ホーム › Graphics.Direct3D.Fxc › D3DDisassemble10Effect
D3DDisassemble10Effect
関数Direct3D10エフェクトをアセンブリ風のテキストに逆アセンブルする。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DDisassemble10Effect(
ID3D10Effect* pEffect,
DWORD Flags,
ID3DBlob** ppDisassembly
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pEffect | ID3D10Effect* | in | 逆アセンブル対象のDirect3D 10エフェクトインターフェイス。 |
| Flags | DWORD | in | 逆アセンブル出力を制御するD3D_DISASM系フラグの組み合わせ。 |
| ppDisassembly | ID3DBlob** | out | アセンブリ言語テキストを格納したID3DBlobを受け取る出力先。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DDisassemble10Effect(
ID3D10Effect* pEffect,
DWORD Flags,
ID3DBlob** ppDisassembly
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DDisassemble10Effect(
IntPtr pEffect, // ID3D10Effect*
uint Flags, // DWORD
IntPtr ppDisassembly // ID3DBlob** out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DDisassemble10Effect(
pEffect As IntPtr, ' ID3D10Effect*
Flags As UInteger, ' DWORD
ppDisassembly As IntPtr ' ID3DBlob** out
) As Integer
End Function' pEffect : ID3D10Effect*
' Flags : DWORD
' ppDisassembly : ID3DBlob** out
Declare PtrSafe Function D3DDisassemble10Effect Lib "d3dcompiler_47" ( _
ByVal pEffect As LongPtr, _
ByVal Flags As Long, _
ByVal ppDisassembly As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DDisassemble10Effect = ctypes.windll.d3dcompiler_47.D3DDisassemble10Effect
D3DDisassemble10Effect.restype = ctypes.c_int
D3DDisassemble10Effect.argtypes = [
ctypes.c_void_p, # pEffect : ID3D10Effect*
wintypes.DWORD, # Flags : DWORD
ctypes.c_void_p, # ppDisassembly : ID3DBlob** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DDisassemble10Effect = Fiddle::Function.new(
lib['D3DDisassemble10Effect'],
[
Fiddle::TYPE_VOIDP, # pEffect : ID3D10Effect*
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_VOIDP, # ppDisassembly : ID3DBlob** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DDisassemble10Effect(
pEffect: *mut core::ffi::c_void, // ID3D10Effect*
Flags: u32, // DWORD
ppDisassembly: *mut *mut core::ffi::c_void // ID3DBlob** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DDisassemble10Effect(IntPtr pEffect, uint Flags, IntPtr ppDisassembly);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DDisassemble10Effect' -Namespace Win32 -PassThru
# $api::D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)#uselib "D3DCOMPILER_47.dll"
#func global D3DDisassemble10Effect "D3DDisassemble10Effect" sptr, sptr, sptr
; D3DDisassemble10Effect pEffect, Flags, ppDisassembly ; 戻り値は stat
; pEffect : ID3D10Effect* -> "sptr"
; Flags : DWORD -> "sptr"
; ppDisassembly : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DDisassemble10Effect "D3DDisassemble10Effect" sptr, int, sptr
; res = D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)
; pEffect : ID3D10Effect* -> "sptr"
; Flags : DWORD -> "int"
; ppDisassembly : ID3DBlob** out -> "sptr"; HRESULT D3DDisassemble10Effect(ID3D10Effect* pEffect, DWORD Flags, ID3DBlob** ppDisassembly)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DDisassemble10Effect "D3DDisassemble10Effect" intptr, int, intptr
; res = D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)
; pEffect : ID3D10Effect* -> "intptr"
; Flags : DWORD -> "int"
; ppDisassembly : ID3DBlob** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DDisassemble10Effect = d3dcompiler_47.NewProc("D3DDisassemble10Effect")
)
// pEffect (ID3D10Effect*), Flags (DWORD), ppDisassembly (ID3DBlob** out)
r1, _, err := procD3DDisassemble10Effect.Call(
uintptr(pEffect),
uintptr(Flags),
uintptr(ppDisassembly),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DDisassemble10Effect(
pEffect: Pointer; // ID3D10Effect*
Flags: DWORD; // DWORD
ppDisassembly: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DDisassemble10Effect';result := DllCall("D3DCOMPILER_47\D3DDisassemble10Effect"
, "Ptr", pEffect ; ID3D10Effect*
, "UInt", Flags ; DWORD
, "Ptr", ppDisassembly ; ID3DBlob** out
, "Int") ; return: HRESULT●D3DDisassemble10Effect(pEffect, Flags, ppDisassembly) = DLL("D3DCOMPILER_47.dll", "int D3DDisassemble10Effect(void*, dword, void*)")
# 呼び出し: D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)
# pEffect : ID3D10Effect* -> "void*"
# Flags : DWORD -> "dword"
# ppDisassembly : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3dcompiler_47" fn D3DDisassemble10Effect(
pEffect: ?*anyopaque, // ID3D10Effect*
Flags: u32, // DWORD
ppDisassembly: ?*anyopaque // ID3DBlob** out
