ホーム › Graphics.Direct3D11 › D3DDisassemble11Trace
D3DDisassemble11Trace
関数Direct3D11シェーダートレースを逆アセンブルしてテキスト化する。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DDisassemble11Trace(
const void* pSrcData,
UINT_PTR SrcDataSize,
ID3D11ShaderTrace* pTrace,
DWORD StartStep,
DWORD NumSteps,
DWORD Flags,
ID3DBlob** ppDisassembly
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pSrcData | void* | in | 逆アセンブル対象のコンパイル済みシェーダーバイトコード。 |
| SrcDataSize | UINT_PTR | in | pSrcDataが指すバイトコードのバイト長を指定する。 |
| pTrace | ID3D11ShaderTrace* | in | ステップ実行情報を提供するID3D11ShaderTraceインターフェイス。 |
| StartStep | DWORD | in | トレース出力を開始する命令ステップ番号を指定する。 |
| NumSteps | DWORD | in | 出力するトレースステップの個数を指定する。 |
| Flags | DWORD | in | 逆アセンブル出力を制御するフラグの組み合わせ。 |
| ppDisassembly | ID3DBlob** | out | トレース付きアセンブリテキストのID3DBlobを受け取る出力先。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DDisassemble11Trace(
const void* pSrcData,
UINT_PTR SrcDataSize,
ID3D11ShaderTrace* pTrace,
DWORD StartStep,
DWORD NumSteps,
DWORD Flags,
ID3DBlob** ppDisassembly
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DDisassemble11Trace(
IntPtr pSrcData, // void*
UIntPtr SrcDataSize, // UINT_PTR
IntPtr pTrace, // ID3D11ShaderTrace*
uint StartStep, // DWORD
uint NumSteps, // DWORD
uint Flags, // DWORD
IntPtr ppDisassembly // ID3DBlob** out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DDisassemble11Trace(
pSrcData As IntPtr, ' void*
SrcDataSize As UIntPtr, ' UINT_PTR
pTrace As IntPtr, ' ID3D11ShaderTrace*
StartStep As UInteger, ' DWORD
NumSteps As UInteger, ' DWORD
Flags As UInteger, ' DWORD
ppDisassembly As IntPtr ' ID3DBlob** out
) As Integer
End Function' pSrcData : void*
' SrcDataSize : UINT_PTR
' pTrace : ID3D11ShaderTrace*
' StartStep : DWORD
' NumSteps : DWORD
' Flags : DWORD
' ppDisassembly : ID3DBlob** out
Declare PtrSafe Function D3DDisassemble11Trace Lib "d3dcompiler_47" ( _
ByVal pSrcData As LongPtr, _
ByVal SrcDataSize As LongPtr, _
ByVal pTrace As LongPtr, _
ByVal StartStep As Long, _
ByVal NumSteps As Long, _
ByVal Flags As Long, _
ByVal ppDisassembly As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DDisassemble11Trace = ctypes.windll.d3dcompiler_47.D3DDisassemble11Trace
D3DDisassemble11Trace.restype = ctypes.c_int
D3DDisassemble11Trace.argtypes = [
ctypes.POINTER(None), # pSrcData : void*
ctypes.c_size_t, # SrcDataSize : UINT_PTR
ctypes.c_void_p, # pTrace : ID3D11ShaderTrace*
wintypes.DWORD, # StartStep : DWORD
wintypes.DWORD, # NumSteps : DWORD
wintypes.DWORD, # Flags : DWORD
ctypes.c_void_p, # ppDisassembly : ID3DBlob** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DDisassemble11Trace = Fiddle::Function.new(
lib['D3DDisassemble11Trace'],
[
Fiddle::TYPE_VOIDP, # pSrcData : void*
Fiddle::TYPE_UINTPTR_T, # SrcDataSize : UINT_PTR
Fiddle::TYPE_VOIDP, # pTrace : ID3D11ShaderTrace*
-Fiddle::TYPE_INT, # StartStep : DWORD
-Fiddle::TYPE_INT, # NumSteps : DWORD
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_VOIDP, # ppDisassembly : ID3DBlob** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DDisassemble11Trace(
pSrcData: *const (), // void*
SrcDataSize: usize, // UINT_PTR
pTrace: *mut core::ffi::c_void, // ID3D11ShaderTrace*
StartStep: u32, // DWORD
NumSteps: u32, // DWORD
Flags: u32, // DWORD
