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SetThreadPreferredUILanguages2
関数スレッドの優先UI言語を設定し、旧設定のスナップショットを保存する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL SetThreadPreferredUILanguages2(
DWORD flags,
LPCWSTR languages, // optional
DWORD* numLanguagesSet, // optional
HSAVEDUILANGUAGES* snapshot // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| flags | DWORD | in | 言語名形式や動作を指定するMUI_*フラグ。 |
| languages | LPCWSTR | inoptional | 設定するスレッド優先UI言語の二重NULL終端リスト。 |
| numLanguagesSet | DWORD* | outoptional | 実際に設定された言語数を受け取るポインタ。 |
| snapshot | HSAVEDUILANGUAGES* | outoptional | 復元用に従前の言語設定スナップショットを受け取るHSAVEDUILANGUAGESハンドルへのポインタ。 |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL SetThreadPreferredUILanguages2(
DWORD flags,
LPCWSTR languages, // optional
DWORD* numLanguagesSet, // optional
HSAVEDUILANGUAGES* snapshot // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern bool SetThreadPreferredUILanguages2(
uint flags, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] string languages, // LPCWSTR optional
IntPtr numLanguagesSet, // DWORD* optional, out
IntPtr snapshot // HSAVEDUILANGUAGES* optional, out
);<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function SetThreadPreferredUILanguages2(
flags As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> languages As String, ' LPCWSTR optional
numLanguagesSet As IntPtr, ' DWORD* optional, out
snapshot As IntPtr ' HSAVEDUILANGUAGES* optional, out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' flags : DWORD
' languages : LPCWSTR optional
' numLanguagesSet : DWORD* optional, out
' snapshot : HSAVEDUILANGUAGES* optional, out
Declare PtrSafe Function SetThreadPreferredUILanguages2 Lib "kernel32" ( _
ByVal flags As Long, _
ByVal languages As LongPtr, _
ByVal numLanguagesSet As LongPtr, _
ByVal snapshot As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetThreadPreferredUILanguages2 = ctypes.windll.kernel32.SetThreadPreferredUILanguages2
SetThreadPreferredUILanguages2.restype = wintypes.BOOL
SetThreadPreferredUILanguages2.argtypes = [
wintypes.DWORD, # flags : DWORD
wintypes.LPCWSTR, # languages : LPCWSTR optional
ctypes.POINTER(wintypes.DWORD), # numLanguagesSet : DWORD* optional, out
ctypes.c_void_p, # snapshot : HSAVEDUILANGUAGES* optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SetThreadPreferredUILanguages2 = Fiddle::Function.new(
lib['SetThreadPreferredUILanguages2'],
[
-Fiddle::TYPE_INT, # flags : DWORD
Fiddle::TYPE_VOIDP, # languages : LPCWSTR optional
Fiddle::TYPE_VOIDP, # numLanguagesSet : DWORD* optional, out
Fiddle::TYPE_VOIDP, # snapshot : HSAVEDUILANGUAGES* optional, out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn SetThreadPreferredUILanguages2(
flags: u32, // DWORD
languages: *const u16, // LPCWSTR optional
numLanguagesSet: *mut u32, // DWORD* optional, out
snapshot: *mut *mut core::ffi::c_void // HSAVEDUILANGUAGES* optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll")]
public static extern bool SetThreadPreferredUILanguages2(uint flags, [MarshalAs(UnmanagedType.LPWStr)] string languages, IntPtr numLanguagesSet, IntPtr snapshot);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetThreadPreferredUILanguages2' -Namespace Win32 -PassThru
# $api::SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)#uselib "KERNEL32.dll"
#func global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" sptr, sptr, sptr, sptr
; SetThreadPreferredUILanguages2 flags, languages, varptr(numLanguagesSet), snapshot ; 戻り値は stat
; flags : DWORD -> "sptr"
; languages : LPCWSTR optional -> "sptr"
; numLanguagesSet : DWORD* optional, out -> "sptr"
