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D3DSetBlobPart
関数コンパイル済みシェーダーに指定した部分データを設定して新しいブロブを生成する。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DSetBlobPart(
const void* pSrcData,
UINT_PTR SrcDataSize,
D3D_BLOB_PART Part,
DWORD Flags,
const void* pPart,
UINT_PTR PartSize,
ID3DBlob** ppNewShader
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pSrcData | void* | in | 編集元のコンパイル済みシェーダーデータへのポインター。 |
| SrcDataSize | UINT_PTR | in | pSrcDataのバイトサイズ。 |
| Part | D3D_BLOB_PART | in | 設定するBlob部分の種類を示すD3D_BLOB_PART列挙値。 |
| Flags | DWORD | in | 予約フラグ。0を指定する。 |
| pPart | void* | in | 設定する新しい部分データへのポインター。 |
| PartSize | UINT_PTR | in | pPartのバイトサイズ。 |
| ppNewShader | ID3DBlob** | out | 部分を差し替えた新しいシェーダーを受け取るID3DBlob出力ポインター。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DSetBlobPart(
const void* pSrcData,
UINT_PTR SrcDataSize,
D3D_BLOB_PART Part,
DWORD Flags,
const void* pPart,
UINT_PTR PartSize,
ID3DBlob** ppNewShader
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DSetBlobPart(
IntPtr pSrcData, // void*
UIntPtr SrcDataSize, // UINT_PTR
int Part, // D3D_BLOB_PART
uint Flags, // DWORD
IntPtr pPart, // void*
UIntPtr PartSize, // UINT_PTR
IntPtr ppNewShader // ID3DBlob** out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DSetBlobPart(
pSrcData As IntPtr, ' void*
SrcDataSize As UIntPtr, ' UINT_PTR
Part As Integer, ' D3D_BLOB_PART
Flags As UInteger, ' DWORD
pPart As IntPtr, ' void*
PartSize As UIntPtr, ' UINT_PTR
ppNewShader As IntPtr ' ID3DBlob** out
) As Integer
End Function' pSrcData : void*
' SrcDataSize : UINT_PTR
' Part : D3D_BLOB_PART
' Flags : DWORD
' pPart : void*
' PartSize : UINT_PTR
' ppNewShader : ID3DBlob** out
Declare PtrSafe Function D3DSetBlobPart Lib "d3dcompiler_47" ( _
ByVal pSrcData As LongPtr, _
ByVal SrcDataSize As LongPtr, _
ByVal Part As Long, _
ByVal Flags As Long, _
ByVal pPart As LongPtr, _
ByVal PartSize As LongPtr, _
ByVal ppNewShader As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DSetBlobPart = ctypes.windll.d3dcompiler_47.D3DSetBlobPart
D3DSetBlobPart.restype = ctypes.c_int
D3DSetBlobPart.argtypes = [
ctypes.POINTER(None), # pSrcData : void*
ctypes.c_size_t, # SrcDataSize : UINT_PTR
ctypes.c_int, # Part : D3D_BLOB_PART
wintypes.DWORD, # Flags : DWORD
ctypes.POINTER(None), # pPart : void*
ctypes.c_size_t, # PartSize : UINT_PTR
ctypes.c_void_p, # ppNewShader : ID3DBlob** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DSetBlobPart = Fiddle::Function.new(
lib['D3DSetBlobPart'],
[
Fiddle::TYPE_VOIDP, # pSrcData : void*
Fiddle::TYPE_UINTPTR_T, # SrcDataSize : UINT_PTR
Fiddle::TYPE_INT, # Part : D3D_BLOB_PART
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_VOIDP, # pPart : void*
Fiddle::TYPE_UINTPTR_T, # PartSize : UINT_PTR
Fiddle::TYPE_VOIDP, # ppNewShader : ID3DBlob** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DSetBlobPart(
pSrcData: *const (), // void*
SrcDataSize: usize, // UINT_PTR
Part: i32, // D3D_BLOB_PART
Flags: u32, // DWORD
pPart: *const (), // void*
PartSize: usize, // UINT_PTR
ppNewShader: *mut *mut core::ffi::c_void // ID3DBlob** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DSetBlobPart(IntPtr pSrcData, UIntPtr SrcDataSize, int Part, uint Flags, IntPtr pPart, UIntPtr PartSize, IntPtr ppNewShader);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DSetBlobPart' -Namespace Win32 -PassThru
