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UnrealizeObject
関数論理パレットのリセットまたはブラシ原点のリセットを行う。
シグネチャ
// GDI32.dll
#include <windows.h>
BOOL UnrealizeObject(
HGDIOBJ h
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| h | HGDIOBJ | in |
戻り値の型: BOOL
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
BOOL UnrealizeObject(
HGDIOBJ h
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool UnrealizeObject(
IntPtr h // HGDIOBJ
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function UnrealizeObject(
h As IntPtr ' HGDIOBJ
) As Boolean
End Function' h : HGDIOBJ
Declare PtrSafe Function UnrealizeObject Lib "gdi32" ( _
ByVal h As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
UnrealizeObject = ctypes.windll.gdi32.UnrealizeObject
UnrealizeObject.restype = wintypes.BOOL
UnrealizeObject.argtypes = [
wintypes.HANDLE, # h : HGDIOBJ
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
UnrealizeObject = Fiddle::Function.new(
lib['UnrealizeObject'],
[
Fiddle::TYPE_VOIDP, # h : HGDIOBJ
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn UnrealizeObject(
h: *mut core::ffi::c_void // HGDIOBJ
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool UnrealizeObject(IntPtr h);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_UnrealizeObject' -Namespace Win32 -PassThru
# $api::UnrealizeObject(h)#uselib "GDI32.dll"
#func global UnrealizeObject "UnrealizeObject" sptr
; UnrealizeObject h ; 戻り値は stat
; h : HGDIOBJ -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global UnrealizeObject "UnrealizeObject" sptr
; res = UnrealizeObject(h)
; h : HGDIOBJ -> "sptr"; BOOL UnrealizeObject(HGDIOBJ h)
#uselib "GDI32.dll"
#cfunc global UnrealizeObject "UnrealizeObject" intptr
; res = UnrealizeObject(h)
; h : HGDIOBJ -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procUnrealizeObject = gdi32.NewProc("UnrealizeObject")
)
// h (HGDIOBJ)
r1, _, err := procUnrealizeObject.Call(
uintptr(h),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction UnrealizeObject(
h: THandle // HGDIOBJ
): BOOL; stdcall;
external 'GDI32.dll' name 'UnrealizeObject';result := DllCall("GDI32\UnrealizeObject"
, "Ptr", h ; HGDIOBJ
, "Int") ; return: BOOL●UnrealizeObject(h) = DLL("GDI32.dll", "bool UnrealizeObject(void*)")
# 呼び出し: UnrealizeObject(h)
# h : HGDIOBJ -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。