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D3DDisassemble10Effect

関数
Direct3D10エフェクトをアセンブリ風のテキストに逆アセンブルする。
DLLD3DCOMPILER_47.dll呼出規約winapi

シグネチャ

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DDisassemble10Effect(
    ID3D10Effect* pEffect,
    DWORD Flags,
    ID3DBlob** ppDisassembly
);

パラメーター

名前方向
pEffectID3D10Effect*in
FlagsDWORDin
ppDisassemblyID3DBlob**out

戻り値の型: HRESULT

各言語での呼び出し定義

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DDisassemble10Effect(
    ID3D10Effect* pEffect,
    DWORD Flags,
    ID3DBlob** ppDisassembly
);
[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DDisassemble10Effect(
    IntPtr pEffect,   // ID3D10Effect*
    uint Flags,   // DWORD
    IntPtr ppDisassembly   // ID3DBlob** out
);
<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DDisassemble10Effect(
    pEffect As IntPtr,   ' ID3D10Effect*
    Flags As UInteger,   ' DWORD
    ppDisassembly As IntPtr   ' ID3DBlob** out
) As Integer
End Function
' pEffect : ID3D10Effect*
' Flags : DWORD
' ppDisassembly : ID3DBlob** out
Declare PtrSafe Function D3DDisassemble10Effect Lib "d3dcompiler_47" ( _
    ByVal pEffect As LongPtr, _
    ByVal Flags As Long, _
    ByVal ppDisassembly As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3DDisassemble10Effect = ctypes.windll.d3dcompiler_47.D3DDisassemble10Effect
D3DDisassemble10Effect.restype = ctypes.c_int
D3DDisassemble10Effect.argtypes = [
    ctypes.c_void_p,  # pEffect : ID3D10Effect*
    wintypes.DWORD,  # Flags : DWORD
    ctypes.c_void_p,  # ppDisassembly : ID3DBlob** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DDisassemble10Effect = Fiddle::Function.new(
  lib['D3DDisassemble10Effect'],
  [
    Fiddle::TYPE_VOIDP,  # pEffect : ID3D10Effect*
    -Fiddle::TYPE_INT,  # Flags : DWORD
    Fiddle::TYPE_VOIDP,  # ppDisassembly : ID3DBlob** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3dcompiler_47")]
extern "system" {
    fn D3DDisassemble10Effect(
        pEffect: *mut core::ffi::c_void,  // ID3D10Effect*
        Flags: u32,  // DWORD
        ppDisassembly: *mut *mut core::ffi::c_void  // ID3DBlob** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DDisassemble10Effect(IntPtr pEffect, uint Flags, IntPtr ppDisassembly);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DDisassemble10Effect' -Namespace Win32 -PassThru
# $api::D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)
#uselib "D3DCOMPILER_47.dll"
#func global D3DDisassemble10Effect "D3DDisassemble10Effect" sptr, sptr, sptr
; D3DDisassemble10Effect pEffect, Flags, ppDisassembly   ; 戻り値は stat
; pEffect : ID3D10Effect* -> "sptr"
; Flags : DWORD -> "sptr"
; ppDisassembly : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DDisassemble10Effect "D3DDisassemble10Effect" sptr, int, sptr
; res = D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)
; pEffect : ID3D10Effect* -> "sptr"
; Flags : DWORD -> "int"
; ppDisassembly : ID3DBlob** out -> "sptr"
; HRESULT D3DDisassemble10Effect(ID3D10Effect* pEffect, DWORD Flags, ID3DBlob** ppDisassembly)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DDisassemble10Effect "D3DDisassemble10Effect" intptr, int, intptr
; res = D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)
; pEffect : ID3D10Effect* -> "intptr"
; Flags : DWORD -> "int"
; ppDisassembly : ID3DBlob** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
	procD3DDisassemble10Effect = d3dcompiler_47.NewProc("D3DDisassemble10Effect")
)

// pEffect (ID3D10Effect*), Flags (DWORD), ppDisassembly (ID3DBlob** out)
r1, _, err := procD3DDisassemble10Effect.Call(
	uintptr(pEffect),
	uintptr(Flags),
	uintptr(ppDisassembly),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3DDisassemble10Effect(
  pEffect: Pointer;   // ID3D10Effect*
  Flags: DWORD;   // DWORD
  ppDisassembly: Pointer   // ID3DBlob** out
): Integer; stdcall;
  external 'D3DCOMPILER_47.dll' name 'D3DDisassemble10Effect';
result := DllCall("D3DCOMPILER_47\D3DDisassemble10Effect"
    , "Ptr", pEffect   ; ID3D10Effect*
    , "UInt", Flags   ; DWORD
    , "Ptr", ppDisassembly   ; ID3DBlob** out
    , "Int")   ; return: HRESULT
●D3DDisassemble10Effect(pEffect, Flags, ppDisassembly) = DLL("D3DCOMPILER_47.dll", "int D3DDisassemble10Effect(void*, dword, void*)")
# 呼び出し: D3DDisassemble10Effect(pEffect, Flags, ppDisassembly)
# pEffect : ID3D10Effect* -> "void*"
# Flags : DWORD -> "dword"
# ppDisassembly : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。