Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glColor3d

glColor3d

関数
倍精度値で現在の描画色をRGB各成分で設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glColor3d(
    DOUBLE red,
    DOUBLE green,
    DOUBLE blue
);

パラメーター

名前方向
redDOUBLEin
greenDOUBLEin
blueDOUBLEin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glColor3d(
    DOUBLE red,
    DOUBLE green,
    DOUBLE blue
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glColor3d(
    double red,   // DOUBLE
    double green,   // DOUBLE
    double blue   // DOUBLE
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glColor3d(
    red As Double,   ' DOUBLE
    green As Double,   ' DOUBLE
    blue As Double   ' DOUBLE
)
End Sub
' red : DOUBLE
' green : DOUBLE
' blue : DOUBLE
Declare PtrSafe Sub glColor3d Lib "opengl32" ( _
    ByVal red As Double, _
    ByVal green As Double, _
    ByVal blue As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glColor3d = ctypes.windll.opengl32.glColor3d
glColor3d.restype = None
glColor3d.argtypes = [
    ctypes.c_double,  # red : DOUBLE
    ctypes.c_double,  # green : DOUBLE
    ctypes.c_double,  # blue : DOUBLE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glColor3d = Fiddle::Function.new(
  lib['glColor3d'],
  [
    Fiddle::TYPE_DOUBLE,  # red : DOUBLE
    Fiddle::TYPE_DOUBLE,  # green : DOUBLE
    Fiddle::TYPE_DOUBLE,  # blue : DOUBLE
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glColor3d(
        red: f64,  // DOUBLE
        green: f64,  // DOUBLE
        blue: f64  // DOUBLE
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glColor3d(double red, double green, double blue);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glColor3d' -Namespace Win32 -PassThru
# $api::glColor3d(red, green, blue)
#uselib "OPENGL32.dll"
#func global glColor3d "glColor3d" double, double, double
; glColor3d red, green, blue
; red : DOUBLE -> "double"
; green : DOUBLE -> "double"
; blue : DOUBLE -> "double"
#uselib "OPENGL32.dll"
#func global glColor3d "glColor3d" double, double, double
; glColor3d red, green, blue
; red : DOUBLE -> "double"
; green : DOUBLE -> "double"
; blue : DOUBLE -> "double"
; void glColor3d(DOUBLE red, DOUBLE green, DOUBLE blue)
#uselib "OPENGL32.dll"
#func global glColor3d "glColor3d" double, double, double
; glColor3d red, green, blue
; red : DOUBLE -> "double"
; green : DOUBLE -> "double"
; blue : DOUBLE -> "double"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglColor3d = opengl32.NewProc("glColor3d")
)

// red (DOUBLE), green (DOUBLE), blue (DOUBLE)
r1, _, err := procglColor3d.Call(
	uintptr(math.Float64bits(red)),
	uintptr(math.Float64bits(green)),
	uintptr(math.Float64bits(blue)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
procedure glColor3d(
  red: Double;   // DOUBLE
  green: Double;   // DOUBLE
  blue: Double   // DOUBLE
); stdcall;
  external 'OPENGL32.dll' name 'glColor3d';
result := DllCall("OPENGL32\glColor3d"
    , "Double", red   ; DOUBLE
    , "Double", green   ; DOUBLE
    , "Double", blue   ; DOUBLE
    , "Int")   ; return: void
●glColor3d(red, green, blue) = DLL("OPENGL32.dll", "int glColor3d(double, double, double)")
# 呼び出し: glColor3d(red, green, blue)
# red : DOUBLE -> "double"
# green : DOUBLE -> "double"
# blue : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。