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D3DPreprocess
関数シェーダーソースを前処理展開する。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DPreprocess(
const void* pSrcData,
UINT_PTR SrcDataSize,
LPCSTR pSourceName, // optional
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
ID3DBlob** ppCodeText,
ID3DBlob** ppErrorMsgs // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pSrcData | void* | in | 前処理するHLSLソースコードを指すバッファへのポインター。 |
| SrcDataSize | UINT_PTR | in | pSrcDataのバイトサイズ。 |
| pSourceName | LPCSTR | inoptional | エラー表示用のソース名文字列へのポインター。NULL可。 |
| pDefines | D3D_SHADER_MACRO* | inoptional | プリプロセッサ定義の配列(D3D_SHADER_MACRO)へのポインター。NULL可。 |
| pInclude | ID3DInclude* | inoptional | #includeを解決するID3DIncludeハンドラへのポインター。NULL可。 |
| ppCodeText | ID3DBlob** | out | 前処理済みのソーステキストを受け取るID3DBlob出力ポインター。 |
| ppErrorMsgs | ID3DBlob** | outoptional | 前処理エラー・警告メッセージを受け取るID3DBlob出力ポインター。NULL可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DPreprocess(
const void* pSrcData,
UINT_PTR SrcDataSize,
LPCSTR pSourceName, // optional
const D3D_SHADER_MACRO* pDefines, // optional
ID3DInclude* pInclude, // optional
ID3DBlob** ppCodeText,
ID3DBlob** ppErrorMsgs // optional
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DPreprocess(
IntPtr pSrcData, // void*
UIntPtr SrcDataSize, // UINT_PTR
[MarshalAs(UnmanagedType.LPStr)] string pSourceName, // LPCSTR optional
IntPtr pDefines, // D3D_SHADER_MACRO* optional
IntPtr pInclude, // ID3DInclude* optional
IntPtr ppCodeText, // ID3DBlob** out
IntPtr ppErrorMsgs // ID3DBlob** optional, out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DPreprocess(
pSrcData As IntPtr, ' void*
SrcDataSize As UIntPtr, ' UINT_PTR
<MarshalAs(UnmanagedType.LPStr)> pSourceName As String, ' LPCSTR optional
pDefines As IntPtr, ' D3D_SHADER_MACRO* optional
pInclude As IntPtr, ' ID3DInclude* optional
ppCodeText As IntPtr, ' ID3DBlob** out
ppErrorMsgs As IntPtr ' ID3DBlob** optional, out
) As Integer
End Function' pSrcData : void*
' SrcDataSize : UINT_PTR
' pSourceName : LPCSTR optional
' pDefines : D3D_SHADER_MACRO* optional
' pInclude : ID3DInclude* optional
' ppCodeText : ID3DBlob** out
' ppErrorMsgs : ID3DBlob** optional, out
Declare PtrSafe Function D3DPreprocess Lib "d3dcompiler_47" ( _
ByVal pSrcData As LongPtr, _
ByVal SrcDataSize As LongPtr, _
ByVal pSourceName As String, _
ByVal pDefines As LongPtr, _
ByVal pInclude As LongPtr, _
ByVal ppCodeText As LongPtr, _
ByVal ppErrorMsgs As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DPreprocess = ctypes.windll.d3dcompiler_47.D3DPreprocess
D3DPreprocess.restype = ctypes.c_int
D3DPreprocess.argtypes = [
ctypes.POINTER(None), # pSrcData : void*
ctypes.c_size_t, # SrcDataSize : UINT_PTR
wintypes.LPCSTR, # pSourceName : LPCSTR optional
ctypes.c_void_p, # pDefines : D3D_SHADER_MACRO* optional
ctypes.c_void_p, # pInclude : ID3DInclude* optional
ctypes.c_void_p, # ppCodeText : ID3DBlob** out
ctypes.c_void_p, # ppErrorMsgs : ID3DBlob** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DPreprocess = Fiddle::Function.new(
lib['D3DPreprocess'],
[
Fiddle::TYPE_VOIDP, # pSrcData : void*
Fiddle::TYPE_UINTPTR_T, # SrcDataSize : UINT_PTR
Fiddle::TYPE_VOIDP, # pSourceName : LPCSTR optional
Fiddle::TYPE_VOIDP, # pDefines : D3D_SHADER_MACRO* optional
Fiddle::TYPE_VOIDP, # pInclude : ID3DInclude* optional
Fiddle::TYPE_VOIDP, # ppCodeText : ID3DBlob** out
