ホーム › Graphics.Direct3D.Fxc › D3DLoadModule
D3DLoadModule
関数シェーダーモジュールを読み込む。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DLoadModule(
const void* pSrcData,
UINT_PTR cbSrcDataSize,
ID3D11Module** ppModule
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pSrcData | void* | in |
| cbSrcDataSize | UINT_PTR | in |
| ppModule | ID3D11Module** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DLoadModule(
const void* pSrcData,
UINT_PTR cbSrcDataSize,
ID3D11Module** ppModule
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DLoadModule(
IntPtr pSrcData, // void*
UIntPtr cbSrcDataSize, // UINT_PTR
IntPtr ppModule // ID3D11Module** out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DLoadModule(
pSrcData As IntPtr, ' void*
cbSrcDataSize As UIntPtr, ' UINT_PTR
ppModule As IntPtr ' ID3D11Module** out
) As Integer
End Function' pSrcData : void*
' cbSrcDataSize : UINT_PTR
' ppModule : ID3D11Module** out
Declare PtrSafe Function D3DLoadModule Lib "d3dcompiler_47" ( _
ByVal pSrcData As LongPtr, _
ByVal cbSrcDataSize As LongPtr, _
ByVal ppModule As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DLoadModule = ctypes.windll.d3dcompiler_47.D3DLoadModule
D3DLoadModule.restype = ctypes.c_int
D3DLoadModule.argtypes = [
ctypes.POINTER(None), # pSrcData : void*
ctypes.c_size_t, # cbSrcDataSize : UINT_PTR
ctypes.c_void_p, # ppModule : ID3D11Module** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DLoadModule = Fiddle::Function.new(
lib['D3DLoadModule'],
[
Fiddle::TYPE_VOIDP, # pSrcData : void*
Fiddle::TYPE_UINTPTR_T, # cbSrcDataSize : UINT_PTR
Fiddle::TYPE_VOIDP, # ppModule : ID3D11Module** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DLoadModule(
pSrcData: *const (), // void*
cbSrcDataSize: usize, // UINT_PTR
ppModule: *mut *mut core::ffi::c_void // ID3D11Module** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DLoadModule(IntPtr pSrcData, UIntPtr cbSrcDataSize, IntPtr ppModule);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DLoadModule' -Namespace Win32 -PassThru
# $api::D3DLoadModule(pSrcData, cbSrcDataSize, ppModule)#uselib "D3DCOMPILER_47.dll"
#func global D3DLoadModule "D3DLoadModule" sptr, sptr, sptr
; D3DLoadModule pSrcData, cbSrcDataSize, ppModule ; 戻り値は stat
; pSrcData : void* -> "sptr"
; cbSrcDataSize : UINT_PTR -> "sptr"
; ppModule : ID3D11Module** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DLoadModule "D3DLoadModule" sptr, sptr, sptr
; res = D3DLoadModule(pSrcData, cbSrcDataSize, ppModule)
; pSrcData : void* -> "sptr"
; cbSrcDataSize : UINT_PTR -> "sptr"
; ppModule : ID3D11Module** out -> "sptr"; HRESULT D3DLoadModule(void* pSrcData, UINT_PTR cbSrcDataSize, ID3D11Module** ppModule)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DLoadModule "D3DLoadModule" intptr, intptr, intptr
; res = D3DLoadModule(pSrcData, cbSrcDataSize, ppModule)
; pSrcData : void* -> "intptr"
; cbSrcDataSize : UINT_PTR -> "intptr"
; ppModule : ID3D11Module** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DLoadModule = d3dcompiler_47.NewProc("D3DLoadModule")
)
// pSrcData (void*), cbSrcDataSize (UINT_PTR), ppModule (ID3D11Module** out)
r1, _, err := procD3DLoadModule.Call(
uintptr(pSrcData),
uintptr(cbSrcDataSize),
uintptr(ppModule),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DLoadModule(
pSrcData: Pointer; // void*
cbSrcDataSize: NativeUInt; // UINT_PTR
ppModule: Pointer // ID3D11Module** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DLoadModule';result := DllCall("D3DCOMPILER_47\D3DLoadModule"
, "Ptr", pSrcData ; void*
, "UPtr", cbSrcDataSize ; UINT_PTR
, "Ptr", ppModule ; ID3D11Module** out
, "Int") ; return: HRESULT●D3DLoadModule(pSrcData, cbSrcDataSize, ppModule) = DLL("D3DCOMPILER_47.dll", "int D3DLoadModule(void*, int, void*)")
# 呼び出し: D3DLoadModule(pSrcData, cbSrcDataSize, ppModule)
# pSrcData : void* -> "void*"
# cbSrcDataSize : UINT_PTR -> "int"
# ppModule : ID3D11Module** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。