Win32 API 日本語リファレンス
ホームGraphics.Gdi › GdiSetBatchLimit

GdiSetBatchLimit

関数
GDI描画呼び出しのバッチ処理上限を設定する。
DLLGDI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll
#include <windows.h>

DWORD GdiSetBatchLimit(
    DWORD dw
);

パラメーター

名前方向
dwDWORDin

戻り値の型: DWORD

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

DWORD GdiSetBatchLimit(
    DWORD dw
);
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern uint GdiSetBatchLimit(
    uint dw   // DWORD
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function GdiSetBatchLimit(
    dw As UInteger   ' DWORD
) As UInteger
End Function
' dw : DWORD
Declare PtrSafe Function GdiSetBatchLimit Lib "gdi32" ( _
    ByVal dw As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GdiSetBatchLimit = ctypes.windll.gdi32.GdiSetBatchLimit
GdiSetBatchLimit.restype = wintypes.DWORD
GdiSetBatchLimit.argtypes = [
    wintypes.DWORD,  # dw : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
GdiSetBatchLimit = Fiddle::Function.new(
  lib['GdiSetBatchLimit'],
  [
    -Fiddle::TYPE_INT,  # dw : DWORD
  ],
  -Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn GdiSetBatchLimit(
        dw: u32  // DWORD
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GDI32.dll")]
public static extern uint GdiSetBatchLimit(uint dw);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_GdiSetBatchLimit' -Namespace Win32 -PassThru
# $api::GdiSetBatchLimit(dw)
#uselib "GDI32.dll"
#func global GdiSetBatchLimit "GdiSetBatchLimit" sptr
; GdiSetBatchLimit dw   ; 戻り値は stat
; dw : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "GDI32.dll"
#cfunc global GdiSetBatchLimit "GdiSetBatchLimit" int
; res = GdiSetBatchLimit(dw)
; dw : DWORD -> "int"
; DWORD GdiSetBatchLimit(DWORD dw)
#uselib "GDI32.dll"
#cfunc global GdiSetBatchLimit "GdiSetBatchLimit" int
; res = GdiSetBatchLimit(dw)
; dw : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procGdiSetBatchLimit = gdi32.NewProc("GdiSetBatchLimit")
)

// dw (DWORD)
r1, _, err := procGdiSetBatchLimit.Call(
	uintptr(dw),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function GdiSetBatchLimit(
  dw: DWORD   // DWORD
): DWORD; stdcall;
  external 'GDI32.dll' name 'GdiSetBatchLimit';
result := DllCall("GDI32\GdiSetBatchLimit"
    , "UInt", dw   ; DWORD
    , "UInt")   ; return: DWORD
●GdiSetBatchLimit(dw) = DLL("GDI32.dll", "dword GdiSetBatchLimit(dword)")
# 呼び出し: GdiSetBatchLimit(dw)
# dw : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。