Fiddle::TYPE_VOIDP, # ppErrorMsgs : ID3DBlob** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DPreprocess(
pSrcData: *const (), // void*
SrcDataSize: usize, // UINT_PTR
pSourceName: *const u8, // LPCSTR optional
pDefines: *const D3D_SHADER_MACRO, // D3D_SHADER_MACRO* optional
pInclude: *mut core::ffi::c_void, // ID3DInclude* optional
ppCodeText: *mut *mut core::ffi::c_void, // ID3DBlob** out
ppErrorMsgs: *mut *mut core::ffi::c_void // ID3DBlob** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DPreprocess(IntPtr pSrcData, UIntPtr SrcDataSize, [MarshalAs(UnmanagedType.LPStr)] string pSourceName, IntPtr pDefines, IntPtr pInclude, IntPtr ppCodeText, IntPtr ppErrorMsgs);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DPreprocess' -Namespace Win32 -PassThru
# $api::D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs)#uselib "D3DCOMPILER_47.dll"
#func global D3DPreprocess "D3DPreprocess" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DPreprocess pSrcData, SrcDataSize, pSourceName, varptr(pDefines), pInclude, ppCodeText, ppErrorMsgs ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pSourceName : LPCSTR optional -> "sptr"
; pDefines : D3D_SHADER_MACRO* optional -> "sptr"
; pInclude : ID3DInclude* optional -> "sptr"
; ppCodeText : ID3DBlob** out -> "sptr"
; ppErrorMsgs : ID3DBlob** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "D3DCOMPILER_47.dll" #cfunc global D3DPreprocess "D3DPreprocess" sptr, sptr, str, var, sptr, sptr, sptr ; res = D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs) ; pSrcData : void* -> "sptr" ; SrcDataSize : UINT_PTR -> "sptr" ; pSourceName : LPCSTR optional -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "sptr" ; ppCodeText : ID3DBlob** out -> "sptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "D3DCOMPILER_47.dll" #cfunc global D3DPreprocess "D3DPreprocess" sptr, sptr, str, sptr, sptr, sptr, sptr ; res = D3DPreprocess(pSrcData, SrcDataSize, pSourceName, varptr(pDefines), pInclude, ppCodeText, ppErrorMsgs) ; pSrcData : void* -> "sptr" ; SrcDataSize : UINT_PTR -> "sptr" ; pSourceName : LPCSTR optional -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "sptr" ; pInclude : ID3DInclude* optional -> "sptr" ; ppCodeText : ID3DBlob** out -> "sptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3DPreprocess(void* pSrcData, UINT_PTR SrcDataSize, LPCSTR pSourceName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, ID3DBlob** ppCodeText, ID3DBlob** ppErrorMsgs) #uselib "D3DCOMPILER_47.dll" #cfunc global D3DPreprocess "D3DPreprocess" intptr, intptr, str, var, intptr, intptr, intptr ; res = D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs) ; pSrcData : void* -> "intptr" ; SrcDataSize : UINT_PTR -> "intptr" ; pSourceName : LPCSTR optional -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "var" ; pInclude : ID3DInclude* optional -> "intptr" ; ppCodeText : ID3DBlob** out -> "intptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3DPreprocess(void* pSrcData, UINT_PTR SrcDataSize, LPCSTR pSourceName, D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, ID3DBlob** ppCodeText, ID3DBlob** ppErrorMsgs) #uselib "D3DCOMPILER_47.dll" #cfunc global D3DPreprocess "D3DPreprocess" intptr, intptr, str, intptr, intptr, intptr, intptr ; res = D3DPreprocess(pSrcData, SrcDataSize, pSourceName, varptr(pDefines), pInclude, ppCodeText, ppErrorMsgs) ; pSrcData : void* -> "intptr" ; SrcDataSize : UINT_PTR -> "intptr" ; pSourceName : LPCSTR optional -> "str" ; pDefines : D3D_SHADER_MACRO* optional -> "intptr" ; pInclude : ID3DInclude* optional -> "intptr" ; ppCodeText : ID3DBlob** out -> "intptr" ; ppErrorMsgs : ID3DBlob** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DPreprocess = d3dcompiler_47.NewProc("D3DPreprocess")
