ホーム › Graphics.Direct3D12 › D3D12CreateVersionedRootSignatureDeserializer
D3D12CreateVersionedRootSignatureDeserializer
関数バージョン付きルートシグネチャの逆シリアライザーを作成する。
シグネチャ
// d3d12.dll
#include <windows.h>
HRESULT D3D12CreateVersionedRootSignatureDeserializer(
const void* pSrcData,
UINT_PTR SrcDataSizeInBytes,
const GUID* pRootSignatureDeserializerInterface,
void** ppRootSignatureDeserializer
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| pSrcData | void* | in | シリアライズ済みルートシグネチャのバイナリデータへのポインター。 |
| SrcDataSizeInBytes | UINT_PTR | in | pSrcDataが指すデータのバイト数を指定する。 |
| pRootSignatureDeserializerInterface | GUID* | in | 要求するデシリアライザーインターフェイスのIID。 |
| ppRootSignatureDeserializer | void** | out | 生成されたバージョン対応デシリアライザーを受け取る出力先。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d12.dll
#include <windows.h>
HRESULT D3D12CreateVersionedRootSignatureDeserializer(
const void* pSrcData,
UINT_PTR SrcDataSizeInBytes,
const GUID* pRootSignatureDeserializerInterface,
void** ppRootSignatureDeserializer
);[DllImport("d3d12.dll", ExactSpelling = true)]
static extern int D3D12CreateVersionedRootSignatureDeserializer(
IntPtr pSrcData, // void*
UIntPtr SrcDataSizeInBytes, // UINT_PTR
ref Guid pRootSignatureDeserializerInterface, // GUID*
IntPtr ppRootSignatureDeserializer // void** out
);<DllImport("d3d12.dll", ExactSpelling:=True)>
Public Shared Function D3D12CreateVersionedRootSignatureDeserializer(
pSrcData As IntPtr, ' void*
SrcDataSizeInBytes As UIntPtr, ' UINT_PTR
ByRef pRootSignatureDeserializerInterface As Guid, ' GUID*
ppRootSignatureDeserializer As IntPtr ' void** out
) As Integer
End Function' pSrcData : void*
' SrcDataSizeInBytes : UINT_PTR
' pRootSignatureDeserializerInterface : GUID*
' ppRootSignatureDeserializer : void** out
Declare PtrSafe Function D3D12CreateVersionedRootSignatureDeserializer Lib "d3d12" ( _
ByVal pSrcData As LongPtr, _
ByVal SrcDataSizeInBytes As LongPtr, _
ByVal pRootSignatureDeserializerInterface As LongPtr, _
ByVal ppRootSignatureDeserializer As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3D12CreateVersionedRootSignatureDeserializer = ctypes.windll.d3d12.D3D12CreateVersionedRootSignatureDeserializer
D3D12CreateVersionedRootSignatureDeserializer.restype = ctypes.c_int
D3D12CreateVersionedRootSignatureDeserializer.argtypes = [
ctypes.POINTER(None), # pSrcData : void*
ctypes.c_size_t, # SrcDataSizeInBytes : UINT_PTR
ctypes.c_void_p, # pRootSignatureDeserializerInterface : GUID*
ctypes.c_void_p, # ppRootSignatureDeserializer : void** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d12.dll')
D3D12CreateVersionedRootSignatureDeserializer = Fiddle::Function.new(
lib['D3D12CreateVersionedRootSignatureDeserializer'],
[
Fiddle::TYPE_VOIDP, # pSrcData : void*
Fiddle::TYPE_UINTPTR_T, # SrcDataSizeInBytes : UINT_PTR
Fiddle::TYPE_VOIDP, # pRootSignatureDeserializerInterface : GUID*
Fiddle::TYPE_VOIDP, # ppRootSignatureDeserializer : void** out
],
Fiddle::TYPE_INT)#[link(name = "d3d12")]
extern "system" {
fn D3D12CreateVersionedRootSignatureDeserializer(
pSrcData: *const (), // void*
SrcDataSizeInBytes: usize, // UINT_PTR
pRootSignatureDeserializerInterface: *const GUID, // GUID*
ppRootSignatureDeserializer: *mut *mut () // void** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d12.dll")]
public static extern int D3D12CreateVersionedRootSignatureDeserializer(IntPtr pSrcData, UIntPtr SrcDataSizeInBytes, ref Guid pRootSignatureDeserializerInterface, IntPtr ppRootSignatureDeserializer);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d12_D3D12CreateVersionedRootSignatureDeserializer' -Namespace Win32 -PassThru
