Win32 API 日本語リファレンス
ホームGraphics.Direct3D.Fxc › D3DLoadModule

D3DLoadModule

関数
シェーダーモジュールを読み込む。
DLLD3DCOMPILER_47.dll呼出規約winapi

シグネチャ

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DLoadModule(
    const void* pSrcData,
    UINT_PTR cbSrcDataSize,
    ID3D11Module** ppModule
);

パラメーター

名前方向
pSrcDatavoid*in
cbSrcDataSizeUINT_PTRin
ppModuleID3D11Module**out

戻り値の型: HRESULT

各言語での呼び出し定義

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DLoadModule(
    const void* pSrcData,
    UINT_PTR cbSrcDataSize,
    ID3D11Module** ppModule
);
[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DLoadModule(
    IntPtr pSrcData,   // void*
    UIntPtr cbSrcDataSize,   // UINT_PTR
    IntPtr ppModule   // ID3D11Module** out
);
<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DLoadModule(
    pSrcData As IntPtr,   ' void*
    cbSrcDataSize As UIntPtr,   ' UINT_PTR
    ppModule As IntPtr   ' ID3D11Module** out
) As Integer
End Function
' pSrcData : void*
' cbSrcDataSize : UINT_PTR
' ppModule : ID3D11Module** out
Declare PtrSafe Function D3DLoadModule Lib "d3dcompiler_47" ( _
    ByVal pSrcData As LongPtr, _
    ByVal cbSrcDataSize As LongPtr, _
    ByVal ppModule As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3DLoadModule = ctypes.windll.d3dcompiler_47.D3DLoadModule
D3DLoadModule.restype = ctypes.c_int
D3DLoadModule.argtypes = [
    ctypes.POINTER(None),  # pSrcData : void*
    ctypes.c_size_t,  # cbSrcDataSize : UINT_PTR
    ctypes.c_void_p,  # ppModule : ID3D11Module** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DLoadModule = Fiddle::Function.new(
  lib['D3DLoadModule'],
  [
    Fiddle::TYPE_VOIDP,  # pSrcData : void*
    Fiddle::TYPE_UINTPTR_T,  # cbSrcDataSize : UINT_PTR
    Fiddle::TYPE_VOIDP,  # ppModule : ID3D11Module** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3dcompiler_47")]
extern "system" {
    fn D3DLoadModule(
        pSrcData: *const (),  // void*
        cbSrcDataSize: usize,  // UINT_PTR
        ppModule: *mut *mut core::ffi::c_void  // ID3D11Module** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DLoadModule(IntPtr pSrcData, UIntPtr cbSrcDataSize, IntPtr ppModule);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DLoadModule' -Namespace Win32 -PassThru
# $api::D3DLoadModule(pSrcData, cbSrcDataSize, ppModule)
#uselib "D3DCOMPILER_47.dll"
#func global D3DLoadModule "D3DLoadModule" sptr, sptr, sptr
; D3DLoadModule pSrcData, cbSrcDataSize, ppModule   ; 戻り値は stat
; pSrcData : void* -> "sptr"
; cbSrcDataSize : UINT_PTR -> "sptr"
; ppModule : ID3D11Module** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DLoadModule "D3DLoadModule" sptr, sptr, sptr
; res = D3DLoadModule(pSrcData, cbSrcDataSize, ppModule)
; pSrcData : void* -> "sptr"
; cbSrcDataSize : UINT_PTR -> "sptr"
; ppModule : ID3D11Module** out -> "sptr"
; HRESULT D3DLoadModule(void* pSrcData, UINT_PTR cbSrcDataSize, ID3D11Module** ppModule)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DLoadModule "D3DLoadModule" intptr, intptr, intptr
; res = D3DLoadModule(pSrcData, cbSrcDataSize, ppModule)
; pSrcData : void* -> "intptr"
; cbSrcDataSize : UINT_PTR -> "intptr"
; ppModule : ID3D11Module** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
	procD3DLoadModule = d3dcompiler_47.NewProc("D3DLoadModule")
)

// pSrcData (void*), cbSrcDataSize (UINT_PTR), ppModule (ID3D11Module** out)
r1, _, err := procD3DLoadModule.Call(
	uintptr(pSrcData),
	uintptr(cbSrcDataSize),
	uintptr(ppModule),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3DLoadModule(
  pSrcData: Pointer;   // void*
  cbSrcDataSize: NativeUInt;   // UINT_PTR
  ppModule: Pointer   // ID3D11Module** out
): Integer; stdcall;
  external 'D3DCOMPILER_47.dll' name 'D3DLoadModule';
result := DllCall("D3DCOMPILER_47\D3DLoadModule"
    , "Ptr", pSrcData   ; void*
    , "UPtr", cbSrcDataSize   ; UINT_PTR
    , "Ptr", ppModule   ; ID3D11Module** out
    , "Int")   ; return: HRESULT
●D3DLoadModule(pSrcData, cbSrcDataSize, ppModule) = DLL("D3DCOMPILER_47.dll", "int D3DLoadModule(void*, int, void*)")
# 呼び出し: D3DLoadModule(pSrcData, cbSrcDataSize, ppModule)
# pSrcData : void* -> "void*"
# cbSrcDataSize : UINT_PTR -> "int"
# ppModule : ID3D11Module** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。