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D3DDisassemble11Trace

関数
Direct3D11シェーダートレースを逆アセンブルしてテキスト化する。
DLLD3DCOMPILER_47.dll呼出規約winapi対応OSwindows8.0

シグネチャ

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DDisassemble11Trace(
    const void* pSrcData,
    UINT_PTR SrcDataSize,
    ID3D11ShaderTrace* pTrace,
    DWORD StartStep,
    DWORD NumSteps,
    DWORD Flags,
    ID3DBlob** ppDisassembly
);

パラメーター

名前方向
pSrcDatavoid*in
SrcDataSizeUINT_PTRin
pTraceID3D11ShaderTrace*in
StartStepDWORDin
NumStepsDWORDin
FlagsDWORDin
ppDisassemblyID3DBlob**out

戻り値の型: HRESULT

各言語での呼び出し定義

// D3DCOMPILER_47.dll
#include <windows.h>

HRESULT D3DDisassemble11Trace(
    const void* pSrcData,
    UINT_PTR SrcDataSize,
    ID3D11ShaderTrace* pTrace,
    DWORD StartStep,
    DWORD NumSteps,
    DWORD Flags,
    ID3DBlob** ppDisassembly
);
[DllImport("D3DCOMPILER_47.dll", ExactSpelling = true)]
static extern int D3DDisassemble11Trace(
    IntPtr pSrcData,   // void*
    UIntPtr SrcDataSize,   // UINT_PTR
    IntPtr pTrace,   // ID3D11ShaderTrace*
    uint StartStep,   // DWORD
    uint NumSteps,   // DWORD
    uint Flags,   // DWORD
    IntPtr ppDisassembly   // ID3DBlob** out
);
<DllImport("D3DCOMPILER_47.dll", ExactSpelling:=True)>
Public Shared Function D3DDisassemble11Trace(
    pSrcData As IntPtr,   ' void*
    SrcDataSize As UIntPtr,   ' UINT_PTR
    pTrace As IntPtr,   ' ID3D11ShaderTrace*
    StartStep As UInteger,   ' DWORD
    NumSteps As UInteger,   ' DWORD
    Flags As UInteger,   ' DWORD
    ppDisassembly As IntPtr   ' ID3DBlob** out
) As Integer
End Function
' pSrcData : void*
' SrcDataSize : UINT_PTR
' pTrace : ID3D11ShaderTrace*
' StartStep : DWORD
' NumSteps : DWORD
' Flags : DWORD
' ppDisassembly : ID3DBlob** out
Declare PtrSafe Function D3DDisassemble11Trace Lib "d3dcompiler_47" ( _
    ByVal pSrcData As LongPtr, _
    ByVal SrcDataSize As LongPtr, _
    ByVal pTrace As LongPtr, _
    ByVal StartStep As Long, _
    ByVal NumSteps As Long, _
    ByVal Flags As Long, _
    ByVal ppDisassembly As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3DDisassemble11Trace = ctypes.windll.d3dcompiler_47.D3DDisassemble11Trace
D3DDisassemble11Trace.restype = ctypes.c_int
D3DDisassemble11Trace.argtypes = [
    ctypes.POINTER(None),  # pSrcData : void*
    ctypes.c_size_t,  # SrcDataSize : UINT_PTR
    ctypes.c_void_p,  # pTrace : ID3D11ShaderTrace*
    wintypes.DWORD,  # StartStep : DWORD
    wintypes.DWORD,  # NumSteps : DWORD
    wintypes.DWORD,  # Flags : DWORD
    ctypes.c_void_p,  # ppDisassembly : ID3DBlob** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('D3DCOMPILER_47.dll')
D3DDisassemble11Trace = Fiddle::Function.new(
  lib['D3DDisassemble11Trace'],
  [
    Fiddle::TYPE_VOIDP,  # pSrcData : void*
    Fiddle::TYPE_UINTPTR_T,  # SrcDataSize : UINT_PTR
    Fiddle::TYPE_VOIDP,  # pTrace : ID3D11ShaderTrace*
    -Fiddle::TYPE_INT,  # StartStep : DWORD
    -Fiddle::TYPE_INT,  # NumSteps : DWORD
    -Fiddle::TYPE_INT,  # Flags : DWORD
    Fiddle::TYPE_VOIDP,  # ppDisassembly : ID3DBlob** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3dcompiler_47")]
extern "system" {
    fn D3DDisassemble11Trace(
        pSrcData: *const (),  // void*
        SrcDataSize: usize,  // UINT_PTR
        pTrace: *mut core::ffi::c_void,  // ID3D11ShaderTrace*
        StartStep: u32,  // DWORD
        NumSteps: u32,  // DWORD
        Flags: u32,  // DWORD
        ppDisassembly: *mut *mut core::ffi::c_void  // ID3DBlob** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("D3DCOMPILER_47.dll")]
public static extern int D3DDisassemble11Trace(IntPtr pSrcData, UIntPtr SrcDataSize, IntPtr pTrace, uint StartStep, uint NumSteps, uint Flags, IntPtr ppDisassembly);
"@
$api = Add-Type -MemberDefinition $sig -Name 'D3DCOMPILER_47_D3DDisassemble11Trace' -Namespace Win32 -PassThru
# $api::D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
#uselib "D3DCOMPILER_47.dll"
#func global D3DDisassemble11Trace "D3DDisassemble11Trace" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; D3DDisassemble11Trace pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly   ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pTrace : ID3D11ShaderTrace* -> "sptr"
; StartStep : DWORD -> "sptr"
; NumSteps : DWORD -> "sptr"
; Flags : DWORD -> "sptr"
; ppDisassembly : ID3DBlob** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DDisassemble11Trace "D3DDisassemble11Trace" sptr, sptr, sptr, int, int, int, sptr
; res = D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
; pSrcData : void* -> "sptr"
; SrcDataSize : UINT_PTR -> "sptr"
; pTrace : ID3D11ShaderTrace* -> "sptr"
; StartStep : DWORD -> "int"
; NumSteps : DWORD -> "int"
; Flags : DWORD -> "int"
; ppDisassembly : ID3DBlob** out -> "sptr"
; HRESULT D3DDisassemble11Trace(void* pSrcData, UINT_PTR SrcDataSize, ID3D11ShaderTrace* pTrace, DWORD StartStep, DWORD NumSteps, DWORD Flags, ID3DBlob** ppDisassembly)
#uselib "D3DCOMPILER_47.dll"
#cfunc global D3DDisassemble11Trace "D3DDisassemble11Trace" intptr, intptr, intptr, int, int, int, intptr
; res = D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
; pSrcData : void* -> "intptr"
; SrcDataSize : UINT_PTR -> "intptr"
; pTrace : ID3D11ShaderTrace* -> "intptr"
; StartStep : DWORD -> "int"
; NumSteps : DWORD -> "int"
; Flags : DWORD -> "int"
; ppDisassembly : ID3DBlob** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3dcompiler_47 = windows.NewLazySystemDLL("D3DCOMPILER_47.dll")
	procD3DDisassemble11Trace = d3dcompiler_47.NewProc("D3DDisassemble11Trace")
)

