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PaintRgn
関数現在のブラシで領域を塗りつぶす。
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// GDI32.dll
#include <windows.h>
BOOL PaintRgn(
HDC hdc,
HRGN hrgn
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| hrgn | HRGN | in |
戻り値の型: BOOL
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
BOOL PaintRgn(
HDC hdc,
HRGN hrgn
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool PaintRgn(
IntPtr hdc, // HDC
IntPtr hrgn // HRGN
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function PaintRgn(
hdc As IntPtr, ' HDC
hrgn As IntPtr ' HRGN
) As Boolean
End Function' hdc : HDC
' hrgn : HRGN
Declare PtrSafe Function PaintRgn Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal hrgn As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
PaintRgn = ctypes.windll.gdi32.PaintRgn
PaintRgn.restype = wintypes.BOOL
PaintRgn.argtypes = [
wintypes.HANDLE, # hdc : HDC
wintypes.HANDLE, # hrgn : HRGN
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
PaintRgn = Fiddle::Function.new(
lib['PaintRgn'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_VOIDP, # hrgn : HRGN
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn PaintRgn(
hdc: *mut core::ffi::c_void, // HDC
hrgn: *mut core::ffi::c_void // HRGN
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool PaintRgn(IntPtr hdc, IntPtr hrgn);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_PaintRgn' -Namespace Win32 -PassThru
# $api::PaintRgn(hdc, hrgn)#uselib "GDI32.dll"
#func global PaintRgn "PaintRgn" sptr, sptr
; PaintRgn hdc, hrgn ; 戻り値は stat
; hdc : HDC -> "sptr"
; hrgn : HRGN -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global PaintRgn "PaintRgn" sptr, sptr
; res = PaintRgn(hdc, hrgn)
; hdc : HDC -> "sptr"
; hrgn : HRGN -> "sptr"; BOOL PaintRgn(HDC hdc, HRGN hrgn)
#uselib "GDI32.dll"
#cfunc global PaintRgn "PaintRgn" intptr, intptr
; res = PaintRgn(hdc, hrgn)
; hdc : HDC -> "intptr"
; hrgn : HRGN -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procPaintRgn = gdi32.NewProc("PaintRgn")
)
// hdc (HDC), hrgn (HRGN)
r1, _, err := procPaintRgn.Call(
uintptr(hdc),
uintptr(hrgn),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction PaintRgn(
hdc: THandle; // HDC
hrgn: THandle // HRGN
): BOOL; stdcall;
external 'GDI32.dll' name 'PaintRgn';result := DllCall("GDI32\PaintRgn"
, "Ptr", hdc ; HDC
, "Ptr", hrgn ; HRGN
, "Int") ; return: BOOL●PaintRgn(hdc, hrgn) = DLL("GDI32.dll", "bool PaintRgn(void*, void*)")
# 呼び出し: PaintRgn(hdc, hrgn)
# hdc : HDC -> "void*"
# hrgn : HRGN -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。