ホーム › Graphics.OpenGL › glAreTexturesResident
glAreTexturesResident
関数指定したテクスチャが常駐しているか判定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
BYTE glAreTexturesResident(
INT n,
const DWORD* textures,
BYTE* residences
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| n | INT | in |
| textures | DWORD* | in |
| residences | BYTE* | inout |
戻り値の型: BYTE
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
BYTE glAreTexturesResident(
INT n,
const DWORD* textures,
BYTE* residences
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern byte glAreTexturesResident(
int n, // INT
ref uint textures, // DWORD*
IntPtr residences // BYTE* in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Function glAreTexturesResident(
n As Integer, ' INT
ByRef textures As UInteger, ' DWORD*
residences As IntPtr ' BYTE* in/out
) As Byte
End Function' n : INT
' textures : DWORD*
' residences : BYTE* in/out
Declare PtrSafe Function glAreTexturesResident Lib "opengl32" ( _
ByVal n As Long, _
ByRef textures As Long, _
ByVal residences As LongPtr) As Byte
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glAreTexturesResident = ctypes.windll.opengl32.glAreTexturesResident
glAreTexturesResident.restype = ctypes.c_ubyte
glAreTexturesResident.argtypes = [
ctypes.c_int, # n : INT
ctypes.POINTER(wintypes.DWORD), # textures : DWORD*
ctypes.POINTER(ctypes.c_ubyte), # residences : BYTE* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glAreTexturesResident = Fiddle::Function.new(
lib['glAreTexturesResident'],
[
Fiddle::TYPE_INT, # n : INT
Fiddle::TYPE_VOIDP, # textures : DWORD*
Fiddle::TYPE_VOIDP, # residences : BYTE* in/out
],
-Fiddle::TYPE_CHAR)#[link(name = "opengl32")]
extern "system" {
fn glAreTexturesResident(
n: i32, // INT
textures: *const u32, // DWORD*
residences: *mut u8 // BYTE* in/out
) -> u8;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern byte glAreTexturesResident(int n, ref uint textures, IntPtr residences);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glAreTexturesResident' -Namespace Win32 -PassThru
# $api::glAreTexturesResident(n, textures, residences)#uselib "OPENGL32.dll"
#func global glAreTexturesResident "glAreTexturesResident" sptr, sptr, sptr
; glAreTexturesResident n, varptr(textures), varptr(residences) ; 戻り値は stat
; n : INT -> "sptr"
; textures : DWORD* -> "sptr"
; residences : BYTE* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OPENGL32.dll" #cfunc global glAreTexturesResident "glAreTexturesResident" int, var, var ; res = glAreTexturesResident(n, textures, residences) ; n : INT -> "int" ; textures : DWORD* -> "var" ; residences : BYTE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #cfunc global glAreTexturesResident "glAreTexturesResident" int, sptr, sptr ; res = glAreTexturesResident(n, varptr(textures), varptr(residences)) ; n : INT -> "int" ; textures : DWORD* -> "sptr" ; residences : BYTE* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BYTE glAreTexturesResident(INT n, DWORD* textures, BYTE* residences) #uselib "OPENGL32.dll" #cfunc global glAreTexturesResident "glAreTexturesResident" int, var, var ; res = glAreTexturesResident(n, textures, residences) ; n : INT -> "int" ; textures : DWORD* -> "var" ; residences : BYTE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BYTE glAreTexturesResident(INT n, DWORD* textures, BYTE* residences) #uselib "OPENGL32.dll" #cfunc global glAreTexturesResident "glAreTexturesResident" int, intptr, intptr ; res = glAreTexturesResident(n, varptr(textures), varptr(residences)) ; n : INT -> "int" ; textures : DWORD* -> "intptr" ; residences : BYTE* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglAreTexturesResident = opengl32.NewProc("glAreTexturesResident")
)
// n (INT), textures (DWORD*), residences (BYTE* in/out)
r1, _, err := procglAreTexturesResident.Call(
uintptr(n),
uintptr(textures),
uintptr(residences),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BYTEfunction glAreTexturesResident(
n: Integer; // INT
textures: Pointer; // DWORD*
residences: Pointer // BYTE* in/out
): Byte; stdcall;
external 'OPENGL32.dll' name 'glAreTexturesResident';result := DllCall("OPENGL32\glAreTexturesResident"
, "Int", n ; INT
, "Ptr", textures ; DWORD*
, "Ptr", residences ; BYTE* in/out
, "UChar") ; return: BYTE●glAreTexturesResident(n, textures, residences) = DLL("OPENGL32.dll", "byte glAreTexturesResident(int, void*, void*)")
# 呼び出し: glAreTexturesResident(n, textures, residences)
# n : INT -> "int"
# textures : DWORD* -> "void*"
# residences : BYTE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。