Win32 API 日本語リファレンス
ホームGraphics.Gdi › DrawFrameControl

DrawFrameControl

関数
ボタンやスクロールバーなどのフレームコントロールを描画する。
DLLUSER32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

BOOL DrawFrameControl(
    HDC hdc,
    RECT* lprc,
    DWORD uType,
    DWORD uState
);

パラメーター

名前方向
hdcHDCin
lprcRECT*inout
uTypeDWORDin
uStateDWORDin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL DrawFrameControl(
    HDC hdc,
    RECT* lprc,
    DWORD uType,
    DWORD uState
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool DrawFrameControl(
    IntPtr hdc,   // HDC
    IntPtr lprc,   // RECT* in/out
    uint uType,   // DWORD
    uint uState   // DWORD
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function DrawFrameControl(
    hdc As IntPtr,   ' HDC
    lprc As IntPtr,   ' RECT* in/out
    uType As UInteger,   ' DWORD
    uState As UInteger   ' DWORD
) As Boolean
End Function
' hdc : HDC
' lprc : RECT* in/out
' uType : DWORD
' uState : DWORD
Declare PtrSafe Function DrawFrameControl Lib "user32" ( _
    ByVal hdc As LongPtr, _
    ByVal lprc As LongPtr, _
    ByVal uType As Long, _
    ByVal uState As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

DrawFrameControl = ctypes.windll.user32.DrawFrameControl
DrawFrameControl.restype = wintypes.BOOL
DrawFrameControl.argtypes = [
    wintypes.HANDLE,  # hdc : HDC
    ctypes.c_void_p,  # lprc : RECT* in/out
    wintypes.DWORD,  # uType : DWORD
    wintypes.DWORD,  # uState : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
DrawFrameControl = Fiddle::Function.new(
  lib['DrawFrameControl'],
  [
    Fiddle::TYPE_VOIDP,  # hdc : HDC
    Fiddle::TYPE_VOIDP,  # lprc : RECT* in/out
    -Fiddle::TYPE_INT,  # uType : DWORD
    -Fiddle::TYPE_INT,  # uState : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn DrawFrameControl(
        hdc: *mut core::ffi::c_void,  // HDC
        lprc: *mut RECT,  // RECT* in/out
        uType: u32,  // DWORD
        uState: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool DrawFrameControl(IntPtr hdc, IntPtr lprc, uint uType, uint uState);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_DrawFrameControl' -Namespace Win32 -PassThru
# $api::DrawFrameControl(hdc, lprc, uType, uState)
#uselib "USER32.dll"
#func global DrawFrameControl "DrawFrameControl" sptr, sptr, sptr, sptr
; DrawFrameControl hdc, varptr(lprc), uType, uState   ; 戻り値は stat
; hdc : HDC -> "sptr"
; lprc : RECT* in/out -> "sptr"
; uType : DWORD -> "sptr"
; uState : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "USER32.dll"
#cfunc global DrawFrameControl "DrawFrameControl" sptr, var, int, int
; res = DrawFrameControl(hdc, lprc, uType, uState)
; hdc : HDC -> "sptr"
; lprc : RECT* in/out -> "var"
; uType : DWORD -> "int"
; uState : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL DrawFrameControl(HDC hdc, RECT* lprc, DWORD uType, DWORD uState)
#uselib "USER32.dll"
#cfunc global DrawFrameControl "DrawFrameControl" intptr, var, int, int
; res = DrawFrameControl(hdc, lprc, uType, uState)
; hdc : HDC -> "intptr"
; lprc : RECT* in/out -> "var"
; uType : DWORD -> "int"
; uState : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procDrawFrameControl = user32.NewProc("DrawFrameControl")
)

// hdc (HDC), lprc (RECT* in/out), uType (DWORD), uState (DWORD)
r1, _, err := procDrawFrameControl.Call(
	uintptr(hdc),
	uintptr(lprc),
	uintptr(uType),
	uintptr(uState),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function DrawFrameControl(
  hdc: THandle;   // HDC
  lprc: Pointer;   // RECT* in/out
  uType: DWORD;   // DWORD
  uState: DWORD   // DWORD
): BOOL; stdcall;
  external 'USER32.dll' name 'DrawFrameControl';
result := DllCall("USER32\DrawFrameControl"
    , "Ptr", hdc   ; HDC
    , "Ptr", lprc   ; RECT* in/out
    , "UInt", uType   ; DWORD
    , "UInt", uState   ; DWORD
    , "Int")   ; return: BOOL
●DrawFrameControl(hdc, lprc, uType, uState) = DLL("USER32.dll", "bool DrawFrameControl(void*, void*, dword, dword)")
# 呼び出し: DrawFrameControl(hdc, lprc, uType, uState)
# hdc : HDC -> "void*"
# lprc : RECT* in/out -> "void*"
# uType : DWORD -> "dword"
# uState : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。