# $api::D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer)#uselib "d3d12.dll"
#func global D3D12CreateVersionedRootSignatureDeserializer "D3D12CreateVersionedRootSignatureDeserializer" sptr, sptr, sptr, sptr
; D3D12CreateVersionedRootSignatureDeserializer pSrcData, SrcDataSizeInBytes, varptr(pRootSignatureDeserializerInterface), ppRootSignatureDeserializer ; 戻り値は stat
; pSrcData : void* -> "sptr"
; SrcDataSizeInBytes : UINT_PTR -> "sptr"
; pRootSignatureDeserializerInterface : GUID* -> "sptr"
; ppRootSignatureDeserializer : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3d12.dll" #cfunc global D3D12CreateVersionedRootSignatureDeserializer "D3D12CreateVersionedRootSignatureDeserializer" sptr, sptr, var, sptr ; res = D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer) ; pSrcData : void* -> "sptr" ; SrcDataSizeInBytes : UINT_PTR -> "sptr" ; pRootSignatureDeserializerInterface : GUID* -> "var" ; ppRootSignatureDeserializer : void** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3d12.dll" #cfunc global D3D12CreateVersionedRootSignatureDeserializer "D3D12CreateVersionedRootSignatureDeserializer" sptr, sptr, sptr, sptr ; res = D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, varptr(pRootSignatureDeserializerInterface), ppRootSignatureDeserializer) ; pSrcData : void* -> "sptr" ; SrcDataSizeInBytes : UINT_PTR -> "sptr" ; pRootSignatureDeserializerInterface : GUID* -> "sptr" ; ppRootSignatureDeserializer : void** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3D12CreateVersionedRootSignatureDeserializer(void* pSrcData, UINT_PTR SrcDataSizeInBytes, GUID* pRootSignatureDeserializerInterface, void** ppRootSignatureDeserializer) #uselib "d3d12.dll" #cfunc global D3D12CreateVersionedRootSignatureDeserializer "D3D12CreateVersionedRootSignatureDeserializer" intptr, intptr, var, intptr ; res = D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer) ; pSrcData : void* -> "intptr" ; SrcDataSizeInBytes : UINT_PTR -> "intptr" ; pRootSignatureDeserializerInterface : GUID* -> "var" ; ppRootSignatureDeserializer : void** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3D12CreateVersionedRootSignatureDeserializer(void* pSrcData, UINT_PTR SrcDataSizeInBytes, GUID* pRootSignatureDeserializerInterface, void** ppRootSignatureDeserializer) #uselib "d3d12.dll" #cfunc global D3D12CreateVersionedRootSignatureDeserializer "D3D12CreateVersionedRootSignatureDeserializer" intptr, intptr, intptr, intptr ; res = D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, varptr(pRootSignatureDeserializerInterface), ppRootSignatureDeserializer) ; pSrcData : void* -> "intptr" ; SrcDataSizeInBytes : UINT_PTR -> "intptr" ; pRootSignatureDeserializerInterface : GUID* -> "intptr" ; ppRootSignatureDeserializer : void** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d12 = windows.NewLazySystemDLL("d3d12.dll")
procD3D12CreateVersionedRootSignatureDeserializer = d3d12.NewProc("D3D12CreateVersionedRootSignatureDeserializer")
)
// pSrcData (void*), SrcDataSizeInBytes (UINT_PTR), pRootSignatureDeserializerInterface (GUID*), ppRootSignatureDeserializer (void** out)
r1, _, err := procD3D12CreateVersionedRootSignatureDeserializer.Call(
uintptr(pSrcData),
uintptr(SrcDataSizeInBytes),
uintptr(pRootSignatureDeserializerInterface),
uintptr(ppRootSignatureDeserializer),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3D12CreateVersionedRootSignatureDeserializer(
pSrcData: Pointer; // void*
SrcDataSizeInBytes: NativeUInt; // UINT_PTR
pRootSignatureDeserializerInterface: PGUID; // GUID*
ppRootSignatureDeserializer: Pointer // void** out
): Integer; stdcall;
external 'd3d12.dll' name 'D3D12CreateVersionedRootSignatureDeserializer';result := DllCall("d3d12\D3D12CreateVersionedRootSignatureDeserializer"
, "Ptr", pSrcData ; void*