) callconv(std.os.windows.WINAPI) i32;proc D3DDisassemble10Effect(
pEffect: pointer, # ID3D10Effect*
Flags: uint32, # DWORD
ppDisassembly: pointer # ID3DBlob** out
): int32 {.importc: "D3DDisassemble10Effect", stdcall, dynlib: "D3DCOMPILER_47.dll".}pragma(lib, "d3dcompiler_47");
extern(Windows)
int D3DDisassemble10Effect(
void* pEffect, // ID3D10Effect*
uint Flags, // DWORD
void* ppDisassembly // ID3DBlob** out
);ccall((:D3DDisassemble10Effect, "D3DCOMPILER_47.dll"), stdcall, Int32,
(Ptr{Cvoid}, UInt32, Ptr{Cvoid}),
pEffect, Flags, ppDisassembly)
# pEffect : ID3D10Effect* -> Ptr{Cvoid}
# Flags : DWORD -> UInt32
# ppDisassembly : ID3DBlob** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3DDisassemble10Effect(
void* pEffect,
uint32_t Flags,
void* ppDisassembly);
]]
local d3dcompiler_47 = ffi.load("d3dcompiler_47")
-- d3dcompiler_47.D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)
-- pEffect : ID3D10Effect*
-- Flags : DWORD
-- ppDisassembly : ID3DBlob** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('D3DCOMPILER_47.dll');
const D3DDisassemble10Effect = lib.func('__stdcall', 'D3DDisassemble10Effect', 'int32_t', ['void *', 'uint32_t', 'void *']);
// D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)
// pEffect : ID3D10Effect* -> 'void *'
// Flags : DWORD -> 'uint32_t'
// ppDisassembly : ID3DBlob** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("D3DCOMPILER_47.dll", {
D3DDisassemble10Effect: { parameters: ["pointer", "u32", "pointer"], result: "i32" },
});
// lib.symbols.D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)
// pEffect : ID3D10Effect* -> "pointer"
// Flags : DWORD -> "u32"
// ppDisassembly : ID3DBlob** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3DDisassemble10Effect(
void* pEffect,
uint32_t Flags,
void* ppDisassembly);
C, "D3DCOMPILER_47.dll");
// $ffi->D3DDisassemble10Effect(pEffect, Flags, ppDisassembly);
// pEffect : ID3D10Effect*
// Flags : DWORD
// ppDisassembly : ID3DBlob** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3dcompiler_47 extends StdCallLibrary {
D3dcompiler_47 INSTANCE = Native.load("d3dcompiler_47", D3dcompiler_47.class);
int D3DDisassemble10Effect(
Pointer pEffect, // ID3D10Effect*
int Flags, // DWORD
Pointer ppDisassembly // ID3DBlob** out
);
}@[Link("d3dcompiler_47")]
lib LibD3DCOMPILER_47
fun D3DDisassemble10Effect = D3DDisassemble10Effect(
pEffect : Void*, # ID3D10Effect*
Flags : UInt32, # DWORD
ppDisassembly : Void* # ID3DBlob** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3DDisassemble10EffectNative = Int32 Function(Pointer<Void>, Uint32, Pointer<Void>);
typedef D3DDisassemble10EffectDart = int Function(Pointer<Void>, int, Pointer<Void>);
final D3DDisassemble10Effect = DynamicLibrary.open('D3DCOMPILER_47.dll')
.lookupFunction<D3DDisassemble10EffectNative, D3DDisassemble10EffectDart>('D3DDisassemble10Effect');
// pEffect : ID3D10Effect* -> Pointer<Void>
// Flags : DWORD -> Uint32
// ppDisassembly : ID3DBlob** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3DDisassemble10Effect(
pEffect: Pointer; // ID3D10Effect*
Flags: DWORD; // DWORD
ppDisassembly: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DDisassemble10Effect';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3DDisassemble10Effect"
c_D3DDisassemble10Effect :: Ptr () -> Word32 -> Ptr () -> IO Int32
-- pEffect : ID3D10Effect* -> Ptr ()
-- Flags : DWORD -> Word32
-- ppDisassembly : ID3DBlob** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3ddisassemble10effect =
foreign "D3DDisassemble10Effect"
((ptr void) @-> uint32_t @-> (ptr void) @-> returning int32_t)
(* pEffect : ID3D10Effect* -> (ptr void) *)
(* Flags : DWORD -> uint32_t *)
(* ppDisassembly : ID3DBlob** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3dcompiler_47 (t "D3DCOMPILER_47.dll"))
(cffi:use-foreign-library d3dcompiler_47)
(cffi:defcfun ("D3DDisassemble10Effect" d3-ddisassemble10-effect :convention :stdcall) :int32
(p-effect :pointer) ; ID3D10Effect*
(flags :uint32) ; DWORD
(pp-disassembly :pointer)) ; ID3DBlob** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3DDisassemble10Effect = Win32::API::More->new('D3DCOMPILER_47',
'int D3DDisassemble10Effect(LPVOID pEffect, DWORD Flags, LPVOID ppDisassembly)');
# my $ret = $D3DDisassemble10Effect->Call($pEffect, $Flags, $ppDisassembly);
# pEffect : ID3D10Effect* -> LPVOID
# Flags : DWORD -> DWORD
# ppDisassembly : ID3DBlob** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。