Win32 API 日本語リファレンス
ホームGraphics.Gdi › EndPaint

EndPaint

関数
BeginPaintで開始したウィンドウの描画を終了する。
DLLUSER32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

BOOL EndPaint(
    HWND hWnd,
    const PAINTSTRUCT* lpPaint
);

パラメーター

名前方向
hWndHWNDin
lpPaintPAINTSTRUCT*in

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL EndPaint(
    HWND hWnd,
    const PAINTSTRUCT* lpPaint
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool EndPaint(
    IntPtr hWnd,   // HWND
    IntPtr lpPaint   // PAINTSTRUCT*
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function EndPaint(
    hWnd As IntPtr,   ' HWND
    lpPaint As IntPtr   ' PAINTSTRUCT*
) As Boolean
End Function
' hWnd : HWND
' lpPaint : PAINTSTRUCT*
Declare PtrSafe Function EndPaint Lib "user32" ( _
    ByVal hWnd As LongPtr, _
    ByVal lpPaint As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

EndPaint = ctypes.windll.user32.EndPaint
EndPaint.restype = wintypes.BOOL
EndPaint.argtypes = [
    wintypes.HANDLE,  # hWnd : HWND
    ctypes.c_void_p,  # lpPaint : PAINTSTRUCT*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
EndPaint = Fiddle::Function.new(
  lib['EndPaint'],
  [
    Fiddle::TYPE_VOIDP,  # hWnd : HWND
    Fiddle::TYPE_VOIDP,  # lpPaint : PAINTSTRUCT*
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn EndPaint(
        hWnd: *mut core::ffi::c_void,  // HWND
        lpPaint: *const PAINTSTRUCT  // PAINTSTRUCT*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool EndPaint(IntPtr hWnd, IntPtr lpPaint);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_EndPaint' -Namespace Win32 -PassThru
# $api::EndPaint(hWnd, lpPaint)
#uselib "USER32.dll"
#func global EndPaint "EndPaint" sptr, sptr
; EndPaint hWnd, varptr(lpPaint)   ; 戻り値は stat
; hWnd : HWND -> "sptr"
; lpPaint : PAINTSTRUCT* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "USER32.dll"
#cfunc global EndPaint "EndPaint" sptr, var
; res = EndPaint(hWnd, lpPaint)
; hWnd : HWND -> "sptr"
; lpPaint : PAINTSTRUCT* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL EndPaint(HWND hWnd, PAINTSTRUCT* lpPaint)
#uselib "USER32.dll"
#cfunc global EndPaint "EndPaint" intptr, var
; res = EndPaint(hWnd, lpPaint)
; hWnd : HWND -> "intptr"
; lpPaint : PAINTSTRUCT* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procEndPaint = user32.NewProc("EndPaint")
)

// hWnd (HWND), lpPaint (PAINTSTRUCT*)
r1, _, err := procEndPaint.Call(
	uintptr(hWnd),
	uintptr(lpPaint),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function EndPaint(
  hWnd: THandle;   // HWND
  lpPaint: Pointer   // PAINTSTRUCT*
): BOOL; stdcall;
  external 'USER32.dll' name 'EndPaint';
result := DllCall("USER32\EndPaint"
    , "Ptr", hWnd   ; HWND
    , "Ptr", lpPaint   ; PAINTSTRUCT*
    , "Int")   ; return: BOOL
●EndPaint(hWnd, lpPaint) = DLL("USER32.dll", "bool EndPaint(void*, void*)")
# 呼び出し: EndPaint(hWnd, lpPaint)
# hWnd : HWND -> "void*"
# lpPaint : PAINTSTRUCT* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。