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D3DDisassemble11Trace
関数Direct3D11シェーダートレースを逆アセンブルしてテキスト化する。
シグネチャ
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DDisassemble11Trace(
const void* pSrcData,
UINT_PTR SrcDataSize,
ID3D11ShaderTrace* pTrace,
DWORD StartStep,
DWORD NumSteps,
DWORD Flags,
ID3DBlob** ppDisassembly
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pSrcData | void* | in |
| SrcDataSize | UINT_PTR | in |
| pTrace | ID3D11ShaderTrace* | in |
| StartStep | DWORD | in |
| NumSteps | DWORD | in |
| Flags | DWORD | in |
| ppDisassembly | ID3DBlob** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// D3DCOMPILER_47.dll
#include <windows.h>
HRESULT D3DDisassemble11Trace(
const void* pSrcData,
UINT_PTR SrcDataSize,
ID3D11ShaderTrace* pTrace,
DWORD StartStep,
DWORD NumSteps,
DWORD Flags,
ID3DBlob** ppDisassembly
);[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DDisassemble11Trace(
IntPtr pSrcData, // void*
UIntPtr SrcDataSize, // UINT_PTR
IntPtr pTrace, // ID3D11ShaderTrace*
uint StartStep, // DWORD
uint NumSteps, // DWORD
uint Flags, // DWORD
IntPtr ppDisassembly // ID3DBlob** out
);<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DDisassemble11Trace(
pSrcData As IntPtr, ' void*
SrcDataSize As UIntPtr, ' UINT_PTR
pTrace As IntPtr, ' ID3D11ShaderTrace*
StartStep As UInteger, ' DWORD
NumSteps As UInteger, ' DWORD
Flags As UInteger, ' DWORD
ppDisassembly As IntPtr ' ID3DBlob** out
) As Integer
End Function' pSrcData : void*
' SrcDataSize : UINT_PTR
' pTrace : ID3D11ShaderTrace*
' StartStep : DWORD
' NumSteps : DWORD
' Flags : DWORD
' ppDisassembly : ID3DBlob** out
Declare PtrSafe Function D3DDisassemble11Trace Lib "d3dcompiler_47" ( _
ByVal pSrcData As LongPtr, _
ByVal SrcDataSize As LongPtr, _
ByVal pTrace As LongPtr, _
ByVal StartStep As Long, _
ByVal NumSteps As Long, _
ByVal Flags As Long, _
ByVal ppDisassembly As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DDisassemble11Trace = ctypes.windll.d3dcompiler_47.D3DDisassemble11Trace
D3DDisassemble11Trace.restype = ctypes.c_int
D3DDisassemble11Trace.argtypes = [
ctypes.POINTER(None), # pSrcData : void*
ctypes.c_size_t, # SrcDataSize : UINT_PTR
ctypes.c_void_p, # pTrace : ID3D11ShaderTrace*
wintypes.DWORD, # StartStep : DWORD
wintypes.DWORD, # NumSteps : DWORD
wintypes.DWORD, # Flags : DWORD
ctypes.c_void_p, # ppDisassembly : ID3DBlob** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DDisassemble11Trace = Fiddle::Function.new(
lib['D3DDisassemble11Trace'],
[
Fiddle::TYPE_VOIDP, # pSrcData : void*
Fiddle::TYPE_UINTPTR_T, # SrcDataSize : UINT_PTR
Fiddle::TYPE_VOIDP, # pTrace : ID3D11ShaderTrace*
-Fiddle::TYPE_INT, # StartStep : DWORD
-Fiddle::TYPE_INT, # NumSteps : DWORD
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_VOIDP, # ppDisassembly : ID3DBlob** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcompiler_47")]
extern "system" {
fn D3DDisassemble11Trace(
pSrcData: *const (), // void*
SrcDataSize: usize, // UINT_PTR
pTrace: *mut core::ffi::c_void, // ID3D11ShaderTrace*
StartStep: u32, // DWORD
NumSteps: u32, // DWORD
Flags: u32, // DWORD