# $api::D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)#uselib "D3DCOMPILER_47.dll"
#func global D3DSetBlobPart "D3DSetBlobPart" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DSetBlobPart pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; Part : D3D_BLOB_PART -> "sptr"
; Flags : DWORD -> "sptr"
; pPart : void* -> "sptr"
; PartSize : UINT_PTR -> "sptr"
; ppNewShader : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DSetBlobPart "D3DSetBlobPart" sptr, sptr, int, int, sptr, sptr, sptr
; res = D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; Part : D3D_BLOB_PART -> "int"
; Flags : DWORD -> "int"
; pPart : void* -> "sptr"
; PartSize : UINT_PTR -> "sptr"
; ppNewShader : ID3DBlob** out -> "sptr"; HRESULT D3DSetBlobPart(void* pSrcData, UINT_PTR SrcDataSize, D3D_BLOB_PART Part, DWORD Flags, void* pPart, UINT_PTR PartSize, ID3DBlob** ppNewShader)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DSetBlobPart "D3DSetBlobPart" intptr, intptr, int, int, intptr, intptr, intptr
; res = D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)
; pSrcData : void* -> "intptr"
; SrcDataSize : UINT_PTR -> "intptr"
; Part : D3D_BLOB_PART -> "int"
; Flags : DWORD -> "int"
; pPart : void* -> "intptr"
; PartSize : UINT_PTR -> "intptr"
; ppNewShader : ID3DBlob** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DSetBlobPart = d3dcompiler_47.NewProc("D3DSetBlobPart")
)
// pSrcData (void*), SrcDataSize (UINT_PTR), Part (D3D_BLOB_PART), Flags (DWORD), pPart (void*), PartSize (UINT_PTR), ppNewShader (ID3DBlob** out)
r1, _, err := procD3DSetBlobPart.Call(
uintptr(pSrcData),
uintptr(SrcDataSize),
uintptr(Part),
uintptr(Flags),
uintptr(pPart),
uintptr(PartSize),
uintptr(ppNewShader),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DSetBlobPart(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
Part: Integer; // D3D_BLOB_PART
Flags: DWORD; // DWORD
pPart: Pointer; // void*
PartSize: NativeUInt; // UINT_PTR
ppNewShader: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DSetBlobPart';result := DllCall("D3DCOMPILER_47\D3DSetBlobPart"
, "Ptr", pSrcData ; void*
, "UPtr", SrcDataSize ; UINT_PTR
, "Int", Part ; D3D_BLOB_PART
, "UInt", Flags ; DWORD
, "Ptr", pPart ; void*
, "UPtr", PartSize ; UINT_PTR
, "Ptr", ppNewShader ; ID3DBlob** out
, "Int") ; return: HRESULT●D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader) = DLL("D3DCOMPILER_47.dll", "int D3DSetBlobPart(void*, int, int, dword, void*, int, void*)")
# 呼び出し: D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# Part : D3D_BLOB_PART -> "int"
# Flags : DWORD -> "dword"
# pPart : void* -> "void*"
# PartSize : UINT_PTR -> "int"
# ppNewShader : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3dcompiler_47" fn D3DSetBlobPart(
pSrcData: ?*anyopaque, // void*
SrcDataSize: usize, // UINT_PTR
Part: i32, // D3D_BLOB_PART
Flags: u32, // DWORD
pPart: ?*anyopaque, // void*
PartSize: usize, // UINT_PTR
ppNewShader: ?*anyopaque // ID3DBlob** out
) callconv(std.os.windows.WINAPI) i32;proc D3DSetBlobPart(
