Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12CreateVersionedRootSignatureDeserializer

D3D12CreateVersionedRootSignatureDeserializer

関数
バージョン付きルートシグネチャの逆シリアライザーを作成する。
DLLd3d12.dll呼出規約winapi

シグネチャ

// d3d12.dll
#include <windows.h>

HRESULT D3D12CreateVersionedRootSignatureDeserializer(
    const void* pSrcData,
    UINT_PTR SrcDataSizeInBytes,
    const GUID* pRootSignatureDeserializerInterface,
    void** ppRootSignatureDeserializer
);

パラメーター

名前方向
pSrcDatavoid*in
SrcDataSizeInBytesUINT_PTRin
pRootSignatureDeserializerInterfaceGUID*in
ppRootSignatureDeserializervoid**out

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d12.dll
#include <windows.h>

HRESULT D3D12CreateVersionedRootSignatureDeserializer(
    const void* pSrcData,
    UINT_PTR SrcDataSizeInBytes,
    const GUID* pRootSignatureDeserializerInterface,
    void** ppRootSignatureDeserializer
);
[DllImport("d3d12.dll", ExactSpelling = true)]
static extern int D3D12CreateVersionedRootSignatureDeserializer(
    IntPtr pSrcData,   // void*
    UIntPtr SrcDataSizeInBytes,   // UINT_PTR
    ref Guid pRootSignatureDeserializerInterface,   // GUID*
    IntPtr ppRootSignatureDeserializer   // void** out
);
<DllImport("d3d12.dll", ExactSpelling:=True)>
Public Shared Function D3D12CreateVersionedRootSignatureDeserializer(
    pSrcData As IntPtr,   ' void*
    SrcDataSizeInBytes As UIntPtr,   ' UINT_PTR
    ByRef pRootSignatureDeserializerInterface As Guid,   ' GUID*
    ppRootSignatureDeserializer As IntPtr   ' void** out
) As Integer
End Function
' pSrcData : void*
' SrcDataSizeInBytes : UINT_PTR
' pRootSignatureDeserializerInterface : GUID*
' ppRootSignatureDeserializer : void** out
Declare PtrSafe Function D3D12CreateVersionedRootSignatureDeserializer Lib "d3d12" ( _
    ByVal pSrcData As LongPtr, _
    ByVal SrcDataSizeInBytes As LongPtr, _
    ByVal pRootSignatureDeserializerInterface As LongPtr, _
    ByVal ppRootSignatureDeserializer As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

