Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glColor3b

glColor3b

関数
符号付きバイト値で現在の描画色を設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glColor3b(
    CHAR red,
    CHAR green,
    CHAR blue
);

パラメーター

名前方向
redCHARin
greenCHARin
blueCHARin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glColor3b(
    CHAR red,
    CHAR green,
    CHAR blue
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glColor3b(
    sbyte red,   // CHAR
    sbyte green,   // CHAR
    sbyte blue   // CHAR
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glColor3b(
    red As SByte,   ' CHAR
    green As SByte,   ' CHAR
    blue As SByte   ' CHAR
)
End Sub
' red : CHAR
' green : CHAR
' blue : CHAR
Declare PtrSafe Sub glColor3b Lib "opengl32" ( _
    ByVal red As Byte, _
    ByVal green As Byte, _
    ByVal blue As Byte)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glColor3b = ctypes.windll.opengl32.glColor3b
glColor3b.restype = None
glColor3b.argtypes = [
    ctypes.c_byte,  # red : CHAR
    ctypes.c_byte,  # green : CHAR
    ctypes.c_byte,  # blue : CHAR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glColor3b = Fiddle::Function.new(
  lib['glColor3b'],
  [
    Fiddle::TYPE_CHAR,  # red : CHAR
    Fiddle::TYPE_CHAR,  # green : CHAR
    Fiddle::TYPE_CHAR,  # blue : CHAR
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glColor3b(
        red: i8,  // CHAR
        green: i8,  // CHAR
        blue: i8  // CHAR
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glColor3b(sbyte red, sbyte green, sbyte blue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glColor3b' -Namespace Win32 -PassThru
# $api::glColor3b(red, green, blue)
#uselib "OPENGL32.dll"
#func global glColor3b "glColor3b" sptr, sptr, sptr
; glColor3b red, green, blue
; red : CHAR -> "sptr"
; green : CHAR -> "sptr"
; blue : CHAR -> "sptr"
#uselib "OPENGL32.dll"
#func global glColor3b "glColor3b" int, int, int
; glColor3b red, green, blue
; red : CHAR -> "int"
; green : CHAR -> "int"
; blue : CHAR -> "int"
; void glColor3b(CHAR red, CHAR green, CHAR blue)
#uselib "OPENGL32.dll"
#func global glColor3b "glColor3b" int, int, int
; glColor3b red, green, blue
; red : CHAR -> "int"
; green : CHAR -> "int"
; blue : CHAR -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglColor3b = opengl32.NewProc("glColor3b")
)

// red (CHAR), green (CHAR), blue (CHAR)
r1, _, err := procglColor3b.Call(
	uintptr(red),
	uintptr(green),
	uintptr(blue),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glColor3b(
  red: Shortint;   // CHAR
  green: Shortint;   // CHAR
  blue: Shortint   // CHAR
); stdcall;
  external 'OPENGL32.dll' name 'glColor3b';
result := DllCall("OPENGL32\glColor3b"
    , "Char", red   ; CHAR
    , "Char", green   ; CHAR
    , "Char", blue   ; CHAR
    , "Int")   ; return: void
●glColor3b(red, green, blue) = DLL("OPENGL32.dll", "int glColor3b(char, char, char)")
# 呼び出し: glColor3b(red, green, blue)
# red : CHAR -> "char"
# green : CHAR -> "char"
# blue : CHAR -> "char"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。