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GetStockObject
関数システム標準のストックGDIオブジェクトを取得する。
シグネチャ
// GDI32.dll
#include <windows.h>
HGDIOBJ GetStockObject(
GET_STOCK_OBJECT_FLAGS i
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| i | GET_STOCK_OBJECT_FLAGS | in | 取得するストックオブジェクトの種類を指定する。WHITE_BRUSHやSYSTEM_FONTなど。 |
戻り値の型: HGDIOBJ
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
HGDIOBJ GetStockObject(
GET_STOCK_OBJECT_FLAGS i
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern IntPtr GetStockObject(
int i // GET_STOCK_OBJECT_FLAGS
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function GetStockObject(
i As Integer ' GET_STOCK_OBJECT_FLAGS
) As IntPtr
End Function' i : GET_STOCK_OBJECT_FLAGS
Declare PtrSafe Function GetStockObject Lib "gdi32" ( _
ByVal i As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetStockObject = ctypes.windll.gdi32.GetStockObject
GetStockObject.restype = ctypes.c_void_p
GetStockObject.argtypes = [
ctypes.c_int, # i : GET_STOCK_OBJECT_FLAGS
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
GetStockObject = Fiddle::Function.new(
lib['GetStockObject'],
[
Fiddle::TYPE_INT, # i : GET_STOCK_OBJECT_FLAGS
],
Fiddle::TYPE_VOIDP)#[link(name = "gdi32")]
extern "system" {
fn GetStockObject(
i: i32 // GET_STOCK_OBJECT_FLAGS
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern IntPtr GetStockObject(int i);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_GetStockObject' -Namespace Win32 -PassThru
# $api::GetStockObject(i)#uselib "GDI32.dll"
#func global GetStockObject "GetStockObject" sptr
; GetStockObject i ; 戻り値は stat
; i : GET_STOCK_OBJECT_FLAGS -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global GetStockObject "GetStockObject" int
; res = GetStockObject(i)
; i : GET_STOCK_OBJECT_FLAGS -> "int"; HGDIOBJ GetStockObject(GET_STOCK_OBJECT_FLAGS i)
#uselib "GDI32.dll"
#cfunc global GetStockObject "GetStockObject" int
; res = GetStockObject(i)
; i : GET_STOCK_OBJECT_FLAGS -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procGetStockObject = gdi32.NewProc("GetStockObject")
)
// i (GET_STOCK_OBJECT_FLAGS)
r1, _, err := procGetStockObject.Call(
uintptr(i),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HGDIOBJfunction GetStockObject(
i: Integer // GET_STOCK_OBJECT_FLAGS
): THandle; stdcall;
external 'GDI32.dll' name 'GetStockObject';result := DllCall("GDI32\GetStockObject"
, "Int", i ; GET_STOCK_OBJECT_FLAGS
, "Ptr") ; return: HGDIOBJ●GetStockObject(i) = DLL("GDI32.dll", "void* GetStockObject(int)")
# 呼び出し: GetStockObject(i)
# i : GET_STOCK_OBJECT_FLAGS -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。