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EndPaint
関数BeginPaintで開始したウィンドウの描画を終了する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL EndPaint(
HWND hWnd,
const PAINTSTRUCT* lpPaint
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hWnd | HWND | in |
| lpPaint | PAINTSTRUCT* | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL EndPaint(
HWND hWnd,
const PAINTSTRUCT* lpPaint
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool EndPaint(
IntPtr hWnd, // HWND
IntPtr lpPaint // PAINTSTRUCT*
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function EndPaint(
hWnd As IntPtr, ' HWND
lpPaint As IntPtr ' PAINTSTRUCT*
) As Boolean
End Function' hWnd : HWND
' lpPaint : PAINTSTRUCT*
Declare PtrSafe Function EndPaint Lib "user32" ( _
ByVal hWnd As LongPtr, _
ByVal lpPaint As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
EndPaint = ctypes.windll.user32.EndPaint
EndPaint.restype = wintypes.BOOL
EndPaint.argtypes = [
wintypes.HANDLE, # hWnd : HWND
ctypes.c_void_p, # lpPaint : PAINTSTRUCT*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
EndPaint = Fiddle::Function.new(
lib['EndPaint'],
[
Fiddle::TYPE_VOIDP, # hWnd : HWND
Fiddle::TYPE_VOIDP, # lpPaint : PAINTSTRUCT*
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn EndPaint(
hWnd: *mut core::ffi::c_void, // HWND
lpPaint: *const PAINTSTRUCT // PAINTSTRUCT*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool EndPaint(IntPtr hWnd, IntPtr lpPaint);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_EndPaint' -Namespace Win32 -PassThru
# $api::EndPaint(hWnd, lpPaint)#uselib "USER32.dll"
#func global EndPaint "EndPaint" sptr, sptr
; EndPaint hWnd, varptr(lpPaint) ; 戻り値は stat
; hWnd : HWND -> "sptr"
; lpPaint : PAINTSTRUCT* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global EndPaint "EndPaint" sptr, var ; res = EndPaint(hWnd, lpPaint) ; hWnd : HWND -> "sptr" ; lpPaint : PAINTSTRUCT* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global EndPaint "EndPaint" sptr, sptr ; res = EndPaint(hWnd, varptr(lpPaint)) ; hWnd : HWND -> "sptr" ; lpPaint : PAINTSTRUCT* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL EndPaint(HWND hWnd, PAINTSTRUCT* lpPaint) #uselib "USER32.dll" #cfunc global EndPaint "EndPaint" intptr, var ; res = EndPaint(hWnd, lpPaint) ; hWnd : HWND -> "intptr" ; lpPaint : PAINTSTRUCT* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL EndPaint(HWND hWnd, PAINTSTRUCT* lpPaint) #uselib "USER32.dll" #cfunc global EndPaint "EndPaint" intptr, intptr ; res = EndPaint(hWnd, varptr(lpPaint)) ; hWnd : HWND -> "intptr" ; lpPaint : PAINTSTRUCT* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procEndPaint = user32.NewProc("EndPaint")
)
// hWnd (HWND), lpPaint (PAINTSTRUCT*)
r1, _, err := procEndPaint.Call(
uintptr(hWnd),
uintptr(lpPaint),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction EndPaint(
hWnd: THandle; // HWND
lpPaint: Pointer // PAINTSTRUCT*
): BOOL; stdcall;
external 'USER32.dll' name 'EndPaint';result := DllCall("USER32\EndPaint"
, "Ptr", hWnd ; HWND
, "Ptr", lpPaint ; PAINTSTRUCT*
, "Int") ; return: BOOL●EndPaint(hWnd, lpPaint) = DLL("USER32.dll", "bool EndPaint(void*, void*)")
# 呼び出し: EndPaint(hWnd, lpPaint)
# hWnd : HWND -> "void*"
# lpPaint : PAINTSTRUCT* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。