, "UPtr", SrcDataSizeInBytes ; UINT_PTR
, "Ptr", pRootSignatureDeserializerInterface ; GUID*
, "Ptr", ppRootSignatureDeserializer ; void** out
, "Int") ; return: HRESULT●D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer) = DLL("d3d12.dll", "int D3D12CreateVersionedRootSignatureDeserializer(void*, int, void*, void*)")
# 呼び出し: D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer)
# pSrcData : void* -> "void*"
# SrcDataSizeInBytes : UINT_PTR -> "int"
# pRootSignatureDeserializerInterface : GUID* -> "void*"
# ppRootSignatureDeserializer : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3d12" fn D3D12CreateVersionedRootSignatureDeserializer(
pSrcData: ?*anyopaque, // void*
SrcDataSizeInBytes: usize, // UINT_PTR
pRootSignatureDeserializerInterface: [*c]GUID, // GUID*
ppRootSignatureDeserializer: ?*anyopaque // void** out
) callconv(std.os.windows.WINAPI) i32;proc D3D12CreateVersionedRootSignatureDeserializer(
pSrcData: pointer, # void*
SrcDataSizeInBytes: uint, # UINT_PTR
pRootSignatureDeserializerInterface: ptr GUID, # GUID*
ppRootSignatureDeserializer: pointer # void** out
): int32 {.importc: "D3D12CreateVersionedRootSignatureDeserializer", stdcall, dynlib: "d3d12.dll".}pragma(lib, "d3d12");
extern(Windows)
int D3D12CreateVersionedRootSignatureDeserializer(
void* pSrcData, // void*
size_t SrcDataSizeInBytes, // UINT_PTR
GUID* pRootSignatureDeserializerInterface, // GUID*
void** ppRootSignatureDeserializer // void** out
);ccall((:D3D12CreateVersionedRootSignatureDeserializer, "d3d12.dll"), stdcall, Int32,
(Ptr{Cvoid}, Csize_t, Ptr{GUID}, Ptr{Cvoid}),
pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer)
# pSrcData : void* -> Ptr{Cvoid}
# SrcDataSizeInBytes : UINT_PTR -> Csize_t
# pRootSignatureDeserializerInterface : GUID* -> Ptr{GUID}
# ppRootSignatureDeserializer : void** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t D3D12CreateVersionedRootSignatureDeserializer(
void* pSrcData,
uintptr_t SrcDataSizeInBytes,
void* pRootSignatureDeserializerInterface,
void** ppRootSignatureDeserializer);
]]
local d3d12 = ffi.load("d3d12")
-- d3d12.D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer)
-- pSrcData : void*
-- SrcDataSizeInBytes : UINT_PTR
-- pRootSignatureDeserializerInterface : GUID*
-- ppRootSignatureDeserializer : void** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3d12.dll');
const D3D12CreateVersionedRootSignatureDeserializer = lib.func('__stdcall', 'D3D12CreateVersionedRootSignatureDeserializer', 'int32_t', ['void *', 'uintptr_t', 'void *', 'void *']);
// D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer)
// pSrcData : void* -> 'void *'
// SrcDataSizeInBytes : UINT_PTR -> 'uintptr_t'
// pRootSignatureDeserializerInterface : GUID* -> 'void *'
// ppRootSignatureDeserializer : void** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3d12.dll", {
D3D12CreateVersionedRootSignatureDeserializer: { parameters: ["pointer", "usize", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer)
// pSrcData : void* -> "pointer"
// SrcDataSizeInBytes : UINT_PTR -> "usize"
// pRootSignatureDeserializerInterface : GUID* -> "pointer"
// ppRootSignatureDeserializer : void** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t D3D12CreateVersionedRootSignatureDeserializer(
void* pSrcData,
size_t SrcDataSizeInBytes,
void* pRootSignatureDeserializerInterface,
void** ppRootSignatureDeserializer);
C, "d3d12.dll");
// $ffi->D3D12CreateVersionedRootSignatureDeserializer(pSrcData, SrcDataSizeInBytes, pRootSignatureDeserializerInterface, ppRootSignatureDeserializer);
// pSrcData : void*
// SrcDataSizeInBytes : UINT_PTR
// pRootSignatureDeserializerInterface : GUID*
