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uloc_getCharacterOrientation
関数指定ロケールの文字の表記方向を取得する。
シグネチャ
// icuuc.dll
#include <windows.h>
ULayoutType uloc_getCharacterOrientation(
LPCSTR localeId,
UErrorCode* status
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| localeId | LPCSTR | in | 文字の配置方向を取得する対象のロケールID。 |
| status | UErrorCode* | inout | ICUエラーコードを受け渡すポインタ。U_ZERO_ERRORへ初期化が必要。 |
戻り値の型: ULayoutType
各言語での呼び出し定義
// icuuc.dll
#include <windows.h>
ULayoutType uloc_getCharacterOrientation(
LPCSTR localeId,
UErrorCode* status
);[DllImport("icuuc.dll", ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
static extern int uloc_getCharacterOrientation(
[MarshalAs(UnmanagedType.LPStr)] string localeId, // LPCSTR
ref int status // UErrorCode* in/out
);<DllImport("icuuc.dll", ExactSpelling:=True, CallingConvention:=CallingConvention.Cdecl)>
Public Shared Function uloc_getCharacterOrientation(
<MarshalAs(UnmanagedType.LPStr)> localeId As String, ' LPCSTR
ByRef status As Integer ' UErrorCode* in/out
) As Integer
End Function' localeId : LPCSTR
' status : UErrorCode* in/out
Declare PtrSafe Function uloc_getCharacterOrientation Lib "icuuc" ( _
ByVal localeId As String, _
ByRef status As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
uloc_getCharacterOrientation = ctypes.cdll.icuuc.uloc_getCharacterOrientation
uloc_getCharacterOrientation.restype = ctypes.c_int
uloc_getCharacterOrientation.argtypes = [
wintypes.LPCSTR, # localeId : LPCSTR
ctypes.c_void_p, # status : UErrorCode* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('icuuc.dll')
uloc_getCharacterOrientation = Fiddle::Function.new(
lib['uloc_getCharacterOrientation'],
[
Fiddle::TYPE_VOIDP, # localeId : LPCSTR
Fiddle::TYPE_VOIDP, # status : UErrorCode* in/out
],
Fiddle::TYPE_INT, Fiddle::Function::CDECL)#[link(name = "icuuc")]
extern "C" {
fn uloc_getCharacterOrientation(
localeId: *const u8, // LPCSTR
status: *mut i32 // UErrorCode* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("icuuc.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int uloc_getCharacterOrientation([MarshalAs(UnmanagedType.LPStr)] string localeId, ref int status);
"@
$api = Add-Type -MemberDefinition $sig -Name 'icuuc_uloc_getCharacterOrientation' -Namespace Win32 -PassThru
# $api::uloc_getCharacterOrientation(localeId, status)#uselib "icuuc.dll"
#func global uloc_getCharacterOrientation "uloc_getCharacterOrientation" sptr, sptr
; uloc_getCharacterOrientation localeId, varptr(status) ; 戻り値は stat
; localeId : LPCSTR -> "sptr"
; status : UErrorCode* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "icuuc.dll" #cfunc global uloc_getCharacterOrientation "uloc_getCharacterOrientation" str, var ; res = uloc_getCharacterOrientation(localeId, status) ; localeId : LPCSTR -> "str" ; status : UErrorCode* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "icuuc.dll" #cfunc global uloc_getCharacterOrientation "uloc_getCharacterOrientation" str, sptr ; res = uloc_getCharacterOrientation(localeId, varptr(status)) ; localeId : LPCSTR -> "str" ; status : UErrorCode* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; ULayoutType uloc_getCharacterOrientation(LPCSTR localeId, UErrorCode* status) #uselib "icuuc.dll" #cfunc global uloc_getCharacterOrientation "uloc_getCharacterOrientation" str, var ; res = uloc_getCharacterOrientation(localeId, status) ; localeId : LPCSTR -> "str" ; status : UErrorCode* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; ULayoutType uloc_getCharacterOrientation(LPCSTR localeId, UErrorCode* status) #uselib "icuuc.dll" #cfunc global uloc_getCharacterOrientation "uloc_getCharacterOrientation" str, intptr ; res = uloc_getCharacterOrientation(localeId, varptr(status)) ; localeId : LPCSTR -> "str" ; status : UErrorCode* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
icuuc = windows.NewLazySystemDLL("icuuc.dll")
proculoc_getCharacterOrientation = icuuc.NewProc("uloc_getCharacterOrientation")
)
// localeId (LPCSTR), status (UErrorCode* in/out)
r1, _, err := proculoc_getCharacterOrientation.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(localeId))),
uintptr(status),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // ULayoutTypefunction uloc_getCharacterOrientation(
localeId: PAnsiChar; // LPCSTR
status: Pointer // UErrorCode* in/out
): Integer; cdecl;
external 'icuuc.dll' name 'uloc_getCharacterOrientation';result := DllCall("icuuc\uloc_getCharacterOrientation"
