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LoadImageA
関数アイコン・カーソル・ビットマップを読み込む(ANSI版)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
HANDLE LoadImageA(
HINSTANCE hInst, // optional
LPCSTR name,
GDI_IMAGE_TYPE type,
INT cx,
INT cy,
IMAGE_FLAGS fuLoad
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hInst | HINSTANCE | inoptional |
| name | LPCSTR | in |
| type | GDI_IMAGE_TYPE | in |
| cx | INT | in |
| cy | INT | in |
| fuLoad | IMAGE_FLAGS | in |
戻り値の型: HANDLE
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
HANDLE LoadImageA(
HINSTANCE hInst, // optional
LPCSTR name,
GDI_IMAGE_TYPE type,
INT cx,
INT cy,
IMAGE_FLAGS fuLoad
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern IntPtr LoadImageA(
IntPtr hInst, // HINSTANCE optional
[MarshalAs(UnmanagedType.LPStr)] string name, // LPCSTR
uint type, // GDI_IMAGE_TYPE
int cx, // INT
int cy, // INT
uint fuLoad // IMAGE_FLAGS
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function LoadImageA(
hInst As IntPtr, ' HINSTANCE optional
<MarshalAs(UnmanagedType.LPStr)> name As String, ' LPCSTR
type As UInteger, ' GDI_IMAGE_TYPE
cx As Integer, ' INT
cy As Integer, ' INT
fuLoad As UInteger ' IMAGE_FLAGS
) As IntPtr
End Function' hInst : HINSTANCE optional
' name : LPCSTR
' type : GDI_IMAGE_TYPE
' cx : INT
' cy : INT
' fuLoad : IMAGE_FLAGS
Declare PtrSafe Function LoadImageA Lib "user32" ( _
ByVal hInst As LongPtr, _
ByVal name As String, _
ByVal type As Long, _
ByVal cx As Long, _
ByVal cy As Long, _
ByVal fuLoad As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
LoadImageA = ctypes.windll.user32.LoadImageA
LoadImageA.restype = ctypes.c_void_p
LoadImageA.argtypes = [
wintypes.HANDLE, # hInst : HINSTANCE optional
wintypes.LPCSTR, # name : LPCSTR
wintypes.DWORD, # type : GDI_IMAGE_TYPE
ctypes.c_int, # cx : INT
ctypes.c_int, # cy : INT
wintypes.DWORD, # fuLoad : IMAGE_FLAGS
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
LoadImageA = Fiddle::Function.new(
lib['LoadImageA'],
[
Fiddle::TYPE_VOIDP, # hInst : HINSTANCE optional
Fiddle::TYPE_VOIDP, # name : LPCSTR
-Fiddle::TYPE_INT, # type : GDI_IMAGE_TYPE
Fiddle::TYPE_INT, # cx : INT
Fiddle::TYPE_INT, # cy : INT
-Fiddle::TYPE_INT, # fuLoad : IMAGE_FLAGS
],
Fiddle::TYPE_VOIDP)#[link(name = "user32")]
extern "system" {
fn LoadImageA(
hInst: *mut core::ffi::c_void, // HINSTANCE optional
name: *const u8, // LPCSTR
type: u32, // GDI_IMAGE_TYPE
cx: i32, // INT
cy: i32, // INT
fuLoad: u32 // IMAGE_FLAGS
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern IntPtr LoadImageA(IntPtr hInst, [MarshalAs(UnmanagedType.LPStr)] string name, uint type, int cx, int cy, uint fuLoad);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_LoadImageA' -Namespace Win32 -PassThru
# $api::LoadImageA(hInst, name, type, cx, cy, fuLoad)#uselib "USER32.dll"
#func global LoadImageA "LoadImageA" sptr, sptr, sptr, sptr, sptr, sptr
; LoadImageA hInst, name, type, cx, cy, fuLoad ; 戻り値は stat
; hInst : HINSTANCE optional -> "sptr"
; name : LPCSTR -> "sptr"
; type : GDI_IMAGE_TYPE -> "sptr"
; cx : INT -> "sptr"
; cy : INT -> "sptr"
; fuLoad : IMAGE_FLAGS -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global LoadImageA "LoadImageA" sptr, str, int, int, int, int
; res = LoadImageA(hInst, name, type, cx, cy, fuLoad)
; hInst : HINSTANCE optional -> "sptr"
; name : LPCSTR -> "str"
; type : GDI_IMAGE_TYPE -> "int"
; cx : INT -> "int"
; cy : INT -> "int"
; fuLoad : IMAGE_FLAGS -> "int"; HANDLE LoadImageA(HINSTANCE hInst, LPCSTR name, GDI_IMAGE_TYPE type, INT cx, INT cy, IMAGE_FLAGS fuLoad)
#uselib "USER32.dll"
#cfunc global LoadImageA "LoadImageA" intptr, str, int, int, int, int
; res = LoadImageA(hInst, name, type, cx, cy, fuLoad)
; hInst : HINSTANCE optional -> "intptr"
; name : LPCSTR -> "str"
; type : GDI_IMAGE_TYPE -> "int"
; cx : INT -> "int"
; cy : INT -> "int"
; fuLoad : IMAGE_FLAGS -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procLoadImageA = user32.NewProc("LoadImageA")
)
// hInst (HINSTANCE optional), name (LPCSTR), type (GDI_IMAGE_TYPE), cx (INT), cy (INT), fuLoad (IMAGE_FLAGS)
r1, _, err := procLoadImageA.Call(
uintptr(hInst),
uintptr(unsafe.Pointer(windows.BytePtrFromString(name))),
uintptr(type),
uintptr(cx),
uintptr(cy),
uintptr(fuLoad),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HANDLEfunction LoadImageA(
hInst: THandle; // HINSTANCE optional
name: PAnsiChar; // LPCSTR
type: DWORD; // GDI_IMAGE_TYPE
cx: Integer; // INT
cy: Integer; // INT
fuLoad: DWORD // IMAGE_FLAGS
): THandle; stdcall;
external 'USER32.dll' name 'LoadImageA';result := DllCall("USER32\LoadImageA"
, "Ptr", hInst ; HINSTANCE optional
, "AStr", name ; LPCSTR
, "UInt", type ; GDI_IMAGE_TYPE
, "Int", cx ; INT
, "Int", cy ; INT
, "UInt", fuLoad ; IMAGE_FLAGS
, "Ptr") ; return: HANDLE●LoadImageA(hInst, name, type, cx, cy, fuLoad) = DLL("USER32.dll", "void* LoadImageA(void*, char*, dword, int, int, dword)")
# 呼び出し: LoadImageA(hInst, name, type, cx, cy, fuLoad)
# hInst : HINSTANCE optional -> "void*"
# name : LPCSTR -> "char*"
# type : GDI_IMAGE_TYPE -> "dword"
# cx : INT -> "int"
# cy : INT -> "int"
# fuLoad : IMAGE_FLAGS -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。