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GdipBitmapConvertFormat
関数ビットマップを指定したピクセル形式に変換する。
シグネチャ
// gdiplus.dll
#include <windows.h>
Status GdipBitmapConvertFormat(
GpBitmap* pInputBitmap,
INT format,
DitherType dithertype,
PaletteType palettetype,
ColorPalette* palette,
FLOAT alphaThresholdPercent
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pInputBitmap | GpBitmap* | inout |
| format | INT | in |
| dithertype | DitherType | in |
| palettetype | PaletteType | in |
| palette | ColorPalette* | inout |
| alphaThresholdPercent | FLOAT | in |
戻り値の型: Status
各言語での呼び出し定義
// gdiplus.dll
#include <windows.h>
Status GdipBitmapConvertFormat(
GpBitmap* pInputBitmap,
INT format,
DitherType dithertype,
PaletteType palettetype,
ColorPalette* palette,
FLOAT alphaThresholdPercent
);[DllImport("gdiplus.dll", ExactSpelling = true)]
static extern int GdipBitmapConvertFormat(
IntPtr pInputBitmap, // GpBitmap* in/out
int format, // INT
int dithertype, // DitherType
int palettetype, // PaletteType
IntPtr palette, // ColorPalette* in/out
float alphaThresholdPercent // FLOAT
);<DllImport("gdiplus.dll", ExactSpelling:=True)>
Public Shared Function GdipBitmapConvertFormat(
pInputBitmap As IntPtr, ' GpBitmap* in/out
format As Integer, ' INT
dithertype As Integer, ' DitherType
palettetype As Integer, ' PaletteType
palette As IntPtr, ' ColorPalette* in/out
alphaThresholdPercent As Single ' FLOAT
) As Integer
End Function' pInputBitmap : GpBitmap* in/out
' format : INT
' dithertype : DitherType
' palettetype : PaletteType
' palette : ColorPalette* in/out
' alphaThresholdPercent : FLOAT
Declare PtrSafe Function GdipBitmapConvertFormat Lib "gdiplus" ( _
ByVal pInputBitmap As LongPtr, _
ByVal format As Long, _
ByVal dithertype As Long, _
ByVal palettetype As Long, _
ByVal palette As LongPtr, _
ByVal alphaThresholdPercent As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GdipBitmapConvertFormat = ctypes.windll.gdiplus.GdipBitmapConvertFormat
GdipBitmapConvertFormat.restype = ctypes.c_int
GdipBitmapConvertFormat.argtypes = [
ctypes.c_void_p, # pInputBitmap : GpBitmap* in/out
ctypes.c_int, # format : INT
ctypes.c_int, # dithertype : DitherType
ctypes.c_int, # palettetype : PaletteType
ctypes.c_void_p, # palette : ColorPalette* in/out
ctypes.c_float, # alphaThresholdPercent : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('gdiplus.dll')
GdipBitmapConvertFormat = Fiddle::Function.new(
lib['GdipBitmapConvertFormat'],
[
Fiddle::TYPE_VOIDP, # pInputBitmap : GpBitmap* in/out
Fiddle::TYPE_INT, # format : INT
Fiddle::TYPE_INT, # dithertype : DitherType
Fiddle::TYPE_INT, # palettetype : PaletteType
Fiddle::TYPE_VOIDP, # palette : ColorPalette* in/out
Fiddle::TYPE_FLOAT, # alphaThresholdPercent : FLOAT
],
Fiddle::TYPE_INT)#[link(name = "gdiplus")]
extern "system" {
fn GdipBitmapConvertFormat(
pInputBitmap: *mut GpBitmap, // GpBitmap* in/out
format: i32, // INT
dithertype: i32, // DitherType
palettetype: i32, // PaletteType
palette: *mut ColorPalette, // ColorPalette* in/out
alphaThresholdPercent: f32 // FLOAT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("gdiplus.dll")]
public static extern int GdipBitmapConvertFormat(IntPtr pInputBitmap, int format, int dithertype, int palettetype, IntPtr palette, float alphaThresholdPercent);
"@
$api = Add-Type -MemberDefinition $sig -Name 'gdiplus_GdipBitmapConvertFormat' -Namespace Win32 -PassThru
# $api::GdipBitmapConvertFormat(pInputBitmap, format, dithertype, palettetype, palette, alphaThresholdPercent)#uselib "gdiplus.dll"
#func global GdipBitmapConvertFormat "GdipBitmapConvertFormat" sptr, sptr, sptr, sptr, sptr, float
; GdipBitmapConvertFormat varptr(pInputBitmap), format, dithertype, palettetype, varptr(palette), alphaThresholdPercent ; 戻り値は stat
; pInputBitmap : GpBitmap* in/out -> "sptr"
; format : INT -> "sptr"
; dithertype : DitherType -> "sptr"
; palettetype : PaletteType -> "sptr"
; palette : ColorPalette* in/out -> "sptr"
