ホーム › Graphics.Direct2D › D2D1CreateFactory
D2D1CreateFactory
関数Direct2Dファクトリオブジェクトを生成する。
シグネチャ
// d2d1.dll
#include <windows.h>
HRESULT D2D1CreateFactory(
D2D1_FACTORY_TYPE factoryType,
const GUID* riid,
const D2D1_FACTORY_OPTIONS* pFactoryOptions, // optional
void** ppIFactory
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| factoryType | D2D1_FACTORY_TYPE | in | 生成するファクトリのスレッドモデル(単一/マルチ)を示すD2D1_FACTORY_TYPE。 |
| riid | GUID* | in | 要求するID2D1Factory系インターフェイスのGUIDへのポインター。 |
| pFactoryOptions | D2D1_FACTORY_OPTIONS* | inoptional | デバッグレベル等を指定するD2D1_FACTORY_OPTIONSへのポインター。NULL可。 |
| ppIFactory | void** | out | 生成されたファクトリインターフェイスを受け取る出力ポインター。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d2d1.dll
#include <windows.h>
HRESULT D2D1CreateFactory(
D2D1_FACTORY_TYPE factoryType,
const GUID* riid,
const D2D1_FACTORY_OPTIONS* pFactoryOptions, // optional
void** ppIFactory
);[DllImport("d2d1.dll", ExactSpelling = true)]
static extern int D2D1CreateFactory(
int factoryType, // D2D1_FACTORY_TYPE
ref Guid riid, // GUID*
IntPtr pFactoryOptions, // D2D1_FACTORY_OPTIONS* optional
IntPtr ppIFactory // void** out
);<DllImport("d2d1.dll", ExactSpelling:=True)>
Public Shared Function D2D1CreateFactory(
factoryType As Integer, ' D2D1_FACTORY_TYPE
ByRef riid As Guid, ' GUID*
pFactoryOptions As IntPtr, ' D2D1_FACTORY_OPTIONS* optional
ppIFactory As IntPtr ' void** out
) As Integer
End Function' factoryType : D2D1_FACTORY_TYPE
' riid : GUID*
' pFactoryOptions : D2D1_FACTORY_OPTIONS* optional
' ppIFactory : void** out
Declare PtrSafe Function D2D1CreateFactory Lib "d2d1" ( _
ByVal factoryType As Long, _
ByVal riid As LongPtr, _
ByVal pFactoryOptions As LongPtr, _
ByVal ppIFactory As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D2D1CreateFactory = ctypes.windll.d2d1.D2D1CreateFactory
D2D1CreateFactory.restype = ctypes.c_int
D2D1CreateFactory.argtypes = [
ctypes.c_int, # factoryType : D2D1_FACTORY_TYPE
ctypes.c_void_p, # riid : GUID*
ctypes.c_void_p, # pFactoryOptions : D2D1_FACTORY_OPTIONS* optional
ctypes.c_void_p, # ppIFactory : void** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d2d1.dll')
D2D1CreateFactory = Fiddle::Function.new(
lib['D2D1CreateFactory'],
[
Fiddle::TYPE_INT, # factoryType : D2D1_FACTORY_TYPE
Fiddle::TYPE_VOIDP, # riid : GUID*
Fiddle::TYPE_VOIDP, # pFactoryOptions : D2D1_FACTORY_OPTIONS* optional
Fiddle::TYPE_VOIDP, # ppIFactory : void** out
],
Fiddle::TYPE_INT)#[link(name = "d2d1")]
extern "system" {
fn D2D1CreateFactory(
factoryType: i32, // D2D1_FACTORY_TYPE
riid: *const GUID, // GUID*
pFactoryOptions: *const D2D1_FACTORY_OPTIONS, // D2D1_FACTORY_OPTIONS* optional
ppIFactory: *mut *mut () // void** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d2d1.dll")]
public static extern int D2D1CreateFactory(int factoryType, ref Guid riid, IntPtr pFactoryOptions, IntPtr ppIFactory);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd2d1_D2D1CreateFactory' -Namespace Win32 -PassThru
# $api::D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory)#uselib "d2d1.dll"
#func global D2D1CreateFactory "D2D1CreateFactory" sptr, sptr, sptr, sptr
; D2D1CreateFactory factoryType, varptr(riid), varptr(pFactoryOptions), ppIFactory ; 戻り値は stat
; factoryType : D2D1_FACTORY_TYPE -> "sptr"
; riid : GUID* -> "sptr"
; pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "sptr"