pSrcData: pointer, # void*
SrcDataSize: uint, # UINT_PTR
Part: int32, # D3D_BLOB_PART
Flags: uint32, # DWORD
pPart: pointer, # void*
PartSize: uint, # UINT_PTR
ppNewShader: pointer # ID3DBlob** out
): int32 {.importc: "D3DSetBlobPart", stdcall, dynlib: "D3DCOMPILER_47.dll".}pragma(lib, "d3dcompiler_47");
extern(Windows)
int D3DSetBlobPart(
void* pSrcData, // void*
size_t SrcDataSize, // UINT_PTR
int Part, // D3D_BLOB_PART
uint Flags, // DWORD
void* pPart, // void*
size_t PartSize, // UINT_PTR
void* ppNewShader // ID3DBlob** out
);ccall((:D3DSetBlobPart, "D3DCOMPILER_47.dll"), stdcall, Int32,
(Ptr{Cvoid}, Csize_t, Int32, UInt32, Ptr{Cvoid}, Csize_t, Ptr{Cvoid}),
pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)
# pSrcData : void* -> Ptr{Cvoid}
# SrcDataSize : UINT_PTR -> Csize_t
# Part : D3D_BLOB_PART -> Int32
# Flags : DWORD -> UInt32
# pPart : void* -> Ptr{Cvoid}
# PartSize : UINT_PTR -> Csize_t
# ppNewShader : ID3DBlob** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3DSetBlobPart(
void* pSrcData,
uintptr_t SrcDataSize,
int32_t Part,
uint32_t Flags,
void* pPart,
uintptr_t PartSize,
void* ppNewShader);
]]
local d3dcompiler_47 = ffi.load("d3dcompiler_47")
-- d3dcompiler_47.D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)
-- pSrcData : void*
-- SrcDataSize : UINT_PTR
-- Part : D3D_BLOB_PART
-- Flags : DWORD
-- pPart : void*
-- PartSize : UINT_PTR
-- ppNewShader : ID3DBlob** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('D3DCOMPILER_47.dll');
const D3DSetBlobPart = lib.func('__stdcall', 'D3DSetBlobPart', 'int32_t', ['void *', 'uintptr_t', 'int32_t', 'uint32_t', 'void *', 'uintptr_t', 'void *']);
// D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)
// pSrcData : void* -> 'void *'
// SrcDataSize : UINT_PTR -> 'uintptr_t'
// Part : D3D_BLOB_PART -> 'int32_t'
// Flags : DWORD -> 'uint32_t'
// pPart : void* -> 'void *'
// PartSize : UINT_PTR -> 'uintptr_t'
// ppNewShader : ID3DBlob** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("D3DCOMPILER_47.dll", {
D3DSetBlobPart: { parameters: ["pointer", "usize", "i32", "u32", "pointer", "usize", "pointer"], result: "i32" },
});
// lib.symbols.D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)
// pSrcData : void* -> "pointer"
// SrcDataSize : UINT_PTR -> "usize"
// Part : D3D_BLOB_PART -> "i32"
// Flags : DWORD -> "u32"
// pPart : void* -> "pointer"
// PartSize : UINT_PTR -> "usize"
// ppNewShader : ID3DBlob** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3DSetBlobPart(
void* pSrcData,
size_t SrcDataSize,
int32_t Part,
uint32_t Flags,
void* pPart,
size_t PartSize,
void* ppNewShader);
C, "D3DCOMPILER_47.dll");
// $ffi->D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader);
// pSrcData : void*
// SrcDataSize : UINT_PTR
// Part : D3D_BLOB_PART
// Flags : DWORD
// pPart : void*
// PartSize : UINT_PTR
// ppNewShader : ID3DBlob** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3dcompiler_47 extends StdCallLibrary {
D3dcompiler_47 INSTANCE = Native.load("d3dcompiler_47", D3dcompiler_47.class);
int D3DSetBlobPart(
Pointer pSrcData, // void*
long SrcDataSize, // UINT_PTR
int Part, // D3D_BLOB_PART
int Flags, // DWORD
Pointer pPart, // void*
long PartSize, // UINT_PTR
