdcall) :int32
(user :pointer) ; IInspectable*
(prompt-display-text :pointer) ; HSTRING
(xuids :pointer) ; HSTRING*
(xuids-count :uint64) ; UINT_PTR
(pre-selected-xuids :pointer) ; HSTRING* optional
(pre-selected-xuids-count :uint64) ; UINT_PTR
(min-selection-count :uint64) ; UINT_PTR
(max-selection-count :uint64) ; UINT_PTR
(completion-routine :pointer) ; PlayerPickerUICompletionRoutine
(context :pointer)) ; void* optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ShowPlayerPickerUIForUser = Win32::API::More->new('api-ms-win-gaming-tcui-l1-1-2',
'int ShowPlayerPickerUIForUser(LPVOID user, HANDLE promptDisplayText, HANDLE xuids, WPARAM xuidsCount, HANDLE preSelectedXuids, WPARAM preSelectedXuidsCount, WPARAM minSelectionCount, WPARAM maxSelectionCount, LPVOID completionRoutine, LPVOID context)');
# my $ret = $ShowPlayerPickerUIForUser->Call($user, $promptDisplayText, $xuids, $xuidsCount, $preSelectedXuids, $preSelectedXuidsCount, $minSelectionCount, $maxSelectionCount, $completionRoutine, $context);
# user : IInspectable* -> LPVOID
# promptDisplayText : HSTRING -> HANDLE
# xuids : HSTRING* -> HANDLE
# xuidsCount : UINT_PTR -> WPARAM
# preSelectedXuids : HSTRING* optional -> HANDLE
# preSelectedXuidsCount : UINT_PTR -> WPARAM
# minSelectionCount : UINT_PTR -> WPARAM
# maxSelectionCount : UINT_PTR -> WPARAM
# completionRoutine : PlayerPickerUICompletionRoutine -> LPVOID
# context : void* optional -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。
# コールバック(関数ポインタ)は Perl sub を直接渡せません。Win32::API::Callback を使用してください。