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D3D12CreateDevice
関数指定したアダプターと機能レベルでDirect3D12デバイスを作成する。
シグネチャ
// d3d12.dll
#include <windows.h>
HRESULT D3D12CreateDevice(
IUnknown* pAdapter, // optional
D3D_FEATURE_LEVEL MinimumFeatureLevel,
const GUID* riid,
void** ppDevice // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pAdapter | IUnknown* | inoptional | 使用するアダプター(IDXGIAdapter)。NULLで既定アダプターを使う。 |
| MinimumFeatureLevel | D3D_FEATURE_LEVEL | in | デバイスが満たすべき最小機能レベルを示す列挙値。 |
| riid | GUID* | in | 要求するデバイスインターフェイス(ID3D12Device等)のIID。 |
| ppDevice | void** | outoptional | 生成されたデバイスインターフェイスを受け取る出力先。NULLで対応確認のみ。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d12.dll
#include <windows.h>
HRESULT D3D12CreateDevice(
IUnknown* pAdapter, // optional
D3D_FEATURE_LEVEL MinimumFeatureLevel,
const GUID* riid,
void** ppDevice // optional
);[DllImport("d3d12.dll", ExactSpelling = true)]
static extern int D3D12CreateDevice(
IntPtr pAdapter, // IUnknown* optional
int MinimumFeatureLevel, // D3D_FEATURE_LEVEL
ref Guid riid, // GUID*
IntPtr ppDevice // void** optional, out
);<DllImport("d3d12.dll", ExactSpelling:=True)>
Public Shared Function D3D12CreateDevice(
pAdapter As IntPtr, ' IUnknown* optional
MinimumFeatureLevel As Integer, ' D3D_FEATURE_LEVEL
ByRef riid As Guid, ' GUID*
ppDevice As IntPtr ' void** optional, out
) As Integer
End Function' pAdapter : IUnknown* optional
' MinimumFeatureLevel : D3D_FEATURE_LEVEL
' riid : GUID*
' ppDevice : void** optional, out
Declare PtrSafe Function D3D12CreateDevice Lib "d3d12" ( _
ByVal pAdapter As LongPtr, _
ByVal MinimumFeatureLevel As Long, _
ByVal riid As LongPtr, _
ByVal ppDevice As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D12CreateDevice = ctypes.windll.d3d12.D3D12CreateDevice
D3D12CreateDevice.restype = ctypes.c_int
D3D12CreateDevice.argtypes = [
ctypes.c_void_p, # pAdapter : IUnknown* optional
ctypes.c_int, # MinimumFeatureLevel : D3D_FEATURE_LEVEL
ctypes.c_void_p, # riid : GUID*
ctypes.c_void_p, # ppDevice : void** optional, out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d12.dll')
D3D12CreateDevice = Fiddle::Function.new(
lib['D3D12CreateDevice'],
[
Fiddle::TYPE_VOIDP, # pAdapter : IUnknown* optional
Fiddle::TYPE_INT, # MinimumFeatureLevel : D3D_FEATURE_LEVEL
Fiddle::TYPE_VOIDP, # riid : GUID*
Fiddle::TYPE_VOIDP, # ppDevice : void** optional, out
],
Fiddle::TYPE_INT)#[link(name = "d3d12")]
extern "system" {
fn D3D12CreateDevice(
pAdapter: *mut core::ffi::c_void, // IUnknown* optional
MinimumFeatureLevel: i32, // D3D_FEATURE_LEVEL
riid: *const GUID, // GUID*
ppDevice: *mut *mut () // void** optional, out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d12.dll")]
public static extern int D3D12CreateDevice(IntPtr pAdapter, int MinimumFeatureLevel, ref Guid riid, IntPtr ppDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d12_D3D12CreateDevice' -Namespace Win32 -PassThru
# $api::D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice)#uselib "d3d12.dll"
#func global D3D12CreateDevice "D3D12CreateDevice" sptr, sptr, sptr, sptr
; D3D12CreateDevice pAdapter, MinimumFeatureLevel, varptr(riid), ppDevice ; 戻り値は stat
; pAdapter : IUnknown* optional -> "sptr"
; MinimumFeatureLevel : D3D_FEATURE_LEVEL -> "sptr"
; riid : GUID* -> "sptr"
; ppDevice : void** optional, out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d12.dll" #cfunc global D3D12CreateDevice "D3D12CreateDevice" sptr, int, var, sptr ; res = D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice) ; pAdapter : IUnknown* optional -> "sptr" ; MinimumFeatureLevel : D3D_FEATURE_LEVEL -> "int" ; riid : GUID* -> "var" ; ppDevice : void** optional, out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d12.dll" #cfunc global D3D12CreateDevice "D3D12CreateDevice" sptr, int, sptr, sptr ; res = D3D12CreateDevice(pAdapter, MinimumFeatureLevel, varptr(riid), ppDevice) ; pAdapter : IUnknown* optional -> "sptr" ; MinimumFeatureLevel : D3D_FEATURE_LEVEL -> "int" ; riid : GUID* -> "sptr" ; ppDevice : void** optional, out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D12CreateDevice(IUnknown* pAdapter, D3D_FEATURE_LEVEL MinimumFeatureLevel, GUID* riid, void** ppDevice) #uselib "d3d12.dll" #cfunc global D3D12CreateDevice "D3D12CreateDevice" intptr, int, var, intptr ; res = D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice) ; pAdapter : IUnknown* optional -> "intptr" ; MinimumFeatureLevel : D3D_FEATURE_LEVEL -> "int" ; riid : GUID* -> "var" ; ppDevice : void** optional, out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D12CreateDevice(IUnknown* pAdapter, D3D_FEATURE_LEVEL MinimumFeatureLevel, GUID* riid, void** ppDevice) #uselib "d3d12.dll" #cfunc global D3D12CreateDevice "D3D12CreateDevice" intptr, int, intptr, intptr ; res = D3D12CreateDevice(pAdapter, MinimumFeatureLevel, varptr(riid), ppDevice) ; pAdapter : IUnknown* optional -> "intptr" ; MinimumFeatureLevel : D3D_FEATURE_LEVEL -> "int" ; riid : GUID* -> "intptr" ; ppDevice : void** optional, out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d12 = windows.NewLazySystemDLL("d3d12.dll")
procD3D12CreateDevice = d3d12.NewProc("D3D12CreateDevice")
)
// pAdapter (IUnknown* optional), MinimumFeatureLevel (D3D_FEATURE_LEVEL), riid (GUID*), ppDevice (void** optional, out)
r1, _, err := procD3D12CreateDevice.Call(
uintptr(pAdapter),
uintptr(MinimumFeatureLevel),
uintptr(riid),
uintptr(ppDevice),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D12CreateDevice(
pAdapter: Pointer; // IUnknown* optional
MinimumFeatureLevel: Integer; // D3D_FEATURE_LEVEL
riid: PGUID; // GUID*
ppDevice: Pointer // void** optional, out
): Integer; stdcall;
external 'd3d12.dll' name 'D3D12CreateDevice';result := DllCall("d3d12\D3D12CreateDevice"
, "Ptr", pAdapter ; IUnknown* optional
, "Int", MinimumFeatureLevel ; D3D_FEATURE_LEVEL
, "Ptr", riid ; GUID*
, "Ptr", ppDevice ; void** optional, out
, "Int") ; return: HRESULT●D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice) = DLL("d3d12.dll", "int D3D12CreateDevice(void*, int, void*, void*)")
# 呼び出し: D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice)
# pAdapter : IUnknown* optional -> "void*"
# MinimumFeatureLevel : D3D_FEATURE_LEVEL -> "int"
# riid : GUID* -> "void*"
# ppDevice : void** optional, out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3d12" fn D3D12CreateDevice(
pAdapter: ?*anyopaque, // IUnknown* optional
MinimumFeatureLevel: i32, // D3D_FEATURE_LEVEL
riid: [*c]GUID, // GUID*
ppDevice: ?*anyopaque // void** optional, out
) callconv(std.os.windows.WINAPI) i32;proc D3D12CreateDevice(
pAdapter: pointer, # IUnknown* optional
MinimumFeatureLevel: int32, # D3D_FEATURE_LEVEL
riid: ptr GUID, # GUID*
ppDevice: pointer # void** optional, out
): int32 {.importc: "D3D12CreateDevice", stdcall, dynlib: "d3d12.dll".}pragma(lib, "d3d12");
extern(Windows)
int D3D12CreateDevice(
void* pAdapter, // IUnknown* optional
int MinimumFeatureLevel, // D3D_FEATURE_LEVEL
GUID* riid, // GUID*
void** ppDevice // void** optional, out
);ccall((:D3D12CreateDevice, "d3d12.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32, Ptr{GUID}, Ptr{Cvoid}),
pAdapter, MinimumFeatureLevel, riid, ppDevice)
# pAdapter : IUnknown* optional -> Ptr{Cvoid}
# MinimumFeatureLevel : D3D_FEATURE_LEVEL -> Int32
# riid : GUID* -> Ptr{GUID}
# ppDevice : void** optional, out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3D12CreateDevice(
void* pAdapter,
int32_t MinimumFeatureLevel,
void* riid,
void** ppDevice);
]]
local d3d12 = ffi.load("d3d12")
-- d3d12.D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice)
-- pAdapter : IUnknown* optional
-- MinimumFeatureLevel : D3D_FEATURE_LEVEL
-- riid : GUID*
-- ppDevice : void** optional, out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3d12.dll');