D3D12CreateVersionedRootSignatureDeserializer = ctypes.windll.d3d12.D3D12CreateVersionedRootSignatureDeserializer
D3D12CreateVersionedRootSignatureDeserializer.restype = ctypes.c_int
D3D12CreateVersionedRootSignatureDeserializer.argtypes = [
    ctypes.POINTER(None),  # pSrcData : void*
    ctypes.c_size_t,  # SrcDataSizeInBytes : UINT_PTR
    ctypes.c_void_p,  # pRootSignatureDeserializerInterface : GUID*
    ctypes.c_void_p,  # ppRootSignatureDeserializer : void** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d12.dll')
D3D12CreateVersionedRootSignatureDeserializer = Fiddle::Function.new(
  lib['D3D12CreateVersionedRootSignatureDeserializer'],
  [
    Fiddle::TYPE_VOIDP,  # pSrcData : void*
    Fiddle::TYPE_UINTPTR_T,  # SrcDataSizeInBytes : UINT_PTR
    Fiddle::TYPE_VOIDP,  # pRootSignatureDeserializerInterface : GUID*
    Fiddle::TYPE_VOIDP,  # ppRootSignatureDeserializer : void** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d12")]
extern "system" {
    fn D3D12CreateVersionedRootSignatureDeserializer(
        pSrcData: *const (),  // void*
        SrcDataSizeInBytes: usize,  // UINT_PTR
        pRootSignatureDeserializerInterface: *const GUID,  // GUID*
        ppRootSignatureDeserializer: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d12.dll")]
public static extern int D3D12CreateVersionedRootSignatureDeserializer(IntPtr pSrcData, UIntPtr SrcDataSizeInBytes, ref Guid pRootSignatureDeserializerInterface, IntPtr ppRootSignatureDeserializer);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d12_D3D12CreateVersionedRootSignatureDeserializer' -Namespace Win32 -PassThru
# $api::D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer)
#uselib "d3d12.dll"
#func global D3D12CreateVersionedRootSignatureDeserializer "D3D12CreateVersionedRootSignatureDeserializer" sptr, sptr, sptr, sptr
; D3D12CreateVersionedRootSignatureDeserializer pSrcData, SrcDataSizeInBytes, varptr(pRootSignatureDeserializerInterface), ppRootSignatureDeserializer   ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSizeInBytes : UINT_PTR -> "sptr"
; pRootSignatureDeserializerInterface : GUID* -> "sptr"
; ppRootSignatureDeserializer : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "d3d12.dll"
#cfunc global D3D12CreateVersionedRootSignatureDeserializer "D3D12CreateVersionedRootSignatureDeserializer" sptr, sptr, var, sptr
; res = D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer)
; pSrcData : void* -> "sptr"
; SrcDataSizeInBytes : UINT_PTR -> "sptr"
; pRootSignatureDeserializerInterface : GUID* -> "var"
; ppRootSignatureDeserializer : void** out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT D3D12CreateVersionedRootSignatureDeserializer(void* pSrcData, UINT_PTR SrcDataSizeInBytes, GUID* pRootSignatureDeserializerInterface, void** ppRootSignatureDeserializer)
#uselib "d3d12.dll"
#cfunc global D3D12CreateVersionedRootSignatureDeserializer "D3D12CreateVersionedRootSignatureDeserializer" intptr, intptr, var, intptr
; res = D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer)
; pSrcData : void* -> "intptr"
; SrcDataSizeInBytes : UINT_PTR -> "intptr"
; pRootSignatureDeserializerInterface : GUID* -> "var"
; ppRootSignatureDeserializer : void** out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d12 = windows.NewLazySystemDLL("d3d12.dll")
	procD3D12CreateVersionedRootSignatureDeserializer = d3d12.NewProc("D3D12CreateVersionedRootSignatureDeserializer")
)

// pSrcData (void*), SrcDataSizeInBytes (UINT_PTR), pRootSignatureDeserializerInterface (GUID*), ppRootSignatureDeserializer (void** out)
r1, _, err := procD3D12CreateVersionedRootSignatureDeserializer.Call(
	uintptr(pSrcData),
	uintptr(SrcDataSizeInBytes),
	uintptr(pRootSignatureDeserializerInterface),
	uintptr(ppRootSignatureDeserializer),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function D3D12CreateVersionedRootSignatureDeserializer(
  pSrcData: Pointer;   // void*
  SrcDataSizeInBytes: NativeUInt;   // UINT_PTR
  pRootSignatureDeserializerInterface: PGUID;   // GUID*
  ppRootSignatureDeserializer: Pointer   // void** out
): Integer; stdcall;
  external 'd3d12.dll' name 'D3D12CreateVersionedRootSignatureDeserializer';
result := DllCall("d3d12\D3D12CreateVersionedRootSignatureDeserializer"
    , "Ptr", pSrcData   ; void*
    , "UPtr", SrcDataSizeInBytes   ; UINT_PTR
    , "Ptr", pRootSignatureDeserializerInterface   ; GUID*
    , "Ptr", ppRootSignatureDeserializer   ; void** out
    , "Int")   ; return: HRESULT
●D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer) = DLL("d3d12.dll", "int D3D12CreateVersionedRootSignatureDeserializer(void*, int, void*, void*)")
# 呼び出し: D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer)
# pSrcData : void* -> "void*"
# SrcDataSizeInBytes : UINT_PTR -> "int"
# pRootSignatureDeserializerInterface : GUID* -> "void*"
# ppRootSignatureDeserializer : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。