Pointer ppNewShader // ID3DBlob** out
);
}@[Link("d3dcompiler_47")]
lib LibD3DCOMPILER_47
fun D3DSetBlobPart = D3DSetBlobPart(
pSrcData : Void*, # void*
SrcDataSize : LibC::SizeT, # UINT_PTR
Part : Int32, # D3D_BLOB_PART
Flags : UInt32, # DWORD
pPart : Void*, # void*
PartSize : LibC::SizeT, # UINT_PTR
ppNewShader : Void* # ID3DBlob** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3DSetBlobPartNative = Int32 Function(Pointer<Void>, UintPtr, Int32, Uint32, Pointer<Void>, UintPtr, Pointer<Void>);
typedef D3DSetBlobPartDart = int Function(Pointer<Void>, int, int, int, Pointer<Void>, int, Pointer<Void>);
final D3DSetBlobPart = DynamicLibrary.open('D3DCOMPILER_47.dll')
.lookupFunction<D3DSetBlobPartNative, D3DSetBlobPartDart>('D3DSetBlobPart');
// pSrcData : void* -> Pointer<Void>
// SrcDataSize : UINT_PTR -> UintPtr
// Part : D3D_BLOB_PART -> Int32
// Flags : DWORD -> Uint32
// pPart : void* -> Pointer<Void>
// PartSize : UINT_PTR -> UintPtr
// ppNewShader : ID3DBlob** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3DSetBlobPart(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
Part: Integer; // D3D_BLOB_PART
Flags: DWORD; // DWORD
pPart: Pointer; // void*
PartSize: NativeUInt; // UINT_PTR
ppNewShader: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DSetBlobPart';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3DSetBlobPart"
c_D3DSetBlobPart :: Ptr () -> CUIntPtr -> Int32 -> Word32 -> Ptr () -> CUIntPtr -> Ptr () -> IO Int32
-- pSrcData : void* -> Ptr ()
-- SrcDataSize : UINT_PTR -> CUIntPtr
-- Part : D3D_BLOB_PART -> Int32
-- Flags : DWORD -> Word32
-- pPart : void* -> Ptr ()
-- PartSize : UINT_PTR -> CUIntPtr
-- ppNewShader : ID3DBlob** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3dsetblobpart =
foreign "D3DSetBlobPart"
((ptr void) @-> size_t @-> int32_t @-> uint32_t @-> (ptr void) @-> size_t @-> (ptr void) @-> returning int32_t)
(* pSrcData : void* -> (ptr void) *)
(* SrcDataSize : UINT_PTR -> size_t *)
(* Part : D3D_BLOB_PART -> int32_t *)
(* Flags : DWORD -> uint32_t *)
(* pPart : void* -> (ptr void) *)
(* PartSize : UINT_PTR -> size_t *)
(* ppNewShader : ID3DBlob** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3dcompiler_47 (t "D3DCOMPILER_47.dll"))
(cffi:use-foreign-library d3dcompiler_47)
(cffi:defcfun ("D3DSetBlobPart" d3-dset-blob-part :convention :stdcall) :int32
(p-src-data :pointer) ; void*
(src-data-size :uint64) ; UINT_PTR
(part :int32) ; D3D_BLOB_PART
(flags :uint32) ; DWORD
(p-part :pointer) ; void*
(part-size :uint64) ; UINT_PTR
(pp-new-shader :pointer)) ; ID3DBlob** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3DSetBlobPart = Win32::API::More->new('D3DCOMPILER_47',
'int D3DSetBlobPart(LPVOID pSrcData, WPARAM SrcDataSize, int Part, DWORD Flags, LPVOID pPart, WPARAM PartSize, LPVOID ppNewShader)');
# my $ret = $D3DSetBlobPart->Call($pSrcData, $SrcDataSize, $Part, $Flags, $pPart, $PartSize, $ppNewShader);
# pSrcData : void* -> LPVOID
# SrcDataSize : UINT_PTR -> WPARAM
# Part : D3D_BLOB_PART -> int
# Flags : DWORD -> DWORD
# pPart : void* -> LPVOID
# PartSize : UINT_PTR -> WPARAM
# ppNewShader : ID3DBlob** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。