ppDisassembly: *mut *mut core::ffi::c_void // ID3DBlob** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DDisassemble11Trace(IntPtr pSrcData, UIntPtr SrcDataSize, IntPtr pTrace, uint StartStep, uint NumSteps, uint Flags, IntPtr ppDisassembly);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DDisassemble11Trace' -Namespace Win32 -PassThru
# $api::D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)#uselib "D3DCOMPILER_47.dll"
#func global D3DDisassemble11Trace "D3DDisassemble11Trace" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DDisassemble11Trace pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pTrace : ID3D11ShaderTrace* -> "sptr"
; StartStep : DWORD -> "sptr"
; NumSteps : DWORD -> "sptr"
; Flags : DWORD -> "sptr"
; ppDisassembly : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DDisassemble11Trace "D3DDisassemble11Trace" sptr, sptr, sptr, int, int, int, sptr
; res = D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pTrace : ID3D11ShaderTrace* -> "sptr"
; StartStep : DWORD -> "int"
; NumSteps : DWORD -> "int"
; Flags : DWORD -> "int"
; ppDisassembly : ID3DBlob** out -> "sptr"; HRESULT D3DDisassemble11Trace(void* pSrcData, UINT_PTR SrcDataSize, ID3D11ShaderTrace* pTrace, DWORD StartStep, DWORD NumSteps, DWORD Flags, ID3DBlob** ppDisassembly)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DDisassemble11Trace "D3DDisassemble11Trace" intptr, intptr, intptr, int, int, int, intptr
; res = D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
; pSrcData : void* -> "intptr"
; SrcDataSize : UINT_PTR -> "intptr"
; pTrace : ID3D11ShaderTrace* -> "intptr"
; StartStep : DWORD -> "int"
; NumSteps : DWORD -> "int"
; Flags : DWORD -> "int"
; ppDisassembly : ID3DBlob** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
procD3DDisassemble11Trace = d3dcompiler_47.NewProc("D3DDisassemble11Trace")
)
// pSrcData (void*), SrcDataSize (UINT_PTR), pTrace (ID3D11ShaderTrace*), StartStep (DWORD), NumSteps (DWORD), Flags (DWORD), ppDisassembly (ID3DBlob** out)
r1, _, err := procD3DDisassemble11Trace.Call(
uintptr(pSrcData),
uintptr(SrcDataSize),
uintptr(pTrace),
uintptr(StartStep),
uintptr(NumSteps),
uintptr(Flags),
uintptr(ppDisassembly),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DDisassemble11Trace(
pSrcData: Pointer; // void*
SrcDataSize: NativeUInt; // UINT_PTR
pTrace: Pointer; // ID3D11ShaderTrace*
StartStep: DWORD; // DWORD
NumSteps: DWORD; // DWORD
Flags: DWORD; // DWORD
ppDisassembly: Pointer // ID3DBlob** out
): Integer; stdcall;
external 'D3DCOMPILER_47.dll' name 'D3DDisassemble11Trace';result := DllCall("D3DCOMPILER_47\D3DDisassemble11Trace"
, "Ptr", pSrcData ; void*
, "UPtr", SrcDataSize ; UINT_PTR
, "Ptr", pTrace ; ID3D11ShaderTrace*
, "UInt", StartStep ; DWORD
, "UInt", NumSteps ; DWORD
, "UInt", Flags ; DWORD
, "Ptr", ppDisassembly ; ID3DBlob** out
, "Int") ; return: HRESULT●D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly) = DLL("D3DCOMPILER_47.dll", "int D3DDisassemble11Trace(void*, int, void*, dword, dword, dword, void*)")
# 呼び出し: D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# pTrace : ID3D11ShaderTrace* -> "void*"
# StartStep : DWORD -> "dword"
# NumSteps : DWORD -> "dword"
# Flags : DWORD -> "dword"
# ppDisassembly : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。