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D3DCompileFromFile
関数ファイルからHLSLシェーダーをコンパイルする。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DCompileFromFile(
LPCWSTR pFileName,
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
LPCSTR pEntrypoint,
LPCSTR pTarget,
DWORD Flags1,
DWORD Flags2,
ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pFileName | LPCWSTR | in | コンパイルするHLSLファイルのパスを指すワイド文字列へのポインター。 |
| pDefines | D3D_SHADER_MACRO* | inoptional | プリプロセッサ定義の配列(D3D_SHADER_MACRO)へのポインター。NULL可。 |
| pInclude | ID3DInclude* | inoptional | #includeを解決するID3DIncludeハンドラへのポインター。D3D_COMPILE_STANDARD_FILE_INCLUDE指定可。 |
| pEntrypoint | LPCSTR | in | シェーダーのエントリポイント関数名へのポインター。 |
| pTarget | LPCSTR | in | コンパイル対象のシェーダープロファイル文字列へのポインター。 |
| Flags1 | DWORD | in | コンパイル動作を制御するフラグ(D3DCOMPILE_*)。 |
| Flags2 | DWORD | in | エフェクトコンパイル用のフラグ(D3DCOMPILE_EFFECT_*)。 |
| ppCode | ID3DBlob** | out | 生成されたコンパイル済みバイトコードを受け取るID3DBlob出力ポインター。 |
| ppErrorMsgs | ID3DBlob** | outoptional | コンパイルエラー・警告メッセージを受け取るID3DBlob出力ポインター。NULL可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DCompileFromFile(
LPCWSTR pFileName,
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
LPCSTR pEntrypoint,
LPCSTR pTarget,
DWORD Flags1,
DWORD Flags2,
ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs // optional
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DCompileFromFile(
[MarshalAs(UnmanagedType.LPWStr)] string pFileName, // LPCWSTR
IntPtr pDefines, // D3D_SHADER_MACRO* optional
IntPtr pInclude, // ID3DInclude* optional
[MarshalAs(UnmanagedType.LPStr)] string pEntrypoint, // LPCSTR
[MarshalAs(UnmanagedType.LPStr)] string pTarget, // LPCSTR
uint Flags1, // DWORD
uint Flags2, // DWORD
IntPtr ppCode, // ID3DBlob** out
IntPtr ppErrorMsgs // ID3DBlob** optional, out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DCompileFromFile(
<MarshalAs(UnmanagedType.LPWStr)> pFileName As String, ' LPCWSTR
pDefines As IntPtr, ' D3D_SHADER_MACRO* optional
pInclude As IntPtr, ' ID3DInclude* optional
<MarshalAs(UnmanagedType.LPStr)> pEntrypoint As String, ' LPCSTR
<MarshalAs(UnmanagedType.LPStr)> pTarget As String, ' LPCSTR
Flags1 As UInteger, ' DWORD
Flags2 As UInteger, ' DWORD
ppCode As IntPtr, ' ID3DBlob** out
ppErrorMsgs As IntPtr ' ID3DBlob** optional, out
) As Integer
End Function' pFileName : LPCWSTR
' pDefines : D3D_SHADER_MACRO* optional
' pInclude : ID3DInclude* optional
' pEntrypoint : LPCSTR
' pTarget : LPCSTR
' Flags1 : DWORD
' Flags2 : DWORD
' ppCode : ID3DBlob** out
' ppErrorMsgs : ID3DBlob** optional, out
Declare PtrSafe Function D3DCompileFromFile Lib "d3dcompiler_47" ( _
ByVal pFileName As LongPtr, _
ByVal pDefines As LongPtr, _
ByVal pInclude As LongPtr, _
ByVal pEntrypoint As String, _
ByVal pTarget As String, _
ByVal Flags1 As Long, _
ByVal Flags2 As Long, _
ByVal ppCode As LongPtr, _
ByVal ppErrorMsgs As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DCompileFromFile = ctypes.windll.d3dcompiler_47.D3DCompileFromFile
D3DCompileFromFile.restype = ctypes.c_int
D3DCompileFromFile.argtypes = [
wintypes.LPCWSTR, # pFileName : LPCWSTR
ctypes.c_void_p, # pDefines : D3D_SHADER_MACRO* optional
ctypes.c_void_p, # pInclude : ID3DInclude* optional
