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D3DPreprocess
関数シェーダーソースを前処理展開する。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DPreprocess(
const void* pSrcData,
UINT_PTR SrcDataSize,
LPCSTR pSourceName, // optional
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
ID3DBlob** ppCodeText,
ID3DBlob** ppErrorMsgs // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pSrcData | void* | in |
| SrcDataSize | UINT_PTR | in |
| pSourceName | LPCSTR | inoptional |
| pDefines | D3D_SHADER_MACRO* | inoptional |
| pInclude | ID3DInclude* | inoptional |
| ppCodeText | ID3DBlob** | out |
| ppErrorMsgs | ID3DBlob** | outoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DPreprocess(
const void* pSrcData,
UINT_PTR SrcDataSize,
LPCSTR pSourceName, // optional
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
ID3DBlob** ppCodeText,
ID3DBlob** ppErrorMsgs // optional
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DPreprocess(
IntPtr pSrcData, // void*
UIntPtr SrcDataSize, // UINT_PTR
[MarshalAs(UnmanagedType.LPStr)] string pSourceName, // LPCSTR optional
IntPtr pDefines, // D3D_SHADER_MACRO* optional
IntPtr pInclude, // ID3DInclude* optional
IntPtr ppCodeText, // ID3DBlob** out
IntPtr ppErrorMsgs // ID3DBlob** optional, out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DPreprocess(
pSrcData As IntPtr, ' void*
SrcDataSize As UIntPtr, ' UINT_PTR
<MarshalAs(UnmanagedType.LPStr)> pSourceName As String, ' LPCSTR optional
pDefines As IntPtr, ' D3D_SHADER_MACRO* optional
pInclude As IntPtr, ' ID3DInclude* optional
ppCodeText As IntPtr, ' ID3DBlob** out
ppErrorMsgs As IntPtr ' ID3DBlob** optional, out
) As Integer
End Function' pSrcData : void*
' SrcDataSize : UINT_PTR
' pSourceName : LPCSTR optional
' pDefines : D3D_SHADER_MACRO* optional
' pInclude : ID3DInclude* optional
' ppCodeText : ID3DBlob** out
' ppErrorMsgs : ID3DBlob** optional, out
Declare PtrSafe Function D3DPreprocess Lib "d3dcompiler_47" ( _
ByVal pSrcData As LongPtr, _
ByVal SrcDataSize As LongPtr, _
ByVal pSourceName As String, _
ByVal pDefines As LongPtr, _
ByVal pInclude As LongPtr, _
ByVal ppCodeText As LongPtr, _
ByVal ppErrorMsgs As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DPreprocess = ctypes.windll.d3dcompiler_47.D3DPreprocess
D3DPreprocess.restype = ctypes.c_int
D3DPreprocess.argtypes = [
ctypes.POINTER(None), # pSrcData : void*
ctypes.c_size_t, # SrcDataSize : UINT_PTR
wintypes.LPCSTR, # pSourceName : LPCSTR optional
ctypes.c_void_p, # pDefines : D3D_SHADER_MACRO* optional
ctypes.c_void_p, # pInclude : ID3DInclude* optional
ctypes.c_void_p, # ppCodeText : ID3DBlob** out
ctypes.c_void_p, # ppErrorMsgs : ID3DBlob** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DPreprocess = Fiddle::Function.new(
lib['D3DPreprocess'],
[
Fiddle::TYPE_VOIDP, # pSrcData : void*
Fiddle::TYPE_UINTPTR_T, # SrcDataSize : UINT_PTR
Fiddle::TYPE_VOIDP, # pSourceName : LPCSTR optional
Fiddle::TYPE_VOIDP, # pDefines : D3D_SHADER_MACRO* optional
Fiddle::TYPE_VOIDP, # pInclude : ID3DInclude* optional
Fiddle::TYPE_VOIDP, # ppCodeText : ID3DBlob** out
Fiddle::TYPE_VOIDP, # ppErrorMsgs : ID3DBlob** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DPreprocess(
pSrcData: *const (), // void*
SrcDataSize: usize, // UINT_PTR
pSourceName: *const u8, // LPCSTR optional
pDefines: *const D3D_SHADER_MACRO, // D3D_SHADER_MACRO* optional
pInclude: *mut core::ffi::c_void, // ID3DInclude* optional
ppCodeText: *mut *mut core::ffi::c_void, // ID3DBlob** out
ppErrorMsgs: *mut *mut core::ffi::c_void // ID3DBlob** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DPreprocess(IntPtr pSrcData, UIntPtr SrcDataSize, [MarshalAs(UnmanagedType.LPStr)] string pSourceName, IntPtr pDefines, IntPtr pInclude, IntPtr ppCodeText, IntPtr ppErrorMsgs);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DPreprocess' -Namespace Win32 -PassThru
# $api::D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs)#uselib "D3DCOMPILER_47.dll"
#func global D3DPreprocess "D3DPreprocess" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DPreprocess pSrcData, SrcDataSize, pSourceName, varptr(pDefines), pInclude, ppCodeText, ppErrorMsgs ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pSourceName : LPCSTR optional -> "sptr"
