ホーム › Graphics.Gdi › TextOutW
TextOutW
関数指定座標に文字列を出力する(Unicode版)。
シグネチャ
// GDI32.dll (Unicode / -W)
#include <windows.h>
BOOL TextOutW(
HDC hdc,
INT x,
INT y,
LPCWSTR lpString,
INT c
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| x | INT | in |
| y | INT | in |
| lpString | LPCWSTR | in |
| c | INT | in |
戻り値の型: BOOL
各言語での呼び出し定義
// GDI32.dll (Unicode / -W)
#include <windows.h>
BOOL TextOutW(
HDC hdc,
INT x,
INT y,
LPCWSTR lpString,
INT c
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern bool TextOutW(
IntPtr hdc, // HDC
int x, // INT
int y, // INT
[MarshalAs(UnmanagedType.LPWStr)] string lpString, // LPCWSTR
int c // INT
);<DllImport("GDI32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function TextOutW(
hdc As IntPtr, ' HDC
x As Integer, ' INT
y As Integer, ' INT
<MarshalAs(UnmanagedType.LPWStr)> lpString As String, ' LPCWSTR
c As Integer ' INT
) As Boolean
End Function' hdc : HDC
' x : INT
' y : INT
' lpString : LPCWSTR
' c : INT
Declare PtrSafe Function TextOutW Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal x As Long, _
ByVal y As Long, _
ByVal lpString As LongPtr, _
ByVal c As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
TextOutW = ctypes.windll.gdi32.TextOutW
TextOutW.restype = wintypes.BOOL
TextOutW.argtypes = [
wintypes.HANDLE, # hdc : HDC
ctypes.c_int, # x : INT
ctypes.c_int, # y : INT
wintypes.LPCWSTR, # lpString : LPCWSTR
ctypes.c_int, # c : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
TextOutW = Fiddle::Function.new(
lib['TextOutW'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_INT, # x : INT
Fiddle::TYPE_INT, # y : INT
Fiddle::TYPE_VOIDP, # lpString : LPCWSTR
Fiddle::TYPE_INT, # c : INT
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "gdi32")]
extern "system" {
fn TextOutW(
hdc: *mut core::ffi::c_void, // HDC
x: i32, // INT
y: i32, // INT
lpString: *const u16, // LPCWSTR
c: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", CharSet = CharSet.Unicode)]
public static extern bool TextOutW(IntPtr hdc, int x, int y, [MarshalAs(UnmanagedType.LPWStr)] string lpString, int c);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_TextOutW' -Namespace Win32 -PassThru
# $api::TextOutW(hdc, x, y, lpString, c)#uselib "GDI32.dll"
#func global TextOutW "TextOutW" wptr, wptr, wptr, wptr, wptr
; TextOutW hdc, x, y, lpString, c ; 戻り値は stat
; hdc : HDC -> "wptr"
; x : INT -> "wptr"
; y : INT -> "wptr"
; lpString : LPCWSTR -> "wptr"
; c : INT -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global TextOutW "TextOutW" sptr, int, int, wstr, int
; res = TextOutW(hdc, x, y, lpString, c)
; hdc : HDC -> "sptr"
; x : INT -> "int"
; y : INT -> "int"
; lpString : LPCWSTR -> "wstr"
; c : INT -> "int"; BOOL TextOutW(HDC hdc, INT x, INT y, LPCWSTR lpString, INT c)
#uselib "GDI32.dll"
#cfunc global TextOutW "TextOutW" intptr, int, int, wstr, int
; res = TextOutW(hdc, x, y, lpString, c)
; hdc : HDC -> "intptr"
; x : INT -> "int"
; y : INT -> "int"
; lpString : LPCWSTR -> "wstr"
; c : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procTextOutW = gdi32.NewProc("TextOutW")
)
// hdc (HDC), x (INT), y (INT), lpString (LPCWSTR), c (INT)
r1, _, err := procTextOutW.Call(
uintptr(hdc),
uintptr(x),
uintptr(y),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpString))),
uintptr(c),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction TextOutW(
hdc: THandle; // HDC
x: Integer; // INT
y: Integer; // INT
lpString: PWideChar; // LPCWSTR
c: Integer // INT
): BOOL; stdcall;
external 'GDI32.dll' name 'TextOutW';result := DllCall("GDI32\TextOutW"
, "Ptr", hdc ; HDC
, "Int", x ; INT
, "Int", y ; INT
, "WStr", lpString ; LPCWSTR
, "Int", c ; INT
, "Int") ; return: BOOL●TextOutW(hdc, x, y, lpString, c) = DLL("GDI32.dll", "bool TextOutW(void*, int, int, char*, int)")
# 呼び出し: TextOutW(hdc, x, y, lpString, c)
# hdc : HDC -> "void*"
# x : INT -> "int"
# y : INT -> "int"
# lpString : LPCWSTR -> "char*"
# c : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。