ホーム › Graphics.Gdi › CreatePatternBrush
CreatePatternBrush
関数指定ビットマップをパターンとするブラシを作成する。
シグネチャ
// GDI32.dll
#include <windows.h>
HBRUSH CreatePatternBrush(
HBITMAP hbm
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hbm | HBITMAP | in |
戻り値の型: HBRUSH
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
HBRUSH CreatePatternBrush(
HBITMAP hbm
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern IntPtr CreatePatternBrush(
IntPtr hbm // HBITMAP
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function CreatePatternBrush(
hbm As IntPtr ' HBITMAP
) As IntPtr
End Function' hbm : HBITMAP
Declare PtrSafe Function CreatePatternBrush Lib "gdi32" ( _
ByVal hbm As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreatePatternBrush = ctypes.windll.gdi32.CreatePatternBrush
CreatePatternBrush.restype = ctypes.c_void_p
CreatePatternBrush.argtypes = [
wintypes.HANDLE, # hbm : HBITMAP
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
CreatePatternBrush = Fiddle::Function.new(
lib['CreatePatternBrush'],
[
Fiddle::TYPE_VOIDP, # hbm : HBITMAP
],
Fiddle::TYPE_VOIDP)#[link(name = "gdi32")]
extern "system" {
fn CreatePatternBrush(
hbm: *mut core::ffi::c_void // HBITMAP
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern IntPtr CreatePatternBrush(IntPtr hbm);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_CreatePatternBrush' -Namespace Win32 -PassThru
# $api::CreatePatternBrush(hbm)#uselib "GDI32.dll"
#func global CreatePatternBrush "CreatePatternBrush" sptr
; CreatePatternBrush hbm ; 戻り値は stat
; hbm : HBITMAP -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global CreatePatternBrush "CreatePatternBrush" sptr
; res = CreatePatternBrush(hbm)
; hbm : HBITMAP -> "sptr"; HBRUSH CreatePatternBrush(HBITMAP hbm)
#uselib "GDI32.dll"
#cfunc global CreatePatternBrush "CreatePatternBrush" intptr
; res = CreatePatternBrush(hbm)
; hbm : HBITMAP -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procCreatePatternBrush = gdi32.NewProc("CreatePatternBrush")
)
// hbm (HBITMAP)
r1, _, err := procCreatePatternBrush.Call(
uintptr(hbm),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HBRUSHfunction CreatePatternBrush(
hbm: THandle // HBITMAP
): THandle; stdcall;
external 'GDI32.dll' name 'CreatePatternBrush';result := DllCall("GDI32\CreatePatternBrush"
, "Ptr", hbm ; HBITMAP
, "Ptr") ; return: HBRUSH●CreatePatternBrush(hbm) = DLL("GDI32.dll", "void* CreatePatternBrush(void*)")
# 呼び出し: CreatePatternBrush(hbm)
# hbm : HBITMAP -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。