ppDisassembly: *mut *mut core::ffi::c_void // ID3DBlob** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DDisassemble11Trace(IntPtr pSrcData, UIntPtr SrcDataSize, IntPtr pTrace, uint StartStep, uint NumSteps, uint Flags, IntPtr ppDisassembly);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DDisassemble11Trace' -Namespace Win32 -PassThru
# $api::D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)#uselib "D3DCOMPILER_47.dll"
#func global D3DDisassemble11Trace "D3DDisassemble11Trace" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DDisassemble11Trace pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pTrace : ID3D11ShaderTrace* -> "sptr"
; StartStep : DWORD -> "sptr"
; NumSteps : DWORD -> "sptr"
; Flags : DWORD -> "sptr"
; ppDisassembly : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DDisassemble11Trace "D3DDisassemble11Trace" sptr, sptr, sptr, int, int, int, sptr
; res = D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pTrace : ID3D11ShaderTrace* -> "sptr"
; StartStep : DWORD -> "int"
; NumSteps : DWORD -> "int"
; Flags : DWORD -> "int"
; ppDisassembly : ID3DBlob** out -> "sptr"; HRESULT D3DDisassemble11Trace(void* pSrcData, UINT_PTR SrcDataSize, ID3D11ShaderTrace* pTrace, DWORD StartStep, DWORD NumSteps, DWORD Flags, ID3DBlob** ppDisassembly)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DDisassemble11Trace "D3DDisassemble11Trace" intptr, intptr, intptr, int, int, int, intptr
; res = D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
; pSrcData : void* -> "intptr"
; SrcDataSize : UINT_PTR -> "intptr"
; pTrace : ID3D11ShaderTrace* -> "intptr"
; StartStep : DWORD -> "int"
; NumSteps : DWORD -> "int"
; Flags : DWORD -> "int"
; ppDisassembly : ID3DBlob** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DDisassemble11Trace = d3dcompiler_47.NewProc("D3DDisassemble11Trace")
)
// pSrcData (void*), SrcDataSize (UINT_PTR), pTrace (ID3D11ShaderTrace*), StartStep (DWORD), NumSteps (DWORD), Flags (DWORD), ppDisassembly (ID3DBlob** out)
r1, _, err := procD3DDisassemble11Trace.Call(
uintptr(pSrcData),
uintptr(SrcDataSize),
uintptr(pTrace),
uintptr(StartStep),
uintptr(NumSteps),
uintptr(Flags),
uintptr(ppDisassembly),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DDisassemble11Trace(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
pTrace: Pointer; // ID3D11ShaderTrace*
StartStep: DWORD; // DWORD
NumSteps: DWORD; // DWORD
Flags: DWORD; // DWORD
ppDisassembly: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DDisassemble11Trace';result := DllCall("D3DCOMPILER_47\D3DDisassemble11Trace"
, "Ptr", pSrcData ; void*
, "UPtr", SrcDataSize ; UINT_PTR
, "Ptr", pTrace ; ID3D11ShaderTrace*
, "UInt", StartStep ; DWORD
, "UInt", NumSteps ; DWORD
, "UInt", Flags ; DWORD
, "Ptr", ppDisassembly ; ID3DBlob** out
, "Int") ; return: HRESULT●D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly) = DLL("D3DCOMPILER_47.dll", "int D3DDisassemble11Trace(void*, int, void*, dword, dword, dword, void*)")
# 呼び出し: D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# pTrace : ID3D11ShaderTrace* -> "void*"
# StartStep : DWORD -> "dword"
# NumSteps : DWORD -> "dword"
# Flags : DWORD -> "dword"
# ppDisassembly : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3dcompiler_47" fn D3DDisassemble11Trace(
pSrcData: ?*anyopaque, // void*
SrcDataSize: usize, // UINT_PTR
pTrace: ?*anyopaque, // ID3D11ShaderTrace*
StartStep: u32, // DWORD
NumSteps: u32, // DWORD
Flags: u32, // DWORD
ppDisassembly: ?*anyopaque // ID3DBlob** out
) callconv(std.os.windows.WINAPI) i32;proc D3DDisassemble11Trace(
