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SetThreadPreferredUILanguages2
関数スレッドの優先UI言語を設定し、旧設定のスナップショットを保存する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL SetThreadPreferredUILanguages2(
DWORD flags,
LPCWSTR languages, // optional
DWORD* numLanguagesSet, // optional
HSAVEDUILANGUAGES* snapshot // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| flags | DWORD | in |
| languages | LPCWSTR | inoptional |
| numLanguagesSet | DWORD* | outoptional |
| snapshot | HSAVEDUILANGUAGES* | outoptional |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL SetThreadPreferredUILanguages2(
DWORD flags,
LPCWSTR languages, // optional
DWORD* numLanguagesSet, // optional
HSAVEDUILANGUAGES* snapshot // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern bool SetThreadPreferredUILanguages2(
uint flags, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] string languages, // LPCWSTR optional
IntPtr numLanguagesSet, // DWORD* optional, out
IntPtr snapshot // HSAVEDUILANGUAGES* optional, out
);<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function SetThreadPreferredUILanguages2(
flags As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> languages As String, ' LPCWSTR optional
numLanguagesSet As IntPtr, ' DWORD* optional, out
snapshot As IntPtr ' HSAVEDUILANGUAGES* optional, out
) As Boolean
End Function' flags : DWORD
' languages : LPCWSTR optional
' numLanguagesSet : DWORD* optional, out
' snapshot : HSAVEDUILANGUAGES* optional, out
Declare PtrSafe Function SetThreadPreferredUILanguages2 Lib "kernel32" ( _
ByVal flags As Long, _
ByVal languages As LongPtr, _
ByVal numLanguagesSet As LongPtr, _
ByVal snapshot As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetThreadPreferredUILanguages2 = ctypes.windll.kernel32.SetThreadPreferredUILanguages2
SetThreadPreferredUILanguages2.restype = wintypes.BOOL
SetThreadPreferredUILanguages2.argtypes = [
wintypes.DWORD, # flags : DWORD
wintypes.LPCWSTR, # languages : LPCWSTR optional
ctypes.POINTER(wintypes.DWORD), # numLanguagesSet : DWORD* optional, out
ctypes.c_void_p, # snapshot : HSAVEDUILANGUAGES* optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SetThreadPreferredUILanguages2 = Fiddle::Function.new(
lib['SetThreadPreferredUILanguages2'],
[
-Fiddle::TYPE_INT, # flags : DWORD
Fiddle::TYPE_VOIDP, # languages : LPCWSTR optional
Fiddle::TYPE_VOIDP, # numLanguagesSet : DWORD* optional, out
Fiddle::TYPE_VOIDP, # snapshot : HSAVEDUILANGUAGES* optional, out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn SetThreadPreferredUILanguages2(
flags: u32, // DWORD
languages: *const u16, // LPCWSTR optional
numLanguagesSet: *mut u32, // DWORD* optional, out
snapshot: *mut *mut core::ffi::c_void // HSAVEDUILANGUAGES* optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll")]
public static extern bool SetThreadPreferredUILanguages2(uint flags, [MarshalAs(UnmanagedType.LPWStr)] string languages, IntPtr numLanguagesSet, IntPtr snapshot);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetThreadPreferredUILanguages2' -Namespace Win32 -PassThru
# $api::SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)#uselib "KERNEL32.dll"
#func global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" sptr, sptr, sptr, sptr
; SetThreadPreferredUILanguages2 flags, languages, varptr(numLanguagesSet), snapshot ; 戻り値は stat
; flags : DWORD -> "sptr"
; languages : LPCWSTR optional -> "sptr"
; numLanguagesSet : DWORD* optional, out -> "sptr"
; snapshot : HSAVEDUILANGUAGES* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" int, wstr, var, sptr ; res = SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot) ; flags : DWORD -> "int" ; languages : LPCWSTR optional -> "wstr" ; numLanguagesSet : DWORD* optional, out -> "var" ; snapshot : HSAVEDUILANGUAGES* optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" int, wstr, sptr, sptr ; res = SetThreadPreferredUILanguages2(flags, languages, varptr(numLanguagesSet), snapshot) ; flags : DWORD -> "int" ; languages : LPCWSTR optional -> "wstr" ; numLanguagesSet : DWORD* optional, out -> "sptr" ; snapshot : HSAVEDUILANGUAGES* optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL SetThreadPreferredUILanguages2(DWORD flags, LPCWSTR languages, DWORD* numLanguagesSet, HSAVEDUILANGUAGES* snapshot) #uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" int, wstr, var, intptr ; res = SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot) ; flags : DWORD -> "int" ; languages : LPCWSTR optional -> "wstr" ; numLanguagesSet : DWORD* optional, out -> "var" ; snapshot : HSAVEDUILANGUAGES* optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL SetThreadPreferredUILanguages2(DWORD flags, LPCWSTR languages, DWORD* numLanguagesSet, HSAVEDUILANGUAGES* snapshot) #uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" int, wstr, intptr, intptr ; res = SetThreadPreferredUILanguages2(flags, languages, varptr(numLanguagesSet), snapshot) ; flags : DWORD -> "int" ; languages : LPCWSTR optional -> "wstr" ; numLanguagesSet : DWORD* optional, out -> "intptr" ; snapshot : HSAVEDUILANGUAGES* optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSetThreadPreferredUILanguages2 = kernel32.NewProc("SetThreadPreferredUILanguages2")
)
// flags (DWORD), languages (LPCWSTR optional), numLanguagesSet (DWORD* optional, out), snapshot (HSAVEDUILANGUAGES* optional, out)
r1, _, err := procSetThreadPreferredUILanguages2.Call(
uintptr(flags),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(languages))),
uintptr(numLanguagesSet),
uintptr(snapshot),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetThreadPreferredUILanguages2(
flags: DWORD; // DWORD
languages: PWideChar; // LPCWSTR optional
numLanguagesSet: Pointer; // DWORD* optional, out
snapshot: Pointer // HSAVEDUILANGUAGES* optional, out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetThreadPreferredUILanguages2';result := DllCall("KERNEL32\SetThreadPreferredUILanguages2"
, "UInt", flags ; DWORD
, "WStr", languages ; LPCWSTR optional
, "Ptr", numLanguagesSet ; DWORD* optional, out
, "Ptr", snapshot ; HSAVEDUILANGUAGES* optional, out
, "Int") ; return: BOOL●SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot) = DLL("KERNEL32.dll", "bool SetThreadPreferredUILanguages2(dword, char*, void*, void*)")
# 呼び出し: SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)
# flags : DWORD -> "dword"
# languages : LPCWSTR optional -> "char*"
# numLanguagesSet : DWORD* optional, out -> "void*"
# snapshot : HSAVEDUILANGUAGES* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。