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OffsetRect
関数矩形を指定量だけ平行移動する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL OffsetRect(
RECT* lprc,
INT dx,
INT dy
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lprc | RECT* | inout |
| dx | INT | in |
| dy | INT | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL OffsetRect(
RECT* lprc,
INT dx,
INT dy
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool OffsetRect(
IntPtr lprc, // RECT* in/out
int dx, // INT
int dy // INT
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function OffsetRect(
lprc As IntPtr, ' RECT* in/out
dx As Integer, ' INT
dy As Integer ' INT
) As Boolean
End Function' lprc : RECT* in/out
' dx : INT
' dy : INT
Declare PtrSafe Function OffsetRect Lib "user32" ( _
ByVal lprc As LongPtr, _
ByVal dx As Long, _
ByVal dy As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
OffsetRect = ctypes.windll.user32.OffsetRect
OffsetRect.restype = wintypes.BOOL
OffsetRect.argtypes = [
ctypes.c_void_p, # lprc : RECT* in/out
ctypes.c_int, # dx : INT
ctypes.c_int, # dy : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
OffsetRect = Fiddle::Function.new(
lib['OffsetRect'],
[
Fiddle::TYPE_VOIDP, # lprc : RECT* in/out
Fiddle::TYPE_INT, # dx : INT
Fiddle::TYPE_INT, # dy : INT
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn OffsetRect(
lprc: *mut RECT, // RECT* in/out
dx: i32, // INT
dy: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool OffsetRect(IntPtr lprc, int dx, int dy);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_OffsetRect' -Namespace Win32 -PassThru
# $api::OffsetRect(lprc, dx, dy)#uselib "USER32.dll"
#func global OffsetRect "OffsetRect" sptr, sptr, sptr
; OffsetRect varptr(lprc), dx, dy ; 戻り値は stat
; lprc : RECT* in/out -> "sptr"
; dx : INT -> "sptr"
; dy : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global OffsetRect "OffsetRect" var, int, int ; res = OffsetRect(lprc, dx, dy) ; lprc : RECT* in/out -> "var" ; dx : INT -> "int" ; dy : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global OffsetRect "OffsetRect" sptr, int, int ; res = OffsetRect(varptr(lprc), dx, dy) ; lprc : RECT* in/out -> "sptr" ; dx : INT -> "int" ; dy : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL OffsetRect(RECT* lprc, INT dx, INT dy) #uselib "USER32.dll" #cfunc global OffsetRect "OffsetRect" var, int, int ; res = OffsetRect(lprc, dx, dy) ; lprc : RECT* in/out -> "var" ; dx : INT -> "int" ; dy : INT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL OffsetRect(RECT* lprc, INT dx, INT dy) #uselib "USER32.dll" #cfunc global OffsetRect "OffsetRect" intptr, int, int ; res = OffsetRect(varptr(lprc), dx, dy) ; lprc : RECT* in/out -> "intptr" ; dx : INT -> "int" ; dy : INT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procOffsetRect = user32.NewProc("OffsetRect")
)
// lprc (RECT* in/out), dx (INT), dy (INT)
r1, _, err := procOffsetRect.Call(
uintptr(lprc),
uintptr(dx),
uintptr(dy),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction OffsetRect(
lprc: Pointer; // RECT* in/out
dx: Integer; // INT
dy: Integer // INT
): BOOL; stdcall;
external 'USER32.dll' name 'OffsetRect';result := DllCall("USER32\OffsetRect"
, "Ptr", lprc ; RECT* in/out
, "Int", dx ; INT
, "Int", dy ; INT
, "Int") ; return: BOOL●OffsetRect(lprc, dx, dy) = DLL("USER32.dll", "bool OffsetRect(void*, int, int)")
# 呼び出し: OffsetRect(lprc, dx, dy)
# lprc : RECT* in/out -> "void*"
# dx : INT -> "int"
# dy : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。