Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › LoadMenuIndirectA

LoadMenuIndirectA

関数
メモリ上のテンプレートからメニューを生成する(ANSI版)。
DLLUSER32.dll文字セットANSI (-A)呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// USER32.dll  (ANSI / -A)
#include <windows.h>

HMENU LoadMenuIndirectA(
    const void* lpMenuTemplate
);

パラメーター

名前方向説明
lpMenuTemplatevoid*inメモリ内のメニューテンプレート(MENUITEMTEMPLATEHEADER等)へのポインタ。

戻り値の型: HMENU

各言語での呼び出し定義

// USER32.dll  (ANSI / -A)
#include <windows.h>

HMENU LoadMenuIndirectA(
    const void* lpMenuTemplate
);
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern IntPtr LoadMenuIndirectA(
    IntPtr lpMenuTemplate   // void*
);
<DllImport("USER32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function LoadMenuIndirectA(
    lpMenuTemplate As IntPtr   ' void*
) As IntPtr
End Function
' lpMenuTemplate : void*
Declare PtrSafe Function LoadMenuIndirectA Lib "user32" ( _
    ByVal lpMenuTemplate As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

LoadMenuIndirectA = ctypes.windll.user32.LoadMenuIndirectA
LoadMenuIndirectA.restype = ctypes.c_void_p
LoadMenuIndirectA.argtypes = [
    ctypes.POINTER(None),  # lpMenuTemplate : void*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
LoadMenuIndirectA = Fiddle::Function.new(
  lib['LoadMenuIndirectA'],
  [
    Fiddle::TYPE_VOIDP,  # lpMenuTemplate : void*
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "user32")]
extern "system" {
    fn LoadMenuIndirectA(
        lpMenuTemplate: *const ()  // void*
    ) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern IntPtr LoadMenuIndirectA(IntPtr lpMenuTemplate);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_LoadMenuIndirectA' -Namespace Win32 -PassThru
# $api::LoadMenuIndirectA(lpMenuTemplate)
#uselib "USER32.dll"
#func global LoadMenuIndirectA "LoadMenuIndirectA" sptr
; LoadMenuIndirectA lpMenuTemplate   ; 戻り値は stat
; lpMenuTemplate : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global LoadMenuIndirectA "LoadMenuIndirectA" sptr
; res = LoadMenuIndirectA(lpMenuTemplate)
; lpMenuTemplate : void* -> "sptr"
; HMENU LoadMenuIndirectA(void* lpMenuTemplate)
#uselib "USER32.dll"
#cfunc global LoadMenuIndirectA "LoadMenuIndirectA" intptr
; res = LoadMenuIndirectA(lpMenuTemplate)
; lpMenuTemplate : void* -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procLoadMenuIndirectA = user32.NewProc("LoadMenuIndirectA")
)

// lpMenuTemplate (void*)
r1, _, err := procLoadMenuIndirectA.Call(
	uintptr(lpMenuTemplate),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HMENU
function LoadMenuIndirectA(
  lpMenuTemplate: Pointer   // void*
): THandle; stdcall;
  external 'USER32.dll' name 'LoadMenuIndirectA';
result := DllCall("USER32\LoadMenuIndirectA"
    , "Ptr", lpMenuTemplate   ; void*
    , "Ptr")   ; return: HMENU
●LoadMenuIndirectA(lpMenuTemplate) = DLL("USER32.dll", "void* LoadMenuIndirectA(void*)")
# 呼び出し: LoadMenuIndirectA(lpMenuTemplate)
# lpMenuTemplate : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。