; ppIFactory : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d2d1.dll" #cfunc global D2D1CreateFactory "D2D1CreateFactory" int, var, var, sptr ; res = D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory) ; factoryType : D2D1_FACTORY_TYPE -> "int" ; riid : GUID* -> "var" ; pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "var" ; ppIFactory : void** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d2d1.dll" #cfunc global D2D1CreateFactory "D2D1CreateFactory" int, sptr, sptr, sptr ; res = D2D1CreateFactory(factoryType, varptr(riid), varptr(pFactoryOptions), ppIFactory) ; factoryType : D2D1_FACTORY_TYPE -> "int" ; riid : GUID* -> "sptr" ; pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "sptr" ; ppIFactory : void** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, GUID* riid, D2D1_FACTORY_OPTIONS* pFactoryOptions, void** ppIFactory) #uselib "d2d1.dll" #cfunc global D2D1CreateFactory "D2D1CreateFactory" int, var, var, intptr ; res = D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory) ; factoryType : D2D1_FACTORY_TYPE -> "int" ; riid : GUID* -> "var" ; pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "var" ; ppIFactory : void** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, GUID* riid, D2D1_FACTORY_OPTIONS* pFactoryOptions, void** ppIFactory) #uselib "d2d1.dll" #cfunc global D2D1CreateFactory "D2D1CreateFactory" int, intptr, intptr, intptr ; res = D2D1CreateFactory(factoryType, varptr(riid), varptr(pFactoryOptions), ppIFactory) ; factoryType : D2D1_FACTORY_TYPE -> "int" ; riid : GUID* -> "intptr" ; pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "intptr" ; ppIFactory : void** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d2d1 = windows.NewLazySystemDLL("d2d1.dll")
procD2D1CreateFactory = d2d1.NewProc("D2D1CreateFactory")
)
// factoryType (D2D1_FACTORY_TYPE), riid (GUID*), pFactoryOptions (D2D1_FACTORY_OPTIONS* optional), ppIFactory (void** out)
r1, _, err := procD2D1CreateFactory.Call(
uintptr(factoryType),
uintptr(riid),
uintptr(pFactoryOptions),
uintptr(ppIFactory),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D2D1CreateFactory(
factoryType: Integer; // D2D1_FACTORY_TYPE
riid: PGUID; // GUID*
pFactoryOptions: Pointer; // D2D1_FACTORY_OPTIONS* optional
ppIFactory: Pointer // void** out
): Integer; stdcall;
external 'd2d1.dll' name 'D2D1CreateFactory';result := DllCall("d2d1\D2D1CreateFactory"
, "Int", factoryType ; D2D1_FACTORY_TYPE
, "Ptr", riid ; GUID*
, "Ptr", pFactoryOptions ; D2D1_FACTORY_OPTIONS* optional
, "Ptr", ppIFactory ; void** out
, "Int") ; return: HRESULT●D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory) = DLL("d2d1.dll", "int D2D1CreateFactory(int, void*, void*, void*)")
# 呼び出し: D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory)
# factoryType : D2D1_FACTORY_TYPE -> "int"
# riid : GUID* -> "void*"
# pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "void*"
# ppIFactory : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d2d1" fn D2D1CreateFactory(
factoryType: i32, // D2D1_FACTORY_TYPE
riid: [*c]GUID, // GUID*
pFactoryOptions: [*c]D2D1_FACTORY_OPTIONS, // D2D1_FACTORY_OPTIONS* optional
ppIFactory: ?*anyopaque // void** out
) callconv(std.os.windows.WINAPI) i32;proc D2D1CreateFactory(
factoryType: int32, # D2D1_FACTORY_TYPE
riid: ptr GUID, # GUID*
pFactoryOptions: ptr D2D1_FACTORY_OPTIONS, # D2D1_FACTORY_OPTIONS* optional
ppIFactory: pointer # void** out
): int32 {.importc: "D2D1CreateFactory", stdcall, dynlib: "d2d1.dll".}pragma(lib, "d2d1");
extern(Windows)
int D2D1CreateFactory(
int factoryType, // D2D1_FACTORY_TYPE
GUID* riid, // GUID*
D2D1_FACTORY_OPTIONS* pFactoryOptions, // D2D1_FACTORY_OPTIONS* optional
void** ppIFactory // void** out
);ccall((:D2D1CreateFactory, "d2d1.dll"), stdcall, Int32,
(Int32, Ptr{GUID}, Ptr{D2D1_FACTORY_OPTIONS}, Ptr{Cvoid}),
factoryType, riid, pFactoryOptions, ppIFactory)
# factoryType : D2D1_FACTORY_TYPE -> Int32
# riid : GUID* -> Ptr{GUID}
# pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> Ptr{D2D1_FACTORY_OPTIONS}
# ppIFactory : void** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D2D1CreateFactory(
int32_t factoryType,
void* riid,
void* pFactoryOptions,
void** ppIFactory);
]]
local d2d1 = ffi.load("d2d1")
-- d2d1.D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory)
-- factoryType : D2D1_FACTORY_TYPE
-- riid : GUID*
-- pFactoryOptions : D2D1_FACTORY_OPTIONS* optional
-- ppIFactory : void** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d2d1.dll');
