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RemoveFontResourceExA
関数追加したフォントリソースをシステムから削除する。
シグネチャ
// GDI32.dll (ANSI / -A)
#include <windows.h>
BOOL RemoveFontResourceExA(
LPCSTR name,
DWORD fl,
void* pdv // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| name | LPCSTR | in |
| fl | DWORD | in |
| pdv | void* | optional |
戻り値の型: BOOL
各言語での呼び出し定義
// GDI32.dll (ANSI / -A)
#include <windows.h>
BOOL RemoveFontResourceExA(
LPCSTR name,
DWORD fl,
void* pdv // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool RemoveFontResourceExA(
[MarshalAs(UnmanagedType.LPStr)] string name, // LPCSTR
uint fl, // DWORD
IntPtr pdv // void* optional
);<DllImport("GDI32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function RemoveFontResourceExA(
<MarshalAs(UnmanagedType.LPStr)> name As String, ' LPCSTR
fl As UInteger, ' DWORD
pdv As IntPtr ' void* optional
) As Boolean
End Function' name : LPCSTR
' fl : DWORD
' pdv : void* optional
Declare PtrSafe Function RemoveFontResourceExA Lib "gdi32" ( _
ByVal name As String, _
ByVal fl As Long, _
ByVal pdv As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RemoveFontResourceExA = ctypes.windll.gdi32.RemoveFontResourceExA
RemoveFontResourceExA.restype = wintypes.BOOL
RemoveFontResourceExA.argtypes = [
wintypes.LPCSTR, # name : LPCSTR
wintypes.DWORD, # fl : DWORD
ctypes.POINTER(None), # pdv : void* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
RemoveFontResourceExA = Fiddle::Function.new(
lib['RemoveFontResourceExA'],
[
Fiddle::TYPE_VOIDP, # name : LPCSTR
-Fiddle::TYPE_INT, # fl : DWORD
Fiddle::TYPE_VOIDP, # pdv : void* optional
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn RemoveFontResourceExA(
name: *const u8, // LPCSTR
fl: u32, // DWORD
pdv: *mut () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", CharSet = CharSet.Ansi)]
public static extern bool RemoveFontResourceExA([MarshalAs(UnmanagedType.LPStr)] string name, uint fl, IntPtr pdv);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_RemoveFontResourceExA' -Namespace Win32 -PassThru
# $api::RemoveFontResourceExA(name, fl, pdv)#uselib "GDI32.dll"
#func global RemoveFontResourceExA "RemoveFontResourceExA" sptr, sptr, sptr
; RemoveFontResourceExA name, fl, pdv ; 戻り値は stat
; name : LPCSTR -> "sptr"
; fl : DWORD -> "sptr"
; pdv : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global RemoveFontResourceExA "RemoveFontResourceExA" str, int, sptr
; res = RemoveFontResourceExA(name, fl, pdv)
; name : LPCSTR -> "str"
; fl : DWORD -> "int"
; pdv : void* optional -> "sptr"; BOOL RemoveFontResourceExA(LPCSTR name, DWORD fl, void* pdv)
#uselib "GDI32.dll"
#cfunc global RemoveFontResourceExA "RemoveFontResourceExA" str, int, intptr
; res = RemoveFontResourceExA(name, fl, pdv)
; name : LPCSTR -> "str"
; fl : DWORD -> "int"
; pdv : void* optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procRemoveFontResourceExA = gdi32.NewProc("RemoveFontResourceExA")
)
// name (LPCSTR), fl (DWORD), pdv (void* optional)
r1, _, err := procRemoveFontResourceExA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(name))),
uintptr(fl),
uintptr(pdv),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction RemoveFontResourceExA(
name: PAnsiChar; // LPCSTR
fl: DWORD; // DWORD
pdv: Pointer // void* optional
): BOOL; stdcall;
external 'GDI32.dll' name 'RemoveFontResourceExA';result := DllCall("GDI32\RemoveFontResourceExA"
, "AStr", name ; LPCSTR
, "UInt", fl ; DWORD
, "Ptr", pdv ; void* optional
, "Int") ; return: BOOL●RemoveFontResourceExA(name, fl, pdv) = DLL("GDI32.dll", "bool RemoveFontResourceExA(char*, dword, void*)")
# 呼び出し: RemoveFontResourceExA(name, fl, pdv)
# name : LPCSTR -> "char*"
# fl : DWORD -> "dword"
# pdv : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。