wintypes.LPCSTR, # pEntrypoint : LPCSTR
wintypes.LPCSTR, # pTarget : LPCSTR
wintypes.DWORD, # Flags1 : DWORD
wintypes.DWORD, # Flags2 : DWORD
ctypes.c_void_p, # ppCode : ID3DBlob** out
ctypes.c_void_p, # ppErrorMsgs : ID3DBlob** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DCompileFromFile = Fiddle::Function.new(
lib['D3DCompileFromFile'],
[
Fiddle::TYPE_VOIDP, # pFileName : LPCWSTR
Fiddle::TYPE_VOIDP, # pDefines : D3D_SHADER_MACRO* optional
Fiddle::TYPE_VOIDP, # pInclude : ID3DInclude* optional
Fiddle::TYPE_VOIDP, # pEntrypoint : LPCSTR
Fiddle::TYPE_VOIDP, # pTarget : LPCSTR
-Fiddle::TYPE_INT, # Flags1 : DWORD
-Fiddle::TYPE_INT, # Flags2 : DWORD
Fiddle::TYPE_VOIDP, # ppCode : ID3DBlob** out
Fiddle::TYPE_VOIDP, # ppErrorMsgs : ID3DBlob** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DCompileFromFile(
pFileName: *const u16, // LPCWSTR
pDefines: *const D3D_SHADER_MACRO, // D3D_SHADER_MACRO* optional
pInclude: *mut core::ffi::c_void, // ID3DInclude* optional
pEntrypoint: *const u8, // LPCSTR
pTarget: *const u8, // LPCSTR
Flags1: u32, // DWORD
Flags2: u32, // DWORD
ppCode: *mut *mut core::ffi::c_void, // ID3DBlob** out
ppErrorMsgs: *mut *mut core::ffi::c_void // ID3DBlob** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DCompileFromFile([MarshalAs(UnmanagedType.LPWStr)] string pFileName, IntPtr pDefines, IntPtr pInclude, [MarshalAs(UnmanagedType.LPStr)] string pEntrypoint, [MarshalAs(UnmanagedType.LPStr)] string pTarget, uint Flags1, uint Flags2, IntPtr ppCode, IntPtr ppErrorMsgs);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DCompileFromFile' -Namespace Win32 -PassThru
# $api::D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)#uselib "D3DCOMPILER_47.dll"
#func global D3DCompileFromFile "D3DCompileFromFile" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DCompileFromFile pFileName, varptr(pDefines), pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs ; 戻り値は stat
; pFileName : LPCWSTR -> "sptr"
; pDefines : D3D_SHADER_MACRO* optional -> "sptr"
; pInclude : ID3DInclude* optional -> "sptr"
; pEntrypoint : LPCSTR -> "sptr"
; pTarget : LPCSTR -> "sptr"
; Flags1 : DWORD -> "sptr"
; Flags2 : DWORD -> "sptr"
; ppCode : ID3DBlob** out -> "sptr"
; ppErrorMsgs : ID3DBlob** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "D3DCOMPILER_47.dll" #cfunc global D3DCompileFromFile "D3DCompileFromFile" wstr, var, sptr, str, str, int, int, sptr, sptr ; res = D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) ; pFileName : LPCWSTR -> "wstr" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "sptr" ; pEntrypoint : LPCSTR -> "str" ; pTarget : LPCSTR -> "str" ; Flags1 : DWORD -> "int" ; Flags2 : DWORD -> "int" ; ppCode : ID3DBlob** out -> "sptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "D3DCOMPILER_47.dll" #cfunc global D3DCompileFromFile "D3DCompileFromFile" wstr, sptr, sptr, str, str, int, int, sptr, sptr ; res = D3DCompileFromFile(pFileName, varptr(pDefines), pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) ; pFileName : LPCWSTR -> "wstr" ; pDefines : D3D_SHADER_MACRO* optional -> "sptr" ; pInclude : ID3DInclude* optional -> "sptr" ; pEntrypoint : LPCSTR -> "str" ; pTarget : LPCSTR -> "str" ; Flags1 : DWORD -> "int" ; Flags2 : DWORD -> "int" ; ppCode : ID3DBlob** out -> "sptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3DCompileFromFile(LPCWSTR pFileName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, DWORD Flags1, DWORD Flags2, ID3DBlob** ppCode, ID3DBlob** ppErrorMsgs) #uselib "D3DCOMPILER_47.dll" #cfunc global D3DCompileFromFile "D3DCompileFromFile" wstr, var, intptr, str, str, int, int, intptr, intptr ; res = D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) ; pFileName : LPCWSTR -> "wstr" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "intptr" ; pEntrypoint : LPCSTR -> "str" ; pTarget : LPCSTR -> "str" ; Flags1 : DWORD -> "int" ; Flags2 : DWORD -> "int" ; ppCode : ID3DBlob** out -> "intptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3DCompileFromFile(LPCWSTR pFileName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, DWORD Flags1, DWORD Flags2, ID3DBlob** ppCode, ID3DBlob** ppErrorMsgs) #uselib "D3DCOMPILER_47.dll" #cfunc global D3DCompileFromFile "D3DCompileFromFile" wstr, intptr, intptr, str, str, int, int, intptr, intptr ; res = D3DCompileFromFile(pFileName, varptr(pDefines), pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) ; pFileName : LPCWSTR -> "wstr" ; pDefines : D3D_SHADER_MACRO* optional -> "intptr" ; pInclude : ID3DInclude* optional -> "intptr" ; pEntrypoint : LPCSTR -> "str" ; pTarget : LPCSTR -> "str" ; Flags1 : DWORD -> "int" ; Flags2 : DWORD -> "int" ; ppCode : ID3DBlob** out -> "intptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DCompileFromFile = d3dcompiler_47.NewProc("D3DCompileFromFile")
)
// pFileName (LPCWSTR), pDefines (D3D_SHADER_MACRO* optional), pInclude (ID3DInclude* optional), pEntrypoint (LPCSTR), pTarget (LPCSTR), Flags1 (DWORD), Flags2 (DWORD), ppCode (ID3DBlob** out), ppErrorMsgs (ID3DBlob** optional, out)
r1, _, err := procD3DCompileFromFile.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pFileName))),
uintptr(pDefines),
uintptr(pInclude),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pEntrypoint))),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pTarget))),
uintptr(Flags1),
uintptr(Flags2),
uintptr(ppCode),
uintptr(ppErrorMsgs),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DCompileFromFile(
pFileName: PWideChar; // LPCWSTR
pDefines: Pointer; // D3D_SHADER_MACRO* optional
pInclude: Pointer; // ID3DInclude* optional
pEntrypoint: PAnsiChar; // LPCSTR
pTarget: PAnsiChar; // LPCSTR
Flags1: DWORD; // DWORD
Flags2: DWORD; // DWORD
ppCode: Pointer; // ID3DBlob** out
ppErrorMsgs: Pointer // ID3DBlob** optional, out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DCompileFromFile';result := DllCall("D3DCOMPILER_47\D3DCompileFromFile"
, "WStr", pFileName ; LPCWSTR
, "Ptr", pDefines ; D3D_SHADER_MACRO* optional
, "Ptr", pInclude ; ID3DInclude* optional
, "AStr", pEntrypoint ; LPCSTR
, "AStr", pTarget ; LPCSTR
, "UInt", Flags1 ; DWORD
, "UInt", Flags2 ; DWORD
, "Ptr", ppCode ; ID3DBlob** out
, "Ptr", ppErrorMsgs ; ID3DBlob** optional, out
, "Int") ; return: HRESULT●D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) = DLL("D3DCOMPILER_47.dll", "int D3DCompileFromFile(char*, void*, void*, char*, char*, dword, dword, void*, void*)")
