ホーム › Graphics.Gdi › AddFontResourceExW
AddFontResourceExW
関数指定したフォントリソースをシステムに追加する。
シグネチャ
// GDI32.dll (Unicode / -W)
#include <windows.h>
INT AddFontResourceExW(
LPCWSTR name,
FONT_RESOURCE_CHARACTERISTICS fl,
void* res // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| name | LPCWSTR | in |
| fl | FONT_RESOURCE_CHARACTERISTICS | in |
| res | void* | optional |
戻り値の型: INT
各言語での呼び出し定義
// GDI32.dll (Unicode / -W)
#include <windows.h>
INT AddFontResourceExW(
LPCWSTR name,
FONT_RESOURCE_CHARACTERISTICS fl,
void* res // optional
);[DllImport("GDI32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern int AddFontResourceExW(
[MarshalAs(UnmanagedType.LPWStr)] string name, // LPCWSTR
uint fl, // FONT_RESOURCE_CHARACTERISTICS
IntPtr res // void* optional
);<DllImport("GDI32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function AddFontResourceExW(
<MarshalAs(UnmanagedType.LPWStr)> name As String, ' LPCWSTR
fl As UInteger, ' FONT_RESOURCE_CHARACTERISTICS
res As IntPtr ' void* optional
) As Integer
End Function' name : LPCWSTR
' fl : FONT_RESOURCE_CHARACTERISTICS
' res : void* optional
Declare PtrSafe Function AddFontResourceExW Lib "gdi32" ( _
ByVal name As LongPtr, _
ByVal fl As Long, _
ByVal res As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AddFontResourceExW = ctypes.windll.gdi32.AddFontResourceExW
AddFontResourceExW.restype = ctypes.c_int
AddFontResourceExW.argtypes = [
wintypes.LPCWSTR, # name : LPCWSTR
wintypes.DWORD, # fl : FONT_RESOURCE_CHARACTERISTICS
ctypes.POINTER(None), # res : void* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
AddFontResourceExW = Fiddle::Function.new(
lib['AddFontResourceExW'],
[
Fiddle::TYPE_VOIDP, # name : LPCWSTR
-Fiddle::TYPE_INT, # fl : FONT_RESOURCE_CHARACTERISTICS
Fiddle::TYPE_VOIDP, # res : void* optional
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "gdi32")]
extern "system" {
fn AddFontResourceExW(
name: *const u16, // LPCWSTR
fl: u32, // FONT_RESOURCE_CHARACTERISTICS
res: *mut () // void* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll", CharSet = CharSet.Unicode)]
public static extern int AddFontResourceExW([MarshalAs(UnmanagedType.LPWStr)] string name, uint fl, IntPtr res);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_AddFontResourceExW' -Namespace Win32 -PassThru
# $api::AddFontResourceExW(name, fl, res)#uselib "GDI32.dll"
#func global AddFontResourceExW "AddFontResourceExW" wptr, wptr, wptr
; AddFontResourceExW name, fl, res ; 戻り値は stat
; name : LPCWSTR -> "wptr"
; fl : FONT_RESOURCE_CHARACTERISTICS -> "wptr"
; res : void* optional -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global AddFontResourceExW "AddFontResourceExW" wstr, int, sptr
; res = AddFontResourceExW(name, fl, res)
; name : LPCWSTR -> "wstr"
; fl : FONT_RESOURCE_CHARACTERISTICS -> "int"
; res : void* optional -> "sptr"; INT AddFontResourceExW(LPCWSTR name, FONT_RESOURCE_CHARACTERISTICS fl, void* res)
#uselib "GDI32.dll"
#cfunc global AddFontResourceExW "AddFontResourceExW" wstr, int, intptr
; res = AddFontResourceExW(name, fl, res)
; name : LPCWSTR -> "wstr"
; fl : FONT_RESOURCE_CHARACTERISTICS -> "int"
; res : void* optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procAddFontResourceExW = gdi32.NewProc("AddFontResourceExW")
)
// name (LPCWSTR), fl (FONT_RESOURCE_CHARACTERISTICS), res (void* optional)
r1, _, err := procAddFontResourceExW.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(name))),
uintptr(fl),
uintptr(res),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction AddFontResourceExW(
name: PWideChar; // LPCWSTR
fl: DWORD; // FONT_RESOURCE_CHARACTERISTICS
res: Pointer // void* optional
): Integer; stdcall;
external 'GDI32.dll' name 'AddFontResourceExW';result := DllCall("GDI32\AddFontResourceExW"
, "WStr", name ; LPCWSTR
, "UInt", fl ; FONT_RESOURCE_CHARACTERISTICS
, "Ptr", res ; void* optional
, "Int") ; return: INT●AddFontResourceExW(name, fl, res) = DLL("GDI32.dll", "int AddFontResourceExW(char*, dword, void*)")
# 呼び出し: AddFontResourceExW(name, fl, res)
# name : LPCWSTR -> "char*"
# fl : FONT_RESOURCE_CHARACTERISTICS -> "dword"
# res : void* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。