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LoadMenuIndirectA
関数メモリ上のテンプレートからメニューを生成する(ANSI版)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
HMENU LoadMenuIndirectA(
const void* lpMenuTemplate
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| lpMenuTemplate | void* | in | メモリ内のメニューテンプレート(MENUITEMTEMPLATEHEADER等)へのポインタ。 |
戻り値の型: HMENU
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
HMENU LoadMenuIndirectA(
const void* lpMenuTemplate
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern IntPtr LoadMenuIndirectA(
IntPtr lpMenuTemplate // void*
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function LoadMenuIndirectA(
lpMenuTemplate As IntPtr ' void*
) As IntPtr
End Function' lpMenuTemplate : void*
Declare PtrSafe Function LoadMenuIndirectA Lib "user32" ( _
ByVal lpMenuTemplate As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
LoadMenuIndirectA = ctypes.windll.user32.LoadMenuIndirectA
LoadMenuIndirectA.restype = ctypes.c_void_p
LoadMenuIndirectA.argtypes = [
ctypes.POINTER(None), # lpMenuTemplate : void*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
LoadMenuIndirectA = Fiddle::Function.new(
lib['LoadMenuIndirectA'],
[
Fiddle::TYPE_VOIDP, # lpMenuTemplate : void*
],
Fiddle::TYPE_VOIDP)#[link(name = "user32")]
extern "system" {
fn LoadMenuIndirectA(
lpMenuTemplate: *const () // void*
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern IntPtr LoadMenuIndirectA(IntPtr lpMenuTemplate);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_LoadMenuIndirectA' -Namespace Win32 -PassThru
# $api::LoadMenuIndirectA(lpMenuTemplate)#uselib "USER32.dll"
#func global LoadMenuIndirectA "LoadMenuIndirectA" sptr
; LoadMenuIndirectA lpMenuTemplate ; 戻り値は stat
; lpMenuTemplate : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global LoadMenuIndirectA "LoadMenuIndirectA" sptr
; res = LoadMenuIndirectA(lpMenuTemplate)
; lpMenuTemplate : void* -> "sptr"; HMENU LoadMenuIndirectA(void* lpMenuTemplate)
#uselib "USER32.dll"
#cfunc global LoadMenuIndirectA "LoadMenuIndirectA" intptr
; res = LoadMenuIndirectA(lpMenuTemplate)
; lpMenuTemplate : void* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procLoadMenuIndirectA = user32.NewProc("LoadMenuIndirectA")
)
// lpMenuTemplate (void*)
r1, _, err := procLoadMenuIndirectA.Call(
uintptr(lpMenuTemplate),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HMENUfunction LoadMenuIndirectA(
lpMenuTemplate: Pointer // void*
): THandle; stdcall;
external 'USER32.dll' name 'LoadMenuIndirectA';result := DllCall("USER32\LoadMenuIndirectA"
, "Ptr", lpMenuTemplate ; void*
, "Ptr") ; return: HMENU●LoadMenuIndirectA(lpMenuTemplate) = DLL("USER32.dll", "void* LoadMenuIndirectA(void*)")
# 呼び出し: LoadMenuIndirectA(lpMenuTemplate)
# lpMenuTemplate : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。