Win32 API 日本語リファレンス
ホームGraphics.Gdi › PolyDraw

PolyDraw

関数
点配列と種別配列から線分やベジェ曲線を一括描画する。
DLLGDI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll
#include <windows.h>

BOOL PolyDraw(
    HDC hdc,
    const POINT* apt,
    const BYTE* aj,
    INT cpt
);

パラメーター

名前方向
hdcHDCin
aptPOINT*in
ajBYTE*in
cptINTin

戻り値の型: BOOL

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

BOOL PolyDraw(
    HDC hdc,
    const POINT* apt,
    const BYTE* aj,
    INT cpt
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool PolyDraw(
    IntPtr hdc,   // HDC
    IntPtr apt,   // POINT*
    IntPtr aj,   // BYTE*
    int cpt   // INT
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function PolyDraw(
    hdc As IntPtr,   ' HDC
    apt As IntPtr,   ' POINT*
    aj As IntPtr,   ' BYTE*
    cpt As Integer   ' INT
) As Boolean
End Function
' hdc : HDC
' apt : POINT*
' aj : BYTE*
' cpt : INT
Declare PtrSafe Function PolyDraw Lib "gdi32" ( _
    ByVal hdc As LongPtr, _
    ByVal apt As LongPtr, _
    ByVal aj As LongPtr, _
    ByVal cpt As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

PolyDraw = ctypes.windll.gdi32.PolyDraw
PolyDraw.restype = wintypes.BOOL
PolyDraw.argtypes = [
    wintypes.HANDLE,  # hdc : HDC
    ctypes.c_void_p,  # apt : POINT*
    ctypes.POINTER(ctypes.c_ubyte),  # aj : BYTE*
    ctypes.c_int,  # cpt : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
PolyDraw = Fiddle::Function.new(
  lib['PolyDraw'],
  [
    Fiddle::TYPE_VOIDP,  # hdc : HDC
    Fiddle::TYPE_VOIDP,  # apt : POINT*
    Fiddle::TYPE_VOIDP,  # aj : BYTE*
    Fiddle::TYPE_INT,  # cpt : INT
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn PolyDraw(
        hdc: *mut core::ffi::c_void,  // HDC
        apt: *const POINT,  // POINT*
        aj: *const u8,  // BYTE*
        cpt: i32  // INT
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool PolyDraw(IntPtr hdc, IntPtr apt, IntPtr aj, int cpt);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_PolyDraw' -Namespace Win32 -PassThru
# $api::PolyDraw(hdc, apt, aj, cpt)
#uselib "GDI32.dll"
#func global PolyDraw "PolyDraw" sptr, sptr, sptr, sptr
; PolyDraw hdc, varptr(apt), varptr(aj), cpt   ; 戻り値は stat
; hdc : HDC -> "sptr"
; apt : POINT* -> "sptr"
; aj : BYTE* -> "sptr"
; cpt : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "GDI32.dll"
#cfunc global PolyDraw "PolyDraw" sptr, var, var, int
; res = PolyDraw(hdc, apt, aj, cpt)
; hdc : HDC -> "sptr"
; apt : POINT* -> "var"
; aj : BYTE* -> "var"
; cpt : INT -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL PolyDraw(HDC hdc, POINT* apt, BYTE* aj, INT cpt)
#uselib "GDI32.dll"
#cfunc global PolyDraw "PolyDraw" intptr, var, var, int
; res = PolyDraw(hdc, apt, aj, cpt)
; hdc : HDC -> "intptr"
; apt : POINT* -> "var"
; aj : BYTE* -> "var"
; cpt : INT -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procPolyDraw = gdi32.NewProc("PolyDraw")
)

// hdc (HDC), apt (POINT*), aj (BYTE*), cpt (INT)
r1, _, err := procPolyDraw.Call(
	uintptr(hdc),
	uintptr(apt),
	uintptr(aj),
	uintptr(cpt),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function PolyDraw(
  hdc: THandle;   // HDC
  apt: Pointer;   // POINT*
  aj: Pointer;   // BYTE*
  cpt: Integer   // INT
): BOOL; stdcall;
  external 'GDI32.dll' name 'PolyDraw';
result := DllCall("GDI32\PolyDraw"
    , "Ptr", hdc   ; HDC
    , "Ptr", apt   ; POINT*
    , "Ptr", aj   ; BYTE*
    , "Int", cpt   ; INT
    , "Int")   ; return: BOOL
●PolyDraw(hdc, apt, aj, cpt) = DLL("GDI32.dll", "bool PolyDraw(void*, void*, void*, int)")
# 呼び出し: PolyDraw(hdc, apt, aj, cpt)
# hdc : HDC -> "void*"
# apt : POINT* -> "void*"
# aj : BYTE* -> "void*"
# cpt : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。