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Direct3DCreate9
関数Direct3D9オブジェクトを作成しレンダリング環境を初期化する。
シグネチャ
// d3d9.dll
#include <windows.h>
IDirect3D9* Direct3DCreate9(
DWORD SDKVersion
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| SDKVersion | DWORD | in |
戻り値の型: IDirect3D9*
各言語での呼び出し定義
// d3d9.dll
#include <windows.h>
IDirect3D9* Direct3DCreate9(
DWORD SDKVersion
);[DllImport("d3d9.dll", ExactSpelling = true)]
static extern IntPtr Direct3DCreate9(
uint SDKVersion // DWORD
);<DllImport("d3d9.dll", ExactSpelling:=True)>
Public Shared Function Direct3DCreate9(
SDKVersion As UInteger ' DWORD
) As IntPtr
End Function' SDKVersion : DWORD
Declare PtrSafe Function Direct3DCreate9 Lib "d3d9" ( _
ByVal SDKVersion As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
Direct3DCreate9 = ctypes.windll.d3d9.Direct3DCreate9
Direct3DCreate9.restype = ctypes.c_void_p
Direct3DCreate9.argtypes = [
wintypes.DWORD, # SDKVersion : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d9.dll')
Direct3DCreate9 = Fiddle::Function.new(
lib['Direct3DCreate9'],
[
-Fiddle::TYPE_INT, # SDKVersion : DWORD
],
Fiddle::TYPE_VOIDP)#[link(name = "d3d9")]
extern "system" {
fn Direct3DCreate9(
SDKVersion: u32 // DWORD
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d9.dll")]
public static extern IntPtr Direct3DCreate9(uint SDKVersion);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d9_Direct3DCreate9' -Namespace Win32 -PassThru
# $api::Direct3DCreate9(SDKVersion)#uselib "d3d9.dll"
#func global Direct3DCreate9 "Direct3DCreate9" sptr
; Direct3DCreate9 SDKVersion ; 戻り値は stat
; SDKVersion : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "d3d9.dll"
#cfunc global Direct3DCreate9 "Direct3DCreate9" int
; res = Direct3DCreate9(SDKVersion)
; SDKVersion : DWORD -> "int"; IDirect3D9* Direct3DCreate9(DWORD SDKVersion)
#uselib "d3d9.dll"
#cfunc global Direct3DCreate9 "Direct3DCreate9" int
; res = Direct3DCreate9(SDKVersion)
; SDKVersion : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d9 = windows.NewLazySystemDLL("d3d9.dll")
procDirect3DCreate9 = d3d9.NewProc("Direct3DCreate9")
)
// SDKVersion (DWORD)
r1, _, err := procDirect3DCreate9.Call(
uintptr(SDKVersion),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // IDirect3D9*function Direct3DCreate9(
SDKVersion: DWORD // DWORD
): Pointer; stdcall;
external 'd3d9.dll' name 'Direct3DCreate9';result := DllCall("d3d9\Direct3DCreate9"
, "UInt", SDKVersion ; DWORD
, "Ptr") ; return: IDirect3D9*●Direct3DCreate9(SDKVersion) = DLL("d3d9.dll", "void* Direct3DCreate9(dword)")
# 呼び出し: Direct3DCreate9(SDKVersion)
# SDKVersion : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。