ホーム › Graphics.Gdi › RestoreDC
RestoreDC
関数保存しておいたDCの状態を復元する。
シグネチャ
// GDI32.dll
#include <windows.h>
BOOL RestoreDC(
HDC hdc,
INT nSavedDC
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| nSavedDC | INT | in |
戻り値の型: BOOL
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
BOOL RestoreDC(
HDC hdc,
INT nSavedDC
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool RestoreDC(
IntPtr hdc, // HDC
int nSavedDC // INT
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function RestoreDC(
hdc As IntPtr, ' HDC
nSavedDC As Integer ' INT
) As Boolean
End Function' hdc : HDC
' nSavedDC : INT
Declare PtrSafe Function RestoreDC Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal nSavedDC As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RestoreDC = ctypes.windll.gdi32.RestoreDC
RestoreDC.restype = wintypes.BOOL
RestoreDC.argtypes = [
wintypes.HANDLE, # hdc : HDC
ctypes.c_int, # nSavedDC : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
RestoreDC = Fiddle::Function.new(
lib['RestoreDC'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_INT, # nSavedDC : INT
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn RestoreDC(
hdc: *mut core::ffi::c_void, // HDC
nSavedDC: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool RestoreDC(IntPtr hdc, int nSavedDC);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_RestoreDC' -Namespace Win32 -PassThru
# $api::RestoreDC(hdc, nSavedDC)#uselib "GDI32.dll"
#func global RestoreDC "RestoreDC" sptr, sptr
; RestoreDC hdc, nSavedDC ; 戻り値は stat
; hdc : HDC -> "sptr"
; nSavedDC : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global RestoreDC "RestoreDC" sptr, int
; res = RestoreDC(hdc, nSavedDC)
; hdc : HDC -> "sptr"
; nSavedDC : INT -> "int"; BOOL RestoreDC(HDC hdc, INT nSavedDC)
#uselib "GDI32.dll"
#cfunc global RestoreDC "RestoreDC" intptr, int
; res = RestoreDC(hdc, nSavedDC)
; hdc : HDC -> "intptr"
; nSavedDC : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procRestoreDC = gdi32.NewProc("RestoreDC")
)
// hdc (HDC), nSavedDC (INT)
r1, _, err := procRestoreDC.Call(
uintptr(hdc),
uintptr(nSavedDC),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction RestoreDC(
hdc: THandle; // HDC
nSavedDC: Integer // INT
): BOOL; stdcall;
external 'GDI32.dll' name 'RestoreDC';result := DllCall("GDI32\RestoreDC"
, "Ptr", hdc ; HDC
, "Int", nSavedDC ; INT
, "Int") ; return: BOOL●RestoreDC(hdc, nSavedDC) = DLL("GDI32.dll", "bool RestoreDC(void*, int)")
# 呼び出し: RestoreDC(hdc, nSavedDC)
# hdc : HDC -> "void*"
# nSavedDC : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。