const D2D1CreateFactory = lib.func('__stdcall', 'D2D1CreateFactory', 'int32_t', ['int32_t', 'void *', 'void *', 'void *']);
// D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory)
// factoryType : D2D1_FACTORY_TYPE -> 'int32_t'
// riid : GUID* -> 'void *'
// pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> 'void *'
// ppIFactory : void** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d2d1.dll", {
D2D1CreateFactory: { parameters: ["i32", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory)
// factoryType : D2D1_FACTORY_TYPE -> "i32"
// riid : GUID* -> "pointer"
// pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "pointer"
// ppIFactory : void** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D2D1CreateFactory(
int32_t factoryType,
void* riid,
void* pFactoryOptions,
void** ppIFactory);
C, "d2d1.dll");
// $ffi->D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory);
// factoryType : D2D1_FACTORY_TYPE
// riid : GUID*
// pFactoryOptions : D2D1_FACTORY_OPTIONS* optional
// ppIFactory : void** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D2d1 extends StdCallLibrary {
D2d1 INSTANCE = Native.load("d2d1", D2d1.class);
int D2D1CreateFactory(
int factoryType, // D2D1_FACTORY_TYPE
Pointer riid, // GUID*
Pointer pFactoryOptions, // D2D1_FACTORY_OPTIONS* optional
Pointer ppIFactory // void** out
);
}@[Link("d2d1")]
lib Libd2d1
fun D2D1CreateFactory = D2D1CreateFactory(
factoryType : Int32, # D2D1_FACTORY_TYPE
riid : GUID*, # GUID*
pFactoryOptions : D2D1_FACTORY_OPTIONS*, # D2D1_FACTORY_OPTIONS* optional
ppIFactory : Void** # void** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D2D1CreateFactoryNative = Int32 Function(Int32, Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef D2D1CreateFactoryDart = int Function(int, Pointer<Void>, Pointer<Void>, Pointer<Void>);
final D2D1CreateFactory = DynamicLibrary.open('d2d1.dll')
.lookupFunction<D2D1CreateFactoryNative, D2D1CreateFactoryDart>('D2D1CreateFactory');
// factoryType : D2D1_FACTORY_TYPE -> Int32
// riid : GUID* -> Pointer<Void>
// pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> Pointer<Void>
// ppIFactory : void** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D2D1CreateFactory(
factoryType: Integer; // D2D1_FACTORY_TYPE
riid: PGUID; // GUID*
pFactoryOptions: Pointer; // D2D1_FACTORY_OPTIONS* optional
ppIFactory: Pointer // void** out
): Integer; stdcall;
external 'd2d1.dll' name 'D2D1CreateFactory';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D2D1CreateFactory"
c_D2D1CreateFactory :: Int32 -> Ptr () -> Ptr () -> Ptr () -> IO Int32
-- factoryType : D2D1_FACTORY_TYPE -> Int32
-- riid : GUID* -> Ptr ()
-- pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> Ptr ()
-- ppIFactory : void** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d2d1createfactory =
foreign "D2D1CreateFactory"
(int32_t @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* factoryType : D2D1_FACTORY_TYPE -> int32_t *)
(* riid : GUID* -> (ptr void) *)
(* pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> (ptr void) *)
(* ppIFactory : void** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d2d1 (t "d2d1.dll"))
(cffi:use-foreign-library d2d1)
(cffi:defcfun ("D2D1CreateFactory" d2-d1-create-factory :convention :stdcall) :int32
(factory-type :int32) ; D2D1_FACTORY_TYPE
(riid :pointer) ; GUID*
(p-factory-options :pointer) ; D2D1_FACTORY_OPTIONS* optional
(pp-ifactory :pointer)) ; void** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D2D1CreateFactory = Win32::API::More->new('d2d1',
'int D2D1CreateFactory(int factoryType, LPVOID riid, LPVOID pFactoryOptions, LPVOID ppIFactory)');
# my $ret = $D2D1CreateFactory->Call($factoryType, $riid, $pFactoryOptions, $ppIFactory);
# factoryType : D2D1_FACTORY_TYPE -> int
# riid : GUID* -> LPVOID
# pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> LPVOID
# ppIFactory : void** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。