; pDefines : D3D_SHADER_MACRO* optional -> "sptr"
; pInclude : ID3DInclude* optional -> "sptr"
; ppCodeText : ID3DBlob** out -> "sptr"
; ppErrorMsgs : ID3DBlob** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "D3DCOMPILER_47.dll" #cfunc global D3DPreprocess "D3DPreprocess" sptr, sptr, str, var, sptr, sptr, sptr ; res = D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs) ; pSrcData : void* -> "sptr" ; SrcDataSize : UINT_PTR -> "sptr" ; pSourceName : LPCSTR optional -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "sptr" ; ppCodeText : ID3DBlob** out -> "sptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "D3DCOMPILER_47.dll" #cfunc global D3DPreprocess "D3DPreprocess" sptr, sptr, str, sptr, sptr, sptr, sptr ; res = D3DPreprocess(pSrcData, SrcDataSize, pSourceName, varptr(pDefines), pInclude, ppCodeText, ppErrorMsgs) ; pSrcData : void* -> "sptr" ; SrcDataSize : UINT_PTR -> "sptr" ; pSourceName : LPCSTR optional -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "sptr" ; pInclude : ID3DInclude* optional -> "sptr" ; ppCodeText : ID3DBlob** out -> "sptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3DPreprocess(void* pSrcData, UINT_PTR SrcDataSize, LPCSTR pSourceName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, ID3DBlob** ppCodeText, ID3DBlob** ppErrorMsgs) #uselib "D3DCOMPILER_47.dll" #cfunc global D3DPreprocess "D3DPreprocess" intptr, intptr, str, var, intptr, intptr, intptr ; res = D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs) ; pSrcData : void* -> "intptr" ; SrcDataSize : UINT_PTR -> "intptr" ; pSourceName : LPCSTR optional -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "intptr" ; ppCodeText : ID3DBlob** out -> "intptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3DPreprocess(void* pSrcData, UINT_PTR SrcDataSize, LPCSTR pSourceName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, ID3DBlob** ppCodeText, ID3DBlob** ppErrorMsgs) #uselib "D3DCOMPILER_47.dll" #cfunc global D3DPreprocess "D3DPreprocess" intptr, intptr, str, intptr, intptr, intptr, intptr ; res = D3DPreprocess(pSrcData, SrcDataSize, pSourceName, varptr(pDefines), pInclude, ppCodeText, ppErrorMsgs) ; pSrcData : void* -> "intptr" ; SrcDataSize : UINT_PTR -> "intptr" ; pSourceName : LPCSTR optional -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "intptr" ; pInclude : ID3DInclude* optional -> "intptr" ; ppCodeText : ID3DBlob** out -> "intptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DPreprocess = d3dcompiler_47.NewProc("D3DPreprocess")
)
// pSrcData (void*), SrcDataSize (UINT_PTR), pSourceName (LPCSTR optional), pDefines (D3D_SHADER_MACRO* optional), pInclude (ID3DInclude* optional), ppCodeText (ID3DBlob** out), ppErrorMsgs (ID3DBlob** optional, out)
r1, _, err := procD3DPreprocess.Call(
uintptr(pSrcData),
uintptr(SrcDataSize),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pSourceName))),
uintptr(pDefines),
uintptr(pInclude),
uintptr(ppCodeText),
uintptr(ppErrorMsgs),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DPreprocess(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
pSourceName: PAnsiChar; // LPCSTR optional
pDefines: Pointer; // D3D_SHADER_MACRO* optional
pInclude: Pointer; // ID3DInclude* optional
ppCodeText: Pointer; // ID3DBlob** out
ppErrorMsgs: Pointer // ID3DBlob** optional, out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DPreprocess';result := DllCall("D3DCOMPILER_47\D3DPreprocess"
, "Ptr", pSrcData ; void*
, "UPtr", SrcDataSize ; UINT_PTR
, "AStr", pSourceName ; LPCSTR optional
, "Ptr", pDefines ; D3D_SHADER_MACRO* optional
, "Ptr", pInclude ; ID3DInclude* optional
, "Ptr", ppCodeText ; ID3DBlob** out
, "Ptr", ppErrorMsgs ; ID3DBlob** optional, out
, "Int") ; return: HRESULT●D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs) = DLL("D3DCOMPILER_47.dll", "int D3DPreprocess(void*, int, char*, void*, void*, void*, void*)")
# 呼び出し: D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# pSourceName : LPCSTR optional -> "char*"
# pDefines : D3D_SHADER_MACRO* optional -> "void*"
# pInclude : ID3DInclude* optional -> "void*"
# ppCodeText : ID3DBlob** out -> "void*"
# ppErrorMsgs : ID3DBlob** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。