Win32 API 日本語リファレンス
ホームGraphics.Gdi › PlayEnhMetaFile

PlayEnhMetaFile

関数
拡張メタファイルを指定矩形内に再生して描画する。
DLLGDI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll
#include <windows.h>

BOOL PlayEnhMetaFile(
    HDC hdc,
    HENHMETAFILE hmf,
    const RECT* lprect
);

パラメーター

名前方向
hdcHDCin
hmfHENHMETAFILEin
lprectRECT*in

戻り値の型: BOOL

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

BOOL PlayEnhMetaFile(
    HDC hdc,
    HENHMETAFILE hmf,
    const RECT* lprect
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool PlayEnhMetaFile(
    IntPtr hdc,   // HDC
    IntPtr hmf,   // HENHMETAFILE
    IntPtr lprect   // RECT*
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function PlayEnhMetaFile(
    hdc As IntPtr,   ' HDC
    hmf As IntPtr,   ' HENHMETAFILE
    lprect As IntPtr   ' RECT*
) As Boolean
End Function
' hdc : HDC
' hmf : HENHMETAFILE
' lprect : RECT*
Declare PtrSafe Function PlayEnhMetaFile Lib "gdi32" ( _
    ByVal hdc As LongPtr, _
    ByVal hmf As LongPtr, _
    ByVal lprect As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

PlayEnhMetaFile = ctypes.windll.gdi32.PlayEnhMetaFile
PlayEnhMetaFile.restype = wintypes.BOOL
PlayEnhMetaFile.argtypes = [
    wintypes.HANDLE,  # hdc : HDC
    wintypes.HANDLE,  # hmf : HENHMETAFILE
    ctypes.c_void_p,  # lprect : RECT*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
PlayEnhMetaFile = Fiddle::Function.new(
  lib['PlayEnhMetaFile'],
  [
    Fiddle::TYPE_VOIDP,  # hdc : HDC
    Fiddle::TYPE_VOIDP,  # hmf : HENHMETAFILE
    Fiddle::TYPE_VOIDP,  # lprect : RECT*
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn PlayEnhMetaFile(
        hdc: *mut core::ffi::c_void,  // HDC
        hmf: *mut core::ffi::c_void,  // HENHMETAFILE
        lprect: *const RECT  // RECT*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool PlayEnhMetaFile(IntPtr hdc, IntPtr hmf, IntPtr lprect);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_PlayEnhMetaFile' -Namespace Win32 -PassThru
# $api::PlayEnhMetaFile(hdc, hmf, lprect)
#uselib "GDI32.dll"
#func global PlayEnhMetaFile "PlayEnhMetaFile" sptr, sptr, sptr
; PlayEnhMetaFile hdc, hmf, varptr(lprect)   ; 戻り値は stat
; hdc : HDC -> "sptr"
; hmf : HENHMETAFILE -> "sptr"
; lprect : RECT* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "GDI32.dll"
#cfunc global PlayEnhMetaFile "PlayEnhMetaFile" sptr, sptr, var
; res = PlayEnhMetaFile(hdc, hmf, lprect)
; hdc : HDC -> "sptr"
; hmf : HENHMETAFILE -> "sptr"
; lprect : RECT* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL PlayEnhMetaFile(HDC hdc, HENHMETAFILE hmf, RECT* lprect)
#uselib "GDI32.dll"
#cfunc global PlayEnhMetaFile "PlayEnhMetaFile" intptr, intptr, var
; res = PlayEnhMetaFile(hdc, hmf, lprect)
; hdc : HDC -> "intptr"
; hmf : HENHMETAFILE -> "intptr"
; lprect : RECT* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procPlayEnhMetaFile = gdi32.NewProc("PlayEnhMetaFile")
)

// hdc (HDC), hmf (HENHMETAFILE), lprect (RECT*)
r1, _, err := procPlayEnhMetaFile.Call(
	uintptr(hdc),
	uintptr(hmf),
	uintptr(lprect),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function PlayEnhMetaFile(
  hdc: THandle;   // HDC
  hmf: THandle;   // HENHMETAFILE
  lprect: Pointer   // RECT*
): BOOL; stdcall;
  external 'GDI32.dll' name 'PlayEnhMetaFile';
result := DllCall("GDI32\PlayEnhMetaFile"
    , "Ptr", hdc   ; HDC
    , "Ptr", hmf   ; HENHMETAFILE
    , "Ptr", lprect   ; RECT*
    , "Int")   ; return: BOOL
●PlayEnhMetaFile(hdc, hmf, lprect) = DLL("GDI32.dll", "bool PlayEnhMetaFile(void*, void*, void*)")
# 呼び出し: PlayEnhMetaFile(hdc, hmf, lprect)
# hdc : HDC -> "void*"
# hmf : HENHMETAFILE -> "void*"
# lprect : RECT* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。