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LoadMenuIndirectW
関数メモリ上のテンプレートからメニューを生成する(Unicode版)。
シグネチャ
// USER32.dll (Unicode / -W)
#include <windows.h>
HMENU LoadMenuIndirectW(
const void* lpMenuTemplate
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpMenuTemplate | void* | in |
戻り値の型: HMENU
各言語での呼び出し定義
// USER32.dll (Unicode / -W)
#include <windows.h>
HMENU LoadMenuIndirectW(
const void* lpMenuTemplate
);[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern IntPtr LoadMenuIndirectW(
IntPtr lpMenuTemplate // void*
);<DllImport("USER32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function LoadMenuIndirectW(
lpMenuTemplate As IntPtr ' void*
) As IntPtr
End Function' lpMenuTemplate : void*
Declare PtrSafe Function LoadMenuIndirectW Lib "user32" ( _
ByVal lpMenuTemplate As LongPtr) As LongPtr
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
LoadMenuIndirectW = ctypes.windll.user32.LoadMenuIndirectW
LoadMenuIndirectW.restype = ctypes.c_void_p
LoadMenuIndirectW.argtypes = [
ctypes.POINTER(None), # lpMenuTemplate : void*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
LoadMenuIndirectW = Fiddle::Function.new(
lib['LoadMenuIndirectW'],
[
Fiddle::TYPE_VOIDP, # lpMenuTemplate : void*
],
Fiddle::TYPE_VOIDP)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "user32")]
extern "system" {
fn LoadMenuIndirectW(
lpMenuTemplate: *const () // void*
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern IntPtr LoadMenuIndirectW(IntPtr lpMenuTemplate);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_LoadMenuIndirectW' -Namespace Win32 -PassThru
# $api::LoadMenuIndirectW(lpMenuTemplate)#uselib "USER32.dll"
#func global LoadMenuIndirectW "LoadMenuIndirectW" wptr
; LoadMenuIndirectW lpMenuTemplate ; 戻り値は stat
; lpMenuTemplate : void* -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global LoadMenuIndirectW "LoadMenuIndirectW" sptr
; res = LoadMenuIndirectW(lpMenuTemplate)
; lpMenuTemplate : void* -> "sptr"; HMENU LoadMenuIndirectW(void* lpMenuTemplate)
#uselib "USER32.dll"
#cfunc global LoadMenuIndirectW "LoadMenuIndirectW" intptr
; res = LoadMenuIndirectW(lpMenuTemplate)
; lpMenuTemplate : void* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procLoadMenuIndirectW = user32.NewProc("LoadMenuIndirectW")
)
// lpMenuTemplate (void*)
r1, _, err := procLoadMenuIndirectW.Call(
uintptr(lpMenuTemplate),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HMENUfunction LoadMenuIndirectW(
lpMenuTemplate: Pointer // void*
): THandle; stdcall;
external 'USER32.dll' name 'LoadMenuIndirectW';result := DllCall("USER32\LoadMenuIndirectW"
, "Ptr", lpMenuTemplate ; void*
, "Ptr") ; return: HMENU●LoadMenuIndirectW(lpMenuTemplate) = DLL("USER32.dll", "void* LoadMenuIndirectW(void*)")
# 呼び出し: LoadMenuIndirectW(lpMenuTemplate)
# lpMenuTemplate : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。