const D3D12CreateDevice = lib.func('__stdcall', 'D3D12CreateDevice', 'int32_t', ['void *', 'int32_t', 'void *', 'void *']);
// D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice)
// pAdapter : IUnknown* optional -> 'void *'
// MinimumFeatureLevel : D3D_FEATURE_LEVEL -> 'int32_t'
// riid : GUID* -> 'void *'
// ppDevice : void** optional, out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3d12.dll", {
D3D12CreateDevice: { parameters: ["pointer", "i32", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice)
// pAdapter : IUnknown* optional -> "pointer"
// MinimumFeatureLevel : D3D_FEATURE_LEVEL -> "i32"
// riid : GUID* -> "pointer"
// ppDevice : void** optional, out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3D12CreateDevice(
void* pAdapter,
int32_t MinimumFeatureLevel,
void* riid,
void** ppDevice);
C, "d3d12.dll");
// $ffi->D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice);
// pAdapter : IUnknown* optional
// MinimumFeatureLevel : D3D_FEATURE_LEVEL
// riid : GUID*
// ppDevice : void** optional, out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3d12 extends StdCallLibrary {
D3d12 INSTANCE = Native.load("d3d12", D3d12.class);
int D3D12CreateDevice(
Pointer pAdapter, // IUnknown* optional
int MinimumFeatureLevel, // D3D_FEATURE_LEVEL
Pointer riid, // GUID*
Pointer ppDevice // void** optional, out
);
}@[Link("d3d12")]
lib Libd3d12
fun D3D12CreateDevice = D3D12CreateDevice(
pAdapter : Void*, # IUnknown* optional
MinimumFeatureLevel : Int32, # D3D_FEATURE_LEVEL
riid : GUID*, # GUID*
ppDevice : Void** # void** optional, out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3D12CreateDeviceNative = Int32 Function(Pointer<Void>, Int32, Pointer<Void>, Pointer<Void>);
typedef D3D12CreateDeviceDart = int Function(Pointer<Void>, int, Pointer<Void>, Pointer<Void>);
final D3D12CreateDevice = DynamicLibrary.open('d3d12.dll')
.lookupFunction<D3D12CreateDeviceNative, D3D12CreateDeviceDart>('D3D12CreateDevice');
// pAdapter : IUnknown* optional -> Pointer<Void>
// MinimumFeatureLevel : D3D_FEATURE_LEVEL -> Int32
// riid : GUID* -> Pointer<Void>
// ppDevice : void** optional, out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3D12CreateDevice(
pAdapter: Pointer; // IUnknown* optional
MinimumFeatureLevel: Integer; // D3D_FEATURE_LEVEL
riid: PGUID; // GUID*
ppDevice: Pointer // void** optional, out
): Integer; stdcall;
external 'd3d12.dll' name 'D3D12CreateDevice';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3D12CreateDevice"
c_D3D12CreateDevice :: Ptr () -> Int32 -> Ptr () -> Ptr () -> IO Int32
-- pAdapter : IUnknown* optional -> Ptr ()
-- MinimumFeatureLevel : D3D_FEATURE_LEVEL -> Int32
-- riid : GUID* -> Ptr ()
-- ppDevice : void** optional, out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3d12createdevice =
foreign "D3D12CreateDevice"
((ptr void) @-> int32_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pAdapter : IUnknown* optional -> (ptr void) *)
(* MinimumFeatureLevel : D3D_FEATURE_LEVEL -> int32_t *)
(* riid : GUID* -> (ptr void) *)
(* ppDevice : void** optional, out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3d12 (t "d3d12.dll"))
(cffi:use-foreign-library d3d12)
(cffi:defcfun ("D3D12CreateDevice" d3-d12-create-device :convention :stdcall) :int32
(p-adapter :pointer) ; IUnknown* optional
(minimum-feature-level :int32) ; D3D_FEATURE_LEVEL
(riid :pointer) ; GUID*
(pp-device :pointer)) ; void** optional, out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3D12CreateDevice = Win32::API::More->new('d3d12',
'int D3D12CreateDevice(LPVOID pAdapter, int MinimumFeatureLevel, LPVOID riid, LPVOID ppDevice)');
# my $ret = $D3D12CreateDevice->Call($pAdapter, $MinimumFeatureLevel, $riid, $ppDevice);
# pAdapter : IUnknown* optional -> LPVOID
# MinimumFeatureLevel : D3D_FEATURE_LEVEL -> int
# riid : GUID* -> LPVOID
# ppDevice : void** optional, out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。