)
// pSrcData (void*), SrcDataSize (UINT_PTR), pSourceName (LPCSTR optional), pDefines (D3D_SHADER_MACRO* optional), pInclude (ID3DInclude* optional), ppCodeText (ID3DBlob** out), ppErrorMsgs (ID3DBlob** optional, out)
r1, _, err := procD3DPreprocess.Call(
uintptr(pSrcData),
uintptr(SrcDataSize),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pSourceName))),
uintptr(pDefines),
uintptr(pInclude),
uintptr(ppCodeText),
uintptr(ppErrorMsgs),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DPreprocess(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
pSourceName: PAnsiChar; // LPCSTR optional
pDefines: Pointer; // D3D_SHADER_MACRO* optional
pInclude: Pointer; // ID3DInclude* optional
ppCodeText: Pointer; // ID3DBlob** out
ppErrorMsgs: Pointer // ID3DBlob** optional, out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DPreprocess';result := DllCall("D3DCOMPILER_47\D3DPreprocess"
, "Ptr", pSrcData ; void*
, "UPtr", SrcDataSize ; UINT_PTR
, "AStr", pSourceName ; LPCSTR optional
, "Ptr", pDefines ; D3D_SHADER_MACRO* optional
, "Ptr", pInclude ; ID3DInclude* optional
, "Ptr", ppCodeText ; ID3DBlob** out
, "Ptr", ppErrorMsgs ; ID3DBlob** optional, out
, "Int") ; return: HRESULT●D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs) = DLL("D3DCOMPILER_47.dll", "int D3DPreprocess(void*, int, char*, void*, void*, void*, void*)")
# 呼び出し: D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# pSourceName : LPCSTR optional -> "char*"
# pDefines : D3D_SHADER_MACRO* optional -> "void*"
# pInclude : ID3DInclude* optional -> "void*"
# ppCodeText : ID3DBlob** out -> "void*"
# ppErrorMsgs : ID3DBlob** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3dcompiler_47" fn D3DPreprocess(
pSrcData: ?*anyopaque, // void*
SrcDataSize: usize, // UINT_PTR
pSourceName: [*c]const u8, // LPCSTR optional
pDefines: [*c]D3D_SHADER_MACRO, // D3D_SHADER_MACRO* optional
pInclude: ?*anyopaque, // ID3DInclude* optional
ppCodeText: ?*anyopaque, // ID3DBlob** out
ppErrorMsgs: ?*anyopaque // ID3DBlob** optional, out
) callconv(std.os.windows.WINAPI) i32;proc D3DPreprocess(
pSrcData: pointer, # void*
SrcDataSize: uint, # UINT_PTR
pSourceName: cstring, # LPCSTR optional
pDefines: ptr D3D_SHADER_MACRO, # D3D_SHADER_MACRO* optional
pInclude: pointer, # ID3DInclude* optional
ppCodeText: pointer, # ID3DBlob** out
ppErrorMsgs: pointer # ID3DBlob** optional, out
): int32 {.importc: "D3DPreprocess", stdcall, dynlib: "D3DCOMPILER_47.dll".}pragma(lib, "d3dcompiler_47");
extern(Windows)
int D3DPreprocess(
void* pSrcData, // void*
size_t SrcDataSize, // UINT_PTR
const(char)* pSourceName, // LPCSTR optional
D3D_SHADER_MACRO* pDefines, // D3D_SHADER_MACRO* optional
void* pInclude, // ID3DInclude* optional
void* ppCodeText, // ID3DBlob** out
void* ppErrorMsgs // ID3DBlob** optional, out
);ccall((:D3DPreprocess, "D3DCOMPILER_47.dll"), stdcall, Int32,
(Ptr{Cvoid}, Csize_t, Cstring, Ptr{D3D_SHADER_MACRO}, Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}),
pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs)
# pSrcData : void* -> Ptr{Cvoid}
# SrcDataSize : UINT_PTR -> Csize_t
# pSourceName : LPCSTR optional -> Cstring
# pDefines : D3D_SHADER_MACRO* optional -> Ptr{D3D_SHADER_MACRO}
# pInclude : ID3DInclude* optional -> Ptr{Cvoid}
# ppCodeText : ID3DBlob** out -> Ptr{Cvoid}
# ppErrorMsgs : ID3DBlob** optional, out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3DPreprocess(
void* pSrcData,
uintptr_t SrcDataSize,
const char* pSourceName,
void* pDefines,
void* pInclude,
void* ppCodeText,
void* ppErrorMsgs);
]]
local d3dcompiler_47 = ffi.load("d3dcompiler_47")
-- d3dcompiler_47.D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs)
-- pSrcData : void*
-- SrcDataSize : UINT_PTR
-- pSourceName : LPCSTR optional
-- pDefines : D3D_SHADER_MACRO* optional
-- pInclude : ID3DInclude* optional
-- ppCodeText : ID3DBlob** out
-- ppErrorMsgs : ID3DBlob** optional, out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('D3DCOMPILER_47.dll');
const D3DPreprocess = lib.func('__stdcall', 'D3DPreprocess', 'int32_t', ['void *', 'uintptr_t', 'str', 'void *', 'void *', 'void *', 'void *']);
// D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs)
// pSrcData : void* -> 'void *'
// SrcDataSize : UINT_PTR -> 'uintptr_t'
// pSourceName : LPCSTR optional -> 'str'
// pDefines : D3D_SHADER_MACRO* optional -> 'void *'
// pInclude : ID3DInclude* optional -> 'void *'
// ppCodeText : ID3DBlob** out -> 'void *'
// ppErrorMsgs : ID3DBlob** optional, out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("D3DCOMPILER_47.dll", {
D3DPreprocess: { parameters: ["pointer", "usize", "buffer", "pointer", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs)
// pSrcData : void* -> "pointer"
// SrcDataSize : UINT_PTR -> "usize"
// pSourceName : LPCSTR optional -> "buffer"
// pDefines : D3D_SHADER_MACRO* optional -> "pointer"
// pInclude : ID3DInclude* optional -> "pointer"
// ppCodeText : ID3DBlob** out -> "pointer"
// ppErrorMsgs : ID3DBlob** optional, out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3DPreprocess(
void* pSrcData,
size_t SrcDataSize,
const char* pSourceName,
void* pDefines,
void* pInclude,
void* ppCodeText,
void* ppErrorMsgs);
C, "D3DCOMPILER_47.dll");
// $ffi->D3DPreprocess(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, ppCodeText, ppErrorMsgs);
// pSrcData : void*
// SrcDataSize : UINT_PTR
// pSourceName : LPCSTR optional
// pDefines : D3D_SHADER_MACRO* optional
// pInclude : ID3DInclude* optional
// ppCodeText : ID3DBlob** out
// ppErrorMsgs : ID3DBlob** optional, out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3dcompiler_47 extends StdCallLibrary {
D3dcompiler_47 INSTANCE = Native.load("d3dcompiler_47", D3dcompiler_47.class);
int D3DPreprocess(
Pointer pSrcData, // void*
long SrcDataSize, // UINT_PTR
String pSourceName, // LPCSTR optional
Pointer pDefines, // D3D_SHADER_MACRO* optional
Pointer pInclude, // ID3DInclude* optional
Pointer ppCodeText, // ID3DBlob** out
Pointer ppErrorMsgs // ID3DBlob** optional, out
);
}@[Link("d3dcompiler_47")]
lib LibD3DCOMPILER_47
fun D3DPreprocess = D3DPreprocess(
pSrcData : Void*, # void*
SrcDataSize : LibC::SizeT, # UINT_PTR
pSourceName : UInt8*, # LPCSTR optional
pDefines : D3D_SHADER_MACRO*, # D3D_SHADER_MACRO* optional
pInclude : Void*, # ID3DInclude* optional
ppCodeText : Void*, # ID3DBlob** out
