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D3DCompileFromFile
関数ファイルからHLSLシェーダーをコンパイルする。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DCompileFromFile(
LPCWSTR pFileName,
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
LPCSTR pEntrypoint,
LPCSTR pTarget,
DWORD Flags1,
DWORD Flags2,
ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pFileName | LPCWSTR | in |
| pDefines | D3D_SHADER_MACRO* | inoptional |
| pInclude | ID3DInclude* | inoptional |
| pEntrypoint | LPCSTR | in |
| pTarget | LPCSTR | in |
| Flags1 | DWORD | in |
| Flags2 | DWORD | in |
| ppCode | ID3DBlob** | out |
| ppErrorMsgs | ID3DBlob** | outoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DCompileFromFile(
LPCWSTR pFileName,
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
LPCSTR pEntrypoint,
LPCSTR pTarget,
DWORD Flags1,
DWORD Flags2,
ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs // optional
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DCompileFromFile(
[MarshalAs(UnmanagedType.LPWStr)] string pFileName, // LPCWSTR
IntPtr pDefines, // D3D_SHADER_MACRO* optional
IntPtr pInclude, // ID3DInclude* optional
[MarshalAs(UnmanagedType.LPStr)] string pEntrypoint, // LPCSTR
[MarshalAs(UnmanagedType.LPStr)] string pTarget, // LPCSTR
uint Flags1, // DWORD
uint Flags2, // DWORD
IntPtr ppCode, // ID3DBlob** out
IntPtr ppErrorMsgs // ID3DBlob** optional, out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DCompileFromFile(
<MarshalAs(UnmanagedType.LPWStr)> pFileName As String, ' LPCWSTR
pDefines As IntPtr, ' D3D_SHADER_MACRO* optional
pInclude As IntPtr, ' ID3DInclude* optional
<MarshalAs(UnmanagedType.LPStr)> pEntrypoint As String, ' LPCSTR
<MarshalAs(UnmanagedType.LPStr)> pTarget As String, ' LPCSTR
Flags1 As UInteger, ' DWORD
Flags2 As UInteger, ' DWORD
ppCode As IntPtr, ' ID3DBlob** out
ppErrorMsgs As IntPtr ' ID3DBlob** optional, out
) As Integer
End Function' pFileName : LPCWSTR
' pDefines : D3D_SHADER_MACRO* optional
' pInclude : ID3DInclude* optional
' pEntrypoint : LPCSTR
' pTarget : LPCSTR
' Flags1 : DWORD
' Flags2 : DWORD
' ppCode : ID3DBlob** out
' ppErrorMsgs : ID3DBlob** optional, out
Declare PtrSafe Function D3DCompileFromFile Lib "d3dcompiler_47" ( _
ByVal pFileName As LongPtr, _
ByVal pDefines As LongPtr, _
ByVal pInclude As LongPtr, _
ByVal pEntrypoint As String, _
ByVal pTarget As String, _
ByVal Flags1 As Long, _
ByVal Flags2 As Long, _
ByVal ppCode As LongPtr, _
ByVal ppErrorMsgs As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DCompileFromFile = ctypes.windll.d3dcompiler_47.D3DCompileFromFile
D3DCompileFromFile.restype = ctypes.c_int
D3DCompileFromFile.argtypes = [
wintypes.LPCWSTR, # pFileName : LPCWSTR
ctypes.c_void_p, # pDefines : D3D_SHADER_MACRO* optional
ctypes.c_void_p, # pInclude : ID3DInclude* optional
wintypes.LPCSTR, # pEntrypoint : LPCSTR
wintypes.LPCSTR, # pTarget : LPCSTR
wintypes.DWORD, # Flags1 : DWORD
wintypes.DWORD, # Flags2 : DWORD
ctypes.c_void_p, # ppCode : ID3DBlob** out
ctypes.c_void_p, # ppErrorMsgs : ID3DBlob** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DCompileFromFile = Fiddle::Function.new(
lib['D3DCompileFromFile'],
[
Fiddle::TYPE_VOIDP, # pFileName : LPCWSTR
