ホーム › Graphics.Gdi › GetObjectType
GetObjectType
関数指定したGDIオブジェクトの種類を取得する。
シグネチャ
// GDI32.dll
#include <windows.h>
DWORD GetObjectType(
HGDIOBJ h
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| h | HGDIOBJ | in |
戻り値の型: DWORD
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
DWORD GetObjectType(
HGDIOBJ h
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern uint GetObjectType(
IntPtr h // HGDIOBJ
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function GetObjectType(
h As IntPtr ' HGDIOBJ
) As UInteger
End Function' h : HGDIOBJ
Declare PtrSafe Function GetObjectType Lib "gdi32" ( _
ByVal h As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetObjectType = ctypes.windll.gdi32.GetObjectType
GetObjectType.restype = wintypes.DWORD
GetObjectType.argtypes = [
wintypes.HANDLE, # h : HGDIOBJ
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
GetObjectType = Fiddle::Function.new(
lib['GetObjectType'],
[
Fiddle::TYPE_VOIDP, # h : HGDIOBJ
],
-Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn GetObjectType(
h: *mut core::ffi::c_void // HGDIOBJ
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern uint GetObjectType(IntPtr h);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_GetObjectType' -Namespace Win32 -PassThru
# $api::GetObjectType(h)#uselib "GDI32.dll"
#func global GetObjectType "GetObjectType" sptr
; GetObjectType h ; 戻り値は stat
; h : HGDIOBJ -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global GetObjectType "GetObjectType" sptr
; res = GetObjectType(h)
; h : HGDIOBJ -> "sptr"; DWORD GetObjectType(HGDIOBJ h)
#uselib "GDI32.dll"
#cfunc global GetObjectType "GetObjectType" intptr
; res = GetObjectType(h)
; h : HGDIOBJ -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procGetObjectType = gdi32.NewProc("GetObjectType")
)
// h (HGDIOBJ)
r1, _, err := procGetObjectType.Call(
uintptr(h),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction GetObjectType(
h: THandle // HGDIOBJ
): DWORD; stdcall;
external 'GDI32.dll' name 'GetObjectType';result := DllCall("GDI32\GetObjectType"
, "Ptr", h ; HGDIOBJ
, "UInt") ; return: DWORD●GetObjectType(h) = DLL("GDI32.dll", "dword GetObjectType(void*)")
# 呼び出し: GetObjectType(h)
# h : HGDIOBJ -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。