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SelectObject
関数デバイスコンテキストにGDIオブジェクトを選択し、同種の前のオブジェクトを返す。
シグネチャ
// GDI32.dll
#include <windows.h>
HGDIOBJ SelectObject(
HDC hdc,
HGDIOBJ h
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| h | HGDIOBJ | in |
戻り値の型: HGDIOBJ
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
HGDIOBJ SelectObject(
HDC hdc,
HGDIOBJ h
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern IntPtr SelectObject(
IntPtr hdc, // HDC
IntPtr h // HGDIOBJ
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function SelectObject(
hdc As IntPtr, ' HDC
h As IntPtr ' HGDIOBJ
) As IntPtr
End Function' hdc : HDC
' h : HGDIOBJ
Declare PtrSafe Function SelectObject Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal h As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SelectObject = ctypes.windll.gdi32.SelectObject
SelectObject.restype = ctypes.c_void_p
SelectObject.argtypes = [
wintypes.HANDLE, # hdc : HDC
wintypes.HANDLE, # h : HGDIOBJ
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
SelectObject = Fiddle::Function.new(
lib['SelectObject'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_VOIDP, # h : HGDIOBJ
],
Fiddle::TYPE_VOIDP)#[link(name = "gdi32")]
extern "system" {
fn SelectObject(
hdc: *mut core::ffi::c_void, // HDC
h: *mut core::ffi::c_void // HGDIOBJ
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern IntPtr SelectObject(IntPtr hdc, IntPtr h);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_SelectObject' -Namespace Win32 -PassThru
# $api::SelectObject(hdc, h)#uselib "GDI32.dll"
#func global SelectObject "SelectObject" sptr, sptr
; SelectObject hdc, h ; 戻り値は stat
; hdc : HDC -> "sptr"
; h : HGDIOBJ -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global SelectObject "SelectObject" sptr, sptr
; res = SelectObject(hdc, h)
; hdc : HDC -> "sptr"
; h : HGDIOBJ -> "sptr"; HGDIOBJ SelectObject(HDC hdc, HGDIOBJ h)
#uselib "GDI32.dll"
#cfunc global SelectObject "SelectObject" intptr, intptr
; res = SelectObject(hdc, h)
; hdc : HDC -> "intptr"
; h : HGDIOBJ -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procSelectObject = gdi32.NewProc("SelectObject")
)
// hdc (HDC), h (HGDIOBJ)
r1, _, err := procSelectObject.Call(
uintptr(hdc),
uintptr(h),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HGDIOBJfunction SelectObject(
hdc: THandle; // HDC
h: THandle // HGDIOBJ
): THandle; stdcall;
external 'GDI32.dll' name 'SelectObject';result := DllCall("GDI32\SelectObject"
, "Ptr", hdc ; HDC
, "Ptr", h ; HGDIOBJ
, "Ptr") ; return: HGDIOBJ●SelectObject(hdc, h) = DLL("GDI32.dll", "void* SelectObject(void*, void*)")
# 呼び出し: SelectObject(hdc, h)
# hdc : HDC -> "void*"
# h : HGDIOBJ -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。