pSrcData: pointer, # void*
SrcDataSize: uint, # UINT_PTR
pTrace: pointer, # ID3D11ShaderTrace*
StartStep: uint32, # DWORD
NumSteps: uint32, # DWORD
Flags: uint32, # DWORD
ppDisassembly: pointer # ID3DBlob** out
): int32 {.importc: "D3DDisassemble11Trace", stdcall, dynlib: "D3DCOMPILER_47.dll".}pragma(lib, "d3dcompiler_47");
extern(Windows)
int D3DDisassemble11Trace(
void* pSrcData, // void*
size_t SrcDataSize, // UINT_PTR
void* pTrace, // ID3D11ShaderTrace*
uint StartStep, // DWORD
uint NumSteps, // DWORD
uint Flags, // DWORD
void* ppDisassembly // ID3DBlob** out
);ccall((:D3DDisassemble11Trace, "D3DCOMPILER_47.dll"), stdcall, Int32,
(Ptr{Cvoid}, Csize_t, Ptr{Cvoid}, UInt32, UInt32, UInt32, Ptr{Cvoid}),
pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
# pSrcData : void* -> Ptr{Cvoid}
# SrcDataSize : UINT_PTR -> Csize_t
# pTrace : ID3D11ShaderTrace* -> Ptr{Cvoid}
# StartStep : DWORD -> UInt32
# NumSteps : DWORD -> UInt32
# Flags : DWORD -> UInt32
# ppDisassembly : ID3DBlob** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3DDisassemble11Trace(
void* pSrcData,
uintptr_t SrcDataSize,
void* pTrace,
uint32_t StartStep,
uint32_t NumSteps,
uint32_t Flags,
void* ppDisassembly);
]]
local d3dcompiler_47 = ffi.load("d3dcompiler_47")
-- d3dcompiler_47.D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
-- pSrcData : void*
-- SrcDataSize : UINT_PTR
-- pTrace : ID3D11ShaderTrace*
-- StartStep : DWORD
-- NumSteps : DWORD
-- Flags : DWORD
-- ppDisassembly : ID3DBlob** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('D3DCOMPILER_47.dll');
const D3DDisassemble11Trace = lib.func('__stdcall', 'D3DDisassemble11Trace', 'int32_t', ['void *', 'uintptr_t', 'void *', 'uint32_t', 'uint32_t', 'uint32_t', 'void *']);
// D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
// pSrcData : void* -> 'void *'
// SrcDataSize : UINT_PTR -> 'uintptr_t'
// pTrace : ID3D11ShaderTrace* -> 'void *'
// StartStep : DWORD -> 'uint32_t'
// NumSteps : DWORD -> 'uint32_t'
// Flags : DWORD -> 'uint32_t'
// ppDisassembly : ID3DBlob** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("D3DCOMPILER_47.dll", {
D3DDisassemble11Trace: { parameters: ["pointer", "usize", "pointer", "u32", "u32", "u32", "pointer"], result: "i32" },
});
// lib.symbols.D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
// pSrcData : void* -> "pointer"
// SrcDataSize : UINT_PTR -> "usize"
// pTrace : ID3D11ShaderTrace* -> "pointer"
// StartStep : DWORD -> "u32"
// NumSteps : DWORD -> "u32"
// Flags : DWORD -> "u32"
// ppDisassembly : ID3DBlob** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3DDisassemble11Trace(
void* pSrcData,
size_t SrcDataSize,
void* pTrace,
uint32_t StartStep,
uint32_t NumSteps,
uint32_t Flags,
void* ppDisassembly);
C, "D3DCOMPILER_47.dll");
// $ffi->D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly);
// pSrcData : void*
// SrcDataSize : UINT_PTR
// pTrace : ID3D11ShaderTrace*
// StartStep : DWORD
// NumSteps : DWORD
// Flags : DWORD
// ppDisassembly : ID3DBlob** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3dcompiler_47 extends StdCallLibrary {
D3dcompiler_47 INSTANCE = Native.load("d3dcompiler_47", D3dcompiler_47.class);
int D3DDisassemble11Trace(
Pointer pSrcData, // void*
long SrcDataSize, // UINT_PTR
Pointer pTrace, // ID3D11ShaderTrace*
int StartStep, // DWORD
int NumSteps, // DWORD
int Flags, // DWORD
