Win32 API 日本語リファレンス
ホームGraphics.DirectComposition › DCompositionCreateDevice2

DCompositionCreateDevice2

関数
レンダリングデバイスからDirectComposition合成デバイスを作成する。
DLLdcomp.dll呼出規約winapi対応OSWindows 8.1 以降

シグネチャ

// dcomp.dll
#include <windows.h>

HRESULT DCompositionCreateDevice2(
    IUnknown* renderingDevice,   // optional
    const GUID* iid,
    void** dcompositionDevice
);

パラメーター

名前方向説明
renderingDeviceIUnknown*inoptional描画に用いるD2DまたはDXGIデバイス(IUnknown)。NULL可。
iidGUID*in要求するコンポジションデバイスインターフェイスのIID。
dcompositionDevicevoid**out生成されたコンポジションデバイスを受け取る出力先。

戻り値の型: HRESULT

各言語での呼び出し定義

// dcomp.dll
#include <windows.h>

HRESULT DCompositionCreateDevice2(
    IUnknown* renderingDevice,   // optional
    const GUID* iid,
    void** dcompositionDevice
);
[DllImport("dcomp.dll", ExactSpelling = true)]
static extern int DCompositionCreateDevice2(
    IntPtr renderingDevice,   // IUnknown* optional
    ref Guid iid,   // GUID*
    IntPtr dcompositionDevice   // void** out
);
<DllImport("dcomp.dll", ExactSpelling:=True)>
Public Shared Function DCompositionCreateDevice2(
    renderingDevice As IntPtr,   ' IUnknown* optional
    ByRef iid As Guid,   ' GUID*
    dcompositionDevice As IntPtr   ' void** out
) As Integer
End Function
' renderingDevice : IUnknown* optional
' iid : GUID*
' dcompositionDevice : void** out
Declare PtrSafe Function DCompositionCreateDevice2 Lib "dcomp" ( _
    ByVal renderingDevice As LongPtr, _
    ByVal iid As LongPtr, _
    ByVal dcompositionDevice As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

DCompositionCreateDevice2 = ctypes.windll.dcomp.DCompositionCreateDevice2
DCompositionCreateDevice2.restype = ctypes.c_int
DCompositionCreateDevice2.argtypes = [
    ctypes.c_void_p,  # renderingDevice : IUnknown* optional
    ctypes.c_void_p,  # iid : GUID*
    ctypes.c_void_p,  # dcompositionDevice : void** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('dcomp.dll')
DCompositionCreateDevice2 = Fiddle::Function.new(
  lib['DCompositionCreateDevice2'],
  [
    Fiddle::TYPE_VOIDP,  # renderingDevice : IUnknown* optional
    Fiddle::TYPE_VOIDP,  # iid : GUID*
    Fiddle::TYPE_VOIDP,  # dcompositionDevice : void** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "dcomp")]
extern "system" {
    fn DCompositionCreateDevice2(
        renderingDevice: *mut core::ffi::c_void,  // IUnknown* optional
        iid: *const GUID,  // GUID*
        dcompositionDevice: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("dcomp.dll")]
public static extern int DCompositionCreateDevice2(IntPtr renderingDevice, ref Guid iid, IntPtr dcompositionDevice);
"@
$api = Add-Type -MemberDefinition $sig -Name 'dcomp_DCompositionCreateDevice2' -Namespace Win32 -PassThru
# $api::DCompositionCreateDevice2(renderingDevice, iid, dcompositionDevice)
#uselib "dcomp.dll"
#func global DCompositionCreateDevice2 "DCompositionCreateDevice2" sptr, sptr, sptr
; DCompositionCreateDevice2 renderingDevice, varptr(iid), dcompositionDevice   ; 戻り値は stat
; renderingDevice : IUnknown* optional -> "sptr"
; iid : GUID* -> "sptr"
; dcompositionDevice : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "dcomp.dll"
#cfunc global DCompositionCreateDevice2 "DCompositionCreateDevice2" sptr, var, sptr
; res = DCompositionCreateDevice2(renderingDevice, iid, dcompositionDevice)
; renderingDevice : IUnknown* optional -> "sptr"
; iid : GUID* -> "var"
; dcompositionDevice : void** out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT DCompositionCreateDevice2(IUnknown* renderingDevice, GUID* iid, void** dcompositionDevice)
#uselib "dcomp.dll"
#cfunc global DCompositionCreateDevice2 "DCompositionCreateDevice2" intptr, var, intptr
; res = DCompositionCreateDevice2(renderingDevice, iid, dcompositionDevice)
; renderingDevice : IUnknown* optional -> "intptr"
; iid : GUID* -> "var"
; dcompositionDevice : void** out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	dcomp = windows.NewLazySystemDLL("dcomp.dll")
	procDCompositionCreateDevice2 = dcomp.NewProc("DCompositionCreateDevice2")
)