ppErrorMsgs : Void* # ID3DBlob** optional, out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3DPreprocessNative = Int32 Function(Pointer<Void>, UintPtr, Pointer<Utf8>, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef D3DPreprocessDart = int Function(Pointer<Void>, int, Pointer<Utf8>, Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>);
final D3DPreprocess = DynamicLibrary.open('D3DCOMPILER_47.dll')
.lookupFunction<D3DPreprocessNative, D3DPreprocessDart>('D3DPreprocess');
// pSrcData : void* -> Pointer<Void>
// SrcDataSize : UINT_PTR -> UintPtr
// pSourceName : LPCSTR optional -> Pointer<Utf8>
// pDefines : D3D_SHADER_MACRO* optional -> Pointer<Void>
// pInclude : ID3DInclude* optional -> Pointer<Void>
// ppCodeText : ID3DBlob** out -> Pointer<Void>
// ppErrorMsgs : ID3DBlob** optional, out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3DPreprocess(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
pSourceName: PAnsiChar; // LPCSTR optional
pDefines: Pointer; // D3D_SHADER_MACRO* optional
pInclude: Pointer; // ID3DInclude* optional
ppCodeText: Pointer; // ID3DBlob** out
ppErrorMsgs: Pointer // ID3DBlob** optional, out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DPreprocess';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3DPreprocess"
c_D3DPreprocess :: Ptr () -> CUIntPtr -> CString -> Ptr () -> Ptr () -> Ptr () -> Ptr () -> IO Int32
-- pSrcData : void* -> Ptr ()
-- SrcDataSize : UINT_PTR -> CUIntPtr
-- pSourceName : LPCSTR optional -> CString
-- pDefines : D3D_SHADER_MACRO* optional -> Ptr ()
-- pInclude : ID3DInclude* optional -> Ptr ()
-- ppCodeText : ID3DBlob** out -> Ptr ()
-- ppErrorMsgs : ID3DBlob** optional, out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3dpreprocess =
foreign "D3DPreprocess"
((ptr void) @-> size_t @-> string @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pSrcData : void* -> (ptr void) *)
(* SrcDataSize : UINT_PTR -> size_t *)
(* pSourceName : LPCSTR optional -> string *)
(* pDefines : D3D_SHADER_MACRO* optional -> (ptr void) *)
(* pInclude : ID3DInclude* optional -> (ptr void) *)
(* ppCodeText : ID3DBlob** out -> (ptr void) *)
(* ppErrorMsgs : ID3DBlob** optional, out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3dcompiler_47 (t "D3DCOMPILER_47.dll"))
(cffi:use-foreign-library d3dcompiler_47)
(cffi:defcfun ("D3DPreprocess" d3-dpreprocess :convention :stdcall) :int32
(p-src-data :pointer) ; void*
(src-data-size :uint64) ; UINT_PTR
(p-source-name :string) ; LPCSTR optional
(p-defines :pointer) ; D3D_SHADER_MACRO* optional
(p-include :pointer) ; ID3DInclude* optional
(pp-code-text :pointer) ; ID3DBlob** out
(pp-error-msgs :pointer)) ; ID3DBlob** optional, out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3DPreprocess = Win32::API::More->new('D3DCOMPILER_47',
'int D3DPreprocess(LPVOID pSrcData, WPARAM SrcDataSize, LPCSTR pSourceName, LPVOID pDefines, LPVOID pInclude, LPVOID ppCodeText, LPVOID ppErrorMsgs)');
# my $ret = $D3DPreprocess->Call($pSrcData, $SrcDataSize, $pSourceName, $pDefines, $pInclude, $ppCodeText, $ppErrorMsgs);
# pSrcData : void* -> LPVOID
# SrcDataSize : UINT_PTR -> WPARAM
# pSourceName : LPCSTR optional -> LPCSTR
# pDefines : D3D_SHADER_MACRO* optional -> LPVOID
# pInclude : ID3DInclude* optional -> LPVOID
# ppCodeText : ID3DBlob** out -> LPVOID
# ppErrorMsgs : ID3DBlob** optional, out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。