Pointer ppDisassembly // ID3DBlob** out
);
}@[Link("d3dcompiler_47")]
lib LibD3DCOMPILER_47
fun D3DDisassemble11Trace = D3DDisassemble11Trace(
pSrcData : Void*, # void*
SrcDataSize : LibC::SizeT, # UINT_PTR
pTrace : Void*, # ID3D11ShaderTrace*
StartStep : UInt32, # DWORD
NumSteps : UInt32, # DWORD
Flags : UInt32, # DWORD
ppDisassembly : Void* # ID3DBlob** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3DDisassemble11TraceNative = Int32 Function(Pointer<Void>, UintPtr, Pointer<Void>, Uint32, Uint32, Uint32, Pointer<Void>);
typedef D3DDisassemble11TraceDart = int Function(Pointer<Void>, int, Pointer<Void>, int, int, int, Pointer<Void>);
final D3DDisassemble11Trace = DynamicLibrary.open('D3DCOMPILER_47.dll')
.lookupFunction<D3DDisassemble11TraceNative, D3DDisassemble11TraceDart>('D3DDisassemble11Trace');
// pSrcData : void* -> Pointer<Void>
// SrcDataSize : UINT_PTR -> UintPtr
// pTrace : ID3D11ShaderTrace* -> Pointer<Void>
// StartStep : DWORD -> Uint32
// NumSteps : DWORD -> Uint32
// Flags : DWORD -> Uint32
// ppDisassembly : ID3DBlob** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3DDisassemble11Trace(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
pTrace: Pointer; // ID3D11ShaderTrace*
StartStep: DWORD; // DWORD
NumSteps: DWORD; // DWORD
Flags: DWORD; // DWORD
ppDisassembly: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DDisassemble11Trace';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3DDisassemble11Trace"
c_D3DDisassemble11Trace :: Ptr () -> CUIntPtr -> Ptr () -> Word32 -> Word32 -> Word32 -> Ptr () -> IO Int32
-- pSrcData : void* -> Ptr ()
-- SrcDataSize : UINT_PTR -> CUIntPtr
-- pTrace : ID3D11ShaderTrace* -> Ptr ()
-- StartStep : DWORD -> Word32
-- NumSteps : DWORD -> Word32
-- Flags : DWORD -> Word32
-- ppDisassembly : ID3DBlob** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3ddisassemble11trace =
foreign "D3DDisassemble11Trace"
((ptr void) @-> size_t @-> (ptr void) @-> uint32_t @-> uint32_t @-> uint32_t @-> (ptr void) @-> returning int32_t)
(* pSrcData : void* -> (ptr void) *)
(* SrcDataSize : UINT_PTR -> size_t *)
(* pTrace : ID3D11ShaderTrace* -> (ptr void) *)
(* StartStep : DWORD -> uint32_t *)
(* NumSteps : DWORD -> uint32_t *)
(* Flags : DWORD -> uint32_t *)
(* ppDisassembly : ID3DBlob** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3dcompiler_47 (t "D3DCOMPILER_47.dll"))
(cffi:use-foreign-library d3dcompiler_47)
(cffi:defcfun ("D3DDisassemble11Trace" d3-ddisassemble11-trace :convention :stdcall) :int32
(p-src-data :pointer) ; void*
(src-data-size :uint64) ; UINT_PTR
(p-trace :pointer) ; ID3D11ShaderTrace*
(start-step :uint32) ; DWORD
(num-steps :uint32) ; DWORD
(flags :uint32) ; DWORD
(pp-disassembly :pointer)) ; ID3DBlob** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3DDisassemble11Trace = Win32::API::More->new('D3DCOMPILER_47',
'int D3DDisassemble11Trace(LPVOID pSrcData, WPARAM SrcDataSize, LPVOID pTrace, DWORD StartStep, DWORD NumSteps, DWORD Flags, LPVOID ppDisassembly)');
# my $ret = $D3DDisassemble11Trace->Call($pSrcData, $SrcDataSize, $pTrace, $StartStep, $NumSteps, $Flags, $ppDisassembly);
# pSrcData : void* -> LPVOID
# SrcDataSize : UINT_PTR -> WPARAM
# pTrace : ID3D11ShaderTrace* -> LPVOID
# StartStep : DWORD -> DWORD
# NumSteps : DWORD -> DWORD
# Flags : DWORD -> DWORD
# ppDisassembly : ID3DBlob** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。