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SetThreadPreferredUILanguages
関数現在のスレッドの優先UI言語リストを設定する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL SetThreadPreferredUILanguages(
DWORD dwFlags,
LPCWSTR pwszLanguagesBuffer, // optional
DWORD* pulNumLanguages // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| dwFlags | DWORD | in |
| pwszLanguagesBuffer | LPCWSTR | inoptional |
| pulNumLanguages | DWORD* | outoptional |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL SetThreadPreferredUILanguages(
DWORD dwFlags,
LPCWSTR pwszLanguagesBuffer, // optional
DWORD* pulNumLanguages // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern bool SetThreadPreferredUILanguages(
uint dwFlags, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] string pwszLanguagesBuffer, // LPCWSTR optional
IntPtr pulNumLanguages // DWORD* optional, out
);<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function SetThreadPreferredUILanguages(
dwFlags As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> pwszLanguagesBuffer As String, ' LPCWSTR optional
pulNumLanguages As IntPtr ' DWORD* optional, out
) As Boolean
End Function' dwFlags : DWORD
' pwszLanguagesBuffer : LPCWSTR optional
' pulNumLanguages : DWORD* optional, out
Declare PtrSafe Function SetThreadPreferredUILanguages Lib "kernel32" ( _
ByVal dwFlags As Long, _
ByVal pwszLanguagesBuffer As LongPtr, _
ByVal pulNumLanguages As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetThreadPreferredUILanguages = ctypes.windll.kernel32.SetThreadPreferredUILanguages
SetThreadPreferredUILanguages.restype = wintypes.BOOL
SetThreadPreferredUILanguages.argtypes = [
wintypes.DWORD, # dwFlags : DWORD
wintypes.LPCWSTR, # pwszLanguagesBuffer : LPCWSTR optional
ctypes.POINTER(wintypes.DWORD), # pulNumLanguages : DWORD* optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SetThreadPreferredUILanguages = Fiddle::Function.new(
lib['SetThreadPreferredUILanguages'],
[
-Fiddle::TYPE_INT, # dwFlags : DWORD
Fiddle::TYPE_VOIDP, # pwszLanguagesBuffer : LPCWSTR optional
Fiddle::TYPE_VOIDP, # pulNumLanguages : DWORD* optional, out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn SetThreadPreferredUILanguages(
dwFlags: u32, // DWORD
pwszLanguagesBuffer: *const u16, // LPCWSTR optional
pulNumLanguages: *mut u32 // DWORD* optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll")]
public static extern bool SetThreadPreferredUILanguages(uint dwFlags, [MarshalAs(UnmanagedType.LPWStr)] string pwszLanguagesBuffer, IntPtr pulNumLanguages);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetThreadPreferredUILanguages' -Namespace Win32 -PassThru
# $api::SetThreadPreferredUILanguages(dwFlags, pwszLanguagesBuffer, pulNumLanguages)#uselib "KERNEL32.dll"
#func global SetThreadPreferredUILanguages "SetThreadPreferredUILanguages" sptr, sptr, sptr
; SetThreadPreferredUILanguages dwFlags, pwszLanguagesBuffer, varptr(pulNumLanguages) ; 戻り値は stat
; dwFlags : DWORD -> "sptr"
; pwszLanguagesBuffer : LPCWSTR optional -> "sptr"
; pulNumLanguages : DWORD* optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages "SetThreadPreferredUILanguages" int, wstr, var ; res = SetThreadPreferredUILanguages(dwFlags, pwszLanguagesBuffer, pulNumLanguages) ; dwFlags : DWORD -> "int" ; pwszLanguagesBuffer : LPCWSTR optional -> "wstr" ; pulNumLanguages : DWORD* optional, out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages "SetThreadPreferredUILanguages" int, wstr, sptr ; res = SetThreadPreferredUILanguages(dwFlags, pwszLanguagesBuffer, varptr(pulNumLanguages)) ; dwFlags : DWORD -> "int" ; pwszLanguagesBuffer : LPCWSTR optional -> "wstr" ; pulNumLanguages : DWORD* optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL SetThreadPreferredUILanguages(DWORD dwFlags, LPCWSTR pwszLanguagesBuffer, DWORD* pulNumLanguages) #uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages "SetThreadPreferredUILanguages" int, wstr, var ; res = SetThreadPreferredUILanguages(dwFlags, pwszLanguagesBuffer, pulNumLanguages) ; dwFlags : DWORD -> "int" ; pwszLanguagesBuffer : LPCWSTR optional -> "wstr" ; pulNumLanguages : DWORD* optional, out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL SetThreadPreferredUILanguages(DWORD dwFlags, LPCWSTR pwszLanguagesBuffer, DWORD* pulNumLanguages) #uselib "KERNEL32.dll" #cfunc global SetThreadPreferredUILanguages "SetThreadPreferredUILanguages" int, wstr, intptr ; res = SetThreadPreferredUILanguages(dwFlags, pwszLanguagesBuffer, varptr(pulNumLanguages)) ; dwFlags : DWORD -> "int" ; pwszLanguagesBuffer : LPCWSTR optional -> "wstr" ; pulNumLanguages : DWORD* optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSetThreadPreferredUILanguages = kernel32.NewProc("SetThreadPreferredUILanguages")
)
// dwFlags (DWORD), pwszLanguagesBuffer (LPCWSTR optional), pulNumLanguages (DWORD* optional, out)
r1, _, err := procSetThreadPreferredUILanguages.Call(
uintptr(dwFlags),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pwszLanguagesBuffer))),
uintptr(pulNumLanguages),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetThreadPreferredUILanguages(
dwFlags: DWORD; // DWORD
pwszLanguagesBuffer: PWideChar; // LPCWSTR optional
pulNumLanguages: Pointer // DWORD* optional, out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetThreadPreferredUILanguages';result := DllCall("KERNEL32\SetThreadPreferredUILanguages"
, "UInt", dwFlags ; DWORD
, "WStr", pwszLanguagesBuffer ; LPCWSTR optional
, "Ptr", pulNumLanguages ; DWORD* optional, out
, "Int") ; return: BOOL●SetThreadPreferredUILanguages(dwFlags, pwszLanguagesBuffer, pulNumLanguages) = DLL("KERNEL32.dll", "bool SetThreadPreferredUILanguages(dword, char*, void*)")
# 呼び出し: SetThreadPreferredUILanguages(dwFlags, pwszLanguagesBuffer, pulNumLanguages)
# dwFlags : DWORD -> "dword"
# pwszLanguagesBuffer : LPCWSTR optional -> "char*"
# pulNumLanguages : DWORD* optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。