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D3DSetBlobPart
関数コンパイル済みシェーダーに指定した部分データを設定して新しいブロブを生成する。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DSetBlobPart(
const void* pSrcData,
UINT_PTR SrcDataSize,
D3D_BLOB_PART Part,
DWORD Flags,
const void* pPart,
UINT_PTR PartSize,
ID3DBlob** ppNewShader
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pSrcData | void* | in |
| SrcDataSize | UINT_PTR | in |
| Part | D3D_BLOB_PART | in |
| Flags | DWORD | in |
| pPart | void* | in |
| PartSize | UINT_PTR | in |
| ppNewShader | ID3DBlob** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DSetBlobPart(
const void* pSrcData,
UINT_PTR SrcDataSize,
D3D_BLOB_PART Part,
DWORD Flags,
const void* pPart,
UINT_PTR PartSize,
ID3DBlob** ppNewShader
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DSetBlobPart(
IntPtr pSrcData, // void*
UIntPtr SrcDataSize, // UINT_PTR
int Part, // D3D_BLOB_PART
uint Flags, // DWORD
IntPtr pPart, // void*
UIntPtr PartSize, // UINT_PTR
IntPtr ppNewShader // ID3DBlob** out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DSetBlobPart(
pSrcData As IntPtr, ' void*
SrcDataSize As UIntPtr, ' UINT_PTR
Part As Integer, ' D3D_BLOB_PART
Flags As UInteger, ' DWORD
pPart As IntPtr, ' void*
PartSize As UIntPtr, ' UINT_PTR
ppNewShader As IntPtr ' ID3DBlob** out
) As Integer
End Function' pSrcData : void*
' SrcDataSize : UINT_PTR
' Part : D3D_BLOB_PART
' Flags : DWORD
' pPart : void*
' PartSize : UINT_PTR
' ppNewShader : ID3DBlob** out
Declare PtrSafe Function D3DSetBlobPart Lib "d3dcompiler_47" ( _
ByVal pSrcData As LongPtr, _
ByVal SrcDataSize As LongPtr, _
ByVal Part As Long, _
ByVal Flags As Long, _
ByVal pPart As LongPtr, _
ByVal PartSize As LongPtr, _
ByVal ppNewShader As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DSetBlobPart = ctypes.windll.d3dcompiler_47.D3DSetBlobPart
D3DSetBlobPart.restype = ctypes.c_int
D3DSetBlobPart.argtypes = [
ctypes.POINTER(None), # pSrcData : void*
ctypes.c_size_t, # SrcDataSize : UINT_PTR
ctypes.c_int, # Part : D3D_BLOB_PART
wintypes.DWORD, # Flags : DWORD
ctypes.POINTER(None), # pPart : void*
ctypes.c_size_t, # PartSize : UINT_PTR
ctypes.c_void_p, # ppNewShader : ID3DBlob** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DSetBlobPart = Fiddle::Function.new(
lib['D3DSetBlobPart'],
[
Fiddle::TYPE_VOIDP, # pSrcData : void*
Fiddle::TYPE_UINTPTR_T, # SrcDataSize : UINT_PTR
Fiddle::TYPE_INT, # Part : D3D_BLOB_PART
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_VOIDP, # pPart : void*
Fiddle::TYPE_UINTPTR_T, # PartSize : UINT_PTR
Fiddle::TYPE_VOIDP, # ppNewShader : ID3DBlob** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DSetBlobPart(
pSrcData: *const (), // void*
SrcDataSize: usize, // UINT_PTR
Part: i32, // D3D_BLOB_PART
Flags: u32, // DWORD
pPart: *const (), // void*
PartSize: usize, // UINT_PTR
ppNewShader: *mut *mut core::ffi::c_void // ID3DBlob** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DSetBlobPart(IntPtr pSrcData, UIntPtr SrcDataSize, int Part, uint Flags, IntPtr pPart, UIntPtr PartSize, IntPtr ppNewShader);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DSetBlobPart' -Namespace Win32 -PassThru
# $api::D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)#uselib "D3DCOMPILER_47.dll"
#func global D3DSetBlobPart "D3DSetBlobPart" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DSetBlobPart pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; Part : D3D_BLOB_PART -> "sptr"
; Flags : DWORD -> "sptr"
; pPart : void* -> "sptr"
; PartSize : UINT_PTR -> "sptr"
; ppNewShader : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DSetBlobPart "D3DSetBlobPart" sptr, sptr, int, int, sptr, sptr, sptr
; res = D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; Part : D3D_BLOB_PART -> "int"
; Flags : DWORD -> "int"
; pPart : void* -> "sptr"
; PartSize : UINT_PTR -> "sptr"
; ppNewShader : ID3DBlob** out -> "sptr"; HRESULT D3DSetBlobPart(void* pSrcData, UINT_PTR SrcDataSize, D3D_BLOB_PART Part, DWORD Flags, void* pPart, UINT_PTR PartSize, ID3DBlob** ppNewShader)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DSetBlobPart "D3DSetBlobPart" intptr, intptr, int, int, intptr, intptr, intptr
; res = D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)
; pSrcData : void* -> "intptr"
; SrcDataSize : UINT_PTR -> "intptr"
; Part : D3D_BLOB_PART -> "int"
; Flags : DWORD -> "int"
; pPart : void* -> "intptr"
; PartSize : UINT_PTR -> "intptr"
; ppNewShader : ID3DBlob** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DSetBlobPart = d3dcompiler_47.NewProc("D3DSetBlobPart")
)
// pSrcData (void*), SrcDataSize (UINT_PTR), Part (D3D_BLOB_PART), Flags (DWORD), pPart (void*), PartSize (UINT_PTR), ppNewShader (ID3DBlob** out)
r1, _, err := procD3DSetBlobPart.Call(
uintptr(pSrcData),
uintptr(SrcDataSize),
uintptr(Part),
uintptr(Flags),
uintptr(pPart),
uintptr(PartSize),
uintptr(ppNewShader),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DSetBlobPart(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
Part: Integer; // D3D_BLOB_PART
Flags: DWORD; // DWORD
pPart: Pointer; // void*
PartSize: NativeUInt; // UINT_PTR
ppNewShader: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DSetBlobPart';result := DllCall("D3DCOMPILER_47\D3DSetBlobPart"
, "Ptr", pSrcData ; void*
, "UPtr", SrcDataSize ; UINT_PTR
, "Int", Part ; D3D_BLOB_PART
, "UInt", Flags ; DWORD
, "Ptr", pPart ; void*
, "UPtr", PartSize ; UINT_PTR
, "Ptr", ppNewShader ; ID3DBlob** out
, "Int") ; return: HRESULT●D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader) = DLL("D3DCOMPILER_47.dll", "int D3DSetBlobPart(void*, int, int, dword, void*, int, void*)")
# 呼び出し: D3DSetBlobPart(pSrcData, SrcDataSize, Part, Flags, pPart, PartSize, ppNewShader)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# Part : D3D_BLOB_PART -> "int"
# Flags : DWORD -> "dword"
# pPart : void* -> "void*"
# PartSize : UINT_PTR -> "int"
# ppNewShader : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。