Win32 API 日本語リファレンス
ホームGraphics.Gdi › CreateBitmapIndirect

CreateBitmapIndirect

関数
BITMAP構造体の指定に基づきビットマップを作成する。
DLLGDI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll
#include <windows.h>

HBITMAP CreateBitmapIndirect(
    const BITMAP* pbm
);

パラメーター

名前方向
pbmBITMAP*in

戻り値の型: HBITMAP

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

HBITMAP CreateBitmapIndirect(
    const BITMAP* pbm
);
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern IntPtr CreateBitmapIndirect(
    IntPtr pbm   // BITMAP*
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function CreateBitmapIndirect(
    pbm As IntPtr   ' BITMAP*
) As IntPtr
End Function
' pbm : BITMAP*
Declare PtrSafe Function CreateBitmapIndirect Lib "gdi32" ( _
    ByVal pbm As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreateBitmapIndirect = ctypes.windll.gdi32.CreateBitmapIndirect
CreateBitmapIndirect.restype = ctypes.c_void_p
CreateBitmapIndirect.argtypes = [
    ctypes.c_void_p,  # pbm : BITMAP*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
CreateBitmapIndirect = Fiddle::Function.new(
  lib['CreateBitmapIndirect'],
  [
    Fiddle::TYPE_VOIDP,  # pbm : BITMAP*
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "gdi32")]
extern "system" {
    fn CreateBitmapIndirect(
        pbm: *const BITMAP  // BITMAP*
    ) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GDI32.dll")]
public static extern IntPtr CreateBitmapIndirect(IntPtr pbm);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_CreateBitmapIndirect' -Namespace Win32 -PassThru
# $api::CreateBitmapIndirect(pbm)
#uselib "GDI32.dll"
#func global CreateBitmapIndirect "CreateBitmapIndirect" sptr
; CreateBitmapIndirect varptr(pbm)   ; 戻り値は stat
; pbm : BITMAP* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "GDI32.dll"
#cfunc global CreateBitmapIndirect "CreateBitmapIndirect" var
; res = CreateBitmapIndirect(pbm)
; pbm : BITMAP* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HBITMAP CreateBitmapIndirect(BITMAP* pbm)
#uselib "GDI32.dll"
#cfunc global CreateBitmapIndirect "CreateBitmapIndirect" var
; res = CreateBitmapIndirect(pbm)
; pbm : BITMAP* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procCreateBitmapIndirect = gdi32.NewProc("CreateBitmapIndirect")
)

// pbm (BITMAP*)
r1, _, err := procCreateBitmapIndirect.Call(
	uintptr(pbm),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HBITMAP
function CreateBitmapIndirect(
  pbm: Pointer   // BITMAP*
): THandle; stdcall;
  external 'GDI32.dll' name 'CreateBitmapIndirect';
result := DllCall("GDI32\CreateBitmapIndirect"
    , "Ptr", pbm   ; BITMAP*
    , "Ptr")   ; return: HBITMAP
●CreateBitmapIndirect(pbm) = DLL("GDI32.dll", "void* CreateBitmapIndirect(void*)")
# 呼び出し: CreateBitmapIndirect(pbm)
# pbm : BITMAP* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。