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LoadStringA
関数リソースから文字列をANSIで読み込む。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
INT LoadStringA(
HINSTANCE hInstance, // optional
DWORD uID,
LPSTR lpBuffer,
INT cchBufferMax
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hInstance | HINSTANCE | inoptional |
| uID | DWORD | in |
| lpBuffer | LPSTR | out |
| cchBufferMax | INT | in |
戻り値の型: INT
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
INT LoadStringA(
HINSTANCE hInstance, // optional
DWORD uID,
LPSTR lpBuffer,
INT cchBufferMax
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern int LoadStringA(
IntPtr hInstance, // HINSTANCE optional
uint uID, // DWORD
[MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpBuffer, // LPSTR out
int cchBufferMax // INT
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function LoadStringA(
hInstance As IntPtr, ' HINSTANCE optional
uID As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPStr)> lpBuffer As System.Text.StringBuilder, ' LPSTR out
cchBufferMax As Integer ' INT
) As Integer
End Function' hInstance : HINSTANCE optional
' uID : DWORD
' lpBuffer : LPSTR out
' cchBufferMax : INT
Declare PtrSafe Function LoadStringA Lib "user32" ( _
ByVal hInstance As LongPtr, _
ByVal uID As Long, _
ByVal lpBuffer As String, _
ByVal cchBufferMax As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
LoadStringA = ctypes.windll.user32.LoadStringA
LoadStringA.restype = ctypes.c_int
LoadStringA.argtypes = [
wintypes.HANDLE, # hInstance : HINSTANCE optional
wintypes.DWORD, # uID : DWORD
wintypes.LPSTR, # lpBuffer : LPSTR out
ctypes.c_int, # cchBufferMax : INT
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
LoadStringA = Fiddle::Function.new(
lib['LoadStringA'],
[
Fiddle::TYPE_VOIDP, # hInstance : HINSTANCE optional
-Fiddle::TYPE_INT, # uID : DWORD
Fiddle::TYPE_VOIDP, # lpBuffer : LPSTR out
Fiddle::TYPE_INT, # cchBufferMax : INT
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn LoadStringA(
hInstance: *mut core::ffi::c_void, // HINSTANCE optional
uID: u32, // DWORD
lpBuffer: *mut u8, // LPSTR out
cchBufferMax: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern int LoadStringA(IntPtr hInstance, uint uID, [MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpBuffer, int cchBufferMax);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_LoadStringA' -Namespace Win32 -PassThru
# $api::LoadStringA(hInstance, uID, lpBuffer, cchBufferMax)#uselib "USER32.dll"
#func global LoadStringA "LoadStringA" sptr, sptr, sptr, sptr
; LoadStringA hInstance, uID, varptr(lpBuffer), cchBufferMax ; 戻り値は stat
; hInstance : HINSTANCE optional -> "sptr"
; uID : DWORD -> "sptr"
; lpBuffer : LPSTR out -> "sptr"
; cchBufferMax : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global LoadStringA "LoadStringA" sptr, int, var, int ; res = LoadStringA(hInstance, uID, lpBuffer, cchBufferMax) ; hInstance : HINSTANCE optional -> "sptr" ; uID : DWORD -> "int" ; lpBuffer : LPSTR out -> "var" ; cchBufferMax : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global LoadStringA "LoadStringA" sptr, int, sptr, int ; res = LoadStringA(hInstance, uID, varptr(lpBuffer), cchBufferMax) ; hInstance : HINSTANCE optional -> "sptr" ; uID : DWORD -> "int" ; lpBuffer : LPSTR out -> "sptr" ; cchBufferMax : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT LoadStringA(HINSTANCE hInstance, DWORD uID, LPSTR lpBuffer, INT cchBufferMax) #uselib "USER32.dll" #cfunc global LoadStringA "LoadStringA" intptr, int, var, int ; res = LoadStringA(hInstance, uID, lpBuffer, cchBufferMax) ; hInstance : HINSTANCE optional -> "intptr" ; uID : DWORD -> "int" ; lpBuffer : LPSTR out -> "var" ; cchBufferMax : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT LoadStringA(HINSTANCE hInstance, DWORD uID, LPSTR lpBuffer, INT cchBufferMax) #uselib "USER32.dll" #cfunc global LoadStringA "LoadStringA" intptr, int, intptr, int ; res = LoadStringA(hInstance, uID, varptr(lpBuffer), cchBufferMax) ; hInstance : HINSTANCE optional -> "intptr" ; uID : DWORD -> "int" ; lpBuffer : LPSTR out -> "intptr" ; cchBufferMax : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procLoadStringA = user32.NewProc("LoadStringA")
)
// hInstance (HINSTANCE optional), uID (DWORD), lpBuffer (LPSTR out), cchBufferMax (INT)
r1, _, err := procLoadStringA.Call(
uintptr(hInstance),
uintptr(uID),
uintptr(lpBuffer),
uintptr(cchBufferMax),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction LoadStringA(
hInstance: THandle; // HINSTANCE optional
uID: DWORD; // DWORD
lpBuffer: PAnsiChar; // LPSTR out
cchBufferMax: Integer // INT
): Integer; stdcall;
external 'USER32.dll' name 'LoadStringA';result := DllCall("USER32\LoadStringA"
, "Ptr", hInstance ; HINSTANCE optional
, "UInt", uID ; DWORD
, "Ptr", lpBuffer ; LPSTR out
, "Int", cchBufferMax ; INT
, "Int") ; return: INT●LoadStringA(hInstance, uID, lpBuffer, cchBufferMax) = DLL("USER32.dll", "int LoadStringA(void*, dword, char*, int)")
# 呼び出し: LoadStringA(hInstance, uID, lpBuffer, cchBufferMax)
# hInstance : HINSTANCE optional -> "void*"
# uID : DWORD -> "dword"
# lpBuffer : LPSTR out -> "char*"
# cchBufferMax : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。