ホーム › Globalization › SetThreadUILanguage
SetThreadUILanguage
関数現在のスレッドのUI言語を設定する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
WORD SetThreadUILanguage(
WORD LangId
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| LangId | WORD | in |
戻り値の型: WORD
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
WORD SetThreadUILanguage(
WORD LangId
);[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern ushort SetThreadUILanguage(
ushort LangId // WORD
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetThreadUILanguage(
LangId As UShort ' WORD
) As UShort
End Function' LangId : WORD
Declare PtrSafe Function SetThreadUILanguage Lib "kernel32" ( _
ByVal LangId As Integer) As Integer
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetThreadUILanguage = ctypes.windll.kernel32.SetThreadUILanguage
SetThreadUILanguage.restype = ctypes.c_ushort
SetThreadUILanguage.argtypes = [
ctypes.c_ushort, # LangId : WORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SetThreadUILanguage = Fiddle::Function.new(
lib['SetThreadUILanguage'],
[
-Fiddle::TYPE_SHORT, # LangId : WORD
],
-Fiddle::TYPE_SHORT)#[link(name = "kernel32")]
extern "system" {
fn SetThreadUILanguage(
LangId: u16 // WORD
) -> u16;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern ushort SetThreadUILanguage(ushort LangId);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetThreadUILanguage' -Namespace Win32 -PassThru
# $api::SetThreadUILanguage(LangId)#uselib "KERNEL32.dll"
#func global SetThreadUILanguage "SetThreadUILanguage" sptr
; SetThreadUILanguage LangId ; 戻り値は stat
; LangId : WORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global SetThreadUILanguage "SetThreadUILanguage" int
; res = SetThreadUILanguage(LangId)
; LangId : WORD -> "int"; WORD SetThreadUILanguage(WORD LangId)
#uselib "KERNEL32.dll"
#cfunc global SetThreadUILanguage "SetThreadUILanguage" int
; res = SetThreadUILanguage(LangId)
; LangId : WORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSetThreadUILanguage = kernel32.NewProc("SetThreadUILanguage")
)
// LangId (WORD)
r1, _, err := procSetThreadUILanguage.Call(
uintptr(LangId),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // WORDfunction SetThreadUILanguage(
LangId: Word // WORD
): Word; stdcall;
external 'KERNEL32.dll' name 'SetThreadUILanguage';result := DllCall("KERNEL32\SetThreadUILanguage"
, "UShort", LangId ; WORD
, "UShort") ; return: WORD●SetThreadUILanguage(LangId) = DLL("KERNEL32.dll", "int SetThreadUILanguage(int)")
# 呼び出し: SetThreadUILanguage(LangId)
# LangId : WORD -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。