Win32 API 日本語リファレンス
ホームGraphics.Gdi › AddFontResourceExA

AddFontResourceExA

関数
指定したフォントリソースをシステムに追加する。
DLLGDI32.dll文字セットANSI (-A)呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll  (ANSI / -A)
#include <windows.h>

INT AddFontResourceExA(
    LPCSTR name,
    FONT_RESOURCE_CHARACTERISTICS fl,
    void* res   // optional
);

パラメーター

名前方向
nameLPCSTRin
flFONT_RESOURCE_CHARACTERISTICSin
resvoid*optional

戻り値の型: INT

各言語での呼び出し定義

// GDI32.dll  (ANSI / -A)
#include <windows.h>

INT AddFontResourceExA(
    LPCSTR name,
    FONT_RESOURCE_CHARACTERISTICS fl,
    void* res   // optional
);
[DllImport("GDI32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern int AddFontResourceExA(
    [MarshalAs(UnmanagedType.LPStr)] string name,   // LPCSTR
    uint fl,   // FONT_RESOURCE_CHARACTERISTICS
    IntPtr res   // void* optional
);
<DllImport("GDI32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function AddFontResourceExA(
    <MarshalAs(UnmanagedType.LPStr)> name As String,   ' LPCSTR
    fl As UInteger,   ' FONT_RESOURCE_CHARACTERISTICS
    res As IntPtr   ' void* optional
) As Integer
End Function
' name : LPCSTR
' fl : FONT_RESOURCE_CHARACTERISTICS
' res : void* optional
Declare PtrSafe Function AddFontResourceExA Lib "gdi32" ( _
    ByVal name As String, _
    ByVal fl As Long, _
    ByVal res As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

AddFontResourceExA = ctypes.windll.gdi32.AddFontResourceExA
AddFontResourceExA.restype = ctypes.c_int
AddFontResourceExA.argtypes = [
    wintypes.LPCSTR,  # name : LPCSTR
    wintypes.DWORD,  # fl : FONT_RESOURCE_CHARACTERISTICS
    ctypes.POINTER(None),  # res : void* optional
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
AddFontResourceExA = Fiddle::Function.new(
  lib['AddFontResourceExA'],
  [
    Fiddle::TYPE_VOIDP,  # name : LPCSTR
    -Fiddle::TYPE_INT,  # fl : FONT_RESOURCE_CHARACTERISTICS
    Fiddle::TYPE_VOIDP,  # res : void* optional
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn AddFontResourceExA(
        name: *const u8,  // LPCSTR
        fl: u32,  // FONT_RESOURCE_CHARACTERISTICS
        res: *mut ()  // void* optional
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GDI32.dll", CharSet = CharSet.Ansi)]
public static extern int AddFontResourceExA([MarshalAs(UnmanagedType.LPStr)] string name, uint fl, IntPtr res);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_AddFontResourceExA' -Namespace Win32 -PassThru
# $api::AddFontResourceExA(name, fl, res)
#uselib "GDI32.dll"
#func global AddFontResourceExA "AddFontResourceExA" sptr, sptr, sptr
; AddFontResourceExA name, fl, res   ; 戻り値は stat
; name : LPCSTR -> "sptr"
; fl : FONT_RESOURCE_CHARACTERISTICS -> "sptr"
; res : void* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "GDI32.dll"
#cfunc global AddFontResourceExA "AddFontResourceExA" str, int, sptr
; res = AddFontResourceExA(name, fl, res)
; name : LPCSTR -> "str"
; fl : FONT_RESOURCE_CHARACTERISTICS -> "int"
; res : void* optional -> "sptr"
; INT AddFontResourceExA(LPCSTR name, FONT_RESOURCE_CHARACTERISTICS fl, void* res)
#uselib "GDI32.dll"
#cfunc global AddFontResourceExA "AddFontResourceExA" str, int, intptr
; res = AddFontResourceExA(name, fl, res)
; name : LPCSTR -> "str"
; fl : FONT_RESOURCE_CHARACTERISTICS -> "int"
; res : void* optional -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procAddFontResourceExA = gdi32.NewProc("AddFontResourceExA")
)

// name (LPCSTR), fl (FONT_RESOURCE_CHARACTERISTICS), res (void* optional)
r1, _, err := procAddFontResourceExA.Call(
	uintptr(unsafe.Pointer(windows.BytePtrFromString(name))),
	uintptr(fl),
	uintptr(res),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // INT
function AddFontResourceExA(
  name: PAnsiChar;   // LPCSTR
  fl: DWORD;   // FONT_RESOURCE_CHARACTERISTICS
  res: Pointer   // void* optional
): Integer; stdcall;
  external 'GDI32.dll' name 'AddFontResourceExA';
result := DllCall("GDI32\AddFontResourceExA"
    , "AStr", name   ; LPCSTR
    , "UInt", fl   ; FONT_RESOURCE_CHARACTERISTICS
    , "Ptr", res   ; void* optional
    , "Int")   ; return: INT
●AddFontResourceExA(name, fl, res) = DLL("GDI32.dll", "int AddFontResourceExA(char*, dword, void*)")
# 呼び出し: AddFontResourceExA(name, fl, res)
# name : LPCSTR -> "char*"
# fl : FONT_RESOURCE_CHARACTERISTICS -> "dword"
# res : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。