// ppRootSignatureDeserializer : void** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3d12 extends StdCallLibrary {
D3d12 INSTANCE = Native.load("d3d12", D3d12.class);
int D3D12CreateVersionedRootSignatureDeserializer(
Pointer pSrcData, // void*
long SrcDataSizeInBytes, // UINT_PTR
Pointer pRootSignatureDeserializerInterface, // GUID*
Pointer ppRootSignatureDeserializer // void** out
);
}@[Link("d3d12")]
lib Libd3d12
fun D3D12CreateVersionedRootSignatureDeserializer = D3D12CreateVersionedRootSignatureDeserializer(
pSrcData : Void*, # void*
SrcDataSizeInBytes : LibC::SizeT, # UINT_PTR
pRootSignatureDeserializerInterface : GUID*, # GUID*
ppRootSignatureDeserializer : Void** # void** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef D3D12CreateVersionedRootSignatureDeserializerNative = Int32 Function(Pointer<Void>, UintPtr, Pointer<Void>, Pointer<Void>);
typedef D3D12CreateVersionedRootSignatureDeserializerDart = int Function(Pointer<Void>, int, Pointer<Void>, Pointer<Void>);
final D3D12CreateVersionedRootSignatureDeserializer = DynamicLibrary.open('d3d12.dll')
.lookupFunction<D3D12CreateVersionedRootSignatureDeserializerNative, D3D12CreateVersionedRootSignatureDeserializerDart>('D3D12CreateVersionedRootSignatureDeserializer');
// pSrcData : void* -> Pointer<Void>
// SrcDataSizeInBytes : UINT_PTR -> UintPtr
// pRootSignatureDeserializerInterface : GUID* -> Pointer<Void>
// ppRootSignatureDeserializer : void** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function D3D12CreateVersionedRootSignatureDeserializer(
pSrcData: Pointer; // void*
SrcDataSizeInBytes: NativeUInt; // UINT_PTR
pRootSignatureDeserializerInterface: PGUID; // GUID*
ppRootSignatureDeserializer: Pointer // void** out
): Integer; stdcall;
external 'd3d12.dll' name 'D3D12CreateVersionedRootSignatureDeserializer';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "D3D12CreateVersionedRootSignatureDeserializer"
c_D3D12CreateVersionedRootSignatureDeserializer :: Ptr () -> CUIntPtr -> Ptr () -> Ptr () -> IO Int32
-- pSrcData : void* -> Ptr ()
-- SrcDataSizeInBytes : UINT_PTR -> CUIntPtr
-- pRootSignatureDeserializerInterface : GUID* -> Ptr ()
-- ppRootSignatureDeserializer : void** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let d3d12createversionedrootsignaturedeserializer =
foreign "D3D12CreateVersionedRootSignatureDeserializer"
((ptr void) @-> size_t @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* pSrcData : void* -> (ptr void) *)
(* SrcDataSizeInBytes : UINT_PTR -> size_t *)
(* pRootSignatureDeserializerInterface : GUID* -> (ptr void) *)
(* ppRootSignatureDeserializer : void** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3d12 (t "d3d12.dll"))
(cffi:use-foreign-library d3d12)
(cffi:defcfun ("D3D12CreateVersionedRootSignatureDeserializer" d3-d12-create-versioned-root-signature-deserializer :convention :stdcall) :int32
(p-src-data :pointer) ; void*
(src-data-size-in-bytes :uint64) ; UINT_PTR
(p-root-signature-deserializer-interface :pointer) ; GUID*
(pp-root-signature-deserializer :pointer)) ; void** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $D3D12CreateVersionedRootSignatureDeserializer = Win32::API::More->new('d3d12',
'int D3D12CreateVersionedRootSignatureDeserializer(LPVOID pSrcData, WPARAM SrcDataSizeInBytes, LPVOID pRootSignatureDeserializerInterface, LPVOID ppRootSignatureDeserializer)');
# my $ret = $D3D12CreateVersionedRootSignatureDeserializer->Call($pSrcData, $SrcDataSizeInBytes, $pRootSignatureDeserializerInterface, $ppRootSignatureDeserializer);
# pSrcData : void* -> LPVOID
# SrcDataSizeInBytes : UINT_PTR -> WPARAM
# pRootSignatureDeserializerInterface : GUID* -> LPVOID
# ppRootSignatureDeserializer : void** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。