Win32 API 日本語リファレンス
ホームGlobalization › SetThreadPreferredUILanguages2

SetThreadPreferredUILanguages2

関数
スレッドの優先UI言語を設定し、旧設定のスナップショットを保存する。
DLLKERNEL32.dll呼出規約winapi

シグネチャ

// KERNEL32.dll
#include <windows.h>

BOOL SetThreadPreferredUILanguages2(
    DWORD flags,
    LPCWSTR languages,   // optional
    DWORD* numLanguagesSet,   // optional
    HSAVEDUILANGUAGES* snapshot   // optional
);

パラメーター

名前方向
flagsDWORDin
languagesLPCWSTRinoptional
numLanguagesSetDWORD*outoptional
snapshotHSAVEDUILANGUAGES*outoptional

戻り値の型: BOOL

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

BOOL SetThreadPreferredUILanguages2(
    DWORD flags,
    LPCWSTR languages,   // optional
    DWORD* numLanguagesSet,   // optional
    HSAVEDUILANGUAGES* snapshot   // optional
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern bool SetThreadPreferredUILanguages2(
    uint flags,   // DWORD
    [MarshalAs(UnmanagedType.LPWStr)] string languages,   // LPCWSTR optional
    IntPtr numLanguagesSet,   // DWORD* optional, out
    IntPtr snapshot   // HSAVEDUILANGUAGES* optional, out
);
<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function SetThreadPreferredUILanguages2(
    flags As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPWStr)> languages As String,   ' LPCWSTR optional
    numLanguagesSet As IntPtr,   ' DWORD* optional, out
    snapshot As IntPtr   ' HSAVEDUILANGUAGES* optional, out
) As Boolean
End Function
' flags : DWORD
' languages : LPCWSTR optional
' numLanguagesSet : DWORD* optional, out
' snapshot : HSAVEDUILANGUAGES* optional, out
Declare PtrSafe Function SetThreadPreferredUILanguages2 Lib "kernel32" ( _
    ByVal flags As Long, _
    ByVal languages As LongPtr, _
    ByVal numLanguagesSet As LongPtr, _
    ByVal snapshot As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetThreadPreferredUILanguages2 = ctypes.windll.kernel32.SetThreadPreferredUILanguages2
SetThreadPreferredUILanguages2.restype = wintypes.BOOL
SetThreadPreferredUILanguages2.argtypes = [
    wintypes.DWORD,  # flags : DWORD
    wintypes.LPCWSTR,  # languages : LPCWSTR optional
    ctypes.POINTER(wintypes.DWORD),  # numLanguagesSet : DWORD* optional, out
    ctypes.c_void_p,  # snapshot : HSAVEDUILANGUAGES* optional, out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
SetThreadPreferredUILanguages2 = Fiddle::Function.new(
  lib['SetThreadPreferredUILanguages2'],
  [
    -Fiddle::TYPE_INT,  # flags : DWORD
    Fiddle::TYPE_VOIDP,  # languages : LPCWSTR optional
    Fiddle::TYPE_VOIDP,  # numLanguagesSet : DWORD* optional, out
    Fiddle::TYPE_VOIDP,  # snapshot : HSAVEDUILANGUAGES* optional, out
  ],
  Fiddle::TYPE_INT)
#[link(name = "kernel32")]
extern "system" {
    fn SetThreadPreferredUILanguages2(
        flags: u32,  // DWORD
        languages: *const u16,  // LPCWSTR optional
        numLanguagesSet: *mut u32,  // DWORD* optional, out
        snapshot: *mut *mut core::ffi::c_void  // HSAVEDUILANGUAGES* optional, out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll")]
public static extern bool SetThreadPreferredUILanguages2(uint flags, [MarshalAs(UnmanagedType.LPWStr)] string languages, IntPtr numLanguagesSet, IntPtr snapshot);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetThreadPreferredUILanguages2' -Namespace Win32 -PassThru
# $api::SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)
#uselib "KERNEL32.dll"
#func global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" sptr, sptr, sptr, sptr
; SetThreadPreferredUILanguages2 flags, languages, varptr(numLanguagesSet), snapshot   ; 戻り値は stat
; flags : DWORD -> "sptr"
; languages : LPCWSTR optional -> "sptr"
; numLanguagesSet : DWORD* optional, out -> "sptr"
; snapshot : HSAVEDUILANGUAGES* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "KERNEL32.dll"
#cfunc global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" int, wstr, var, sptr
; res = SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)
; flags : DWORD -> "int"
; languages : LPCWSTR optional -> "wstr"
; numLanguagesSet : DWORD* optional, out -> "var"
; snapshot : HSAVEDUILANGUAGES* optional, out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL SetThreadPreferredUILanguages2(DWORD flags, LPCWSTR languages, DWORD* numLanguagesSet, HSAVEDUILANGUAGES* snapshot)
#uselib "KERNEL32.dll"
#cfunc global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" int, wstr, var, intptr
; res = SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)
; flags : DWORD -> "int"
; languages : LPCWSTR optional -> "wstr"
; numLanguagesSet : DWORD* optional, out -> "var"
; snapshot : HSAVEDUILANGUAGES* optional, out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procSetThreadPreferredUILanguages2 = kernel32.NewProc("SetThreadPreferredUILanguages2")
)

// flags (DWORD), languages (LPCWSTR optional), numLanguagesSet (DWORD* optional, out), snapshot (HSAVEDUILANGUAGES* optional, out)
r1, _, err := procSetThreadPreferredUILanguages2.Call(
	uintptr(flags),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(languages))),
	uintptr(numLanguagesSet),
	uintptr(snapshot),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetThreadPreferredUILanguages2(
  flags: DWORD;   // DWORD
  languages: PWideChar;   // LPCWSTR optional
  numLanguagesSet: Pointer;   // DWORD* optional, out
  snapshot: Pointer   // HSAVEDUILANGUAGES* optional, out
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'SetThreadPreferredUILanguages2';
result := DllCall("KERNEL32\SetThreadPreferredUILanguages2"
    , "UInt", flags   ; DWORD
    , "WStr", languages   ; LPCWSTR optional
    , "Ptr", numLanguagesSet   ; DWORD* optional, out
    , "Ptr", snapshot   ; HSAVEDUILANGUAGES* optional, out
    , "Int")   ; return: BOOL
●SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot) = DLL("KERNEL32.dll", "bool SetThreadPreferredUILanguages2(dword, char*, void*, void*)")
# 呼び出し: SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)
# flags : DWORD -> "dword"
# languages : LPCWSTR optional -> "char*"
# numLanguagesSet : DWORD* optional, out -> "void*"
# snapshot : HSAVEDUILANGUAGES* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。