; snapshot : HSAVEDUILANGUAGES* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" int, wstr, var, sptr ; res = SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot) ; flags : DWORD -> "int" ; languages : LPCWSTR optional -> "wstr" ; numLanguagesSet : DWORD* optional, out -> "var" ; snapshot : HSAVEDUILANGUAGES* optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" int, wstr, sptr, sptr ; res = SetThreadPreferredUILanguages2(flags, languages, varptr(numLanguagesSet), snapshot) ; flags : DWORD -> "int" ; languages : LPCWSTR optional -> "wstr" ; numLanguagesSet : DWORD* optional, out -> "sptr" ; snapshot : HSAVEDUILANGUAGES* optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL SetThreadPreferredUILanguages2(DWORD flags, LPCWSTR languages, DWORD* numLanguagesSet, HSAVEDUILANGUAGES* snapshot) #uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" int, wstr, var, intptr ; res = SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot) ; flags : DWORD -> "int" ; languages : LPCWSTR optional -> "wstr" ; numLanguagesSet : DWORD* optional, out -> "var" ; snapshot : HSAVEDUILANGUAGES* optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL SetThreadPreferredUILanguages2(DWORD flags, LPCWSTR languages, DWORD* numLanguagesSet, HSAVEDUILANGUAGES* snapshot) #uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages2 "SetThreadPreferredUILanguages2" int, wstr, intptr, intptr ; res = SetThreadPreferredUILanguages2(flags, languages, varptr(numLanguagesSet), snapshot) ; flags : DWORD -> "int" ; languages : LPCWSTR optional -> "wstr" ; numLanguagesSet : DWORD* optional, out -> "intptr" ; snapshot : HSAVEDUILANGUAGES* optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSetThreadPreferredUILanguages2 = kernel32.NewProc("SetThreadPreferredUILanguages2")
)
// flags (DWORD), languages (LPCWSTR optional), numLanguagesSet (DWORD* optional, out), snapshot (HSAVEDUILANGUAGES* optional, out)
r1, _, err := procSetThreadPreferredUILanguages2.Call(
uintptr(flags),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(languages))),
uintptr(numLanguagesSet),
uintptr(snapshot),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetThreadPreferredUILanguages2(
flags: DWORD; // DWORD
languages: PWideChar; // LPCWSTR optional
numLanguagesSet: Pointer; // DWORD* optional, out
snapshot: Pointer // HSAVEDUILANGUAGES* optional, out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetThreadPreferredUILanguages2';result := DllCall("KERNEL32\SetThreadPreferredUILanguages2"
, "UInt", flags ; DWORD
, "WStr", languages ; LPCWSTR optional
, "Ptr", numLanguagesSet ; DWORD* optional, out
, "Ptr", snapshot ; HSAVEDUILANGUAGES* optional, out
, "Int") ; return: BOOL●SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot) = DLL("KERNEL32.dll", "bool SetThreadPreferredUILanguages2(dword, char*, void*, void*)")
# 呼び出し: SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)
# flags : DWORD -> "dword"
# languages : LPCWSTR optional -> "char*"
# numLanguagesSet : DWORD* optional, out -> "void*"
# snapshot : HSAVEDUILANGUAGES* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn SetThreadPreferredUILanguages2(
flags: u32, // DWORD
languages: [*c]const u16, // LPCWSTR optional
numLanguagesSet: [*c]u32, // DWORD* optional, out
snapshot: ?*anyopaque // HSAVEDUILANGUAGES* optional, out
) callconv(std.os.windows.WINAPI) i32;proc SetThreadPreferredUILanguages2(
flags: uint32, # DWORD
languages: WideCString, # LPCWSTR optional
numLanguagesSet: ptr uint32, # DWORD* optional, out
snapshot: pointer # HSAVEDUILANGUAGES* optional, out
): int32 {.importc: "SetThreadPreferredUILanguages2", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
int SetThreadPreferredUILanguages2(
uint flags, // DWORD
const(wchar)* languages, // LPCWSTR optional
uint* numLanguagesSet, // DWORD* optional, out
void* snapshot // HSAVEDUILANGUAGES* optional, out
);ccall((:SetThreadPreferredUILanguages2, "KERNEL32.dll"), stdcall, Int32,
(UInt32, Cwstring, Ptr{UInt32}, Ptr{Cvoid}),
flags, languages, numLanguagesSet, snapshot)
# flags : DWORD -> UInt32
# languages : LPCWSTR optional -> Cwstring
# numLanguagesSet : DWORD* optional, out -> Ptr{UInt32}
# snapshot : HSAVEDUILANGUAGES* optional, out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t SetThreadPreferredUILanguages2(
uint32_t flags,
const uint16_t* languages,
uint32_t* numLanguagesSet,
void* snapshot);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)
-- flags : DWORD
-- languages : LPCWSTR optional
-- numLanguagesSet : DWORD* optional, out
-- snapshot : HSAVEDUILANGUAGES* optional, out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const SetThreadPreferredUILanguages2 = lib.func('__stdcall', 'SetThreadPreferredUILanguages2', 'int32_t', ['uint32_t', 'str16', 'uint32_t *', 'void *']);
// SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)