// pSrcData (void*), SrcDataSize (UINT_PTR), pTrace (ID3D11ShaderTrace*), StartStep (DWORD), NumSteps (DWORD), Flags (DWORD), ppDisassembly (ID3DBlob** out)
r1, _, err := procD3DDisassemble11Trace.Call(
	uintptr(pSrcData),
	uintptr(SrcDataSize),
	uintptr(pTrace),
	uintptr(StartStep),
	uintptr(NumSteps),
	uintptr(Flags),
	uintptr(ppDisassembly),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3DDisassemble11Trace(
  pSrcData: Pointer;   // void*
  SrcDataSize: NativeUInt;   // UINT_PTR
  pTrace: Pointer;   // ID3D11ShaderTrace*
  StartStep: DWORD;   // DWORD
  NumSteps: DWORD;   // DWORD
  Flags: DWORD;   // DWORD
  ppDisassembly: Pointer   // ID3DBlob** out
): Integer; stdcall;
  external 'D3DCOMPILER_47.dll' name 'D3DDisassemble11Trace';
result := DllCall("D3DCOMPILER_47\D3DDisassemble11Trace"
    , "Ptr", pSrcData   ; void*
    , "UPtr", SrcDataSize   ; UINT_PTR
    , "Ptr", pTrace   ; ID3D11ShaderTrace*
    , "UInt", StartStep   ; DWORD
    , "UInt", NumSteps   ; DWORD
    , "UInt", Flags   ; DWORD
    , "Ptr", ppDisassembly   ; ID3DBlob** out
    , "Int")   ; return: HRESULT
●D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly) = DLL("D3DCOMPILER_47.dll", "int D3DDisassemble11Trace(void*, int, void*, dword, dword, dword, void*)")
# 呼び出し: D3DDisassemble11Trace(pSrcData, SrcDataSize, pTrace, StartStep, NumSteps, Flags, ppDisassembly)
# pSrcData : void* -> "void*"
# SrcDataSize : UINT_PTR -> "int"
# pTrace : ID3D11ShaderTrace* -> "void*"
# StartStep : DWORD -> "dword"
# NumSteps : DWORD -> "dword"
# Flags : DWORD -> "dword"
# ppDisassembly : ID3DBlob** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。