Win32 API 日本語リファレンス
ホームGraphics.Gdi › CreatePatternBrush

CreatePatternBrush

関数
指定ビットマップをパターンとするブラシを作成する。
DLLGDI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll
#include <windows.h>

HBRUSH CreatePatternBrush(
    HBITMAP hbm
);

パラメーター

名前方向
hbmHBITMAPin

戻り値の型: HBRUSH

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

HBRUSH CreatePatternBrush(
    HBITMAP hbm
);
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern IntPtr CreatePatternBrush(
    IntPtr hbm   // HBITMAP
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function CreatePatternBrush(
    hbm As IntPtr   ' HBITMAP
) As IntPtr
End Function
' hbm : HBITMAP
Declare PtrSafe Function CreatePatternBrush Lib "gdi32" ( _
    ByVal hbm As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreatePatternBrush = ctypes.windll.gdi32.CreatePatternBrush
CreatePatternBrush.restype = ctypes.c_void_p
CreatePatternBrush.argtypes = [
    wintypes.HANDLE,  # hbm : HBITMAP
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
CreatePatternBrush = Fiddle::Function.new(
  lib['CreatePatternBrush'],
  [
    Fiddle::TYPE_VOIDP,  # hbm : HBITMAP
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "gdi32")]
extern "system" {
    fn CreatePatternBrush(
        hbm: *mut core::ffi::c_void  // HBITMAP
    ) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GDI32.dll")]
public static extern IntPtr CreatePatternBrush(IntPtr hbm);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_CreatePatternBrush' -Namespace Win32 -PassThru
# $api::CreatePatternBrush(hbm)
#uselib "GDI32.dll"
#func global CreatePatternBrush "CreatePatternBrush" sptr
; CreatePatternBrush hbm   ; 戻り値は stat
; hbm : HBITMAP -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "GDI32.dll"
#cfunc global CreatePatternBrush "CreatePatternBrush" sptr
; res = CreatePatternBrush(hbm)
; hbm : HBITMAP -> "sptr"
; HBRUSH CreatePatternBrush(HBITMAP hbm)
#uselib "GDI32.dll"
#cfunc global CreatePatternBrush "CreatePatternBrush" intptr
; res = CreatePatternBrush(hbm)
; hbm : HBITMAP -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procCreatePatternBrush = gdi32.NewProc("CreatePatternBrush")
)

// hbm (HBITMAP)
r1, _, err := procCreatePatternBrush.Call(
	uintptr(hbm),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HBRUSH
function CreatePatternBrush(
  hbm: THandle   // HBITMAP
): THandle; stdcall;
  external 'GDI32.dll' name 'CreatePatternBrush';
result := DllCall("GDI32\CreatePatternBrush"
    , "Ptr", hbm   ; HBITMAP
    , "Ptr")   ; return: HBRUSH
●CreatePatternBrush(hbm) = DLL("GDI32.dll", "void* CreatePatternBrush(void*)")
# 呼び出し: CreatePatternBrush(hbm)
# hbm : HBITMAP -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。