, "AStr", localeId ; LPCSTR
, "Ptr", status ; UErrorCode* in/out
, "Cdecl Int") ; return: ULayoutType●uloc_getCharacterOrientation(localeId, status) = DLL("icuuc.dll", "int uloc_getCharacterOrientation(char*, void*)")
# 呼び出し: uloc_getCharacterOrientation(localeId, status)
# localeId : LPCSTR -> "char*"
# status : UErrorCode* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※cdecl関数。DLL()宣言はstdcall前提。cdeclは EXEC_PTR(`cdecl`,…) を使用。const std = @import("std");
extern "icuuc" fn uloc_getCharacterOrientation(
localeId: [*c]const u8, // LPCSTR
status: [*c]i32 // UErrorCode* in/out
) callconv(.c) i32;proc uloc_getCharacterOrientation(
localeId: cstring, # LPCSTR
status: ptr int32 # UErrorCode* in/out
): int32 {.importc: "uloc_getCharacterOrientation", cdecl, dynlib: "icuuc.dll".}pragma(lib, "icuuc");
extern(C)
int uloc_getCharacterOrientation(
const(char)* localeId, // LPCSTR
int* status // UErrorCode* in/out
);ccall((:uloc_getCharacterOrientation, "icuuc.dll"), Int32,
(Cstring, Ptr{Int32}),
localeId, status)
# localeId : LPCSTR -> Cstring
# status : UErrorCode* in/out -> Ptr{Int32}local ffi = require("ffi")
ffi.cdef[[
int32_t uloc_getCharacterOrientation(
const char* localeId,
int32_t* status);
]]
local icuuc = ffi.load("icuuc")
-- icuuc.uloc_getCharacterOrientation(localeId, status)
-- localeId : LPCSTR
-- status : UErrorCode* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('icuuc.dll');
const uloc_getCharacterOrientation = lib.func('__cdecl', 'uloc_getCharacterOrientation', 'int32_t', ['str', 'int32_t *']);
// uloc_getCharacterOrientation(localeId, status)
// localeId : LPCSTR -> 'str'
// status : UErrorCode* in/out -> 'int32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("icuuc.dll", {
uloc_getCharacterOrientation: { parameters: ["buffer", "pointer"], result: "i32" },
});
// lib.symbols.uloc_getCharacterOrientation(localeId, status)
// localeId : LPCSTR -> "buffer"
// status : UErrorCode* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t uloc_getCharacterOrientation(
const char* localeId,
int32_t* status);
C, "icuuc.dll");
// $ffi->uloc_getCharacterOrientation(localeId, status);
// localeId : LPCSTR
// status : UErrorCode* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Icuuc extends Library {
Icuuc INSTANCE = Native.load("icuuc", Icuuc.class);
int uloc_getCharacterOrientation(
String localeId, // LPCSTR
IntByReference status // UErrorCode* in/out
);
}@[Link("icuuc")]
lib Libicuuc
fun uloc_getCharacterOrientation = uloc_getCharacterOrientation(
localeId : UInt8*, # LPCSTR
status : Int32* # UErrorCode* in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef uloc_getCharacterOrientationNative = Int32 Function(Pointer<Utf8>, Pointer<Int32>);
typedef uloc_getCharacterOrientationDart = int Function(Pointer<Utf8>, Pointer<Int32>);
final uloc_getCharacterOrientation = DynamicLibrary.open('icuuc.dll')
.lookupFunction<uloc_getCharacterOrientationNative, uloc_getCharacterOrientationDart>('uloc_getCharacterOrientation');
// localeId : LPCSTR -> Pointer<Utf8>
// status : UErrorCode* in/out -> Pointer<Int32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function uloc_getCharacterOrientation(
localeId: PAnsiChar; // LPCSTR
status: Pointer // UErrorCode* in/out
): Integer; cdecl;
external 'icuuc.dll' name 'uloc_getCharacterOrientation';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import ccall safe "uloc_getCharacterOrientation"
c_uloc_getCharacterOrientation :: CString -> Ptr Int32 -> IO Int32
-- localeId : LPCSTR -> CString
-- status : UErrorCode* in/out -> Ptr Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let uloc_getcharacterorientation =
foreign "uloc_getCharacterOrientation"
(string @-> (ptr int32_t) @-> returning int32_t)
(* localeId : LPCSTR -> string *)
(* status : UErrorCode* in/out -> (ptr int32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library icuuc (t "icuuc.dll"))
(cffi:use-foreign-library icuuc)
(cffi:defcfun ("uloc_getCharacterOrientation" uloc-get-character-orientation :convention :cdecl) :int32
(locale-id :string) ; LPCSTR
(status :pointer)) ; UErrorCode* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $uloc_getCharacterOrientation = Win32::API::More->new('icuuc',
'int uloc_getCharacterOrientation(LPCSTR localeId, LPVOID status)');
# my $ret = $uloc_getCharacterOrientation->Call($localeId, $status);
# localeId : LPCSTR -> LPCSTR
# status : UErrorCode* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。