# 呼び出し: D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)
# pFileName : LPCWSTR -> "char*"
# pDefines : D3D_SHADER_MACRO* optional -> "void*"
# pInclude : ID3DInclude* optional -> "void*"
# pEntrypoint : LPCSTR -> "char*"
# pTarget : LPCSTR -> "char*"
# Flags1 : DWORD -> "dword"
# Flags2 : DWORD -> "dword"
# ppCode : ID3DBlob** out -> "void*"
# ppErrorMsgs : ID3DBlob** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3dcompiler_47" fn D3DCompileFromFile(
pFileName: [*c]const u16, // LPCWSTR
pDefines: [*c]D3D_SHADER_MACRO, // D3D_SHADER_MACRO* optional
pInclude: ?*anyopaque, // ID3DInclude* optional
pEntrypoint: [*c]const u8, // LPCSTR
pTarget: [*c]const u8, // LPCSTR
Flags1: u32, // DWORD
Flags2: u32, // DWORD
ppCode: ?*anyopaque, // ID3DBlob** out
ppErrorMsgs: ?*anyopaque // ID3DBlob** optional, out
) callconv(std.os.windows.WINAPI) i32;proc D3DCompileFromFile(
pFileName: WideCString, # LPCWSTR
pDefines: ptr D3D_SHADER_MACRO, # D3D_SHADER_MACRO* optional
pInclude: pointer, # ID3DInclude* optional
pEntrypoint: cstring, # LPCSTR
pTarget: cstring, # LPCSTR
Flags1: uint32, # DWORD
Flags2: uint32, # DWORD
ppCode: pointer, # ID3DBlob** out
ppErrorMsgs: pointer # ID3DBlob** optional, out
): int32 {.importc: "D3DCompileFromFile", stdcall, dynlib: "D3DCOMPILER_47.dll".}pragma(lib, "d3dcompiler_47");
extern(Windows)
int D3DCompileFromFile(
const(wchar)* pFileName, // LPCWSTR
D3D_SHADER_MACRO* pDefines, // D3D_SHADER_MACRO* optional
void* pInclude, // ID3DInclude* optional
const(char)* pEntrypoint, // LPCSTR
const(char)* pTarget, // LPCSTR
uint Flags1, // DWORD
uint Flags2, // DWORD
void* ppCode, // ID3DBlob** out
void* ppErrorMsgs // ID3DBlob** optional, out
);ccall((:D3DCompileFromFile, "D3DCOMPILER_47.dll"), stdcall, Int32,
(Cwstring, Ptr{D3D_SHADER_MACRO}, Ptr{Cvoid}, Cstring, Cstring, UInt32, UInt32, Ptr{Cvoid}, Ptr{Cvoid}),
pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)
# pFileName : LPCWSTR -> Cwstring
# pDefines : D3D_SHADER_MACRO* optional -> Ptr{D3D_SHADER_MACRO}
# pInclude : ID3DInclude* optional -> Ptr{Cvoid}
# pEntrypoint : LPCSTR -> Cstring
# pTarget : LPCSTR -> Cstring
# Flags1 : DWORD -> UInt32
# Flags2 : DWORD -> UInt32
# ppCode : ID3DBlob** out -> Ptr{Cvoid}
# ppErrorMsgs : ID3DBlob** optional, out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3DCompileFromFile(
const uint16_t* pFileName,
void* pDefines,
void* pInclude,
const char* pEntrypoint,
const char* pTarget,
uint32_t Flags1,
uint32_t Flags2,
void* ppCode,
void* ppErrorMsgs);
]]
local d3dcompiler_47 = ffi.load("d3dcompiler_47")
-- d3dcompiler_47.D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)
-- pFileName : LPCWSTR
-- pDefines : D3D_SHADER_MACRO* optional
-- pInclude : ID3DInclude* optional
-- pEntrypoint : LPCSTR
-- pTarget : LPCSTR
-- Flags1 : DWORD
-- Flags2 : DWORD
-- ppCode : ID3DBlob** out
-- ppErrorMsgs : ID3DBlob** optional, out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('D3DCOMPILER_47.dll');
const D3DCompileFromFile = lib.func('__stdcall', 'D3DCompileFromFile', 'int32_t', ['str16', 'void *', 'void *', 'str', 'str', 'uint32_t', 'uint32_t', 'void *', 'void *']);