// flags : DWORD -> 'uint32_t'
// languages : LPCWSTR optional -> 'str16'
// numLanguagesSet : DWORD* optional, out -> 'uint32_t *'
// snapshot : HSAVEDUILANGUAGES* optional, out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("KERNEL32.dll", {
SetThreadPreferredUILanguages2: { parameters: ["u32", "buffer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot)
// flags : DWORD -> "u32"
// languages : LPCWSTR optional -> "buffer"
// numLanguagesSet : DWORD* optional, out -> "pointer"
// snapshot : HSAVEDUILANGUAGES* optional, out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t SetThreadPreferredUILanguages2(
uint32_t flags,
const uint16_t* languages,
uint32_t* numLanguagesSet,
void* snapshot);
C, "KERNEL32.dll");
// $ffi->SetThreadPreferredUILanguages2(flags, languages, numLanguagesSet, snapshot);
// flags : DWORD
// languages : LPCWSTR optional
// numLanguagesSet : DWORD* optional, out
// snapshot : HSAVEDUILANGUAGES* optional, out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class);
boolean SetThreadPreferredUILanguages2(
int flags, // DWORD
WString languages, // LPCWSTR optional
IntByReference numLanguagesSet, // DWORD* optional, out
Pointer snapshot // HSAVEDUILANGUAGES* optional, out
);
}@[Link("kernel32")]
lib LibKERNEL32
fun SetThreadPreferredUILanguages2 = SetThreadPreferredUILanguages2(
flags : UInt32, # DWORD
languages : UInt16*, # LPCWSTR optional
numLanguagesSet : UInt32*, # DWORD* optional, out
snapshot : Void* # HSAVEDUILANGUAGES* optional, out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef SetThreadPreferredUILanguages2Native = Int32 Function(Uint32, Pointer<Utf16>, Pointer<Uint32>, Pointer<Void>);
typedef SetThreadPreferredUILanguages2Dart = int Function(int, Pointer<Utf16>, Pointer<Uint32>, Pointer<Void>);
final SetThreadPreferredUILanguages2 = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<SetThreadPreferredUILanguages2Native, SetThreadPreferredUILanguages2Dart>('SetThreadPreferredUILanguages2');
// flags : DWORD -> Uint32
// languages : LPCWSTR optional -> Pointer<Utf16>
// numLanguagesSet : DWORD* optional, out -> Pointer<Uint32>
// snapshot : HSAVEDUILANGUAGES* optional, out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function SetThreadPreferredUILanguages2(
flags: DWORD; // DWORD
languages: PWideChar; // LPCWSTR optional
numLanguagesSet: Pointer; // DWORD* optional, out
snapshot: Pointer // HSAVEDUILANGUAGES* optional, out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetThreadPreferredUILanguages2';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "SetThreadPreferredUILanguages2"
c_SetThreadPreferredUILanguages2 :: Word32 -> CWString -> Ptr Word32 -> Ptr () -> IO CInt
-- flags : DWORD -> Word32
-- languages : LPCWSTR optional -> CWString
-- numLanguagesSet : DWORD* optional, out -> Ptr Word32
-- snapshot : HSAVEDUILANGUAGES* optional, out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let setthreadpreferreduilanguages2 =
foreign "SetThreadPreferredUILanguages2"
(uint32_t @-> (ptr uint16_t) @-> (ptr uint32_t) @-> (ptr void) @-> returning int32_t)
(* flags : DWORD -> uint32_t *)
(* languages : LPCWSTR optional -> (ptr uint16_t) *)
(* numLanguagesSet : DWORD* optional, out -> (ptr uint32_t) *)
(* snapshot : HSAVEDUILANGUAGES* optional, out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("SetThreadPreferredUILanguages2" set-thread-preferred-uilanguages2 :convention :stdcall) :int32
(flags :uint32) ; DWORD
(languages (:string :encoding :utf-16le)) ; LPCWSTR optional
(num-languages-set :pointer) ; DWORD* optional, out
(snapshot :pointer)) ; HSAVEDUILANGUAGES* optional, out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $SetThreadPreferredUILanguages2 = Win32::API::More->new('KERNEL32',
'BOOL SetThreadPreferredUILanguages2(DWORD flags, LPCWSTR languages, LPVOID numLanguagesSet, HANDLE snapshot)');
# my $ret = $SetThreadPreferredUILanguages2->Call($flags, $languages, $numLanguagesSet, $snapshot);
# flags : DWORD -> DWORD
# languages : LPCWSTR optional -> LPCWSTR
# numLanguagesSet : DWORD* optional, out -> LPVOID
# snapshot : HSAVEDUILANGUAGES* optional, out -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
類似 API
- f SetThreadPreferredUILanguages — 現在のスレッドの優先UI言語リストを設定する。