// renderingDevice (IUnknown* optional), iid (GUID*), dcompositionDevice (void** out)
r1, _, err := procDCompositionCreateDevice2.Call(
	uintptr(renderingDevice),
	uintptr(iid),
	uintptr(dcompositionDevice),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function DCompositionCreateDevice2(
  renderingDevice: Pointer;   // IUnknown* optional
  iid: PGUID;   // GUID*
  dcompositionDevice: Pointer   // void** out
): Integer; stdcall;
  external 'dcomp.dll' name 'DCompositionCreateDevice2';
result := DllCall("dcomp\DCompositionCreateDevice2"
    , "Ptr", renderingDevice   ; IUnknown* optional
    , "Ptr", iid   ; GUID*
    , "Ptr", dcompositionDevice   ; void** out
    , "Int")   ; return: HRESULT
●DCompositionCreateDevice2(renderingDevice, iid, dcompositionDevice) = DLL("dcomp.dll", "int DCompositionCreateDevice2(void*, void*, void*)")
# 呼び出し: DCompositionCreateDevice2(renderingDevice, iid, dcompositionDevice)
# renderingDevice : IUnknown* optional -> "void*"
# iid : GUID* -> "void*"
# dcompositionDevice : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "dcomp" fn DCompositionCreateDevice2(
    renderingDevice: ?*anyopaque, // IUnknown* optional
    iid: [*c]GUID, // GUID*
    dcompositionDevice: ?*anyopaque // void** out
) callconv(std.os.windows.WINAPI) i32;
proc DCompositionCreateDevice2(
    renderingDevice: pointer,  # IUnknown* optional
    iid: ptr GUID,  # GUID*
    dcompositionDevice: pointer  # void** out
): int32 {.importc: "DCompositionCreateDevice2", stdcall, dynlib: "dcomp.dll".}
pragma(lib, "dcomp");
extern(Windows)
int DCompositionCreateDevice2(
    void* renderingDevice,   // IUnknown* optional
    GUID* iid,   // GUID*
    void** dcompositionDevice   // void** out
);
ccall((:DCompositionCreateDevice2, "dcomp.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Ptr{GUID}, Ptr{Cvoid}),
      renderingDevice, iid, dcompositionDevice)
# renderingDevice : IUnknown* optional -> Ptr{Cvoid}
# iid : GUID* -> Ptr{GUID}
# dcompositionDevice : void** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t DCompositionCreateDevice2(
    void* renderingDevice,
    void* iid,
    void** dcompositionDevice);
]]
local dcomp = ffi.load("dcomp")
-- dcomp.DCompositionCreateDevice2(renderingDevice, iid, dcompositionDevice)
-- renderingDevice : IUnknown* optional
-- iid : GUID*
-- dcompositionDevice : void** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('dcomp.dll');
const DCompositionCreateDevice2 = lib.func('__stdcall', 'DCompositionCreateDevice2', 'int32_t', ['void *', 'void *', 'void *']);
// DCompositionCreateDevice2(renderingDevice, iid, dcompositionDevice)
// renderingDevice : IUnknown* optional -> 'void *'
// iid : GUID* -> 'void *'
// dcompositionDevice : void** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("dcomp.dll", {
  DCompositionCreateDevice2: { parameters: ["pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.DCompositionCreateDevice2(renderingDevice, iid, dcompositionDevice)
// renderingDevice : IUnknown* optional -> "pointer"
// iid : GUID* -> "pointer"
// dcompositionDevice : void** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t DCompositionCreateDevice2(
    void* renderingDevice,
    void* iid,
    void** dcompositionDevice);
C, "dcomp.dll");
// $ffi->DCompositionCreateDevice2(renderingDevice, iid, dcompositionDevice);
// renderingDevice : IUnknown* optional
// iid : GUID*
// dcompositionDevice : void** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Dcomp extends StdCallLibrary {
    Dcomp INSTANCE = Native.load("dcomp", Dcomp.class);
    int DCompositionCreateDevice2(
        Pointer renderingDevice,   // IUnknown* optional
        Pointer iid,   // GUID*
        Pointer dcompositionDevice   // void** out
    );
}
@[Link("dcomp")]
lib Libdcomp
  fun DCompositionCreateDevice2 = DCompositionCreateDevice2(
    renderingDevice : Void*,   # IUnknown* optional
    iid : GUID*,   # GUID*
    dcompositionDevice : Void**   # void** out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef DCompositionCreateDevice2Native = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef DCompositionCreateDevice2Dart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>);
final DCompositionCreateDevice2 = DynamicLibrary.open('dcomp.dll')
    .lookupFunction<DCompositionCreateDevice2Native, DCompositionCreateDevice2Dart>('DCompositionCreateDevice2');
// renderingDevice : IUnknown* optional -> Pointer<Void>
// iid : GUID* -> Pointer<Void>
// dcompositionDevice : void** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function DCompositionCreateDevice2(
  renderingDevice: Pointer;   // IUnknown* optional
  iid: PGUID;   // GUID*
  dcompositionDevice: Pointer   // void** out
): Integer; stdcall;
  external 'dcomp.dll' name 'DCompositionCreateDevice2';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "DCompositionCreateDevice2"
  c_DCompositionCreateDevice2 :: Ptr () -> Ptr () -> Ptr () -> IO Int32
-- renderingDevice : IUnknown* optional -> Ptr ()
-- iid : GUID* -> Ptr ()
-- dcompositionDevice : void** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let dcompositioncreatedevice2 =
  foreign "DCompositionCreateDevice2"
    ((ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* renderingDevice : IUnknown* optional -> (ptr void) *)
(* iid : GUID* -> (ptr void) *)
(* dcompositionDevice : void** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library dcomp (t "dcomp.dll"))
(cffi:use-foreign-library dcomp)

(cffi:defcfun ("DCompositionCreateDevice2" dcomposition-create-device2 :convention :stdcall) :int32
  (rendering-device :pointer)   ; IUnknown* optional
  (iid :pointer)   ; GUID*
  (dcomposition-device :pointer))   ; void** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $DCompositionCreateDevice2 = Win32::API::More->new('dcomp',
    'int DCompositionCreateDevice2(LPVOID renderingDevice, LPVOID iid, LPVOID dcompositionDevice)');
# my $ret = $DCompositionCreateDevice2->Call($renderingDevice, $iid, $dcompositionDevice);
# renderingDevice : IUnknown* optional -> LPVOID
# iid : GUID* -> LPVOID
# dcompositionDevice : void** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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