// D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)
// pFileName : LPCWSTR -> 'str16'
// pDefines : D3D_SHADER_MACRO* optional -> 'void *'
// pInclude : ID3DInclude* optional -> 'void *'
// pEntrypoint : LPCSTR -> 'str'
// pTarget : LPCSTR -> 'str'
// Flags1 : DWORD -> 'uint32_t'
// Flags2 : DWORD -> 'uint32_t'
// ppCode : ID3DBlob** out -> 'void *'
// ppErrorMsgs : ID3DBlob** optional, out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("D3DCOMPILER_47.dll", {
D3DCompileFromFile: { parameters: ["buffer", "pointer", "pointer", "buffer", "buffer", "u32", "u32", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)
// pFileName : LPCWSTR -> "buffer"
// pDefines : D3D_SHADER_MACRO* optional -> "pointer"
// pInclude : ID3DInclude* optional -> "pointer"
// pEntrypoint : LPCSTR -> "buffer"
// pTarget : LPCSTR -> "buffer"
// Flags1 : DWORD -> "u32"
// Flags2 : DWORD -> "u32"
// ppCode : ID3DBlob** out -> "pointer"
// ppErrorMsgs : ID3DBlob** optional, out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3DCompileFromFile(
const uint16_t* pFileName,
void* pDefines,
void* pInclude,
const char* pEntrypoint,
const char* pTarget,
uint32_t Flags1,
uint32_t Flags2,
void* ppCode,
void* ppErrorMsgs);
C, "D3DCOMPILER_47.dll");
// $ffi->D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs);
// pFileName : LPCWSTR
// pDefines : D3D_SHADER_MACRO* optional
// pInclude : ID3DInclude* optional
// pEntrypoint : LPCSTR
// pTarget : LPCSTR
// Flags1 : DWORD
// Flags2 : DWORD
// ppCode : ID3DBlob** out
// ppErrorMsgs : ID3DBlob** optional, out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3dcompiler_47 extends StdCallLibrary {
D3dcompiler_47 INSTANCE = Native.load("d3dcompiler_47", D3dcompiler_47.class);
int D3DCompileFromFile(
WString pFileName, // LPCWSTR
Pointer pDefines, // D3D_SHADER_MACRO* optional
Pointer pInclude, // ID3DInclude* optional
String pEntrypoint, // LPCSTR
String pTarget, // LPCSTR
int Flags1, // DWORD
int Flags2, // DWORD
Pointer ppCode, // ID3DBlob** out
Pointer ppErrorMsgs // ID3DBlob** optional, out
);
}@[Link("d3dcompiler_47")]
lib LibD3DCOMPILER_47
fun D3DCompileFromFile = D3DCompileFromFile(
pFileName : UInt16*, # LPCWSTR
pDefines : D3D_SHADER_MACRO*, # D3D_SHADER_MACRO* optional
pInclude : Void*, # ID3DInclude* optional
pEntrypoint : UInt8*, # LPCSTR
pTarget : UInt8*, # LPCSTR
Flags1 : UInt32, # DWORD
Flags2 : UInt32, # DWORD
ppCode : Void*, # ID3DBlob** out
ppErrorMsgs : Void* # ID3DBlob** optional, out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3DCompileFromFileNative = Int32 Function(Pointer<Utf16>, Pointer<Void>, Pointer<Void>, Pointer<Utf8>, Pointer<Utf8>, Uint32, Uint32, Pointer<Void>, Pointer<Void>);
typedef D3DCompileFromFileDart = int Function(Pointer<Utf16>, Pointer<Void>, Pointer<Void>, Pointer<Utf8>, Pointer<Utf8>, int, int, Pointer<Void>, Pointer<Void>);
final D3DCompileFromFile = DynamicLibrary.open('D3DCOMPILER_47.dll')
.lookupFunction<D3DCompileFromFileNative, D3DCompileFromFileDart>('D3DCompileFromFile');
// pFileName : LPCWSTR -> Pointer<Utf16>
// pDefines : D3D_SHADER_MACRO* optional -> Pointer<Void>
// pInclude : ID3DInclude* optional -> Pointer<Void>
// pEntrypoint : LPCSTR -> Pointer<Utf8>
