Win32 API 日本語リファレンス
ホームGraphics.Gdi › SetTextAlign

SetTextAlign

関数
テキスト出力時の文字位置揃え方法を設定する。
DLLGDI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// GDI32.dll
#include <windows.h>

DWORD SetTextAlign(
    HDC hdc,
    TEXT_ALIGN_OPTIONS align
);

パラメーター

名前方向
hdcHDCin
alignTEXT_ALIGN_OPTIONSin

戻り値の型: DWORD

各言語での呼び出し定義

// GDI32.dll
#include <windows.h>

DWORD SetTextAlign(
    HDC hdc,
    TEXT_ALIGN_OPTIONS align
);
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern uint SetTextAlign(
    IntPtr hdc,   // HDC
    uint align   // TEXT_ALIGN_OPTIONS
);
<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function SetTextAlign(
    hdc As IntPtr,   ' HDC
    align As UInteger   ' TEXT_ALIGN_OPTIONS
) As UInteger
End Function
' hdc : HDC
' align : TEXT_ALIGN_OPTIONS
Declare PtrSafe Function SetTextAlign Lib "gdi32" ( _
    ByVal hdc As LongPtr, _
    ByVal align As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetTextAlign = ctypes.windll.gdi32.SetTextAlign
SetTextAlign.restype = wintypes.DWORD
SetTextAlign.argtypes = [
    wintypes.HANDLE,  # hdc : HDC
    wintypes.DWORD,  # align : TEXT_ALIGN_OPTIONS
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
SetTextAlign = Fiddle::Function.new(
  lib['SetTextAlign'],
  [
    Fiddle::TYPE_VOIDP,  # hdc : HDC
    -Fiddle::TYPE_INT,  # align : TEXT_ALIGN_OPTIONS
  ],
  -Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn SetTextAlign(
        hdc: *mut core::ffi::c_void,  // HDC
        align: u32  // TEXT_ALIGN_OPTIONS
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("GDI32.dll")]
public static extern uint SetTextAlign(IntPtr hdc, uint align);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_SetTextAlign' -Namespace Win32 -PassThru
# $api::SetTextAlign(hdc, align)
#uselib "GDI32.dll"
#func global SetTextAlign "SetTextAlign" sptr, sptr
; SetTextAlign hdc, align   ; 戻り値は stat
; hdc : HDC -> "sptr"
; align : TEXT_ALIGN_OPTIONS -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "GDI32.dll"
#cfunc global SetTextAlign "SetTextAlign" sptr, int
; res = SetTextAlign(hdc, align)
; hdc : HDC -> "sptr"
; align : TEXT_ALIGN_OPTIONS -> "int"
; DWORD SetTextAlign(HDC hdc, TEXT_ALIGN_OPTIONS align)
#uselib "GDI32.dll"
#cfunc global SetTextAlign "SetTextAlign" intptr, int
; res = SetTextAlign(hdc, align)
; hdc : HDC -> "intptr"
; align : TEXT_ALIGN_OPTIONS -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procSetTextAlign = gdi32.NewProc("SetTextAlign")
)

// hdc (HDC), align (TEXT_ALIGN_OPTIONS)
r1, _, err := procSetTextAlign.Call(
	uintptr(hdc),
	uintptr(align),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function SetTextAlign(
  hdc: THandle;   // HDC
  align: DWORD   // TEXT_ALIGN_OPTIONS
): DWORD; stdcall;
  external 'GDI32.dll' name 'SetTextAlign';
result := DllCall("GDI32\SetTextAlign"
    , "Ptr", hdc   ; HDC
    , "UInt", align   ; TEXT_ALIGN_OPTIONS
    , "UInt")   ; return: DWORD
●SetTextAlign(hdc, align) = DLL("GDI32.dll", "dword SetTextAlign(void*, dword)")
# 呼び出し: SetTextAlign(hdc, align)
# hdc : HDC -> "void*"
# align : TEXT_ALIGN_OPTIONS -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。