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DirectDrawEnumerateW
関数利用可能なDirectDrawデバイスを列挙する(Unicode版)。
シグネチャ
// DDRAW.dll (Unicode / -W)
#include <windows.h>
HRESULT DirectDrawEnumerateW(
LPDDENUMCALLBACKW lpCallback,
void* lpContext
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpCallback | LPDDENUMCALLBACKW | in |
| lpContext | void* | inout |
戻り値の型: HRESULT
各言語での呼び出し定義
// DDRAW.dll (Unicode / -W)
#include <windows.h>
HRESULT DirectDrawEnumerateW(
LPDDENUMCALLBACKW lpCallback,
void* lpContext
);[DllImport("DDRAW.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern int DirectDrawEnumerateW(
IntPtr lpCallback, // LPDDENUMCALLBACKW
IntPtr lpContext // void* in/out
);<DllImport("DDRAW.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function DirectDrawEnumerateW(
lpCallback As IntPtr, ' LPDDENUMCALLBACKW
lpContext As IntPtr ' void* in/out
) As Integer
End Function' lpCallback : LPDDENUMCALLBACKW
' lpContext : void* in/out
Declare PtrSafe Function DirectDrawEnumerateW Lib "ddraw" ( _
ByVal lpCallback As LongPtr, _
ByVal lpContext As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DirectDrawEnumerateW = ctypes.windll.ddraw.DirectDrawEnumerateW
DirectDrawEnumerateW.restype = ctypes.c_int
DirectDrawEnumerateW.argtypes = [
ctypes.c_void_p, # lpCallback : LPDDENUMCALLBACKW
ctypes.POINTER(None), # lpContext : void* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('DDRAW.dll')
DirectDrawEnumerateW = Fiddle::Function.new(
lib['DirectDrawEnumerateW'],
[
Fiddle::TYPE_VOIDP, # lpCallback : LPDDENUMCALLBACKW
Fiddle::TYPE_VOIDP, # lpContext : void* in/out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "ddraw")]
extern "system" {
fn DirectDrawEnumerateW(
lpCallback: *const core::ffi::c_void, // LPDDENUMCALLBACKW
lpContext: *mut () // void* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("DDRAW.dll", CharSet = CharSet.Unicode)]
public static extern int DirectDrawEnumerateW(IntPtr lpCallback, IntPtr lpContext);
"@
$api = Add-Type -MemberDefinition $sig -Name 'DDRAW_DirectDrawEnumerateW' -Namespace Win32 -PassThru
# $api::DirectDrawEnumerateW(lpCallback, lpContext)#uselib "DDRAW.dll"
#func global DirectDrawEnumerateW "DirectDrawEnumerateW" wptr, wptr
; DirectDrawEnumerateW lpCallback, lpContext ; 戻り値は stat
; lpCallback : LPDDENUMCALLBACKW -> "wptr"
; lpContext : void* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "DDRAW.dll"
#cfunc global DirectDrawEnumerateW "DirectDrawEnumerateW" sptr, sptr
; res = DirectDrawEnumerateW(lpCallback, lpContext)
; lpCallback : LPDDENUMCALLBACKW -> "sptr"
; lpContext : void* in/out -> "sptr"; HRESULT DirectDrawEnumerateW(LPDDENUMCALLBACKW lpCallback, void* lpContext)
#uselib "DDRAW.dll"
#cfunc global DirectDrawEnumerateW "DirectDrawEnumerateW" intptr, intptr
; res = DirectDrawEnumerateW(lpCallback, lpContext)
; lpCallback : LPDDENUMCALLBACKW -> "intptr"
; lpContext : void* in/out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ddraw = windows.NewLazySystemDLL("DDRAW.dll")
procDirectDrawEnumerateW = ddraw.NewProc("DirectDrawEnumerateW")
)
// lpCallback (LPDDENUMCALLBACKW), lpContext (void* in/out)
r1, _, err := procDirectDrawEnumerateW.Call(
uintptr(lpCallback),
uintptr(lpContext),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction DirectDrawEnumerateW(
lpCallback: Pointer; // LPDDENUMCALLBACKW
lpContext: Pointer // void* in/out
): Integer; stdcall;
external 'DDRAW.dll' name 'DirectDrawEnumerateW';result := DllCall("DDRAW\DirectDrawEnumerateW"
, "Ptr", lpCallback ; LPDDENUMCALLBACKW
, "Ptr", lpContext ; void* in/out
, "Int") ; return: HRESULT●DirectDrawEnumerateW(lpCallback, lpContext) = DLL("DDRAW.dll", "int DirectDrawEnumerateW(void*, void*)")
# 呼び出し: DirectDrawEnumerateW(lpCallback, lpContext)
# lpCallback : LPDDENUMCALLBACKW -> "void*"
# lpContext : void* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。