// pTarget : LPCSTR -> Pointer<Utf8>
// Flags1 : DWORD -> Uint32
// Flags2 : DWORD -> Uint32
// ppCode : ID3DBlob** out -> Pointer<Void>
// ppErrorMsgs : ID3DBlob** optional, out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3DCompileFromFile(
pFileName: PWideChar; // LPCWSTR
pDefines: Pointer; // D3D_SHADER_MACRO* optional
pInclude: Pointer; // ID3DInclude* optional
pEntrypoint: PAnsiChar; // LPCSTR
pTarget: PAnsiChar; // LPCSTR
Flags1: DWORD; // DWORD
Flags2: DWORD; // DWORD
ppCode: Pointer; // ID3DBlob** out
ppErrorMsgs: Pointer // ID3DBlob** optional, out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DCompileFromFile';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3DCompileFromFile"
c_D3DCompileFromFile :: CWString -> Ptr () -> Ptr () -> CString -> CString -> Word32 -> Word32 -> Ptr () -> Ptr () -> IO Int32
-- pFileName : LPCWSTR -> CWString
-- pDefines : D3D_SHADER_MACRO* optional -> Ptr ()
-- pInclude : ID3DInclude* optional -> Ptr ()
-- pEntrypoint : LPCSTR -> CString
-- pTarget : LPCSTR -> CString
-- Flags1 : DWORD -> Word32
-- Flags2 : DWORD -> Word32
-- ppCode : ID3DBlob** out -> Ptr ()
-- ppErrorMsgs : ID3DBlob** optional, out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3dcompilefromfile =
foreign "D3DCompileFromFile"
((ptr uint16_t) @-> (ptr void) @-> (ptr void) @-> string @-> string @-> uint32_t @-> uint32_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pFileName : LPCWSTR -> (ptr uint16_t) *)
(* pDefines : D3D_SHADER_MACRO* optional -> (ptr void) *)
(* pInclude : ID3DInclude* optional -> (ptr void) *)
(* pEntrypoint : LPCSTR -> string *)
(* pTarget : LPCSTR -> string *)
(* Flags1 : DWORD -> uint32_t *)
(* Flags2 : DWORD -> uint32_t *)
(* ppCode : ID3DBlob** out -> (ptr void) *)
(* ppErrorMsgs : ID3DBlob** optional, out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3dcompiler_47 (t "D3DCOMPILER_47.dll"))
(cffi:use-foreign-library d3dcompiler_47)
(cffi:defcfun ("D3DCompileFromFile" d3-dcompile-from-file :convention :stdcall) :int32
(p-file-name (:string :encoding :utf-16le)) ; LPCWSTR
(p-defines :pointer) ; D3D_SHADER_MACRO* optional
(p-include :pointer) ; ID3DInclude* optional
(p-entrypoint :string) ; LPCSTR
(p-target :string) ; LPCSTR
(flags1 :uint32) ; DWORD
(flags2 :uint32) ; DWORD
(pp-code :pointer) ; ID3DBlob** out
(pp-error-msgs :pointer)) ; ID3DBlob** optional, out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3DCompileFromFile = Win32::API::More->new('D3DCOMPILER_47',
'int D3DCompileFromFile(LPCWSTR pFileName, LPVOID pDefines, LPVOID pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, DWORD Flags1, DWORD Flags2, LPVOID ppCode, LPVOID ppErrorMsgs)');
# my $ret = $D3DCompileFromFile->Call($pFileName, $pDefines, $pInclude, $pEntrypoint, $pTarget, $Flags1, $Flags2, $ppCode, $ppErrorMsgs);
# pFileName : LPCWSTR -> LPCWSTR
# pDefines : D3D_SHADER_MACRO* optional -> LPVOID
# pInclude : ID3DInclude* optional -> LPVOID
# pEntrypoint : LPCSTR -> LPCSTR
# pTarget : LPCSTR -> LPCSTR
# Flags1 : DWORD -> DWORD
# Flags2 : DWORD -> DWORD
# ppCode : ID3DBlob** out -> LPVOID
# ppErrorMsgs : ID3DBlob** optional, out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。