ホーム › Graphics.Direct2D › D2D1CreateFactory
D2D1CreateFactory
関数Direct2Dファクトリオブジェクトを生成する。
シグネチャ
// d2d1.dll
#include <windows.h>
HRESULT D2D1CreateFactory(
D2D1_FACTORY_TYPE factoryType,
const GUID* riid,
const D2D1_FACTORY_OPTIONS* pFactoryOptions, // optional
void** ppIFactory
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| factoryType | D2D1_FACTORY_TYPE | in |
| riid | GUID* | in |
| pFactoryOptions | D2D1_FACTORY_OPTIONS* | inoptional |
| ppIFactory | void** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// d2d1.dll
#include <windows.h>
HRESULT D2D1CreateFactory(
D2D1_FACTORY_TYPE factoryType,
const GUID* riid,
const D2D1_FACTORY_OPTIONS* pFactoryOptions, // optional
void** ppIFactory
);[DllImport("d2d1.dll", ExactSpelling = true)]
static extern int D2D1CreateFactory(
int factoryType, // D2D1_FACTORY_TYPE
ref Guid riid, // GUID*
IntPtr pFactoryOptions, // D2D1_FACTORY_OPTIONS* optional
IntPtr ppIFactory // void** out
);<DllImport("d2d1.dll", ExactSpelling:=True)>
Public Shared Function D2D1CreateFactory(
factoryType As Integer, ' D2D1_FACTORY_TYPE
ByRef riid As Guid, ' GUID*
pFactoryOptions As IntPtr, ' D2D1_FACTORY_OPTIONS* optional
ppIFactory As IntPtr ' void** out
) As Integer
End Function' factoryType : D2D1_FACTORY_TYPE
' riid : GUID*
' pFactoryOptions : D2D1_FACTORY_OPTIONS* optional
' ppIFactory : void** out
Declare PtrSafe Function D2D1CreateFactory Lib "d2d1" ( _
ByVal factoryType As Long, _
ByVal riid As LongPtr, _
ByVal pFactoryOptions As LongPtr, _
ByVal ppIFactory As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D2D1CreateFactory = ctypes.windll.d2d1.D2D1CreateFactory
D2D1CreateFactory.restype = ctypes.c_int
D2D1CreateFactory.argtypes = [
ctypes.c_int, # factoryType : D2D1_FACTORY_TYPE
ctypes.c_void_p, # riid : GUID*
ctypes.c_void_p, # pFactoryOptions : D2D1_FACTORY_OPTIONS* optional
ctypes.c_void_p, # ppIFactory : void** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d2d1.dll')
D2D1CreateFactory = Fiddle::Function.new(
lib['D2D1CreateFactory'],
[
Fiddle::TYPE_INT, # factoryType : D2D1_FACTORY_TYPE
Fiddle::TYPE_VOIDP, # riid : GUID*
Fiddle::TYPE_VOIDP, # pFactoryOptions : D2D1_FACTORY_OPTIONS* optional
Fiddle::TYPE_VOIDP, # ppIFactory : void** out
],
Fiddle::TYPE_INT)#[link(name = "d2d1")]
extern "system" {
fn D2D1CreateFactory(
factoryType: i32, // D2D1_FACTORY_TYPE
riid: *const GUID, // GUID*
pFactoryOptions: *const D2D1_FACTORY_OPTIONS, // D2D1_FACTORY_OPTIONS* optional
ppIFactory: *mut *mut () // void** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d2d1.dll")]
public static extern int D2D1CreateFactory(int factoryType, ref Guid riid, IntPtr pFactoryOptions, IntPtr ppIFactory);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd2d1_D2D1CreateFactory' -Namespace Win32 -PassThru
# $api::D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory)#uselib "d2d1.dll"
#func global D2D1CreateFactory "D2D1CreateFactory" sptr, sptr, sptr, sptr
; D2D1CreateFactory factoryType, varptr(riid), varptr(pFactoryOptions), ppIFactory ; 戻り値は stat
; factoryType : D2D1_FACTORY_TYPE -> "sptr"
; riid : GUID* -> "sptr"
; pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "sptr"
; ppIFactory : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d2d1.dll" #cfunc global D2D1CreateFactory "D2D1CreateFactory" int, var, var, sptr ; res = D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory) ; factoryType : D2D1_FACTORY_TYPE -> "int" ; riid : GUID* -> "var" ; pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "var" ; ppIFactory : void** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d2d1.dll" #cfunc global D2D1CreateFactory "D2D1CreateFactory" int, sptr, sptr, sptr ; res = D2D1CreateFactory(factoryType, varptr(riid), varptr(pFactoryOptions), ppIFactory) ; factoryType : D2D1_FACTORY_TYPE -> "int" ; riid : GUID* -> "sptr" ; pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "sptr" ; ppIFactory : void** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, GUID* riid, D2D1_FACTORY_OPTIONS* pFactoryOptions, void** ppIFactory) #uselib "d2d1.dll" #cfunc global D2D1CreateFactory "D2D1CreateFactory" int, var, var, intptr ; res = D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory) ; factoryType : D2D1_FACTORY_TYPE -> "int" ; riid : GUID* -> "var" ; pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "var" ; ppIFactory : void** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D2D1CreateFactory(D2D1_FACTORY_TYPE factoryType, GUID* riid, D2D1_FACTORY_OPTIONS* pFactoryOptions, void** ppIFactory) #uselib "d2d1.dll" #cfunc global D2D1CreateFactory "D2D1CreateFactory" int, intptr, intptr, intptr ; res = D2D1CreateFactory(factoryType, varptr(riid), varptr(pFactoryOptions), ppIFactory) ; factoryType : D2D1_FACTORY_TYPE -> "int" ; riid : GUID* -> "intptr" ; pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "intptr" ; ppIFactory : void** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d2d1 = windows.NewLazySystemDLL("d2d1.dll")
procD2D1CreateFactory = d2d1.NewProc("D2D1CreateFactory")
)
// factoryType (D2D1_FACTORY_TYPE), riid (GUID*), pFactoryOptions (D2D1_FACTORY_OPTIONS* optional), ppIFactory (void** out)
r1, _, err := procD2D1CreateFactory.Call(
uintptr(factoryType),
uintptr(riid),
uintptr(pFactoryOptions),
uintptr(ppIFactory),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D2D1CreateFactory(
factoryType: Integer; // D2D1_FACTORY_TYPE
riid: PGUID; // GUID*
pFactoryOptions: Pointer; // D2D1_FACTORY_OPTIONS* optional
ppIFactory: Pointer // void** out
): Integer; stdcall;
external 'd2d1.dll' name 'D2D1CreateFactory';result := DllCall("d2d1\D2D1CreateFactory"
, "Int", factoryType ; D2D1_FACTORY_TYPE
, "Ptr", riid ; GUID*
, "Ptr", pFactoryOptions ; D2D1_FACTORY_OPTIONS* optional
, "Ptr", ppIFactory ; void** out
, "Int") ; return: HRESULT●D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory) = DLL("d2d1.dll", "int D2D1CreateFactory(int, void*, void*, void*)")
# 呼び出し: D2D1CreateFactory(factoryType, riid, pFactoryOptions, ppIFactory)
# factoryType : D2D1_FACTORY_TYPE -> "int"
# riid : GUID* -> "void*"
# pFactoryOptions : D2D1_FACTORY_OPTIONS* optional -> "void*"
# ppIFactory : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。