Fiddle::TYPE_VOIDP, # pDefines : D3D_SHADER_MACRO* optional
Fiddle::TYPE_VOIDP, # pInclude : ID3DInclude* optional
Fiddle::TYPE_VOIDP, # pEntrypoint : LPCSTR
Fiddle::TYPE_VOIDP, # pTarget : LPCSTR
-Fiddle::TYPE_INT, # Flags1 : DWORD
-Fiddle::TYPE_INT, # Flags2 : DWORD
Fiddle::TYPE_VOIDP, # ppCode : ID3DBlob** out
Fiddle::TYPE_VOIDP, # ppErrorMsgs : ID3DBlob** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DCompileFromFile(
pFileName: *const u16, // LPCWSTR
pDefines: *const D3D_SHADER_MACRO, // D3D_SHADER_MACRO* optional
pInclude: *mut core::ffi::c_void, // ID3DInclude* optional
pEntrypoint: *const u8, // LPCSTR
pTarget: *const u8, // LPCSTR
Flags1: u32, // DWORD
Flags2: u32, // DWORD
ppCode: *mut *mut core::ffi::c_void, // ID3DBlob** out
ppErrorMsgs: *mut *mut core::ffi::c_void // ID3DBlob** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DCompileFromFile([MarshalAs(UnmanagedType.LPWStr)] string pFileName, IntPtr pDefines, IntPtr pInclude, [MarshalAs(UnmanagedType.LPStr)] string pEntrypoint, [MarshalAs(UnmanagedType.LPStr)] string pTarget, uint Flags1, uint Flags2, IntPtr ppCode, IntPtr ppErrorMsgs);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DCompileFromFile' -Namespace Win32 -PassThru
# $api::D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)#uselib "D3DCOMPILER_47.dll"
#func global D3DCompileFromFile "D3DCompileFromFile" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DCompileFromFile pFileName, varptr(pDefines), pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs ; 戻り値は stat
; pFileName : LPCWSTR -> "sptr"
; pDefines : D3D_SHADER_MACRO* optional -> "sptr"
; pInclude : ID3DInclude* optional -> "sptr"
; pEntrypoint : LPCSTR -> "sptr"
; pTarget : LPCSTR -> "sptr"
; Flags1 : DWORD -> "sptr"
; Flags2 : DWORD -> "sptr"
; ppCode : ID3DBlob** out -> "sptr"
; ppErrorMsgs : ID3DBlob** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "D3DCOMPILER_47.dll" #cfunc global D3DCompileFromFile "D3DCompileFromFile" wstr, var, sptr, str, str, int, int, sptr, sptr ; res = D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) ; pFileName : LPCWSTR -> "wstr" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "sptr" ; pEntrypoint : LPCSTR -> "str" ; pTarget : LPCSTR -> "str" ; Flags1 : DWORD -> "int" ; Flags2 : DWORD -> "int" ; ppCode : ID3DBlob** out -> "sptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "D3DCOMPILER_47.dll" #cfunc global D3DCompileFromFile "D3DCompileFromFile" wstr, sptr, sptr, str, str, int, int, sptr, sptr ; res = D3DCompileFromFile(pFileName, varptr(pDefines), pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) ; pFileName : LPCWSTR -> "wstr" ; pDefines : D3D_SHADER_MACRO* optional -> "sptr" ; pInclude : ID3DInclude* optional -> "sptr" ; pEntrypoint : LPCSTR -> "str" ; pTarget : LPCSTR -> "str" ; Flags1 : DWORD -> "int" ; Flags2 : DWORD -> "int" ; ppCode : ID3DBlob** out -> "sptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3DCompileFromFile(LPCWSTR pFileName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, DWORD Flags1, DWORD Flags2, ID3DBlob** ppCode, ID3DBlob** ppErrorMsgs) #uselib "D3DCOMPILER_47.dll" #cfunc global D3DCompileFromFile "D3DCompileFromFile" wstr, var, intptr, str, str, int, int, intptr, intptr ; res = D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) ; pFileName : LPCWSTR -> "wstr" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "intptr" ; pEntrypoint : LPCSTR -> "str" ; pTarget : LPCSTR -> "str" ; Flags1 : DWORD -> "int" ; Flags2 : DWORD -> "int" ; ppCode : ID3DBlob** out -> "intptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3DCompileFromFile(LPCWSTR pFileName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, DWORD Flags1, DWORD Flags2, ID3DBlob** ppCode, ID3DBlob** ppErrorMsgs) #uselib "D3DCOMPILER_47.dll" #cfunc global D3DCompileFromFile "D3DCompileFromFile" wstr, intptr, intptr, str, str, int, int, intptr, intptr ; res = D3DCompileFromFile(pFileName, varptr(pDefines), pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) ; pFileName : LPCWSTR -> "wstr" ; pDefines : D3D_SHADER_MACRO* optional -> "intptr" ; pInclude : ID3DInclude* optional -> "intptr" ; pEntrypoint : LPCSTR -> "str" ; pTarget : LPCSTR -> "str" ; Flags1 : DWORD -> "int" ; Flags2 : DWORD -> "int" ; ppCode : ID3DBlob** out -> "intptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DCompileFromFile = d3dcompiler_47.NewProc("D3DCompileFromFile")
)
// pFileName (LPCWSTR), pDefines (D3D_SHADER_MACRO* optional), pInclude (ID3DInclude* optional), pEntrypoint (LPCSTR), pTarget (LPCSTR), Flags1 (DWORD), Flags2 (DWORD), ppCode (ID3DBlob** out), ppErrorMsgs (ID3DBlob** optional, out)
r1, _, err := procD3DCompileFromFile.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(pFileName))),
uintptr(pDefines),
uintptr(pInclude),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pEntrypoint))),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pTarget))),
uintptr(Flags1),
uintptr(Flags2),
uintptr(ppCode),
uintptr(ppErrorMsgs),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DCompileFromFile(
pFileName: PWideChar; // LPCWSTR
pDefines: Pointer; // D3D_SHADER_MACRO* optional
pInclude: Pointer; // ID3DInclude* optional
pEntrypoint: PAnsiChar; // LPCSTR
pTarget: PAnsiChar; // LPCSTR
Flags1: DWORD; // DWORD
Flags2: DWORD; // DWORD
ppCode: Pointer; // ID3DBlob** out
ppErrorMsgs: Pointer // ID3DBlob** optional, out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DCompileFromFile';result := DllCall("D3DCOMPILER_47\D3DCompileFromFile"
, "WStr", pFileName ; LPCWSTR
, "Ptr", pDefines ; D3D_SHADER_MACRO* optional
, "Ptr", pInclude ; ID3DInclude* optional
, "AStr", pEntrypoint ; LPCSTR
, "AStr", pTarget ; LPCSTR
, "UInt", Flags1 ; DWORD
, "UInt", Flags2 ; DWORD
, "Ptr", ppCode ; ID3DBlob** out
, "Ptr", ppErrorMsgs ; ID3DBlob** optional, out
, "Int") ; return: HRESULT●D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs) = DLL("D3DCOMPILER_47.dll", "int D3DCompileFromFile(char*, void*, void*, char*, char*, dword, dword, void*, void*)")
# 呼び出し: D3DCompileFromFile(pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs)
# pFileName : LPCWSTR -> "char*"
# pDefines : D3D_SHADER_MACRO* optional -> "void*"
# pInclude : ID3DInclude* optional -> "void*"
# pEntrypoint : LPCSTR -> "char*"
# pTarget : LPCSTR -> "char*"
# Flags1 : DWORD -> "dword"
# Flags2 : DWORD -> "dword"
# ppCode : ID3DBlob** out -> "void*"
# ppErrorMsgs : ID3DBlob** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。