ホーム › Graphics.Gdi › CreateDIBPatternBrush
CreateDIBPatternBrush
関数DIBを元にしたパターンブラシを作成する。
シグネチャ
// GDI32.dll
#include <windows.h>
HBRUSH CreateDIBPatternBrush(
HGLOBAL h,
DIB_USAGE iUsage
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| h | HGLOBAL | in |
| iUsage | DIB_USAGE | in |
戻り値の型: HBRUSH
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
HBRUSH CreateDIBPatternBrush(
HGLOBAL h,
DIB_USAGE iUsage
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern IntPtr CreateDIBPatternBrush(
IntPtr h, // HGLOBAL
uint iUsage // DIB_USAGE
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function CreateDIBPatternBrush(
h As IntPtr, ' HGLOBAL
iUsage As UInteger ' DIB_USAGE
) As IntPtr
End Function' h : HGLOBAL
' iUsage : DIB_USAGE
Declare PtrSafe Function CreateDIBPatternBrush Lib "gdi32" ( _
ByVal h As LongPtr, _
ByVal iUsage As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreateDIBPatternBrush = ctypes.windll.gdi32.CreateDIBPatternBrush
CreateDIBPatternBrush.restype = ctypes.c_void_p
CreateDIBPatternBrush.argtypes = [
wintypes.HANDLE, # h : HGLOBAL
wintypes.DWORD, # iUsage : DIB_USAGE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
CreateDIBPatternBrush = Fiddle::Function.new(
lib['CreateDIBPatternBrush'],
[
Fiddle::TYPE_VOIDP, # h : HGLOBAL
-Fiddle::TYPE_INT, # iUsage : DIB_USAGE
],
Fiddle::TYPE_VOIDP)#[link(name = "gdi32")]
extern "system" {
fn CreateDIBPatternBrush(
h: *mut core::ffi::c_void, // HGLOBAL
iUsage: u32 // DIB_USAGE
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern IntPtr CreateDIBPatternBrush(IntPtr h, uint iUsage);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_CreateDIBPatternBrush' -Namespace Win32 -PassThru
# $api::CreateDIBPatternBrush(h, iUsage)#uselib "GDI32.dll"
#func global CreateDIBPatternBrush "CreateDIBPatternBrush" sptr, sptr
; CreateDIBPatternBrush h, iUsage ; 戻り値は stat
; h : HGLOBAL -> "sptr"
; iUsage : DIB_USAGE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global CreateDIBPatternBrush "CreateDIBPatternBrush" sptr, int
; res = CreateDIBPatternBrush(h, iUsage)
; h : HGLOBAL -> "sptr"
; iUsage : DIB_USAGE -> "int"; HBRUSH CreateDIBPatternBrush(HGLOBAL h, DIB_USAGE iUsage)
#uselib "GDI32.dll"
#cfunc global CreateDIBPatternBrush "CreateDIBPatternBrush" intptr, int
; res = CreateDIBPatternBrush(h, iUsage)
; h : HGLOBAL -> "intptr"
; iUsage : DIB_USAGE -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procCreateDIBPatternBrush = gdi32.NewProc("CreateDIBPatternBrush")
)
// h (HGLOBAL), iUsage (DIB_USAGE)
r1, _, err := procCreateDIBPatternBrush.Call(
uintptr(h),
uintptr(iUsage),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HBRUSHfunction CreateDIBPatternBrush(
h: THandle; // HGLOBAL
iUsage: DWORD // DIB_USAGE
): THandle; stdcall;
external 'GDI32.dll' name 'CreateDIBPatternBrush';result := DllCall("GDI32\CreateDIBPatternBrush"
, "Ptr", h ; HGLOBAL
, "UInt", iUsage ; DIB_USAGE
, "Ptr") ; return: HBRUSH●CreateDIBPatternBrush(h, iUsage) = DLL("GDI32.dll", "void* CreateDIBPatternBrush(void*, dword)")
# 呼び出し: CreateDIBPatternBrush(h, iUsage)
# h : HGLOBAL -> "void*"
# iUsage : DIB_USAGE -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。