Win32 API 日本語リファレンス
ホームGraphics.Direct3D.Fxc › D3DGetInputSignatureBlob

D3DGetInputSignatureBlob

関数
シェーダーの入力シグネチャBlobを取得する。
DLLD3DCOMPILER_47.dll呼出規約winapi

シグネチャ

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DGetInputSignatureBlob(
    const void* pSrcData,
    UINT_PTR SrcDataSize,
    ID3DBlob** ppSignatureBlob
);

パラメーター

名前方向
pSrcDatavoid*in
SrcDataSizeUINT_PTRin
ppSignatureBlobID3DBlob**out

戻り値の型: HRESULT

各言語での呼び出し定義

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DGetInputSignatureBlob(
    const void* pSrcData,
    UINT_PTR SrcDataSize,
    ID3DBlob** ppSignatureBlob
);
[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DGetInputSignatureBlob(
    IntPtr pSrcData,   // void*
    UIntPtr SrcDataSize,   // UINT_PTR
    IntPtr ppSignatureBlob   // ID3DBlob** out
);
<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DGetInputSignatureBlob(
    pSrcData As IntPtr,   ' void*
    SrcDataSize As UIntPtr,   ' UINT_PTR
    ppSignatureBlob As IntPtr   ' ID3DBlob** out
) As Integer
End Function
' pSrcData : void*
' SrcDataSize : UINT_PTR
' ppSignatureBlob : ID3DBlob** out
Declare PtrSafe Function D3DGetInputSignatureBlob Lib "d3dcompiler_47" ( _
    ByVal pSrcData As LongPtr, _
    ByVal SrcDataSize As LongPtr, _
    ByVal ppSignatureBlob As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3DGetInputSignatureBlob = ctypes.windll.d3dcompiler_47.D3DGetInputSignatureBlob
D3DGetInputSignatureBlob.restype = ctypes.c_int
D3DGetInputSignatureBlob.argtypes = [
    ctypes.POINTER(None),  # pSrcData : void*
    ctypes.c_size_t,  # SrcDataSize : UINT_PTR
    ctypes.c_void_p,  # ppSignatureBlob : ID3DBlob** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DGetInputSignatureBlob = Fiddle::Function.new(
  lib['D3DGetInputSignatureBlob'],
  [
    Fiddle::TYPE_VOIDP,  # pSrcData : void*
    Fiddle::TYPE_UINTPTR_T,  # SrcDataSize : UINT_PTR
    Fiddle::TYPE_VOIDP,  # ppSignatureBlob : ID3DBlob** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3dcompiler_47")]
extern "system" {
    fn D3DGetInputSignatureBlob(
        pSrcData: *const (),  // void*
        SrcDataSize: usize,  // UINT_PTR
        ppSignatureBlob: *mut *mut core::ffi::c_void  // ID3DBlob** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DGetInputSignatureBlob(IntPtr pSrcData, UIntPtr SrcDataSize, IntPtr ppSignatureBlob);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DGetInputSignatureBlob' -Namespace Win32 -PassThru
# $api::D3DGetInputSignatureBlob(pSrcData, SrcDataSize, ppSignatureBlob)
#uselib "D3DCOMPILER_47.dll"
#func global D3DGetInputSignatureBlob "D3DGetInputSignatureBlob" sptr, sptr, sptr
; D3DGetInputSignatureBlob pSrcData, SrcDataSize, ppSignatureBlob   ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; ppSignatureBlob : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DGetInputSignatureBlob "D3DGetInputSignatureBlob" sptr, sptr, sptr
; res = D3DGetInputSignatureBlob(pSrcData, SrcDataSize, ppSignatureBlob)
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; ppSignatureBlob : ID3DBlob** out -> "sptr"
; HRESULT D3DGetInputSignatureBlob(void* pSrcData, UINT_PTR SrcDataSize, ID3DBlob** ppSignatureBlob)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DGetInputSignatureBlob "D3DGetInputSignatureBlob" intptr, intptr, intptr
; res = D3DGetInputSignatureBlob(pSrcData, SrcDataSize, ppSignatureBlob)
; pSrcData : void* -> "intptr"
; SrcDataSize : UINT_PTR -> "intptr"
; ppSignatureBlob : ID3DBlob** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
	procD3DGetInputSignatureBlob = d3dcompiler_47.NewProc("D3DGetInputSignatureBlob")
)

// pSrcData (void*), SrcDataSize (UINT_PTR), ppSignatureBlob (ID3DBlob** out)
r1, _, err := procD3DGetInputSignatureBlob.Call(
	uintptr(pSrcData),
	uintptr(SrcDataSize),
	uintptr(ppSignatureBlob),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3DGetInputSignatureBlob(
  pSrcData: Pointer;   // void*
  SrcDataSize: NativeUInt;   // UINT_PTR
  ppSignatureBlob: Pointer   // ID3DBlob** out
): Integer; stdcall;
  external 'D3DCOMPILER_47.dll' name 'D3DGetInputSignatureBlob';
result := DllCall("D3DCOMPILER_47\D3DGetInputSignatureBlob"
    , "Ptr", pSrcData   ; void*
    , "UPtr", SrcDataSize   ; UINT_PTR
    , "Ptr", ppSignatureBlob   ; ID3DBlob** out
    , "Int")   ; return: HRESULT
●D3DGetInputSignatureBlob(pSrcData, SrcDataSize, ppSignatureBlob) = DLL("D3DCOMPILER_47.dll", "int D3DGetInputSignatureBlob(void*, int, void*)")
# 呼び出し: D3DGetInputSignatureBlob(pSrcData, SrcDataSize, ppSignatureBlob)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# ppSignatureBlob : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。