; alphaThresholdPercent : FLOAT -> "float"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "gdiplus.dll" #cfunc global GdipBitmapConvertFormat "GdipBitmapConvertFormat" var, int, int, int, var, float ; res = GdipBitmapConvertFormat(pInputBitmap, format, dithertype, palettetype, palette, alphaThresholdPercent) ; pInputBitmap : GpBitmap* in/out -> "var" ; format : INT -> "int" ; dithertype : DitherType -> "int" ; palettetype : PaletteType -> "int" ; palette : ColorPalette* in/out -> "var" ; alphaThresholdPercent : FLOAT -> "float" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "gdiplus.dll" #cfunc global GdipBitmapConvertFormat "GdipBitmapConvertFormat" sptr, int, int, int, sptr, float ; res = GdipBitmapConvertFormat(varptr(pInputBitmap), format, dithertype, palettetype, varptr(palette), alphaThresholdPercent) ; pInputBitmap : GpBitmap* in/out -> "sptr" ; format : INT -> "int" ; dithertype : DitherType -> "int" ; palettetype : PaletteType -> "int" ; palette : ColorPalette* in/out -> "sptr" ; alphaThresholdPercent : FLOAT -> "float" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; Status GdipBitmapConvertFormat(GpBitmap* pInputBitmap, INT format, DitherType dithertype, PaletteType palettetype, ColorPalette* palette, FLOAT alphaThresholdPercent) #uselib "gdiplus.dll" #cfunc global GdipBitmapConvertFormat "GdipBitmapConvertFormat" var, int, int, int, var, float ; res = GdipBitmapConvertFormat(pInputBitmap, format, dithertype, palettetype, palette, alphaThresholdPercent) ; pInputBitmap : GpBitmap* in/out -> "var" ; format : INT -> "int" ; dithertype : DitherType -> "int" ; palettetype : PaletteType -> "int" ; palette : ColorPalette* in/out -> "var" ; alphaThresholdPercent : FLOAT -> "float" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; Status GdipBitmapConvertFormat(GpBitmap* pInputBitmap, INT format, DitherType dithertype, PaletteType palettetype, ColorPalette* palette, FLOAT alphaThresholdPercent) #uselib "gdiplus.dll" #cfunc global GdipBitmapConvertFormat "GdipBitmapConvertFormat" intptr, int, int, int, intptr, float ; res = GdipBitmapConvertFormat(varptr(pInputBitmap), format, dithertype, palettetype, varptr(palette), alphaThresholdPercent) ; pInputBitmap : GpBitmap* in/out -> "intptr" ; format : INT -> "int" ; dithertype : DitherType -> "int" ; palettetype : PaletteType -> "int" ; palette : ColorPalette* in/out -> "intptr" ; alphaThresholdPercent : FLOAT -> "float" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdiplus = windows.NewLazySystemDLL("gdiplus.dll")
procGdipBitmapConvertFormat = gdiplus.NewProc("GdipBitmapConvertFormat")
)
// pInputBitmap (GpBitmap* in/out), format (INT), dithertype (DitherType), palettetype (PaletteType), palette (ColorPalette* in/out), alphaThresholdPercent (FLOAT)
r1, _, err := procGdipBitmapConvertFormat.Call(
uintptr(pInputBitmap),
uintptr(format),
uintptr(dithertype),
uintptr(palettetype),
uintptr(palette),
uintptr(math.Float32bits(alphaThresholdPercent)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // Status
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function GdipBitmapConvertFormat(
pInputBitmap: Pointer; // GpBitmap* in/out
format: Integer; // INT
dithertype: Integer; // DitherType
palettetype: Integer; // PaletteType
palette: Pointer; // ColorPalette* in/out
alphaThresholdPercent: Single // FLOAT
): Integer; stdcall;
external 'gdiplus.dll' name 'GdipBitmapConvertFormat';result := DllCall("gdiplus\GdipBitmapConvertFormat"
, "Ptr", pInputBitmap ; GpBitmap* in/out
, "Int", format ; INT
, "Int", dithertype ; DitherType
, "Int", palettetype ; PaletteType
, "Ptr", palette ; ColorPalette* in/out
, "Float", alphaThresholdPercent ; FLOAT
, "Int") ; return: Status●GdipBitmapConvertFormat(pInputBitmap, format, dithertype, palettetype, palette, alphaThresholdPercent) = DLL("gdiplus.dll", "int GdipBitmapConvertFormat(void*, int, int, int, void*, float)")
# 呼び出し: GdipBitmapConvertFormat(pInputBitmap, format, dithertype, palettetype, palette, alphaThresholdPercent)
# pInputBitmap : GpBitmap* in/out -> "void*"
# format : INT -> "int"
# dithertype : DitherType -> "int"
# palettetype : PaletteType -> "int"
# palette : ColorPalette* in/out -> "void*"
# alphaThresholdPercent : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。