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wglSwapMultipleBuffers
関数複数のOpenGLレンダリングコンテキストのバッファを一括交換する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
DWORD wglSwapMultipleBuffers(
DWORD param0,
const WGLSWAP* param1
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | DWORD | in |
| param1 | WGLSWAP* | in |
戻り値の型: DWORD
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
DWORD wglSwapMultipleBuffers(
DWORD param0,
const WGLSWAP* param1
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern uint wglSwapMultipleBuffers(
uint param0, // DWORD
IntPtr param1 // WGLSWAP*
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Function wglSwapMultipleBuffers(
param0 As UInteger, ' DWORD
param1 As IntPtr ' WGLSWAP*
) As UInteger
End Function' param0 : DWORD
' param1 : WGLSWAP*
Declare PtrSafe Function wglSwapMultipleBuffers Lib "opengl32" ( _
ByVal param0 As Long, _
ByVal param1 As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
wglSwapMultipleBuffers = ctypes.windll.opengl32.wglSwapMultipleBuffers
wglSwapMultipleBuffers.restype = wintypes.DWORD
wglSwapMultipleBuffers.argtypes = [
wintypes.DWORD, # param0 : DWORD
ctypes.c_void_p, # param1 : WGLSWAP*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
wglSwapMultipleBuffers = Fiddle::Function.new(
lib['wglSwapMultipleBuffers'],
[
-Fiddle::TYPE_INT, # param0 : DWORD
Fiddle::TYPE_VOIDP, # param1 : WGLSWAP*
],
-Fiddle::TYPE_INT)#[link(name = "opengl32")]
extern "system" {
fn wglSwapMultipleBuffers(
param0: u32, // DWORD
param1: *const WGLSWAP // WGLSWAP*
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern uint wglSwapMultipleBuffers(uint param0, IntPtr param1);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglSwapMultipleBuffers' -Namespace Win32 -PassThru
# $api::wglSwapMultipleBuffers(param0, param1)#uselib "OPENGL32.dll"
#func global wglSwapMultipleBuffers "wglSwapMultipleBuffers" sptr, sptr
; wglSwapMultipleBuffers param0, varptr(param1) ; 戻り値は stat
; param0 : DWORD -> "sptr"
; param1 : WGLSWAP* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OPENGL32.dll" #cfunc global wglSwapMultipleBuffers "wglSwapMultipleBuffers" int, var ; res = wglSwapMultipleBuffers(param0, param1) ; param0 : DWORD -> "int" ; param1 : WGLSWAP* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #cfunc global wglSwapMultipleBuffers "wglSwapMultipleBuffers" int, sptr ; res = wglSwapMultipleBuffers(param0, varptr(param1)) ; param0 : DWORD -> "int" ; param1 : WGLSWAP* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD wglSwapMultipleBuffers(DWORD param0, WGLSWAP* param1) #uselib "OPENGL32.dll" #cfunc global wglSwapMultipleBuffers "wglSwapMultipleBuffers" int, var ; res = wglSwapMultipleBuffers(param0, param1) ; param0 : DWORD -> "int" ; param1 : WGLSWAP* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD wglSwapMultipleBuffers(DWORD param0, WGLSWAP* param1) #uselib "OPENGL32.dll" #cfunc global wglSwapMultipleBuffers "wglSwapMultipleBuffers" int, intptr ; res = wglSwapMultipleBuffers(param0, varptr(param1)) ; param0 : DWORD -> "int" ; param1 : WGLSWAP* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procwglSwapMultipleBuffers = opengl32.NewProc("wglSwapMultipleBuffers")
)
// param0 (DWORD), param1 (WGLSWAP*)
r1, _, err := procwglSwapMultipleBuffers.Call(
uintptr(param0),
uintptr(param1),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction wglSwapMultipleBuffers(
param0: DWORD; // DWORD
param1: Pointer // WGLSWAP*
): DWORD; stdcall;
external 'OPENGL32.dll' name 'wglSwapMultipleBuffers';result := DllCall("OPENGL32\wglSwapMultipleBuffers"
, "UInt", param0 ; DWORD
, "Ptr", param1 ; WGLSWAP*
, "UInt") ; return: DWORD●wglSwapMultipleBuffers(param0, param1) = DLL("OPENGL32.dll", "dword wglSwapMultipleBuffers(dword, void*)")
# 呼び出し: wglSwapMultipleBuffers(param0, param1)
# param0 : DWORD -> "dword"
# param1 : WGLSWAP* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。